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scoreboard.py
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import pygame.font
from pygame.sprite import Group
from ship import Ship
class ScoreBoard:
def __init__(self, game):
self.ships = None
self.game = game
self.level_rect = None
self.level_image = None
self.high_score_rect = None
self.high_score_image = None
self.score_rect = None
self.score_image = None
self.screen = game.screen
self.screen_rect = self.screen.get_rect()
self.settings = game.settings
self.game_status = game.game_status
self.text_color = (230, 230, 30)
self.font = pygame.font.SysFont(None, 28)
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
rounded_score = round(self.game_status.score)
score_str = "Your Score: {:,}".format(rounded_score)
self.score_image = self.font.render(score_str, True, self.text_color, self.settings.bg_color)
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def prep_high_score(self):
rounded_score = round(self.game_status.high_score)
high_score_str = "High Score: {:,}".format(rounded_score)
self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.settings.bg_color)
# Center the high score at the center of the screen
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def prep_level(self):
level_str = "Level : " + str(self.game_status.level)
self.level_image = self.font.render(level_str, True, self.text_color, self.settings.bg_color)
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.screen_rect.right - 20
self.level_rect.top = self.score_rect.bottom + 30
def prep_ships(self):
self.ships = Group()
for ship_number in range(self.game_status.ships_left):
ship = Ship(self.game)
ship.image = pygame.transform.scale(ship.image, (30, 30))
ship.rect = ship.image.get_rect()
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def draw_score(self):
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)
def check_high_score(self):
if self.game_status.score > self.game_status.high_score:
self.game_status.high_score = self.game_status.score
self.prep_high_score()