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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html;charset=utf-8" />
<meta name="author" content="Takashi Okamoto / BuzaMoto" />
<meta name="copyright" content="Programming by Takashi Okamoto. All rights reserved." />
<!-- (c) 2011 BuzaMoto. All rights reserved. -->
<title>BuzaMoto JSTapGestureRecognizer</title>
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="viewport" content="user-scalable=yes" />
<!-- <script src="lib/prototype.js" type="text/javascript"></script> -->
<script src="lib/jquery.js" type="text/javascript"></script>
<script src="dist/gesturerecognizer.js" type="text/javascript"></script>
<link href="http://alexgorbatchev.com/pub/sh/current/styles/shCore.css" rel="stylesheet" type="text/css" />
<link href="http://alexgorbatchev.com/pub/sh/current/styles/shThemeDefault.css" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="http://alexgorbatchev.com/pub/sh/current/scripts/shCore.js" ></script>
<script type="text/javascript" src="http://alexgorbatchev.com/pub/sh/current/scripts/shBrushJScript.js"></script>
<script type="text/javascript" src="http://alexgorbatchev.com/pub/sh/current/scripts/shBrushXml.js"></script>
<script type="text/javascript" charset="utf-8">
//<![CDATA[
// -- INIT ------------------------------------------------------------------
window.onload = function(event) {
// basic examples
(function() {
var tap = new JSTapGestureRecognizer();
tap.numberOfTapsRequired = 1;
tap.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateRecognized) {
alert('tapped : ' + sender.taps + ' time(s)');
}
});
// create pan gesture
var pan = new JSPanGestureRecognizer();
pan.maximumNumberOfTouches = 1;
pan.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateEnded ||
sender.state == JSGestureRecognizerStateChanged) {
var x = sender.view.x + sender.translation.x,
y = sender.view.y + sender.translation.y;
sender.view.setTransform({x: x, y: y });
sender.setTranslation({ x: 0, y: 0 });
if (sender.state == JSGestureRecognizerStateEnded) {
sender.view.x = x;
sender.view.y = y;
}
}
});
var press = new JSLongPressGestureRecognizer();
press.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateRecognized) {
alert('Long Pressed!')
}
});
var pinch = new JSPinchGestureRecognizer();
pinch.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateEnded ||
sender.state == JSGestureRecognizerStateChanged) {
var scale = sender.view.scale * sender.scale;
sender.view.setTransform({ scale: scale });
sender.setScale(1);
if (sender.state == JSGestureRecognizerStateEnded) {
sender.view.scale = scale;
}
}
});
var rotation = new JSRotationGestureRecognizer();
rotation.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateEnded ||
sender.state == JSGestureRecognizerStateChanged) {
var rotation = sender.view.rotation+sender.rotation;
sender.view.setTransform({ rotation: rotation });
sender.setRotation(0);
if (sender.state == JSGestureRecognizerStateEnded) {
sender.view.rotation = rotation;
}
}
});
var swipe = new JSSwipeGestureRecognizer();
swipe.direction = JSSwipeGestureRecognizerDirectionRight | JSSwipeGestureRecognizerDirectionLeft;
swipe.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateRecognized) {
alert('Swiped!');
}
});
new JSGestureView('pan').addGestureRecognizer(pan);
new JSGestureView('tap').addGestureRecognizer(tap);
new JSGestureView('rotate').addGestureRecognizer(rotation);
new JSGestureView('pinch').addGestureRecognizer(pinch);
new JSGestureView('swipe').addGestureRecognizer(swipe);
new JSGestureView('press').addGestureRecognizer(press);
})();
// combo examples
(function() {
var tap = new JSTapGestureRecognizer();
tap.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateRecognized) {
alert('tapped : ' + sender.taps + ' time(s)');
}
});
var pan = new JSPanGestureRecognizer();
pan.maximumNumberOfTouches = 1;
pan.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateEnded ||
sender.state == JSGestureRecognizerStateChanged) {
var x = sender.view.x + sender.translation.x,
y = sender.view.y + sender.translation.y;
sender.view.setTransform({x: x, y: y });
sender.setTranslation({ x: 0, y: 0 });
if (sender.state == JSGestureRecognizerStateEnded) {
sender.view.x = x;
sender.view.y = y;
}
}
});
var pinch = new JSPinchGestureRecognizer();
pinch.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateEnded ||
sender.state == JSGestureRecognizerStateChanged) {
var scale = sender.view.scale * sender.scale;
sender.view.setTransform({ scale: scale });
sender.setScale(1);
if (sender.state == JSGestureRecognizerStateEnded) {
sender.view.scale = scale;
}
}
});
var rotation = new JSRotationGestureRecognizer();
rotation.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateEnded ||
sender.state == JSGestureRecognizerStateChanged) {
var rotation = sender.view.rotation+sender.rotation;
sender.view.setTransform({ rotation: rotation });
sender.setRotation(0);
if (sender.state == JSGestureRecognizerStateEnded) {
sender.view.rotation = rotation;
}
}
});
var target = new JSGestureView('combo-1');
target.addGestureRecognizer(tap);
target.addGestureRecognizer(pan);
target.addGestureRecognizer(pinch);
target.addGestureRecognizer(rotation);
})();
}
//]]>
</script>
<style type="text/css" media="screen">
body {
background: #efefef;
-webkit-text-size-adjust: none;
}
div.example {
float: left;
width: 430px;
min-height: 430px;
border: 1px solid #efefef;
padding: 10px 10px 0 10px;
margin: 10px;
background: #fff;
}
div.block {
margin-left: 140px;
width: 158px;
height: 158px;
background-repeat: no-repeat;
background-size: 100%;
z-index: 100;
}
div.example div.syntaxhighlighter {
font-size: 11px !important;
}
div#pan { background-image: url(images/block-pan.png); }
div#tap { background-image: url(images/block-tap.png); }
div#rotate { background-image: url(images/block-rotate.png); }
div#pinch { background-image: url(images/block-pinch.png); }
div#swipe { background-image: url(images/block-swipe.png); }
div#press { background-image: url(images/block-press.png); }
div#combo-1 { background-image: url(images/block-combo-1.png); }
section {
clear: both;
padding-bottom: 10px;
}
footer {
clear: both;
padding-top: 10px;
}
.clear { clear: both; }
.clearfix:after, .container:after {content:"\0020";display:block;height:0;clear:both;visibility:hidden;overflow:hidden;}
.clearfix, .container {display:block;}
</style>
</head>
<body>
<header>
<h1>JSGestureRecognizer</h1>
<p>UIGestureRecognizer JavaScript port for Mobile Safari</p>
<p>Author: <a href="http://mud.mitplw.com">Takashi Okamoto</a> / <a href="http://buzamoto.com/">BuzaMoto</a></p>
<p>Download: <a href="http://github.com/mud/jsgesturerecognizer">Available on Github</a></p>
</header>
<h2>Contents</h2>
<ul>
<li><a href="#about">About</a></li>
<li><a href="#how-to-use">How To Use</a></li>
<li><a href="#single-gesture">Single Gesture Examples</a></li>
<li><a href="#combo-gesture">Combination Gesture Examples</a></li>
</ul>
<section id="about">
<h2>About</h2>
<p>
<strong>JSGestureRecognizer</strong> allows you to add gesture recognizers to DOM objects for Mobile Safari similarly to <a href="http://developer.apple.com/library/ios/#documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/GestureRecognizers/GestureRecognizers.html">UIGestureRecognizer</a> in iOS. I decided to write this because:
</p>
<blockquote>
1. I got sick of writing <tt>touchstart/touchmove/touchend</tt> events to support Mobile Safari<br />
2. I didn't see any implementation out there that I liked<br />
3. I like how <tt>UIGestureRecognizer</tt> works in iOS and wanted to handle gestures on Mobile Safari similarly<br />
4. I wanted to easily create my own gestures
</blockquote>
<p>
Just like <tt>UIGestureRecognizer</tt>, there are two steps to enable gestures on a DOM element.
</p>
<blockquote>
1. Create an instance of a gesture recognizer, set its properties and initialize with a callback function.<br />
2. Attach the gesture recognizer to a DOM element.
</blockquote>
</section>
<section id="how-to-use">
<h2>How to use</h2>
<p>
Of course the initention is to make this library independent, but this relies heavily on custom events and I didn't want to implement another event handling system. For now we require either Prototype.js or jQuery.
