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vk_common.c
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/*
* Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (C) 2018-2019 Krzysztof Kondrak
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* This file implements the operating system binding of Vk to QVk function
* pointers. When doing a port of Quake2 you must implement the following
* two functions:
*
* QVk_Init() - loads libraries, assigns function pointers, etc.
* QVk_Shutdown() - unloads libraries, NULLs function pointers
*
* =======================================================================
*
*/
#include <float.h>
#include "header/local.h"
static SDL_Window *vk_window;
// Vulkan instance, surface and memory allocator
VkInstance vk_instance = VK_NULL_HANDLE;
VkSurfaceKHR vk_surface = VK_NULL_HANDLE;
// Vulkan device
qvkdevice_t vk_device = {
.physical = VK_NULL_HANDLE,
.logical = VK_NULL_HANDLE,
.gfxQueue = VK_NULL_HANDLE,
.presentQueue = VK_NULL_HANDLE,
.transferQueue = VK_NULL_HANDLE,
.gfxFamilyIndex = -1,
.presentFamilyIndex = -1,
.transferFamilyIndex = -1,
.screenshotSupported = false
};
// Vulkan swapchain
qvkswapchain_t vk_swapchain = {
.sc = VK_NULL_HANDLE,
.format = VK_FORMAT_UNDEFINED,
.presentMode = VK_PRESENT_MODE_MAILBOX_KHR,
.extent = { 0, 0 },
.images = NULL,
.imageCount = 0
};
// Vulkan renderpasses
qvkrenderpass_t vk_renderpasses[RP_COUNT] = {
// RP_WORLD
{
.rp = VK_NULL_HANDLE,
.colorLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.sampleCount = VK_SAMPLE_COUNT_1_BIT
},
// RP_UI
{
.rp = VK_NULL_HANDLE,
.colorLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.sampleCount = VK_SAMPLE_COUNT_1_BIT
},
// RP_WORLD_WARP
{
.rp = VK_NULL_HANDLE,
.colorLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.sampleCount = VK_SAMPLE_COUNT_1_BIT
}
};
// Vulkan pools
VkCommandPool vk_commandPool[NUM_CMDBUFFERS] = { VK_NULL_HANDLE, VK_NULL_HANDLE };
VkCommandPool vk_transferCommandPool = VK_NULL_HANDLE;
VkDescriptorPool vk_descriptorPool = VK_NULL_HANDLE;
static VkCommandPool vk_stagingCommandPool[NUM_DYNBUFFERS] = { VK_NULL_HANDLE, VK_NULL_HANDLE };
// Vulkan image views
static VkImageView *vk_imageviews = NULL;
// Vulkan framebuffers
static VkFramebuffer *vk_framebuffers[RP_COUNT];
// color buffer containing main game/world view
qvktexture_t vk_colorbuffer = QVVKTEXTURE_INIT;
// color buffer with postprocessed game view
qvktexture_t vk_colorbufferWarp = QVVKTEXTURE_INIT;
// depth buffer
qvktexture_t vk_depthbuffer = QVVKTEXTURE_INIT;
// depth buffer for UI renderpass
static qvktexture_t vk_ui_depthbuffer = QVVKTEXTURE_INIT;
// render target for MSAA resolve
static qvktexture_t vk_msaaColorbuffer = QVVKTEXTURE_INIT;
// viewport and scissor
VkViewport vk_viewport = { .0f, .0f, .0f, .0f, .0f, .0f };
VkRect2D vk_scissor = { { 0, 0 }, { 0, 0 } };
// Vulkan command buffers
static VkCommandBuffer *vk_commandbuffers = NULL;
// command buffer double buffering fences
static VkFence vk_fences[NUM_CMDBUFFERS];
// semaphore: signal when next image is available for rendering
static VkSemaphore vk_imageAvailableSemaphores[NUM_CMDBUFFERS];
// semaphore: signal when rendering to current command buffer is complete
static VkSemaphore vk_renderFinishedSemaphores[NUM_CMDBUFFERS];
// tracker variables
VkCommandBuffer vk_activeCmdbuffer = VK_NULL_HANDLE;
// index of active command buffer
int vk_activeBufferIdx = 0;
// index of currently acquired image
static uint32_t vk_imageIndex = 0;
// index of currently used staging buffer
static int vk_activeStagingBuffer = 0;
// started rendering frame?
qboolean vk_frameStarted = false;
// the swap chain needs to be rebuilt.
qboolean vk_recreateSwapchainNeeded = false;
// is QVk initialized?
qboolean vk_initialized = false;
// render pipelines
qvkpipeline_t vk_drawTexQuadPipeline[RP_COUNT] = {
QVKPIPELINE_INIT, QVKPIPELINE_INIT, QVKPIPELINE_INIT };
qvkpipeline_t vk_drawColorQuadPipeline[RP_COUNT] = {
QVKPIPELINE_INIT, QVKPIPELINE_INIT, QVKPIPELINE_INIT };
qvkpipeline_t vk_drawModelPipelineFan[RP_COUNT] = {
QVKPIPELINE_INIT, QVKPIPELINE_INIT, QVKPIPELINE_INIT };
qvkpipeline_t vk_drawNoDepthModelPipelineFan = QVKPIPELINE_INIT;
qvkpipeline_t vk_drawLefthandModelPipelineFan = QVKPIPELINE_INIT;
qvkpipeline_t vk_drawNullModelPipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_drawParticlesPipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_drawPointParticlesPipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_drawSpritePipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_drawPolyPipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_drawPolyLmapPipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_drawPolyWarpPipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_drawPolySolidWarpPipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_drawBeamPipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_drawSkyboxPipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_drawDLightPipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_showTrisPipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_shadowsPipelineStrip = QVKPIPELINE_INIT;
qvkpipeline_t vk_shadowsPipelineFan = QVKPIPELINE_INIT;
qvkpipeline_t vk_worldWarpPipeline = QVKPIPELINE_INIT;
qvkpipeline_t vk_postprocessPipeline = QVKPIPELINE_INIT;
// samplers
static VkSampler vk_samplers[NUM_SAMPLERS];
// Vulkan function pointers
PFN_vkCreateDebugUtilsMessengerEXT qvkCreateDebugUtilsMessengerEXT;
PFN_vkDestroyDebugUtilsMessengerEXT qvkDestroyDebugUtilsMessengerEXT;
PFN_vkSetDebugUtilsObjectNameEXT qvkSetDebugUtilsObjectNameEXT;
PFN_vkSetDebugUtilsObjectTagEXT qvkSetDebugUtilsObjectTagEXT;
PFN_vkCmdBeginDebugUtilsLabelEXT qvkCmdBeginDebugUtilsLabelEXT;
PFN_vkCmdEndDebugUtilsLabelEXT qvkCmdEndDebugUtilsLabelEXT;
PFN_vkCmdInsertDebugUtilsLabelEXT qvkInsertDebugUtilsLabelEXT;
PFN_vkCreateDebugReportCallbackEXT qvkCreateDebugReportCallbackEXT;
PFN_vkDestroyDebugReportCallbackEXT qvkDestroyDebugReportCallbackEXT;
#define VK_INPUTBIND_DESC(s) { \
.binding = 0, \
.stride = s, \
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX \
};
#define VK_INPUTATTR_DESC(l, f, o) { \
.binding = 0, \
.location = l, \
.format = f, \
.offset = o \
}
#define VK_VERTEXINPUT_CINF(b, a) { \
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, \
.pNext = NULL, \
.flags = 0, \
.vertexBindingDescriptionCount = 1, \
.pVertexBindingDescriptions = &b, \
.vertexAttributeDescriptionCount = sizeof(a) / sizeof(a[0]), \
.pVertexAttributeDescriptions = a \
}
#define VK_VERTINFO(name, bindSize, ...) \
VkVertexInputAttributeDescription attrDesc##name[] = { __VA_ARGS__ }; \
VkVertexInputBindingDescription name##bindingDesc = VK_INPUTBIND_DESC(bindSize); \
VkPipelineVertexInputStateCreateInfo vertInfo##name = VK_VERTEXINPUT_CINF(name##bindingDesc, attrDesc##name);
#define VK_NULL_VERTEXINPUT_CINF { \
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, \
.pNext = NULL, \
.flags = 0, \
.vertexBindingDescriptionCount = 0, \
.pVertexBindingDescriptions = NULL, \
.vertexAttributeDescriptionCount = 0, \
.pVertexAttributeDescriptions = NULL \
}
enum {
SHADER_VERT_INDEX = 0,
SHADER_FRAG_INDEX = 1,
SHADER_INDEX_SIZE = 2
};
#define VK_LOAD_VERTFRAG_SHADERS(shaders, namevert, namefrag) \
DestroyShaderModule(shaders); \
shaders[SHADER_VERT_INDEX] = QVk_CreateShader(namevert##_vert_spv, namevert##_vert_size, VK_SHADER_STAGE_VERTEX_BIT); \
shaders[SHADER_FRAG_INDEX] = QVk_CreateShader(namefrag##_frag_spv, namefrag##_frag_size, VK_SHADER_STAGE_FRAGMENT_BIT); \
QVk_DebugSetObjectName((uint64_t)shaders[SHADER_VERT_INDEX].module, VK_OBJECT_TYPE_SHADER_MODULE, "Shader Module: "#namevert".vert"); \
QVk_DebugSetObjectName((uint64_t)shaders[SHADER_FRAG_INDEX].module, VK_OBJECT_TYPE_SHADER_MODULE, "Shader Module: "#namefrag".frag");
// global static buffers (reused, never changing)
static qvkbuffer_t vk_texRectVbo;
static qvkbuffer_t vk_colorRectVbo;
static qvkbuffer_t vk_rectIbo;
// global dynamic buffers (double buffered)
static qvkbuffer_t vk_dynVertexBuffers[NUM_DYNBUFFERS];
static qvkbuffer_t vk_dynIndexBuffers[NUM_DYNBUFFERS];
static qvkbuffer_t vk_dynUniformBuffers[NUM_DYNBUFFERS];
static VkDescriptorSet vk_uboDescriptorSets[NUM_DYNBUFFERS];
static qvkstagingbuffer_t vk_stagingBuffers[NUM_DYNBUFFERS];
static int vk_activeDynBufferIdx = 0;
static int vk_activeSwapBufferIdx = 0;
// index buffer for triangle fan/strip emulation - all because Metal/MoltenVK don't support them
static VkBuffer *vk_triangleFanIbo = NULL;
static VkBuffer *vk_triangleStripIbo = NULL;
static uint32_t vk_triangleFanIboUsage = 0;
// swap buffers used if primary dynamic buffers get full
#define NUM_SWAPBUFFER_SLOTS 4
static int vk_swapBuffersCnt[NUM_SWAPBUFFER_SLOTS];
static int vk_swapDescSetsCnt[NUM_SWAPBUFFER_SLOTS];
static qvkbuffer_t *vk_swapBuffers[NUM_SWAPBUFFER_SLOTS];
static VkDescriptorSet *vk_swapDescriptorSets[NUM_SWAPBUFFER_SLOTS];
// by how much will the dynamic buffers be resized if we run out of space?
#define BUFFER_RESIZE_FACTOR 2.f
// size in bytes used for uniform descriptor update
#define UNIFORM_ALLOC_SIZE 1024
// start values for dynamic buffer sizes - bound to change if the application runs out of space (sizes in bytes)
#define VERTEX_BUFFER_SIZE (1024 * 1024)
#define INDEX_BUFFER_SIZE (2 * 1024)
#define UNIFORM_BUFFER_SIZE (2048 * 1024)
// staging buffer is constant in size but has a max limit beyond which it will be submitted
#define STAGING_BUFFER_MAXSIZE (8192 * 1024)
// initial index count in triangle fan buffer - assuming 200 indices (200*3 = 600 triangles) per object
#define TRIANGLE_INDEX_CNT 200
// Vulkan common descriptor sets for UBO, primary texture sampler and optional lightmap texture
static VkDescriptorSetLayout vk_uboDescSetLayout;
VkDescriptorSetLayout vk_samplerDescSetLayout;
static VkDescriptorSetLayout vk_samplerLightmapDescSetLayout;
static const char *renderpassObjectNames[] = {
"RP_WORLD",
"RP_UI",
"RP_WORLD_WARP"
};
VkFormat QVk_FindDepthFormat()
{
VkFormat depthFormats[] = {
VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_D32_SFLOAT,
VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D16_UNORM
};
for (int i = 0; i < 5; ++i)
{
VkFormatProperties formatProps;
vkGetPhysicalDeviceFormatProperties(vk_device.physical, depthFormats[i], &formatProps);
if (formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
return depthFormats[i];
}
return VK_FORMAT_D16_UNORM;
}
static const VkSampleCountFlagBits msaaModes[] = {
VK_SAMPLE_COUNT_64_BIT,
VK_SAMPLE_COUNT_32_BIT,
VK_SAMPLE_COUNT_16_BIT,
VK_SAMPLE_COUNT_8_BIT,
VK_SAMPLE_COUNT_4_BIT,
VK_SAMPLE_COUNT_2_BIT,
VK_SAMPLE_COUNT_1_BIT
};
// internal helper
static VkSampleCountFlagBits GetSampleCount(int msaa, VkSampleCountFlagBits supportedMsaa)
{
int step = 0, value = 64;
while ((msaa < value && value > 1) ||
((supportedMsaa & msaaModes[step]) != msaaModes[step]))
{
value >>= 1;
step ++;
}
R_Printf(PRINT_ALL, "...MSAAx%d is used\n", value);
return msaaModes[step];
}
// internal helper
static void DestroyImageViews()
{
if(!vk_imageviews)
return;
for (int i = 0; i < vk_swapchain.imageCount; i++)
{
vkDestroyImageView(vk_device.logical, vk_imageviews[i], NULL);
}
free(vk_imageviews);
vk_imageviews = NULL;
}
// internal helper
static VkResult CreateImageViews()
{
VkResult res = VK_SUCCESS;
vk_imageviews = (VkImageView *)malloc(vk_swapchain.imageCount * sizeof(VkImageView));
for (size_t i = 0; i < vk_swapchain.imageCount; ++i)
{
res = QVk_CreateImageView(&vk_swapchain.images[i],
VK_IMAGE_ASPECT_COLOR_BIT, &vk_imageviews[i], vk_swapchain.format, 1);
QVk_DebugSetObjectName((uint64_t)vk_swapchain.images[i],
VK_OBJECT_TYPE_IMAGE, va("Swap Chain Image #" YQ2_COM_PRIdS, i));
QVk_DebugSetObjectName((uint64_t)vk_imageviews[i],
VK_OBJECT_TYPE_IMAGE_VIEW, va("Swap Chain Image View #" YQ2_COM_PRIdS, i));
if (res != VK_SUCCESS)
{
DestroyImageViews();
return res;
}
}
return res;
}
// internal helper
static void DestroyFramebuffers()
{
for (int f = 0; f < RP_COUNT; f++)
{
if (vk_framebuffers[f])
{
for (int i = 0; i < vk_swapchain.imageCount; ++i)
{
vkDestroyFramebuffer(vk_device.logical, vk_framebuffers[f][i], NULL);
}
free(vk_framebuffers[f]);
vk_framebuffers[f] = NULL;
}
}
}
// internal helper
static VkResult CreateFramebuffers()
{
for(int i = 0; i < RP_COUNT; ++i)
vk_framebuffers[i] = (VkFramebuffer *)malloc(vk_swapchain.imageCount * sizeof(VkFramebuffer));
VkFramebufferCreateInfo fbCreateInfos[] = {
// RP_WORLD: main world view framebuffer
{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.renderPass = vk_renderpasses[RP_WORLD].rp,
.attachmentCount = (vk_renderpasses[RP_WORLD].sampleCount != VK_SAMPLE_COUNT_1_BIT) ? 3 : 2,
.width = vk_swapchain.extent.width,
.height = vk_swapchain.extent.height,
.layers = 1
},
// RP_UI: UI framebuffer
{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.renderPass = vk_renderpasses[RP_UI].rp,
.attachmentCount = 3,
.width = vk_swapchain.extent.width,
.height = vk_swapchain.extent.height,
.layers = 1
},
// RP_WORLD_WARP: warped main world view (postprocessing) framebuffer
{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.renderPass = vk_renderpasses[RP_WORLD_WARP].rp,
.attachmentCount = 2,
.width = vk_swapchain.extent.width,
.height = vk_swapchain.extent.height,
.layers = 1
}
};
VkImageView worldAttachments[] = { vk_colorbuffer.imageView, vk_depthbuffer.imageView, vk_msaaColorbuffer.imageView };
VkImageView warpAttachments[] = { vk_colorbuffer.imageView, vk_colorbufferWarp.imageView };
fbCreateInfos[RP_WORLD].pAttachments = worldAttachments;
fbCreateInfos[RP_WORLD_WARP].pAttachments = warpAttachments;
for (size_t i = 0; i < vk_swapchain.imageCount; ++i)
{
VkImageView uiAttachments[] = { vk_colorbufferWarp.imageView, vk_ui_depthbuffer.imageView, vk_imageviews[i] };
fbCreateInfos[RP_UI].pAttachments = uiAttachments;
for (int j = 0; j < RP_COUNT; ++j)
{
VkResult res = vkCreateFramebuffer(vk_device.logical, &fbCreateInfos[j], NULL, &vk_framebuffers[j][i]);
QVk_DebugSetObjectName((uint64_t)vk_framebuffers[j][i],
VK_OBJECT_TYPE_FRAMEBUFFER, va("Framebuffer #" YQ2_COM_PRIdS "for Render Pass %s",
i, renderpassObjectNames[j]));
if (res != VK_SUCCESS)
{
R_Printf(PRINT_ALL, "%s(): framebuffer #%d create error: %s\n", __func__, j, QVk_GetError(res));
DestroyFramebuffers();
return res;
}
}
}
return VK_SUCCESS;
}
// internal helper
static VkResult CreateRenderpasses()
{
qboolean msaaEnabled = vk_renderpasses[RP_WORLD].sampleCount != VK_SAMPLE_COUNT_1_BIT;
/*
* world view setup
*/
// The color attachment is loaded from the previous frame and stored
// after the frame is drawn to mask geometry errors in the skybox
// that may leave some pixels without coverage.
