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there is already a fork of nintendont that works with the 360 wired controller perfectly fine. https://github.com/revvv/Nintendont-XBOX360 here is the controller mappings for it 045e_028e.txt ` [XBOX 360 Controller] VID=045e PID=028e
EndpointOut=1
invert_lx=0 invert_ly=1 invert_rx=0 invert_ry=1
#invert_rx=1
MultiIn=0 Polltype=1 DPAD=0 DigitalLR=0
B=3,10 A=3,20 Y=3,40 X=3,80
Up=2,01 Down=2,02 Left=2,04 Right=2,08
#XBOX-L=3,01 #XBOX-R=3,02 #XBOX-Back=2,20
LAnalog=4 RAnalog=5
Power=3,04
S=2,10
Z=3,02
StickX=6 StickY=7 CStickX=8 CStickY=9
`
The text was updated successfully, but these errors were encountered:
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there is already a fork of nintendont that works with the 360 wired controller perfectly fine.
https://github.com/revvv/Nintendont-XBOX360
here is the controller mappings for it
045e_028e.txt
`
[XBOX 360 Controller]
VID=045e
PID=028e
correct value for EndpointOut is required for rumble and to set LED 1 (indicates player 1)
EndpointOut is 1-8 depending on your hardware, 0 = disable rumble and LED will flash
EndpointOut=1
invert LS/RS (GC defaults)
invert_lx=0
invert_ly=1
invert_rx=0
invert_ry=1
my favorite setting for Super Mario Sunshine
#invert_rx=1
MultiIn=0
Polltype=1
DPAD=0
DigitalLR=0
B=3,10
A=3,20
Y=3,40
X=3,80
Up=2,01
Down=2,02
Left=2,04
Right=2,08
L and R not used as modifiers, because triggers support half-/fully triggered states
#XBOX-L=3,01
#XBOX-R=3,02
#XBOX-Back=2,20
LAnalog=4
RAnalog=5
L3 left hat button
L3=2,40
R3 right hat button
R3=2,80
XBOX button is power
Power=3,04
S=2,10
Z is R
Z=3,02
NOTE: XBOX driver code maps indices 6-12 to 6-9,
and made it Nintendont compatible.
StickX=6
StickY=7
CStickX=8
CStickY=9
Turn buttons quarter clockwise: L+Back
`
The text was updated successfully, but these errors were encountered: