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I did something like that, see https://github.com/lorenzhs/XmpSim (I'm using the decompiled formula; the code is in the python script)
However, this approach does NOT give you the minimum number of bursters needed, it gives you a sequence of positions to fire from so that in each step, the burster deals maximum damage. This greedy approach certainly gives an approximation, but the solution is not optimal.
Possibly provide an option to:
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