VkAttachmentDescription worldAttachments[] = {
// Single-sample color attachment.
{
.flags = 0,
.format = vk_swapchain.format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = (msaaEnabled ? VK_ATTACHMENT_LOAD_OP_DONT_CARE : VK_ATTACHMENT_LOAD_OP_LOAD),
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
},
// depth attachment
{
.flags = 0,
.format = QVk_FindDepthFormat(),
.samples = vk_renderpasses[RP_WORLD].sampleCount,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
},
// MSAA attachment
{
.flags = 0,
.format = vk_swapchain.format,
.samples = vk_renderpasses[RP_WORLD].sampleCount,
.loadOp = (msaaEnabled ? VK_ATTACHMENT_LOAD_OP_DONT_CARE : VK_ATTACHMENT_LOAD_OP_LOAD),
.storeOp = (msaaEnabled ? VK_ATTACHMENT_STORE_OP_DONT_CARE : VK_ATTACHMENT_STORE_OP_STORE),
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
}
};
VkAttachmentReference worldAttachmentRefs[] = {
// color
{
.attachment = msaaEnabled ? 2 : 0,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
},
// depth
{
.attachment = 1,
.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
},
// MSAA resolve
{
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
}
};
// primary renderpass writes to color, depth and optional MSAA resolve
VkSubpassDescription worldSubpassDesc = {
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.pInputAttachments = NULL,
.colorAttachmentCount = 1,
.pColorAttachments = &worldAttachmentRefs[0],
.pResolveAttachments = msaaEnabled ? &worldAttachmentRefs[2] : NULL,
.pDepthStencilAttachment = &worldAttachmentRefs[1],
.preserveAttachmentCount = 0,
.pPreserveAttachments = NULL
};
/*
* world warp setup
*/
VkAttachmentDescription warpAttachments[] = {
// color attachment - input from RP_WORLD renderpass
{
.flags = 0,
.format = vk_swapchain.format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
},
// color attachment output - warped/postprocessed image that ends up in RP_UI
{
.flags = 0,
.format = vk_swapchain.format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
}
};
VkAttachmentReference warpAttachmentRef = {
// output color
.attachment = 1,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
};
// world view postprocess writes to a separate color buffer
VkSubpassDescription warpSubpassDesc = {
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.pInputAttachments = NULL,
.colorAttachmentCount = 1,
.pColorAttachments = &warpAttachmentRef,
.pResolveAttachments = NULL,
.pDepthStencilAttachment = NULL,
.preserveAttachmentCount = 0,
.pPreserveAttachments = NULL
};
/*
* UI setup
*/
VkAttachmentDescription uiAttachments[] = {
// color attachment
{
.flags = 0,
.format = vk_swapchain.format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
},
// depth attachment - because of player model preview in settings screen
{
.flags = 0,
.format = QVk_FindDepthFormat(),
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
},
// swapchain presentation
{
.flags = 0,
.format = vk_swapchain.format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
}
};
// UI renderpass writes to depth (for player model in setup screen) and outputs to swapchain
VkAttachmentReference uiAttachmentRefs[] = {
// depth
{
.attachment = 1,
.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
},
// swapchain output
{
.attachment = 2,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
}
};
VkSubpassDescription uiSubpassDesc = {
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.pInputAttachments = NULL,
.colorAttachmentCount = 1,
.pColorAttachments = &uiAttachmentRefs[1],
.pResolveAttachments = NULL,
.pDepthStencilAttachment = &uiAttachmentRefs[0],
.preserveAttachmentCount = 0,
.pPreserveAttachments = NULL
};
/*
* create the render passes
*/
// we're using 3 render passes which depend on each other (main color -> warp/postprocessing -> ui)
VkSubpassDependency subpassDeps[2] = {
{
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask = (VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT),
.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT
},
{
.srcSubpass = 0,
.dstSubpass = VK_SUBPASS_EXTERNAL,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT
}
};
VkRenderPassCreateInfo rpCreateInfos[] = {
// offscreen world rendering to color buffer (RP_WORLD)
{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.attachmentCount = msaaEnabled ? 3 : 2,
.pAttachments = worldAttachments,
.subpassCount = 1,
.pSubpasses = &worldSubpassDesc,
.dependencyCount = 2,
.pDependencies = subpassDeps
},
// UI rendering (RP_UI)
{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.attachmentCount = 3,
.pAttachments = uiAttachments,
.subpassCount = 1,
.pSubpasses = &uiSubpassDesc,
.dependencyCount = 2,
.pDependencies = subpassDeps
},
// world warp/postprocessing render pass (RP_WORLD_WARP)
{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.attachmentCount = 2,
.pAttachments = warpAttachments,
.subpassCount = 1,
.pSubpasses = &warpSubpassDesc,
.dependencyCount = 2,
.pDependencies = subpassDeps
}
};
for (int i = 0; i < RP_COUNT; ++i)
{
VkResult res = vkCreateRenderPass(vk_device.logical, &rpCreateInfos[i], NULL, &vk_renderpasses[i].rp);
if (res != VK_SUCCESS)
{
R_Printf(PRINT_ALL, "%s(): renderpass #%d create error: %s\n", __func__, i, QVk_GetError(res));
return res;
}
QVk_DebugSetObjectName((uint64_t)vk_renderpasses[i].rp, VK_OBJECT_TYPE_RENDER_PASS,
va("Render Pass: %s", renderpassObjectNames[i]));
}
return VK_SUCCESS;
}
// internal helper
static void CreateDrawBuffers()
{
QVk_CreateDepthBuffer(vk_renderpasses[RP_WORLD].sampleCount,
&vk_depthbuffer);
R_Printf(PRINT_ALL, "...created world depth buffer\n");
QVk_CreateDepthBuffer(VK_SAMPLE_COUNT_1_BIT, &vk_ui_depthbuffer);
R_Printf(PRINT_ALL, "...created UI depth buffer\n");
QVk_CreateColorBuffer(VK_SAMPLE_COUNT_1_BIT, &vk_colorbuffer,
VK_IMAGE_USAGE_SAMPLED_BIT);
R_Printf(PRINT_ALL, "...created world color buffer\n");
QVk_CreateColorBuffer(VK_SAMPLE_COUNT_1_BIT, &vk_colorbufferWarp,
VK_IMAGE_USAGE_SAMPLED_BIT);
R_Printf(PRINT_ALL, "...created world postpocess color buffer\n");
if (vk_renderpasses[RP_WORLD].sampleCount > 1)
{
QVk_CreateColorBuffer(vk_renderpasses[RP_WORLD].sampleCount, &vk_msaaColorbuffer,
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT);
R_Printf(PRINT_ALL, "...created MSAAx%d color buffer\n",
vk_renderpasses[RP_WORLD].sampleCount);
}
QVk_DebugSetObjectName((uint64_t)vk_depthbuffer.resource.image,
VK_OBJECT_TYPE_IMAGE, "Depth Buffer: World");
QVk_DebugSetObjectName((uint64_t)vk_depthbuffer.imageView,
VK_OBJECT_TYPE_IMAGE_VIEW, "Image View: World Depth Buffer");
QVk_DebugSetObjectName((uint64_t)vk_depthbuffer.resource.memory,
VK_OBJECT_TYPE_DEVICE_MEMORY, "Memory: World Depth Buffer");
QVk_DebugSetObjectName((uint64_t)vk_ui_depthbuffer.resource.image,
VK_OBJECT_TYPE_IMAGE, "Depth Buffer: UI");
QVk_DebugSetObjectName((uint64_t)vk_ui_depthbuffer.imageView,
VK_OBJECT_TYPE_IMAGE_VIEW, "Image View: UI Depth Buffer");
QVk_DebugSetObjectName((uint64_t)vk_ui_depthbuffer.resource.memory,
VK_OBJECT_TYPE_DEVICE_MEMORY, "Memory: UI Depth Buffer");
QVk_DebugSetObjectName((uint64_t)vk_colorbuffer.resource.image,
VK_OBJECT_TYPE_IMAGE, "Color Buffer: World");
QVk_DebugSetObjectName((uint64_t)vk_colorbuffer.imageView,
VK_OBJECT_TYPE_IMAGE_VIEW, "Image View: World Color Buffer");
QVk_DebugSetObjectName((uint64_t)vk_colorbuffer.resource.memory,
VK_OBJECT_TYPE_DEVICE_MEMORY, "Memory: World Color Buffer");
QVk_DebugSetObjectName((uint64_t)vk_colorbufferWarp.resource.image,
VK_OBJECT_TYPE_IMAGE, "Color Buffer: Warp Postprocess");
QVk_DebugSetObjectName((uint64_t)vk_colorbufferWarp.imageView,
