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issue with "fire" event and errors in "LookAtObject" #26

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metanoder opened this issue Jan 13, 2023 · 6 comments
Closed

issue with "fire" event and errors in "LookAtObject" #26

metanoder opened this issue Jan 13, 2023 · 6 comments

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@metanoder
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Hi ywmaa,

Just started trying out your plug in for AMSG in the latest beta11. Pretty amazing movement system plugin.

Had a little problem getting it to work when I tried moving it to my project. So instead, I tried just making a new project to see it would play

I got it to play, but there's a bit of a problem with the "fire" event and errors piling up in the debugger for "LookAtObject".
image

When I hit fire, it flags an error.
image

Running doesn't seem to work either.

I know beta11 just released, but just wanted to flag it as I was testing it for my project.
Again, it's a phenomenal plug in for godot 4, thank you for offering it to the community 🍻🙏🏼.

@ywmaa
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ywmaa commented Jan 13, 2023

if you are using the latest version from this repo it should work, a quick fix for the error in your message is check the inspector of the character, you will find the Anim Ref variable, assign it to the animation tree that uses the script "AnimationBlend.gd"
if you are already using the Player scene in the Examples, the Animation Tree is in the scene, you will need to just select it.

Screenshot from 2023-01-13 18-25-24

@ywmaa
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ywmaa commented Jan 13, 2023

I will look into the LookAtObject error and try to fix it.

@metanoder
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Thank you for the guidance! 🍻

@ywmaa
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ywmaa commented Jan 15, 2023

@metanoder
it should be fixed(the error won't show) in the last commit(which I did update in it the project to Godot 4 Beta 12 too).

also if you want to try IK System I disabled it, because currently ModificationStack for the skeleton is messy, and It had bugs as I remember in Beta 1, so no IK system in this project until I figure it out properly.

@ywmaa ywmaa closed this as completed Jan 15, 2023
@ywmaa
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ywmaa commented Jan 15, 2023

also I found that Modification Stack is currently removed from Godot 4 until they reimplement it in Godot 4.x
godotengine/godot#71137

I agree on this because Modification Stack 3D was really unstable at all.
currently I will try SkeletonIK3D node, until Godot gets ModificationStack3D Node.

@metanoder
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metanoder commented Jan 15, 2023

Works like a charm. Thank you!
ywmaa, you're amazing!

Thank you for making such a awesome 3rd person movement system!

@metanoder it should be fixed(the error won't show) in the last commit(which I did update in it the project to Godot 4 Beta 12 too).

also if you want to try IK System I disabled it, because currently ModificationStack for the skeleton is messy, and It had bugs as I remember in Beta 1, so no IK system in this project until I figure it out properly.

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