[1.0.20] This is an experimental development built
a simple 2d game framework written entirely with javascript, intended for beginner programmers to get starting making games right away.
This project is inspred by macite's Swingame
- Keep it simple!
- Keep it cross platform
- Make it easy to understand
using npm
npm install xf.js
import using require
var xf = require('xf.js');
Create a game and add a scene
var myGame = new xf.Game();
var scene = new xf.Scene("test","#FFF");
myGame.scenes().set(scene);
Creating sprites are ever so easy.
var mario = new xf.Sprite("mario").source(["assets/mario.png"])
wants some layers to your sprites? try this
var mario = new xf.Sprite("mario").source(["assets/mario.png","assets/mario2.png"])
Want to animate your sprites, add a spritesheet and define frames simply like this
var tim = new Sprite("tim")
.animate("idle",["assets/tim/Tim_idle.png"],2,12,22,0,-1)
.animate("run",["assets/tim/Tim_run.png"],4,7,27,0,-1)
.play(-0.8)
All component functionality can be addressed directly, for instance, if you want to rotate and transfrom a sprite etc., you can do
var tim = new xf.Sprite("tim")
.animate("idle",["assets/tim/Tim_idle.png"],2,12,22,0,-1)
.animate("run",["assets/tim/Tim_run.png"],4,7,27,0,-1)
.translate(200,240)
.transform(80,100)
.center()
.weight(10)
.velocity(0.8,0)
.torque(1)
.goto("run")
.play(0.8);
Want just shapes to be rendered? easy,
var arrow = new xf.Polygon([{x:10,y:0},{x:10,y:10},{x:0,y:+10},{x:30,y:30}],{fill:"red",stroke:"black"})
.translate(200,200)
.transform(60,60)
.torque(2)
.center();
var circle = new Circle({fill:"grey",stroke:"black"},0,0,10)
.translate(200,200)
.transform(60,60)
.center();
A comprehensive tutorial available here (coming soon...)
API reference available here
"All by myself" 🎶
MIT