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I noticed that when using the data pipeline to select upper body joints, and then visualizing with the genea visualizer, the motions look unnatural. It seems all joint rotations are global. Could you shed some light on how to make upper body rotations relative so that the final animation looks more natural?
Thank you!
David
The text was updated successfully, but these errors were encountered:
Hello, sorry for the late reply. Somehow I missed your issue.
All joint rotations are 'local', so you can replace upper-body joint rotations in an existing BVH file having both upper and lower body joints. JointSelector in PyMo doing a similar job. Please have a look JointSelector implementation.
Hello, thank you for the code.
I noticed that when using the data pipeline to select upper body joints, and then visualizing with the genea visualizer, the motions look unnatural. It seems all joint rotations are global. Could you shed some light on how to make upper body rotations relative so that the final animation looks more natural?
Thank you!
David
The text was updated successfully, but these errors were encountered: