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We could add an algorithm that computes shortest paths between nodes.
The notion of path is not unique, but a starting point could be : "An ordered list of nodes where two consecutive nodes belong to at least one hyperedge. All nodes are distincts."
I wrote such a feature, based on method all_shortest_paths from networkx.
I can work on adding it to the basecode !
The text was updated successfully, but these errors were encountered:
This seems an interesting addition too.
Since this is based on nodes, maybe it could be called something like node-centric-shortest-path (as opposed to walks defined on hyperedges sharing at least a certain number of nodes, which could be 1 in the extremal case)
We could add an algorithm that computes shortest paths between nodes.
The notion of path is not unique, but a starting point could be : "An ordered list of nodes where two consecutive nodes belong to at least one hyperedge. All nodes are distincts."
I wrote such a feature, based on method
all_shortest_paths
fromnetworkx
.I can work on adding it to the basecode !
The text was updated successfully, but these errors were encountered: