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my mesh in meshlab looks like 1st image but I got RGB like 2nd/3rd images (left, right and top are black, apparently affected by the light) after rendering. Are there any ways to solve this? BTW this mesh is from ShapeNetCore.v1
Hi, thanks for the great work, I'm wondering how to add lights from all directions.
depth_renderer/render_all.py
Lines 236 to 245 in 57af771
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