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New Emergency Shuttle: The Fleet #22615

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CrazyDrakkon
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@CrazyDrakkon CrazyDrakkon commented Sep 19, 2024

Document the changes in your pull request

(My first PR) Adds massive new "shuttle"/collection of shuttles, each representing a department, that are connected via quantum pads. Includes a brig and medical shuttle.

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Why is this good for the game?

Adds a fun, high-end shuttle option. Alternative to the Luxury Shuttle that isn't ugly.

Testing

Tested. It fits.

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Changelog

🆑

rscadd: Added new emergency shuttle: The Fleet

/:cl:

@CrazyDrakkon CrazyDrakkon requested a review from a team as a code owner September 19, 2024 20:31
@Yogbot-13 Yogbot-13 added the Feature This adds new content to the game label Sep 19, 2024
@Scrambledeggs00
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You forgot to make a ship for the based department
absolutecinema

@github-actions github-actions bot added the Mapping Will result in a change to a map. label Sep 19, 2024
@AMyriad
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AMyriad commented Sep 19, 2024

do it...dock?

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@CrazyDrakkon
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do it...dock?

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Measured it so that it's right on the edge of the area that makes you travel to the next z-level. (Atleast on Box 💀)

@ToasterBiome
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This sucks

Upvote

accessible without access => publicly accessible
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@AMyriad AMyriad left a comment

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Agreed this is a mess I love it
On a more serious note, before I take a closer look, can you show proof of testing of this thing docking at the station and at centcom?

Made actually functional portals and minor changes, updated description accordingly.
@CrazyDrakkon
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Agreed this is a mess I love it On a more serious note, before I take a closer look, can you show proof of testing of this thing docking at the station and at centcom?

Yup, it fits 👍

@ToasterBiome ToasterBiome requested a review from AMyriad October 2, 2024 03:44
@ToasterBiome ToasterBiome added the Awaiting - Action - Maintainer This PR is awaiting an action from a maintainer label Oct 2, 2024
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Alright, so this is a pretty funny idea and I respect the effort you put into this, but I don't see it working as it is now. Balance concerns aside (there is a lot of space to run/hide in), the main problem is this thing is just too BIG.

I did some size estimates to check, and sadly yes this shuttle is too chonky to fit in a number of places, such as the syndicate hijack base and donutstation for example. I'm sure it fits on boxstation and centcom fine, but mind you those aren't the only maps in existence.

And since this'd be probably the biggest shuttle design we'd be adding, whatever maps we make from now on would have to abide by its size, meaning we'd be forced to keep the evac docks absolutely clear of anything in a large radius just so this beast could fit.

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@CrazyDrakkon
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CrazyDrakkon commented Oct 2, 2024

I did some size estimates to check, and sadly yes this shuttle is too chonky to fit in a number of places, such as the syndicate hijack base and donutstation for example. I'm sure it fits on boxstation and centcom fine, but mind you those aren't the only maps in existence.

And since this'd be probably the biggest shuttle design we'd be adding, whatever maps we make from now on would have to abide by its size, meaning we'd be forced to keep the evac docks absolutely clear of anything in a large radius just so this beast could fit.

Large shuttles (emergency_meteor.dmm (40x40) and emergency_pubby.dmm (8x46) dock with other stations and can get hijacked, and this one is 37x47. When docking, they just "crash" into and remove what structures are in the way. The hyperspace adjusts to the size in transit.

Testing (It just freaked out from being rotated):

Donut:

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Hijacked:

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@neeshacark
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It crashing into the grilles of donut's shipbreaking isn't the biggest deal explicitly because if i ever get off my lazy ass (the time grows near) donut is getting replaced with a smaller, worser version

as for the syndibase would you lookie at that

@JamieD1
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JamieD1 commented Oct 28, 2024

I dislike some of the 1by1 sections, this reduces good combat and antics.

@CrazyDrakkon
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I dislike some of the 1by1 sections, this reduces good combat and antics.

Does this sufficiently fix?

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Removes closed 1x1 areas from pods
@JamieD1
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JamieD1 commented Nov 10, 2024

I dislike some of the 1by1 sections, this reduces good combat and antics.

Does this sufficiently fix?

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You can put it back, I meant on most of the shuttles but, its not a game changer, will wait to hear from @yogstation13/map

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7 participants