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gl33.h
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gl33.h
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/* This file was auto-generated by Galogen */
#ifndef _GALOGEN_HEADER_
#define _GALOGEN_HEADER_
#if defined(__gl_h_) || defined(__GL_H__) || defined(__glext_h_) || defined(__GLEXT_H_) || defined(__gltypes_h_) || defined(__glcorearb_h_) || defined(__gl_glcorearb_h)
#error Galogen-generated header included after a GL header.
#endif
#define __gl_h_ 1
#define __gl32_h_ 1
#define __gl31_h_ 1
#define __GL_H__ 1
#define __glext_h_ 1
#define __GLEXT_H_ 1
#define __gltypes_h_ 1
#define __glcorearb_h_ 1
#define __gl_glcorearb_h_ 1
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define GL_APIENTRY APIENTRY
#else
#define GL_APIENTRY
#endif
#if defined(__cplusplus)
extern "C" {
#endif
#define GALOGEN_API_NAME "gl"
#define GALOGEN_API_PROFILE "compatibility"
#define GALOGEN_API_VER_MAJ 4
#define GALOGEN_API_VER_MIN 0
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef char GLchar;
typedef struct __GLsync * GLsync;
//#include <KHR/khrplatform.h>
typedef INT64 GLint64;
typedef size_t GLsizeiptr;
typedef UINT16 GLushort;
typedef float GLfloat;
typedef void GLvoid;
typedef UINT64 GLuint64;
typedef double GLdouble;
typedef INT8 GLbyte;
typedef int GLint;
typedef float GLclampf;
typedef INT16 GLshort;
typedef UINT16 GLhalf;
typedef UINT8 GLubyte;
typedef unsigned int GLbitfield;
typedef intptr_t GLintptr;
typedef double GLclampd;
typedef unsigned char GLboolean;
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_PATCHES 0x000E
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_MAX_SUBROUTINES 0x8DE7
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define GL_ACTIVE_SUBROUTINES 0x8DE5
#define GL_DOUBLE_MAT4 0x8F48
#define GL_DOUBLE_MAT2 0x8F46
#define GL_MAX_VERTEX_STREAMS 0x8E71
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_ISOLINES 0x8E7A
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_SAMPLE_SHADING 0x8C36
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_TIME_ELAPSED 0x88BF
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_RGB10_A2UI 0x906F
#define GL_SAMPLER_BINDING 0x8919
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#define GL_SRC1_COLOR 0x88F9
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_SAMPLE_POSITION 0x8E50
#define GL_WAIT_FAILED 0x911D
#define GL_ALREADY_SIGNALED 0x911A
#define GL_SIGNALED 0x9119
#define GL_UNSIGNALED 0x9118
#define GL_SYNC_FENCE 0x9116
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_STATUS 0x9114
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_DEPTH_CLAMP 0x864F
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_INVALID_INDEX 0xFFFFFFFFu
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_RGB16_SNORM 0x8F9A
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_R16_SNORM 0x8F98
#define GL_RGB8_SNORM 0x8F96
#define GL_R8_SNORM 0x8F94
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
#define GL_CLAMP_VERTEX_COLOR 0x891A
#define GL_RG32UI 0x823C
#define GL_RG16I 0x8239
#define GL_RG8I 0x8237
#define GL_R32I 0x8235
#define GL_R16UI 0x8234
#define GL_R16I 0x8233
#define GL_R8UI 0x8232
#define GL_R8I 0x8231
#define GL_RG32F 0x8230
#define GL_RG16F 0x822F
#define GL_R32F 0x822E
#define GL_RG8 0x822B
#define GL_R8 0x8229
#define GL_RG_INTEGER 0x8228
#define GL_RG 0x8227
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_READ_BIT 0x0001
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#define GL_HALF_FLOAT 0x140B
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX1 0x8D46
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER 0x8D41
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_R16 0x822A
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_DOUBLE_MAT3x2 0x8F4B
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_WAIT 0x8E13
#define GL_OBJECT_TYPE 0x9112
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_PATCH_VERTICES 0x8E72
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_BGRA_INTEGER 0x8D9B
#define GL_RGBA_INTEGER 0x8D99
#define GL_RED_INTEGER 0x8D94
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_RGBA8I 0x8D8E
#define GL_RGB16I 0x8D89
#define GL_RGB32I 0x8D83
#define GL_RGBA32I 0x8D82
#define GL_RGB16UI 0x8D77
#define GL_RGBA16UI 0x8D76
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_DOUBLE_MAT4x3 0x8F4E
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_ALPHA_INTEGER 0x8D97
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_RGB16F 0x881B
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_RGBA16F 0x881A
#define GL_RGB32F 0x8815
#define GL_COMPRESSED_RG 0x8226
#define GL_COMPRESSED_RED 0x8225
#define GL_NUM_EXTENSIONS 0x821D
#define GL_MINOR_VERSION 0x821C
#define GL_MAJOR_VERSION 0x821B
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_CLIP_DISTANCE7 0x3007
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_PLANE5 0x3005
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_PLANE2 0x3002
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_PLANE1 0x3001
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_SLUMINANCE 0x8C46
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_RG8_SNORM 0x8F95
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_MAX_SAMPLES 0x8D57
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_SRGB8 0x8C41
#define GL_SRGB 0x8C40
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_DOUBLE_MAT3x4 0x8F4C
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_COORD_REPLACE 0x8862
#define GL_POINT_SPRITE 0x8861
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_UPPER_LEFT 0x8CA2
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_VALIDATE_STATUS 0x8B83
#define GL_COMPILE_STATUS 0x8B81
#define GL_DELETE_STATUS 0x8B80
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SPHERE_MAP 0x2402
#define GL_OBJECT_LINEAR 0x2401
#define GL_RGBA8 0x8058
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_BLEND_DST_RGB 0x80C8
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_FLAT 0x1D00
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_TEXTURE_ENV 0x2300
#define GL_ALPHA4 0x803B
#define GL_SHININESS 0x1601
#define GL_3_BYTES 0x1408
#define GL_2_BYTES 0x1407
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_DIRECTION 0x1204
#define GL_POSITION 0x1203
#define GL_SPECULAR 0x1202
#define GL_RGBA8UI 0x8D7C
#define GL_INDEX_MODE 0x0C30
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_DIFFUSE 0x1201
#define GL_FLOAT 0x1406
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_PROJECTION 0x1701
#define GL_RGB10_A2 0x8059
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_TEXTURE_BORDER 0x1005
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_FOG_COORD_ARRAY 0x8457
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_CONDITION_SATISFIED 0x911C
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_LINE_WIDTH 0x0B21
#define GL_STREAM_DRAW 0x88E0
#define GL_ALPHA_TEST 0x0BC0
#define GL_MAP2_INDEX 0x0DB1
#define GL_RGBA_MODE 0x0C31
#define GL_SHADER_TYPE 0x8B4F
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_OR_REVERSE 0x150B
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_STEREO 0x0C33
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_STATIC_DRAW 0x88E4
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_INTERPOLATE 0x8575
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_MAP1_COLOR_4 0x0D90
#define GL_TEXTURE10 0x84CA
#define GL_COLOR_INDEXES 0x1603
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_DEPTH_BITS 0x0D56
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_TEXTURE31 0x84DF
#define GL_DRAW_BUFFER7 0x882C
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_BYTE 0x1400
#define GL_SAMPLER_CUBE 0x8B60
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_DOUBLE_MAT2x3 0x8F49
#define GL_LIGHT2 0x4002
#define GL_ALPHA_SCALE 0x0D1C
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_ALPHA16 0x803E
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_C4UB_V2F 0x2A22
#define GL_STREAM_READ 0x88E1
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_GREEN_BIAS 0x0D19
#define GL_RGBA8_SNORM 0x8F97
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_ZERO 0
#define GL_STENCIL 0x1802
#define GL_AMBIENT 0x1200
#define GL_CURRENT_QUERY 0x8865
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_DOUBLE_MAT4x2 0x8F4D
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_MAP_COLOR 0x0D10
