This is the light modeling done by Priorblue here, only it has been largely refactored and edited to allow for scaling and proper translation.
Supports love 0.10.1
Copy and rename the lib folder into your project.
local LightWorld = require "lib" --the path to where light_world is (in this repo "lib")
--create light world
function love.load()
lightWorld = LightWorld({
ambient = {55,55,55}, --the general ambient light in the environment
})
end
function love.update(dt)
lightWorld:update(dt)
lightWorld:setTranslation(x, y, scale)
end
function love.draw()
love.graphics.push()
love.graphics.translate(x, y)
love.graphics.scale(scale)
lightWorld:draw(function()
-- do your stuff
end)
love.graphics.pop()
end
For more information please check out the wiki and see the examples directory to see how it is fully used. This project can be run with love to see the demonstrations in action.
There are example in the example directory how to use both of these with the library.
- Preview (Video)
- polygon shadow calculation Preview
- circle shadow calculation
- image shadow calculation Preview
- shadow blur
- light color, range, smooth and glow Preview
- ambient light
- self shadowing on images with normal maps Preview
- dynamic glow effect on images and circle/poly objects Preview Preview
- generate flat or gradient normal maps Preview
- convert height maps to normal maps Preview
- generate a normal map directly from the image (usually gives poor results)
- shadow color and alpha (glass) Preview
- directional light Preview
- refractions (moveable) Preview
- chromatic aberration Preview
- postshader with many included postshaders, plus easy to extend
- animations in tandem with normal maps thanks to anim8
A License has been included in this project