VK_OBJECT_TYPE_IMAGE_VIEW, "Image View: Warp Postprocess Color Buffer");
QVk_DebugSetObjectName((uint64_t)vk_colorbufferWarp.resource.memory,
VK_OBJECT_TYPE_DEVICE_MEMORY, "Memory: Warp Postprocess Color Buffer");
if (vk_renderpasses[RP_WORLD].sampleCount > 1)
{
QVk_DebugSetObjectName((uint64_t)vk_msaaColorbuffer.resource.image,
VK_OBJECT_TYPE_IMAGE, "Color Buffer: MSAA");
QVk_DebugSetObjectName((uint64_t)vk_msaaColorbuffer.imageView,
VK_OBJECT_TYPE_IMAGE_VIEW, "Image View: MSAA Color Buffer");
QVk_DebugSetObjectName((uint64_t)vk_msaaColorbuffer.resource.memory,
VK_OBJECT_TYPE_DEVICE_MEMORY, "Memory: MSAA Color Buffer");
}
}
// internal helper
static void DestroyDrawBuffer(qvktexture_t *drawBuffer)
{
if (drawBuffer->imageView != VK_NULL_HANDLE)
{
vkDestroyImageView(vk_device.logical, drawBuffer->imageView, NULL);
drawBuffer->imageView = VK_NULL_HANDLE;
}
if (drawBuffer->resource.image != VK_NULL_HANDLE)
{
image_destroy(&drawBuffer->resource);
}
}
// internal helper
static void DestroyDrawBuffers()
{
DestroyDrawBuffer(&vk_depthbuffer);
DestroyDrawBuffer(&vk_ui_depthbuffer);
DestroyDrawBuffer(&vk_colorbuffer);
DestroyDrawBuffer(&vk_colorbufferWarp);
DestroyDrawBuffer(&vk_msaaColorbuffer);
}
// internal helper
static void CreateDescriptorSetLayouts()
{
VkDescriptorSetLayoutBinding layoutBinding = {
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
.pImmutableSamplers = NULL
};
VkDescriptorSetLayoutCreateInfo layoutInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.bindingCount = 1,
.pBindings = &layoutBinding
};
// uniform buffer object layout
VK_VERIFY(vkCreateDescriptorSetLayout(vk_device.logical, &layoutInfo, NULL, &vk_uboDescSetLayout));
// sampler layout
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
layoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
VK_VERIFY(vkCreateDescriptorSetLayout(vk_device.logical, &layoutInfo, NULL, &vk_samplerDescSetLayout));
// secondary sampler: lightmaps
VK_VERIFY(vkCreateDescriptorSetLayout(vk_device.logical, &layoutInfo, NULL, &vk_samplerLightmapDescSetLayout));
QVk_DebugSetObjectName((uint64_t)vk_uboDescSetLayout, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, "Descriptor Set Layout: UBO");
QVk_DebugSetObjectName((uint64_t)vk_samplerDescSetLayout, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, "Descriptor Set Layout: Sampler");
QVk_DebugSetObjectName((uint64_t)vk_samplerLightmapDescSetLayout, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, "Descriptor Set Layout: Sampler + Lightmap");
}
// internal helper
static void CreateSamplersHelper(VkSampler *samplers, VkSamplerAddressMode addressMode)
{
VkSamplerCreateInfo samplerInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.magFilter = VK_FILTER_NEAREST,
.minFilter = VK_FILTER_NEAREST,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
.addressModeU = addressMode,
.addressModeV = addressMode,
.addressModeW = addressMode,
.mipLodBias = 0.f,
.anisotropyEnable = VK_FALSE,
.maxAnisotropy = 1.f,
.compareEnable = VK_FALSE,
.compareOp = VK_COMPARE_OP_ALWAYS,
.minLod = 0.f,
.maxLod = 1.f,
.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE
};
assert((vk_device.properties.limits.maxSamplerAnisotropy > 1.f) && "maxSamplerAnisotropy is 1");
if (vk_device.features.samplerAnisotropy && vk_aniso->value > 0.f)
{
const float maxAniso = Q_min(Q_max(vk_aniso->value, 1.f),
vk_device.properties.limits.maxSamplerAnisotropy);
samplerInfo.anisotropyEnable = VK_TRUE;
samplerInfo.maxAnisotropy = maxAniso;
}
VK_VERIFY(vkCreateSampler(vk_device.logical, &samplerInfo, NULL, &samplers[S_NEAREST]));
QVk_DebugSetObjectName((uint64_t)samplers[S_NEAREST], VK_OBJECT_TYPE_SAMPLER, "Sampler: S_NEAREST");
{
VkSamplerCreateInfo nuSamplerInfo = samplerInfo;
// unnormalizedCoordinates set to VK_TRUE forces other parameters to have restricted values.
