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I would like to ask, is the final representation of 3D pose the location representation or the rot6d representation, and how is this representation used to drive the NAO robot?
The text was updated successfully, but these errors were encountered:
One common way is to use inverse kinemetics to get robot's joint rotations from 3D poses. Simulated humanoids in IssacSim can be used for sure as their articulation is quite similar to human joints.
I would like to ask, is the final representation of 3D pose the location representation or the rot6d representation, and how is this representation used to drive the NAO robot?
The text was updated successfully, but these errors were encountered: