diff --git a/LICENSE b/LICENSE index f2f534402..329fb1fc0 100644 --- a/LICENSE +++ b/LICENSE @@ -1,5 +1,5 @@ Preamble: -This license does not apply to the compendium content listed in this software's "packs" directory. See README.md for licensing information for the compendium packs (and license details in general). +This license does not apply to the content listed in this software's "packs" or "assets" directory. See README.md for licensing information for those (and license details in general). License: Apache License diff --git a/OpenGameLicense.md b/OpenGameLicense.md index 1cebad8b8..cf5d9a251 100644 --- a/OpenGameLicense.md +++ b/OpenGameLicense.md @@ -120,4 +120,4 @@ and Richard Hazlewood. Cepheus Light © 2018, Stellagama Publishing; Authors Omer Golan-Joel and Josh Peters. Cepheus: Faster Than Light © 2019, Stellagama Publishing; Author Omer Golan-Joel. The 2d6 Science Fiction System Reference Document (‘2d6 SF SRD’, '1e 2d6 SF SRD', '2e SF SRD'), is © 2014-2017, Universal Machine Publications. - + diff --git a/README.md b/README.md index 5e5e2063e..da25f6126 100644 --- a/README.md +++ b/README.md @@ -17,8 +17,8 @@ Note: * Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™. This system may eventually claim compatibility with other specific rules sets once it: -a) actually has said compatibility -b) actually has the license to do so +* actually has said compatibility +* actually has the license to do so ### Patch Notes: @@ -41,6 +41,9 @@ Virtual Table Top Platform Licenses: Font licenses: * [Omnibus-Type/Asap](https://github.com/Omnibus-Type/Asap) Copyright (c) 2019, Omnibus-Type (www.omnibus-type.com | omnibus.type@gmail.com): [This Font Software is licensed under the SIL Open Font License, Version 1.1.](http://scripts.sil.org/OFL) +Asset licenses: +* The icons in the assets/twodsix_icons/General folder as well as the original icons from [https://game-icons.net/](https://game-icons.net/) as well as are provided under the [Creative Commons Attribution 3.0 Unported (CC BY 3.0) license](https://creativecommons.org/licenses/by/3.0/) + ## Some more stats * [![GitHub license](https://img.shields.io/github/license/xdy/twodsix-foundryvtt)](https://github.com/xdy/twodsix-foundryvtt/blob/master/LICENSE) * [![Total alerts](https://img.shields.io/lgtm/alerts/g/xdy/twodsix-foundryvtt.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/xdy/twodsix-foundryvtt/alerts/) diff --git a/package-lock.json b/package-lock.json index 946a58bc6..93577cfda 100644 --- a/package-lock.json +++ b/package-lock.json @@ -862,9 +862,9 @@ } }, "ajv": { - "version": "6.12.5", - "resolved": "https://registry.npmjs.org/ajv/-/ajv-6.12.5.tgz", - "integrity": "sha512-lRF8RORchjpKG50/WFf8xmg7sgCLFiYNNnqdKflk63whMQcWR5ngGjiSXkL9bjxy6B2npOK2HSMN49jEBMSkag==", + "version": "6.12.6", + "resolved": "https://registry.npmjs.org/ajv/-/ajv-6.12.6.tgz", + "integrity": "sha512-j3fVLgvTo527anyYyJOGTYJbG+vnnQYvE0m5mmkc1TK+nxAppkCLMIL0aZ4dblVCNoGShhm+kzE4ZUykBoMg4g==", "dev": true, "requires": { "fast-deep-equal": "^3.1.1", @@ -1989,9 +1989,9 @@ }, "dependencies": { "camelcase": { - "version": "6.0.0", - "resolved": "https://registry.npmjs.org/camelcase/-/camelcase-6.0.0.tgz", - "integrity": "sha512-8KMDF1Vz2gzOq54ONPJS65IvTUaB1cHJ2DMM7MbPmLZljDH1qpzzLsWdiN9pHh6qvkRVDTi/07+eNGch/oLU4w==", + "version": "6.1.0", + "resolved": "https://registry.npmjs.org/camelcase/-/camelcase-6.1.0.tgz", + "integrity": "sha512-WCMml9ivU60+8rEJgELlFp1gxFcEGxwYleE3bziHEDeqsqAWGHdimB7beBFGjLzVNgPGyDsfgXLQEYMpmIFnVQ==", "dev": true }, "schema-utils": { @@ -4634,48 +4634,15 @@ "dev": true }, "mini-css-extract-plugin": { - 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"schema-utils": "^2.7.0" - }, - "dependencies": { - "schema-utils": { - "version": "2.7.1", - "resolved": "https://registry.npmjs.org/schema-utils/-/schema-utils-2.7.1.tgz", - "integrity": "sha512-SHiNtMOUGWBQJwzISiVYKu82GiV4QYGePp3odlY1tuKO7gPtphAT5R/py0fA6xtbgLL/RvtJZnU9b8s0F1q0Xg==", - "dev": true, - "requires": { - "@types/json-schema": "^7.0.5", - "ajv": "^6.12.4", - "ajv-keywords": "^3.5.2" - } - } + "schema-utils": "^3.0.0" } }, "supports-color": { @@ -10812,9 +10766,9 @@ } }, "tslib": { - "version": "1.14.0", - "resolved": "https://registry.npmjs.org/tslib/-/tslib-1.14.0.tgz", - "integrity": "sha512-+Zw5lu0D9tvBMjGP8LpvMb0u2WW2QV3y+D8mO6J+cNzCYIN4sVy43Bf9vl92nqFahutN0I8zHa7cc4vihIshnw==", + "version": "1.14.1", + "resolved": "https://registry.npmjs.org/tslib/-/tslib-1.14.1.tgz", + "integrity": "sha512-Xni35NKzjgMrwevysHTCArtLDpPvye8zV/0E4EyYn43P7/7qvQwPh9BGkHewbMulVntbigmcT7rdX3BNo9wRJg==", "dev": true }, "tsutils": { diff --git a/package.json b/package.json index f6942f2a3..0dfeb53fc 100644 --- a/package.json +++ b/package.json @@ -34,13 +34,13 @@ "file-loader": "^6.0.0", "foundry-pc-types": "gitlab:foundry-projects/foundry-pc/foundry-pc-types", "fs-extra": "^9.0.1", - "mini-css-extract-plugin": "^0.12.0", + "mini-css-extract-plugin": "^1.0.0", "prettier": "^2.1.2", "sass": "^1.27.0", "sass-loader": "^10.0.1", "semantic-release": "^17.1.2", "source-map-loader": "^1.1.0", - "style-loader": "^1.3.0", + "style-loader": "^2.0.0", "ts-loader": "^8.0.4", "ts-node": "^9.0.0", "typescript": "^4.0.3", diff --git a/src/module/config.ts b/src/module/config.ts index 8269d2d9d..d7c9d7ab7 100644 --- a/src/module/config.ts +++ b/src/module/config.ts @@ -18,7 +18,8 @@ TWODSIX.CHARACTERISTICS = { * @type {Object} */ TWODSIX.VARIANTS = { - "ce": "Cepheus Engine", + "CE": "CE", + "CEL": "CEL", }; TWODSIX.ROLLTYPES = { @@ -27,15 +28,22 @@ TWODSIX.ROLLTYPES = { Disadvantage: "3d6kl2" }; -//This is defined the CE way, but it's mathematically equivalent to other variants. TWODSIX.DIFFICULTIES = { - Simple: 6, - Easy: 4, - Routine: 2, - Average: 0, - Difficult: -2, - VeryDifficult: -4, - Formidable: -6, - Impossible: -8 + "CE": { + Simple: {mod: 6, target: 2}, + Easy: {mod: 4, target: 4}, + Routine: {mod: 2, target: 6}, + Average: {mod: 0, target: 8}, + Difficult: {mod: -2, target: 10}, + VeryDifficult: {mod: -4, target: 12}, + Formidable: {mod: -6, target: 14}, + Impossible: {mod: -8, target: 16}, + }, + "CEL": { + Routine: {mod: 2, target: 4}, + Average: {mod: 0, target: 6}, + Difficult: {mod: -2, target: 8}, + VeryDifficult: {mod: -4, target: 10}, + Formidable: {mod: -6, target: 12}, + } }; - diff --git a/src/module/handlebars.ts b/src/module/handlebars.ts index 629478259..937c81efa 100644 --- a/src/module/handlebars.ts +++ b/src/module/handlebars.ts @@ -26,11 +26,13 @@ export default function registerHandlebarsHelpers():void { const actorData = actor.data; const characteristicElement = actorData.characteristics[getKeyByValue(TWODSIX.CHARACTERISTICS, characteristic)]; if (characteristicElement) { - const mod = calcModFor(characteristicElement.current); - return game.i18n.localize("TWODSIX.Items.Skills." + characteristicElement.shortLabel) + "(" + (mod < 0 ? "" : "+") + mod + ")"; + const mod:number = calcModFor(characteristicElement.current); + return game.i18n.localize("TWODSIX.Items.Skills." + characteristic) + "(" + (mod < 0 ? "" : "+") + mod + ")"; + } else if ('NONE' === characteristic) { + return game.i18n.localize("TWODSIX.Items.Skills.NONE"); } else { if (!showedError) { - ui.notifications.error("TWODSIX.Handlebars.CantShowCharacteristic"); + ui.notifications.error(game.i18n.localize("TWODSIX.Handlebars.CantShowCharacteristic")); showedError = true; } return "XXX"; diff --git a/src/module/hooks/ready.ts b/src/module/hooks/ready.ts index 04850d448..c26afd638 100644 --- a/src/module/hooks/ready.ts +++ b/src/module/hooks/ready.ts @@ -1,5 +1,7 @@ import {Migration} from "../migration"; import compareVersions from "compare-versions"; +import {simpleUpdateInit} from "../settings"; +import {TwodsixRolls} from "../utils/TwodsixRolls"; export function before(worldVersion:string, MIGRATIONS_IMPLEMENTED:string):boolean { @@ -7,6 +9,10 @@ export function before(worldVersion:string, MIGRATIONS_IMPLEMENTED:string):boole } Hooks.once("ready", async function () { + + //Things that need to be done once settings have been set (and should probably be moved elsewhere...) + simpleUpdateInit(game.settings.get("twodsix", "initiativeFormula")); + // Determine whether a system migration is required and feasible const MIGRATIONS_IMPLEMENTED = "0.6.1"; @@ -30,7 +36,7 @@ Hooks.once("ready", async function () { } // Wait to register hotbar drop hook on ready so that modules could register earlier if they want to - Hooks.on("hotbarDrop", (bar, data, slot) => createTwodsixMacro(data, slot)); + Hooks.on("hotbarDrop", (bar, data, slot) => createItemMacro(data, slot)); }); @@ -38,46 +44,35 @@ Hooks.once("ready", async function () { /** * Create a Macro from an Item drop. * Get an existing item macro if one exists, otherwise create a new one. - * @param {Object} data The dropped data + * @param {Object} item The item data * @param {number} slot The hotbar slot to use * @returns {Promise} */ -async function createTwodsixMacro(data, slot) { - if (data.type !== "Item") { - return; - } - if (!("data" in data)) { - return ui.notifications.warn("You can only create macro buttons for owned Items"); - } - const item = data.data; - - // Create the macro command - const command = `game.twodsix.rollItemMacro("${item.name}");`; - - // eslint-disable-next-line @typescript-eslint/ban-ts-comment - // @ts-ignore - let macro:Macro = game.macros.entities.find((m:Macro) => (m.name === item.name) && (m.data.command === command)); +async function createItemMacro(item, slot):Promise { + const command = `game.twodsix.rollItemMacro("${item._id ? item._id : item.data._id}");`; + let macro = game.macros.entities.find((m) => (m.name === item.name) /*&& (m.data.command === command)*/); if (!macro) { - macro = await Macro.create({ - name: item.name, - type: "script", - img: item.img, + const name = item.name ? item.name : item.data.name; + const img = item.img ? item.img : item.data.img; + macro = await Macro.create({ command: command, - flags: {"twodsix.itemMacro": true} - }); + name: name, + type: 'script', + img: img, + flags: {'twodsix.itemMacro': true}, + }, {displaySheet: false}) as Macro; + + await game.user.assignHotbarMacro(macro, slot); } - await game.user.assignHotbarMacro(macro, slot); - return false; } /** * Create a Macro from an Item drop. * Get an existing item macro if one exists, otherwise create a new one. - * @param {string} itemName + * @param {string} itemId * @return {Promise} */ -// eslint-disable-next-line @typescript-eslint/no-unused-vars -function rollItemMacro(itemName) { // lgtm [js/unused-local-variable] +export async function rollItemMacro(itemId):Promise { const speaker = ChatMessage.getSpeaker(); let actor; if (speaker.token) { @@ -86,12 +81,13 @@ function rollItemMacro(itemName) { // lgtm [js/unused-local-variable] if (!actor) { actor = game.actors.get(speaker.actor); } - const item = actor ? actor.items.find(i => i.name === itemName) : null; + const item = actor ? actor.items.find((i) => i._id === itemId) : null; if (!item) { - return ui.notifications.warn(`Your controlled Actor does not have an item named ${itemName}`); + ui.notifications.warn(`Your controlled Actor does not have an item with ID ${itemId}`); + } else { + // Trigger the item roll + const domStringMap = DOMStringMap.prototype; + await TwodsixRolls.performRoll(actor, itemId, domStringMap, false); } - - - // Trigger the item roll - return item.roll(); } + diff --git a/src/module/migration.ts b/src/module/migration.ts index 23ca05a3e..40b8df96e 100644 --- a/src/module/migration.ts +++ b/src/module/migration.ts @@ -1,7 +1,5 @@ import {TwodsixItemData} from "./entities/TwodsixItem"; import {before} from "./hooks/ready"; -import {TWODSIX} from "./config"; -import {getKeyByValue} from "./utils/sheetUtils"; //TODO Move all types to a better place export type UpdateData = { diff --git a/src/module/settings.ts b/src/module/settings.ts index 80483fd63..36043d0e5 100644 --- a/src/module/settings.ts +++ b/src/module/settings.ts @@ -1,12 +1,13 @@ -export const registerSettings = function ():void { +import {TWODSIX} from "./config"; +export const registerSettings = function ():void { //Foundry default behaviour related settings _booleanSetting('defaultTokenSettings', true); //House rules/variant related settings const DEFAULT_INITIATIVE_FORMULA = "2d6 + @characteristics.dexterity.mod"; - _stringSetting('initiativeFormula', DEFAULT_INITIATIVE_FORMULA, formula => _simpleUpdateInit(formula, true)); + _stringSetting('initiativeFormula', DEFAULT_INITIATIVE_FORMULA, formula => simpleUpdateInit(formula, true)); _numberSetting('modifierForZeroCharacteristic', -2); _stringSetting('termForAdvantage', 'advantage'); _stringSetting('termForDisadvantage', 'disadvantage'); @@ -23,6 +24,9 @@ export const registerSettings = function ():void { _booleanSetting('ShowRateOfFire', false); _booleanSetting('ShowRecoil', false); + _stringChoiceSetting('difficultyListUsed', TWODSIX.VARIANTS.CE, TWODSIX.VARIANTS); + _booleanSetting('difficultiesAsTargetNumber', false); + //As yet unused _numberSetting('maxSkillLevel', 9); _numberSetting('absoluteBonusValueForEachTimeIncrement', -1); @@ -30,9 +34,6 @@ export const registerSettings = function ():void { //Must be the last setting in the file _stringSetting('systemMigrationVersion', game.system.data.version); - //Things that need to be done once settings have been set (and should probably be moved elsewhere...) - _simpleUpdateInit(game.settings.get("twodsix", "initiativeFormula")); - //Utility functions function _booleanSetting(key:string, defaultValue:boolean, onChange = null):void { game.settings.register('twodsix', key, { @@ -47,7 +48,7 @@ export const registerSettings = function ():void { } function _numberSetting(key:string, defaultValue:number, onChange = null):void { - game.settings.register('twodsix', key.replace('.',''), { + game.settings.register('twodsix', key.replace('.', ''), { name: game.i18n.localize(`TWODSIX.Settings.