nuSamplerInfo.minLod = 0.f;
nuSamplerInfo.maxLod = 0.f;
nuSamplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
nuSamplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
nuSamplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
nuSamplerInfo.unnormalizedCoordinates = VK_TRUE;
nuSamplerInfo.anisotropyEnable = VK_FALSE;
nuSamplerInfo.maxAnisotropy = 1.f;
VK_VERIFY(vkCreateSampler(vk_device.logical, &nuSamplerInfo, NULL, &samplers[S_NEAREST_UNNORMALIZED]));
QVk_DebugSetObjectName((uint64_t)samplers[S_NEAREST_UNNORMALIZED], VK_OBJECT_TYPE_SAMPLER, "Sampler: S_NEAREST_UNNORMALIZED");
}
samplerInfo.maxLod = FLT_MAX;
VK_VERIFY(vkCreateSampler(vk_device.logical, &samplerInfo, NULL, &samplers[S_MIPMAP_NEAREST]));
QVk_DebugSetObjectName((uint64_t)samplers[S_MIPMAP_NEAREST], VK_OBJECT_TYPE_SAMPLER, "Sampler: S_MIPMAP_NEAREST");
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
VK_VERIFY(vkCreateSampler(vk_device.logical, &samplerInfo, NULL, &samplers[S_MIPMAP_LINEAR]));
QVk_DebugSetObjectName((uint64_t)samplers[S_MIPMAP_LINEAR], VK_OBJECT_TYPE_SAMPLER, "Sampler: S_MIPMAP_LINEAR");
samplerInfo.maxLod = 1.f;
VK_VERIFY(vkCreateSampler(vk_device.logical, &samplerInfo, NULL, &samplers[S_LINEAR]));
QVk_DebugSetObjectName((uint64_t)samplers[S_LINEAR], VK_OBJECT_TYPE_SAMPLER, "Sampler: S_LINEAR");
}
// internal helper
static void CreateSamplers()
{
CreateSamplersHelper(vk_samplers, VK_SAMPLER_ADDRESS_MODE_REPEAT);
CreateSamplersHelper(vk_samplers + S_SAMPLER_CNT, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
}
// internal helper
static void DestroySamplers()
{
int i;
for (i = 0; i < NUM_SAMPLERS; ++i)
{
if (vk_samplers[i] != VK_NULL_HANDLE)
vkDestroySampler(vk_device.logical, vk_samplers[i], NULL);
vk_samplers[i] = VK_NULL_HANDLE;
}
}
// internal helper
static void CreateDescriptorPool()
{
VkDescriptorPoolSize poolSizes[] = {
// UBO
{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
.descriptorCount = 16
},
// sampler
{
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = MAX_VKTEXTURES + 1
}
};
VkDescriptorPoolCreateInfo poolInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = NULL,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
.maxSets = MAX_VKTEXTURES + 32,
.poolSizeCount = sizeof(poolSizes) / sizeof(poolSizes[0]),
.pPoolSizes = poolSizes,
};
VK_VERIFY(vkCreateDescriptorPool(vk_device.logical, &poolInfo, NULL, &vk_descriptorPool));
QVk_DebugSetObjectName((uint64_t)vk_descriptorPool, VK_OBJECT_TYPE_DESCRIPTOR_POOL, "Descriptor Pool: Sampler + UBO");
}
// internal helper
static void CreateUboDescriptorSet(VkDescriptorSet *descSet, VkBuffer buffer)
{
VkDescriptorSetAllocateInfo dsAllocInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = NULL,
.descriptorPool = vk_descriptorPool,
.descriptorSetCount = 1,
.pSetLayouts = &vk_uboDescSetLayout
};
VK_VERIFY(vkAllocateDescriptorSets(vk_device.logical, &dsAllocInfo, descSet));
VkDescriptorBufferInfo bufferInfo = {
.buffer = buffer,
.offset = 0,
.range = UNIFORM_ALLOC_SIZE
};
VkWriteDescriptorSet descriptorWrite = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = NULL,
.dstSet = *descSet,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
.pImageInfo = NULL,
.pBufferInfo = &bufferInfo,
.pTexelBufferView = NULL,
};
vkUpdateDescriptorSets(vk_device.logical, 1, &descriptorWrite, 0, NULL);
}