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debug.log
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<dict>
cocos2d.x.version: 2.2.1
cocos2d.x.compiled_with_profiler: false
cocos2d.x.compiled_with_gl_state_cache: true
gl.vendor: Intel
gl.renderer: Intel(R) HD Graphics 3000
gl.version: 3.1.0 - Build 9.17.10.3040
gl.max_texture_size: 8192
gl.max_texture_units: 16
gl.supports_PVRTC: false
gl.supports_NPOT: true
gl.supports_BGRA8888: false
gl.supports_discard_framebuffer: false
gl.supports_vertex_array_object: true
</dict>
lua_loadChunksFromZIP() - load zip file: E:\xushuwei\android\quick-cocos2d-x-develop\lib\framework_precompiled\framework_precompiled.zip
lua_loadChunksFromZIP() - loaded chunks count: 60
------------------------------------------------
LOAD LUA FILE: E:/xushuwei/android/lua-workspace/boyrun/scripts/main.lua
------------------------------------------------
[0.2703] [INFO]
[0.2708] [INFO] # DEBUG = 2
[0.2713] [INFO] #
[0.2722] [INFO] # device.platform = windows
[0.2727] [INFO] # device.model = unknown
[0.2738] [INFO] # device.language = cn
[0.2747] [INFO] # device.writablePath = E:\xushuwei\android\lua-workspace\boyrun\
[0.2761] [INFO] # device.cachePath = E:\xushuwei\android\lua-workspace\boyrun\
[0.2774] [INFO] # device.directorySeparator = \
[0.2779] [INFO] # device.pathSeparator = ;
[0.2786] [INFO] #
[0.2821] [INFO] # CONFIG_SCREEN_AUTOSCALE = FIXED_HEIGHT
[0.2827] [INFO] # CONFIG_SCREEN_WIDTH = 640.00
[0.2836] [INFO] # CONFIG_SCREEN_HEIGHT = 320.00
[0.2845] [INFO] # display.widthInPixels = 640.00
[0.2855] [INFO] # display.heightInPixels = 320.00
[0.2867] [INFO] # display.contentScaleFactor = 1.00
[0.2878] [INFO] # display.width = 640.00
[0.2887] [INFO] # display.height = 320.00
[0.2898] [INFO] # display.cx = 320.00
[0.2908] [INFO] # display.cy = 160.00
[0.2918] [INFO] # display.left = 0.00
[0.2926] [INFO] # display.right = 640.00
[0.2934] [INFO] # display.top = 320.00
[0.2941] [INFO] # display.bottom = 0.00
[0.2948] [INFO] # display.c_left = -320.00
[0.2954] [INFO] # display.c_right = 320.00
[0.2960] [INFO] # display.c_top = 160.00
[0.2968] [INFO] # display.c_bottom = -160.00
[0.2974] [INFO] #
[0.3473] [INFO] Scene "SplashScene:onEnter()"
[1.4892] [INFO] Scene "MenuScene:onEnter()"
[2.1088] [INFO] Scene "SplashScene:onExit()"
[2.1092] [INFO] ----------------------------------------
[2.1100] [INFO] LUA VM MEMORY USED: 1297.47 KB
cocos2d: "cc_fps_images" rc=4 id=2 256 x 32 @ 16 bpp => 16 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/helloBG.png" rc=3 id=3 640 x 320 @ 32 bpp => 800 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/start_n.png" rc=2 id=1 252 x 86 @ 32 bpp => 84 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/start_s.png" rc=2 id=4 252 x 86 @ 32 bpp => 84 KB
cocos2d: CCTextureCache dumpDebugInfo: 4 textures, for 985 KB (0.96 MB)
[2.1169] [INFO] ----------------------------------------
[2.3092] [INFO] Scene "GameScene:onEnter()"
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [71] to [96].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [96] to [129].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [129] to [173].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [173] to [232].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [71] to [96].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [96] to [129].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [129] to [173].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [173] to [232].
[3.1200] [INFO] Scene "MenuScene:onExit()"
[3.1204] [INFO] ----------------------------------------
[3.1213] [INFO] LUA VM MEMORY USED: 1433.88 KB
cocos2d: "cc_fps_images" rc=4 id=2 256 x 32 @ 16 bpp => 16 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/helloBG.png" rc=2 id=3 640 x 320 @ 32 bpp => 800 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/start_n.png" rc=2 id=1 252 x 86 @ 32 bpp => 84 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/start_s.png" rc=2 id=4 252 x 86 @ 32 bpp => 84 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/map.png" rc=9 id=5 128 x 128 @ 32 bpp => 64 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/background.png" rc=45 id=6 128 x 128 @ 32 bpp => 64 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/running.png" rc=17 id=7 256 x 256 @ 32 bpp => 256 KB
cocos2d: "cc_2x2_white_image" rc=1 id=8 2 x 2 @ 32 bpp => 0 KB
cocos2d: CCTextureCache dumpDebugInfo: 8 textures, for 1369 KB (1.34 MB)
[3.1311] [INFO] ----------------------------------------
NOT FOUND BODY 076EA360
NOT FOUND BODY 076E9060
NOT FOUND BODY 076E8E60
NOT FOUND BODY 076EA160
NOT FOUND BODY 076EA060
NOT FOUND BODY 076E8D60
NOT FOUND BODY 076EA460
NOT FOUND BODY 076E9160
NOT FOUND BODY 076E9360
NOT FOUND BODY 076EA660
NOT FOUND BODY 076EAA60
NOT FOUND BODY 076E9760
NOT FOUND BODY 076EA760
NOT FOUND BODY 076E9460
NOT FOUND BODY 076EA960
NOT FOUND BODY 076E9660
NOT FOUND BODY 076EAC60
NOT FOUND BODY 076E9960
NOT FOUND BODY 076EAD60
NOT FOUND BODY 076E9A60
[10.3491] [INFO] LUA VM MEMORY USED: 1459.80 KB
NOT FOUND BODY 076EB360
NOT FOUND BODY 076EB060
NOT FOUND BODY 076EAF60
NOT FOUND BODY 076EB160
NOT FOUND BODY 076EB260
NOT FOUND BODY 076EB560
NOT FOUND BODY 076EB760
NOT FOUND BODY 07863160
NOT FOUND BODY 076EB860
NOT FOUND BODY 07863060
NOT FOUND BODY 07863360
NOT FOUND BODY 07863460
[20.3582] [INFO] LUA VM MEMORY USED: 1509.38 KB
NOT FOUND BODY 07863A60
NOT FOUND BODY 07863660
NOT FOUND BODY 07863760
NOT FOUND BODY 07863860
NOT FOUND BODY 07863C60
NOT FOUND BODY 07863E60
NOT FOUND BODY 07863F60
NOT FOUND BODY 07864160
NOT FOUND BODY 07864260
NOT FOUND BODY 07864560
NOT FOUND BODY 07864460
NOT FOUND BODY 07864C60
NOT FOUND BODY 07864A60
NOT FOUND BODY 07864960
NOT FOUND BODY 07864860
[30.3646] [INFO] LUA VM MEMORY USED: 1544.53 KB
[31.2358] [INFO] Scene "GameScene:onEnter()"
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [71] to [96].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [96] to [129].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [129] to [173].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [173] to [232].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [71] to [96].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [96] to [129].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [129] to [173].
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [173] to [232].
[32.0157] [INFO] Scene "GameScene:onExit()"
[32.0164] [INFO] ----------------------------------------
[32.0176] [INFO] LUA VM MEMORY USED: 1668.88 KB
cocos2d: "cc_fps_images" rc=4 id=2 256 x 32 @ 16 bpp => 16 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/helloBG.png" rc=1 id=3 640 x 320 @ 32 bpp => 800 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/start_n.png" rc=1 id=1 252 x 86 @ 32 bpp => 84 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/start_s.png" rc=1 id=4 252 x 86 @ 32 bpp => 84 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/map.png" rc=17 id=5 128 x 128 @ 32 bpp => 64 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/background.png" rc=76 id=6 128 x 128 @ 32 bpp => 64 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/running.png" rc=19 id=7 256 x 256 @ 32 bpp => 256 KB
cocos2d: "cc_2x2_white_image" rc=1 id=8 2 x 2 @ 32 bpp => 0 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/restart_n.png" rc=40 id=9 252 x 86 @ 32 bpp => 84 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/restart_s.png" rc=40 id=12 252 x 86 @ 32 bpp => 84 KB
cocos2d: CCTextureCache dumpDebugInfo: 10 textures, for 1538 KB (1.50 MB)
[32.0347] [INFO] ----------------------------------------
CCPhysicsWorld::~CCPhysicsWorld(void)
NOT FOUND BODY 07865E60
NOT FOUND BODY 078D6D78
[32.6732] [INFO] Scene "GameScene:onExit()"
[32.6742] [INFO] ----------------------------------------
[32.6752] [INFO] LUA VM MEMORY USED: 1670.27 KB
cocos2d: "cc_fps_images" rc=4 id=2 256 x 32 @ 16 bpp => 16 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/helloBG.png" rc=1 id=3 640 x 320 @ 32 bpp => 800 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/start_n.png" rc=1 id=1 252 x 86 @ 32 bpp => 84 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/start_s.png" rc=1 id=4 252 x 86 @ 32 bpp => 84 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/map.png" rc=9 id=5 128 x 128 @ 32 bpp => 64 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/background.png" rc=43 id=6 128 x 128 @ 32 bpp => 64 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/running.png" rc=17 id=7 256 x 256 @ 32 bpp => 256 KB
cocos2d: "cc_2x2_white_image" rc=1 id=8 2 x 2 @ 32 bpp => 0 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/restart_n.png" rc=1 id=9 252 x 86 @ 32 bpp => 84 KB
cocos2d: "E:\xushuwei\android\lua-workspace\boyrun\res/restart_s.png" rc=1 id=12 252 x 86 @ 32 bpp => 84 KB
cocos2d: CCTextureCache dumpDebugInfo: 10 textures, for 1538 KB (1.50 MB)
[32.6933] [INFO] ----------------------------------------
CCPhysicsWorld::~CCPhysicsWorld(void)