</p>
<p><a href="http://github.com/mud/jsgesturerecognizer">Download</a> the newest version of JSGestureRecognizer from Github, and include prototype.js or jquery.js and gesturerecognizer.js on your page:
<script type="syntaxhighlighter" class="brush: xml"><![CDATA[
<script src="lib/prototype.js" type="text/javascript"></script>
<!--<script src="lib/jquery.js" type="text/javascript"></script>-->
<script src="dist/gesturerecognizer.js" type="text/javascript"></script>
]]></script>
</p>
<p>
Create an instance of a JSGestureRecognizer, set up optional properties and initialize with a callback function. For example, to create a new Tap Gesture:
<script type="syntaxhighlighter" class="brush: js"><![CDATA[
// create new instance of JSTapGestureRecognizer
var tap = new JSTapGestureRecognizer();
// specify the number of taps required to recognize
tap.numberOfTapsRequired = 1;
// set up the callback function
// the callback function will pass the instance of the recognizer
// as its argument (ie sender)
tap.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateRecognized) {
alert('tapped : ' + sender.taps + ' time(s)');
}
});
// add gesture to a DOM element
JSGestureRecognizer.addGestureRecognizer(document.getElementById('foo'), tap);
]]></script>
Every time you tap on foo, the gesture will be recognized.
</p>
<h3>Callback Function</h3>
<p>
In iOS, you specify a target and action for the gesture recognizer. With JSGestureRecognizer, we instead specify a callback function. The callback function is called anytime the JSGestureRecognizer dispatches an event, which strictly follows <a href="http://developer.apple.com/library/ios/#documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/GestureRecognizers/GestureRecognizers.html%23//apple_ref/doc/uid/TP40009541-CH6-SW11">UIGestureRecognizer's action messages</a>. The callback function passes the recognizer instance as an argument, and to handle the callback, you should do what you do similarly to iOS's implementation.
</p>
<blockquote>
1) Check the state of the recognizer (ie. JSGestureRecognizerStateBegan / JSGestureRecognizerStateChanged / JSGestureRecognizerStateEnded).<br />
2) Handle updates according to the state of the recognizer. You mostly want to do stuff during JSGestureRecognizerStateChanged / JSGestureRecognizerStateEnded.
</blockquote>
<h3>Value Accumulation</h3>
<p>
I tried to make the behavior of <tt>JSGestureRecognizer</tt> as close to <rr>UIGestureRecognizer</rr> as possible. This means the scale/rotation/translation values accumulate, meaning that if you want to animate scale/rotation/transformation you will have to set the value to 0 (or in case of scale to 1) after every event, which will return delta values. The examples below all do that.
</p>
<h3>Rotation Value</h3>
<p>
Rotation value in <tt>JSRotationGestureRecognizer</tt> is given in degrees and NOT radians. Why? Because <tt>webkitTransformation</tt> accepts degrees and <tt>gesturechange</tt> event on Mobile Safari returns degrees. I thought the extra transformation into radians would just be unnecessary, apologies to all the purests out there.
</p>
<h3>View Wrapper</h3>
<p>
Most of the time, you probably want to manipulate the dom object's transformation (ie. position, scale, rotation.) In order to preserve the transformation over events, we need to keep internal states of the position, scale and rotation values. You can do this by using <tt>(set/get)Attribute</tt>, but JSGestureRecognizer also includes <tt>JSGestureView</tt> which will keep track of transformation properties for you. The JSGestureView object will be accessible as the <tt>view</tt> property of the gesture recognizer instance. All examples below use <tt>JSGestureView</tt>.
</p>
</section>
<section id="single-gesture">
<h2>Single Gesture Examples</h2>
<p><strong>Alert:</strong> For the examples to work properly, you need to visit this page using Mobile Safari.</p>
<div class="example">
<div id="tap" class="block"></div>
<script type="syntaxhighlighter" class="brush: js"><![CDATA[
var tap = new JSTapGestureRecognizer();
tap.numberOfTapsRequired = 1;
tap.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateRecognized) {
alert('tapped : ' + sender.taps + ' time(s)');
}
});
var tapTarget = new JSGestureView('tap');
tapTarget.addGestureRecognizer(tap);
]]></script>
</div>
<div class="example">
<div id="rotate" class="block"></div>
<script type="syntaxhighlighter" class="brush: js"><![CDATA[
var rotation = new JSRotationGestureRecognizer();
rotation.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateEnded ||
sender.state == JSGestureRecognizerStateChanged) {
