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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Camera",
"class": "CameraTween",
"language": "GDScript",
"path": "res://addons/camera_tween/camera_tween.gd"
} ]
_global_script_class_icons={
"CameraTween": ""
}
[application]
config/name="GodotPlayground"
run/main_scene="res://17_voxel/Main.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1920
window/size/height=1080
window/dpi/allow_hidpi=true
window/vsync/use_vsync=false
window/stretch/mode="2d"
[editor_plugins]
enabled=PoolStringArray( "res://addons/camera_tween/plugin.cfg" )
[global]
torch=false
mouse=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input_devices]
pointing/emulate_mouse_from_touch=false
[network]
limits/debugger_stdout/max_chars_per_second=20480
limits/debugger_stdout/max_messages_per_frame=1000
limits/debugger_stdout/max_errors_per_second=1000
limits/debugger_stdout/max_warnings_per_second=1000
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/shadows/filter_mode=0
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/shading/force_vertex_shading=true
quality/shading/force_lambert_over_burley=true
quality/shading/force_blinn_over_ggx=true
quality/filters/use_nearest_mipmap_filter=true
quality/subsurface_scattering/quality=0
quality/reflections/atlas_size=512
quality/reflections/atlas_subdiv=2
quality/depth/hdr=false
environment/default_environment="res://default_env.tres"