#define GL_DOT3_RGBA 0x86AF
#define GL_XOR 0x1506
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_READ_ONLY 0x88B8
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_POLYGON_TOKEN 0x0703
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_LIGHT1 0x4001
#define GL_ALPHA12 0x803D
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_SELECT 0x1C02
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_SOURCE0_RGB 0x8580
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_INDEX 0x8222
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_BLUE_BIAS 0x0D1B
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_NORMAL_ARRAY 0x8075
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_BLEND_DST 0x0BE0
#define GL_DRAW_BUFFER12 0x8831
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_PLANE0 0x3000
#define GL_RENDER_MODE 0x0C40
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_UNSIGNED_BYTE 0x1401
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_COMPRESSED_RGB 0x84ED
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_OPERAND0_RGB 0x8590
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_COMBINE_RGB 0x8571
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_FOG_INDEX 0x0B61
#define GL_FOG 0x0B60
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_COLOR_MATERIAL 0x0B57
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_BLUE_SCALE 0x0D1A
#define GL_TEXTURE0 0x84C0
#define GL_LIGHTING 0x0B50
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_EDGE_FLAG 0x0B43
#define GL_NORMALIZE 0x0BA1
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_MIN 0x8007
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_INVALID_VALUE 0x0501
#define GL_MAP_WRITE_BIT 0x0002
#define GL_BOOL 0x8B56
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_R16F 0x822D
#define GL_FRONT_RIGHT 0x0401
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_LINE_STIPPLE 0x0B24
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_POINT_SMOOTH 0x0B10
#define GL_SAMPLE_MASK 0x8E51
#define GL_BLUE_INTEGER 0x8D96
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_SRC0_ALPHA 0x8588
#define GL_SOURCE0_ALPHA 0x8588
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_FOG_START 0x0B63
#define GL_MODULATE 0x2100
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_LIST_INDEX 0x0B33
#define GL_STENCIL_INDEX8 0x8D48
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_4_BYTES 0x1409
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_DOMAIN 0x0A02
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_VERTEX_ARRAY 0x8074
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_WRITE_ONLY 0x88B9
#define GL_ORDER 0x0A01
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_REPEAT 0x2901
#define GL_BITMAP_TOKEN 0x0704
#define GL_SCISSOR_BIT 0x00080000
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_LINE_TOKEN 0x0702
#define GL_EXTENSIONS 0x1F03
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_3D_COLOR 0x0602
#define GL_FRONT_FACE 0x0B46
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_RG16 0x822C
#define GL_MULTISAMPLE_BIT 0x20000000
#define GL_AUX3 0x040C
#define GL_SHORT 0x1402
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_STENCIL_TEST 0x0B90
#define GL_LUMINANCE4 0x803F
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_AUX1 0x040A
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_BITMAP 0x1A00
#define GL_ALWAYS 0x0207
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_T4F_V4F 0x2A28
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_FLOAT_VEC4 0x8B52
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_DEPTH_RANGE 0x0B70
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_PRIMARY_COLOR 0x8577
#define GL_DEPTH_SCALE 0x0D1E
#define GL_POINT_SIZE 0x0B11
#define GL_RGB8 0x8051
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DECAL 0x2101
#define GL_BLEND_SRC 0x0BE1
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_DITHER 0x0BD0
#define GL_TEXTURE_DEPTH 0x8071
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_NEVER 0x0200
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_INTENSITY 0x8049
#define GL_S 0x2000
#define GL_RG16UI 0x823A