var rotation = sender.view.rotation+sender.rotation;
sender.view.setTransform({ rotation: rotation });
sender.setRotation(0);
if (sender.state == JSGestureRecognizerStateEnded) {
sender.view.rotation = rotation;
}
}
});
var rotateTarget = new JSGestureView('rotate');
rotateTarget.addGestureRecognizer(rotation);
]]></script>
</div>
<div class="example">
<div id="pinch" class="block"></div>
<script type="syntaxhighlighter" class="brush: js"><![CDATA[
var pinch = new JSPinchGestureRecognizer();
pinch.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateEnded ||
sender.state == JSGestureRecognizerStateChanged) {
var scale = sender.view.scale * sender.scale;
sender.view.setTransform({ scale: scale });
sender.setScale(1);
if (sender.state == JSGestureRecognizerStateEnded) {
sender.view.scale = scale;
}
}
});
var pinchTarget = new JSGestureView('pinch');
pinchTarget.addGestureRecognizer(pinch);
]]></script>
</div>
<div class="example">
<div id="swipe" class="block"></div>
<script type="syntaxhighlighter" class="brush: js"><![CDATA[
var swipe = new JSSwipeGestureRecognizer();
swipe.direction = JSSwipeGestureRecognizerDirectionRight |
JSSwipeGestureRecognizerDirectionLeft;
swipe.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateRecognized) {
alert('Swiped!');
}
});
var swipeTarget = new JSGestureView('swipe');
swipeTarget.addGestureRecognizer(swipe);
]]></script>
</div>
<div class="example">
<div id="pan" class="block"></div>
<script type="syntaxhighlighter" class="brush: js"><![CDATA[
var pan = new JSPanGestureRecognizer();
pan.maximumNumberOfTouches = 1;
pan.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateEnded ||
sender.state == JSGestureRecognizerStateChanged) {
var x = sender.view.x + sender.translation.x,
y = sender.view.y + sender.translation.y;
sender.view.setTransform({x: x, y: y });
sender.setTranslation({ x: 0, y: 0 });
if (sender.state == JSGestureRecognizerStateEnded) {
sender.view.x = x;
sender.view.y = y;
}
}
});
var panTarget = new JSGestureView('pan');
panTarget.addGestureRecognizer(tap);
]]></script>
</div>
<div class="example">
<div id="press" class="block"></div>
<script type="syntaxhighlighter" class="brush: js"><![CDATA[
var press = new JSLongPressGestureRecognizer();
press.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateRecognized) {
alert('Long Pressed!')
}
});
// create tap target
var pressTarget = new JSGestureView('press');
// add the tap gesture to the target
pressTarget.addGestureRecognizer(press);
]]></script>
</div>
</section>
<section id="combo-gesture">
<h2>Combination Gesture Examples</h2>
<div class="example">
<div id="combo-1" class="block"></div>
<script type="syntaxhighlighter" class="brush: js"><![CDATA[
var tap = new JSTapGestureRecognizer();
tap.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateRecognized) {
alert('tapped : ' + sender.taps + ' time(s)');
}
});
var pan = new JSPanGestureRecognizer();
pan.maximumNumberOfTouches = 1;
pan.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateEnded ||
sender.state == JSGestureRecognizerStateChanged) {
var x = sender.view.x + sender.translation.x,
y = sender.view.y + sender.translation.y;
sender.view.setTransform({x: x, y: y });
sender.setTranslation({ x: 0, y: 0 });
if (sender.state == JSGestureRecognizerStateEnded) {
sender.view.x = x;
sender.view.y = y;
}
}
});
var pinch = new JSPinchGestureRecognizer();
pinch.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateEnded ||
sender.state == JSGestureRecognizerStateChanged) {
var scale = sender.view.scale * sender.scale;
sender.view.setTransform({ scale: scale });
sender.setScale(1);
if (sender.state == JSGestureRecognizerStateEnded) {
sender.view.scale = scale;
}
}
});
var rotation = new JSRotationGestureRecognizer();
rotation.initWithCallback(function(sender) {
if (sender.state == JSGestureRecognizerStateEnded ||
sender.state == JSGestureRecognizerStateChanged) {
var rotation = sender.view.rotation+sender.rotation;
sender.view.setTransform({ rotation: rotation });
sender.setRotation(0);
if (sender.state == JSGestureRecognizerStateEnded) {
sender.view.rotation = rotation;
}
}
});
var target = new JSGestureView('combo-1');
target.addGestureRecognizer(tap);
target.addGestureRecognizer(pan);
target.addGestureRecognizer(pinch);
target.addGestureRecognizer(rotation);
]]></script>
</div>
</section>
<footer>
© 2011 <a href="http://buzamoto.com">BuzaMoto</a>. Check out the source at <a href="http://github.com/mud/jsgesturerecognizer">github</a>.
</footer>
<script type="text/javascript">
SyntaxHighlighter.defaults['gutter'] = false;
SyntaxHighlighter.all();
</script>
</body>
</html>