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[Feature] Estimate total number of bursters required #16

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stellarhopper opened this issue Apr 12, 2013 · 1 comment
Open

[Feature] Estimate total number of bursters required #16

stellarhopper opened this issue Apr 12, 2013 · 1 comment
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@stellarhopper
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Possibly provide an option to:

  1. Stand at a particular spot and fire all (user clicks on a spot)
  2. Optimal spot for each attack, based on heatmap calculations (this will give the minimum number of bursters needed to take it out)
@ghost ghost assigned xosofox Apr 16, 2013
@lorenzhs
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I did something like that, see https://github.com/lorenzhs/XmpSim (I'm using the decompiled formula; the code is in the python script)
However, this approach does NOT give you the minimum number of bursters needed, it gives you a sequence of positions to fire from so that in each step, the burster deals maximum damage. This greedy approach certainly gives an approximation, but the solution is not optimal.

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