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_BOOL_VEC2 0x8B57
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_LIST_MODE 0x0B30
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_STENCIL_FUNC 0x0B92
#define GL_RESCALE_NORMAL 0x803A
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_TRIANGLE_FAN 0x0006
#define GL_Q 0x2003
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_SPOT_CUTOFF 0x1206
#define GL_LINK_STATUS 0x8B82
#define GL_INT 0x1404
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_STACK_UNDERFLOW 0x0504
#define GL_RGBA32F 0x8814
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_COEFF 0x0A00
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ADD 0x0104
#define GL_DOUBLE 0x140A
#define GL_BUFFER_MAPPED 0x88BC
#define GL_FOG_COLOR 0x0B66
#define GL_EXP 0x0800
#define GL_RGBA4 0x8056
#define GL_CULL_FACE 0x0B44
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_VERSION 0x1F02
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_RGBA32UI 0x8D70
#define GL_DECR_WRAP 0x8508
#define GL_INDEX_SHIFT 0x0D12
#define GL_LINE 0x1B01
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_OPERAND1_ALPHA 0x8599
#define GL_DST_ALPHA 0x0304
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_VIEWPORT 0x0BA2
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_GEQUAL 0x0206
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_DRAW_BUFFER 0x0C01
#define GL_GREATER 0x0204
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_LEFT 0x0406
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_NAND 0x150E
#define GL_EQUAL 0x0202
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_FRAMEBUFFER 0x8D40
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_LINES 0x0001
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_DOT3_RGB 0x86AE
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_MODELVIEW 0x1700
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_TRIANGLE_STRIP 0x0005
#define GL_CURRENT_COLOR 0x0B00
#define GL_UNSIGNED_INT 0x1405
#define GL_T 0x2001
#define GL_DRAW_BUFFER4 0x8829
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_RGBA 0x1908
#define GL_R32UI 0x8236
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TRIANGLES 0x0004
#define GL_OBJECT_PLANE 0x2501
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_NOTEQUAL 0x0205
#define GL_POINT_TOKEN 0x0701
#define GL_TRUE 1
#define GL_TEXTURE_1D 0x0DE0
#define GL_TIMESTAMP 0x8E28
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_EYE_LINEAR 0x2400
#define GL_QUADS 0x0007
#define GL_SOURCE2_RGB 0x8582
#define GL_DONT_CARE 0x1100
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_LINE_SMOOTH 0x0B20
#define GL_R 0x2002
#define GL_BLUE_BITS 0x0D54
#define GL_RGBA16I 0x8D88
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_FALSE 0
#define GL_INVALID_OPERATION 0x0502
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_UNIFORM_SIZE 0x8A38
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_BACK 0x0405
#define GL_READ_BUFFER 0x0C02
#define GL_FOG_HINT 0x0C54
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_STENCIL_INDEX 0x1901
#define GL_RED_BIAS 0x0D15
#define GL_LOAD 0x0101
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_LEQUAL 0x0203
#define GL_REPLACE 0x1E01
#define GL_LINE_STRIP 0x0003
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_POLYGON_BIT 0x00000008
#define GL_TEXTURE23 0x84D7
#define GL_FRONT_AND_BACK 0x0408
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_ONE 1
#define GL_SCISSOR_TEST 0x0C11
#define GL_SLUMINANCE8 0x8C47
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_LINE_LOOP 0x0002
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_LIGHT5 0x4005
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_RGB8UI 0x8D7D
#define GL_SRC_COLOR 0x0300
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_TEXTURE 0x1702
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_SRC1_RGB 0x8581
#define GL_SOURCE1_RGB 0x8581
#define GL_DOUBLEBUFFER 0x0C32
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_CONSTANT_ALPHA 0x8003
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_COPY 0x1503
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_FOG_COORDINATE 0x8451
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_FRONT_LEFT 0x0400
#define GL_LIGHT0 0x4000
#define GL_RG32I 0x823B
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_INDEX_OFFSET 0x0D13
#define GL_LIST_BASE 0x0B32
#define GL_BUFFER_USAGE 0x8765
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_RED_BITS 0x0D52
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_TEXTURE20 0x84D4
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_INDEX 0x1900
#define GL_STENCIL_REF 0x0B97
#define GL_BLEND_EQUATION 0x8009
#define GL_EMISSION 0x1600
#define GL_POINT_BIT 0x00000002
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_LINE_BIT 0x00000004
#define GL_INDEX_BITS 0x0D51
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_DST_COLOR 0x0306
#define GL_POINTS 0x0000
#define GL_CLEAR 0x1500
#define GL_DRAW_BUFFER14 0x8833
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_TEXTURE22 0x84D6
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BACK_RIGHT 0x0403
#define GL_CURRENT_NORMAL 0x0B02
#define GL_RIGHT 0x0407
#define GL_DOUBLE_MAT3 0x8F47
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_RGB5_A1 0x8057
#define GL_SOURCE2_ALPHA 0x858A
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_CURRENT_FOG_COORD 0x8453
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_FRONT 0x0404
#define GL_DOUBLE_VEC4 0x8FFE
#define GL_STENCIL_BITS 0x0D57
#define GL_NO_ERROR 0
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_INVALID_ENUM 0x0500
#define GL_NOOP 0x1505
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_RGB32UI 0x8D71
#define GL_TEXTURE_2D 0x0DE1
#define GL_RENDER 0x1C00
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_ZOOM_X 0x0D16
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_DOUBLE_VEC3 0x8FFD
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_TEXTURE_WIDTH 0x1000
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_FOG_BIT 0x00000080
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_DRAW_BUFFER2 0x8827
#define GL_GREEN_INTEGER 0x8D95
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_ALPHA_BIAS 0x0D1D
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_RED 0x1903
#define GL_RGB 0x1907
#define GL_STENCIL_FAIL 0x0B94
#define GL_NICEST 0x1102
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_MAX_LIGHTS 0x0D31
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_INVERT 0x150A
#define GL_FASTEST 0x1101
#define GL_KEEP 0x1E00
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define GL_TEXTURE14 0x84CE
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_GREEN_BITS 0x0D53
#define GL_CCW 0x0901
#define GL_AND_INVERTED 0x1504
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_FOG_COORD 0x8451
#define GL_FOG_COORDINATE 0x8451
#define GL_TEXTURE25 0x84D9
#define GL_BLEND_COLOR 0x8005
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_BIT 0x00040000
#define GL_STACK_OVERFLOW 0x0503
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_LUMINANCE16 0x8042
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_LESS 0x0201
#define GL_COPY_INVERTED 0x150C
#define GL_OR 0x1507
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_QUAD_STRIP 0x0008
#define GL_AUX_BUFFERS 0x0C00
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_MAX 0x8008
#define GL_CULL_FACE_MODE 0x0B45
#define GL_VIEWPORT_BIT 0x00000800
#define GL_OUT_OF_MEMORY 0x0505
#define GL_EQUIV 0x1509
#define GL_LUMINANCE8 0x8040
#define GL_2D 0x0600
#define GL_LIST_BIT 0x00020000
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_BLEND 0x0BE2
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_OR_INVERTED 0x150D
#define GL_DEPTH_TEST 0x0B71
#define GL_DYNAMIC_COPY 0x88EA
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_DEPTH_FUNC 0x0B74
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_DEPTH_COMPONENT 0x1902
#define GL_GREEN 0x1904
#define GL_NOR 0x1508
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_BLUE 0x1905
#define GL_GREEN_SCALE 0x0D18
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_INCR 0x1E02
#define GL_RGBA16_SNORM 0x8F9B
#define GL_BGR_INTEGER 0x8D9A
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_RGB_SCALE 0x8573
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define GL_ALPHA 0x1906
#define GL_SYNC_CONDITION 0x9113