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adds a bikehorn esword for the clown #22723
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The description about how it can block things kinda gives it away |
/obj/item/melee/transforming/energy/sword/bikehorn/Initialize(mapload) | ||
. = ..() | ||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50) | ||
qdel(GetComponent(/datum/component/cleave_attack)) |
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Instead of deleting the component and adding it back every time it's toggled off and on, you should add a trait that hides the examine description of the cleave attack and blocking components.
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I am too stupid to figure this out which is why I left it for blocking, if you could help out that'd be great.
I removed the cleave attack since I removed the damage when it's in the bikehorn state, I thought it was a bit silly to leave in.
mfw examining item lets you realize its not what it looked like at a glance |
Honk |
Document the changes in your pull request
Idea is from this: yogstation13/yogstation-2017-#2483
Adds a special esword for clown traitors, 1tc more than a normal one as it's stealthy when concealed.
When concealed it looks and acts like a normal bikehorn except it has esword blocking+fire resistance.
When not concealed, it is pink and creates a fun pink light that surrounds you.
It honks you on-hit, when both concealed and not.
See spriting/testing for images.
Why is this good for the game?
I've been wanting to add this for a while, I think it is quite funny to have an energy sword hidden in a bike horn. If they're going to buy an esword then why not make it a fun one?
Testing
Spriting
🆑 ktlwjec
rscadd: Bike horn energy sword can be bought by clown traitors.
/:cl: