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issue with "fire" event and errors in "LookAtObject" #26
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if you are using the latest version from this repo it should work, a quick fix for the error in your message is check the inspector of the character, you will find the Anim Ref variable, assign it to the animation tree that uses the script "AnimationBlend.gd" |
I will look into the LookAtObject error and try to fix it. |
Thank you for the guidance! 🍻 |
@metanoder also if you want to try IK System I disabled it, because currently ModificationStack for the skeleton is messy, and It had bugs as I remember in Beta 1, so no IK system in this project until I figure it out properly. |
also I found that Modification Stack is currently removed from Godot 4 until they reimplement it in Godot 4.x I agree on this because Modification Stack 3D was really unstable at all. |
Works like a charm. Thank you! Thank you for making such a awesome 3rd person movement system!
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Hi ywmaa,
Just started trying out your plug in for AMSG in the latest beta11. Pretty amazing movement system plugin.
Had a little problem getting it to work when I tried moving it to my project. So instead, I tried just making a new project to see it would play
I got it to play, but there's a bit of a problem with the "fire" event and errors piling up in the debugger for "LookAtObject".
When I hit fire, it flags an error.
Running doesn't seem to work either.
I know beta11 just released, but just wanted to flag it as I was testing it for my project.
Again, it's a phenomenal plug in for godot 4, thank you for offering it to the community 🍻🙏🏼.
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