${key}.name`), hint: game.i18n.localize(`TWODSIX.Settings.${key}.hint`), scope: 'world', @@ -58,8 +59,21 @@ export const registerSettings = function ():void { }); } + function _stringChoiceSetting(key:string, defaultValue:string, choices, onChange = null):void { + game.settings.register('twodsix', key.replace('.', ''), { + name: game.i18n.localize(`TWODSIX.Settings.${key}.name`), + hint: game.i18n.localize(`TWODSIX.Settings.${key}.hint`), + scope: 'world', + config: true, + default: defaultValue, + type: String, + onChange: onChange, + choices: choices + }); + } + function _stringSetting(key:string, defaultValue:string, onChange = null):void { - game.settings.register('twodsix', key.replace('.',''), { + game.settings.register('twodsix', key.replace('.', ''), { name: game.i18n.localize(`TWODSIX.Settings.${key}.name`), hint: game.i18n.localize(`TWODSIX.Settings.${key}.hint`), scope: 'world', @@ -69,35 +83,43 @@ export const registerSettings = function ():void { onChange: onChange }); } +}; - /** - * Update the initiative formula. - * @param {string} formula - Dice formula to evaluate. - * @param {boolean} notify - Whether or not to post notifications. - */ - function _simpleUpdateInit(formula:string, notify = false):void { - let message:string; - let notificationType:'info' | 'warning' | 'error' = "info"; - const currentFormula = CONFIG.Combat.initiative.formula; - try { - new Roll(formula).roll(); - message = game.i18n.format("TWODSIX.Settings.initiativeFormula.success", {formula: formula}); - } catch (error) { - if (notify) { - message = game.i18n.format("TWODSIX.Settings.initiativeFormula.failure", { - formula: formula, - currentFormula: currentFormula - }); - notificationType = "error"; - } - game.settings.set("twodsix", "initiativeFormula", currentFormula).then(() => formula = currentFormula); - } - CONFIG.Combat.initiative = { - formula: formula, - decimals: 0 - }; + +/** + * Update the initiative formula. + * @param {string} formula - Dice formula to evaluate. + * @param {boolean} notify - Whether or not to post notifications. + */ +export function simpleUpdateInit(formula:string, notify = false):void { + let message:string; + let notificationType:'info' | 'error' = "info"; + const currentFormula = CONFIG.Combat.initiative.formula; + try { + new Roll(formula).roll(); + message = game.i18n.format("TWODSIX.Settings.initiativeFormula.success", {formula: formula}); + } catch (error) { if (notify) { - ui.notifications.notify(message, notificationType); + message = game.i18n.format("TWODSIX.Settings.initiativeFormula.failure", { + formula: formula, + currentFormula: currentFormula + }); + notificationType = "error"; } + game.settings.set("twodsix", "initiativeFormula", currentFormula).then(() => formula = currentFormula); } -}; + CONFIG.Combat.initiative = { + formula: formula, + decimals: 0 + }; + if (notify && game.data.version) { + switch (notificationType) { + case "error": + ui.notifications.error(message); + break; + case "info": + ui.notifications.info(message); + break; + } + } +} diff --git a/src/module/sheets/TwodsixActorSheet.ts b/src/module/sheets/TwodsixActorSheet.ts index 672c308d0..2febdb0de 100644 --- a/src/module/sheets/TwodsixActorSheet.ts +++ b/src/module/sheets/TwodsixActorSheet.ts @@ -2,7 +2,7 @@ import {TwodsixRolls} from "../utils/TwodsixRolls"; import {AbstractTwodsixActorSheet} from "./AbstractTwodsixActorSheet"; import TwodsixItem from "../entities/TwodsixItem"; import {UpdateData} from "../migration"; -import {calcModFor, getKeyByValue} from "../utils/sheetUtils"; +import {calcModFor} from "../utils/sheetUtils"; import {TWODSIX} from "../config"; export class TwodsixActorSheet extends AbstractTwodsixActorSheet { @@ -87,10 +87,14 @@ export class TwodsixActorSheet extends AbstractTwodsixActorSheet { * @param {Event} event The originating click event * @private */ - private _onRoll(event:Event):void { + private async _onRoll(event:Event):Promise { event.preventDefault(); event.stopPropagation(); - TwodsixRolls.handleSkillRoll(event, this.actor); + const advanced = event["shiftKey"]; + const element = event.currentTarget; + const dataset = element["dataset"]; + const itemId = $(event.currentTarget).parents('.item').attr('data-item-id'); + await TwodsixRolls.performRoll(this.actor, itemId, dataset, advanced); } /** @@ -103,7 +107,7 @@ export class TwodsixActorSheet extends AbstractTwodsixActorSheet { event.stopPropagation(); const itemId = $(event.currentTarget).parents('.item').attr('data-item-id'); const item = this.actor.getOwnedItem(itemId) as TwodsixItem; - TwodsixRolls.rollDamage(item, true, 0, this.actor, true); + TwodsixRolls.rollDamage(item, true, this.actor); } //Unused, but something like it is needed to support cascade/subskills, so letting it stay for now. diff --git a/src/module/utils/TwodsixRolls.ts b/src/module/utils/TwodsixRolls.ts index 2c0251c23..58483e374 100644 --- a/src/module/utils/TwodsixRolls.ts +++ b/src/module/utils/TwodsixRolls.ts @@ -4,11 +4,16 @@ import TwodsixActor from "../entities/TwodsixActor"; import {advantageDisadvantageTerm} from "../i18n"; import {calcModFor, getKeyByValue} from "./sheetUtils"; - +//TODO This one needs refactoring. export class TwodsixRolls { - private static DEFAULT_TARGET_NUMBER_MODIFIER = "-8"; - private static async rollDialog(parts, data, flavorParts, title, speaker, showEffect, actor, item):Promise { + private static targetNumber() { + const variant = game.settings.get('twodsix', 'difficultyListUsed'); + const difficultyList = TWODSIX.DIFFICULTIES[variant]; + return difficultyList.Average.target; + } + + private static async rollDialog(parts, data, flavorParts, title, speaker, showEffect, actor, item, skill):Promise { let rolled = false; const usefulParts = parts.filter(function (el) { return el != '' && el; @@ -16,15 +21,15 @@ export class TwodsixRolls { const template = 'systems/twodsix/templates/chat/roll-dialog.html'; const dialogData = { - formula: usefulParts.join(' '), data: data, rollType: "Normal", rollTypes: TWODSIX.ROLLTYPES, difficulty: "Average", - difficulties: TWODSIX.DIFFICULTIES, + difficulties: TWODSIX.DIFFICULTIES[game.settings.get('twodsix', 'difficultyListUsed')], rollMode: game.settings.get('core', 'rollMode'), rollModes: CONFIG.Dice.rollModes, - skillModifier: item ? item?.data?.data?.skillModifier : 0 + skillModifier: item ? item?.data?.data?.skillModifier : 0, + characteristic: skill.data.data.characteristic }; let roll:Roll; @@ -33,8 +38,8 @@ export class TwodsixRolls { label: game.i18n.localize("TWODSIX.Rolls.Roll"), icon: '', callback: (html) => { - roll = TwodsixRolls._handleRoll(html[0].children[0], usefulParts, data, flavorParts, speaker, showEffect); - this.rollDamage(item, showEffect, roll._total, actor, false); + roll = TwodsixRolls._handleRoll(html[0].children[0], usefulParts, data, flavorParts, speaker, showEffect, actor); + this.rollDamage(item, showEffect, actor, false, roll._total, this.targetNumber()); rolled = true; }, }, @@ -61,27 +66,38 @@ export class TwodsixRolls { } // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types - private static _handleRoll(form, rollParts, data, flavorParts, speaker, showEffect):Roll { + private static _handleRoll(form, rollParts, data, flavorParts, speaker, showEffect, actor):Roll { let rollMode = game.settings.get('core', 'rollMode'); const usingItem = flavorParts.length == 2; + const difficulties = TWODSIX.DIFFICULTIES[game.settings.get('twodsix', 'difficultyListUsed')]; if (form !== null) { - data['skillModifier'] = form.skillModifier.value; - data['difficulty'] = form.difficulty.value; - data['rollType'] = form.rollType.value; - data['rollMode'] = form.rollMode.value; + data.skillModifier = form.skillModifier.value; + data.difficulty = difficulties[form.difficulty.value]; + data.rollType = form.rollType.value; + data.rollMode = form.rollMode.value; + data.characteristic = form.characteristic.value; } - const skillModifier = data['skillModifier']; + const skillModifier = data.skillModifier; if (skillModifier && skillModifier.length > 0) { rollParts.push(skillModifier); flavorParts.push(skillModifier >= 0 ? "+" + skillModifier : skillModifier); } - if (data['difficulty'] && data['difficulty'].length > 0) { - rollParts.push("" + TWODSIX.DIFFICULTIES[data['difficulty']]); - flavorParts.unshift(`${data['difficulty']}`); + //Should use Average if no difficulty is chosen, else the variant's Average (i.e. 6 or 8) + //Should add modifier if not using targetnumber, else 0. + let targetNumber = this.targetNumber(); + if (data.difficulty) { + const datum = data.difficulty; + const keyByValue = getKeyByValue(difficulties, datum); + if (game.settings.get('twodsix', 'difficultiesAsTargetNumber')) { + targetNumber = data.difficulty.target; + } else { + rollParts.push("" + datum.mod); + } + flavorParts.unshift(`${(game.i18n.localize(keyByValue))}`); } flavorParts.unshift(game.i18n.localize("TWODSIX.Rolls.Rolling") + ":"); @@ -93,19 +109,24 @@ export class TwodsixRolls { flavorParts.push(pop); } - if (data['rollType'] && data['rollType'].length > 0) { + if (data.rollType && data.rollType.length > 0) { if (rollParts[0] == '2d6') { - rollParts[0] = TWODSIX.ROLLTYPES[data['rollType']]; + rollParts[0] = TWODSIX.ROLLTYPES[data.rollType]; } else { - rollParts.unshift(TWODSIX.ROLLTYPES[data['rollType']]); + rollParts.unshift(TWODSIX.ROLLTYPES[data.rollType]); } - if (data['rollType'] != 'Normal') { + if (data.rollType != 'Normal') { flavorParts.push(game.i18n.localize("TWODSIX.Rolls.With")); - flavorParts.push(`${(advantageDisadvantageTerm(data['rollType']))}`); + flavorParts.push(`${(advantageDisadvantageTerm(data.rollType))}`); } } - TwodsixRolls.skillRollResultDisplay(rollParts, flavorParts, showEffect); + if (data.characteristic && data.characteristic.length > 0) { + rollParts[1] = actor.data.data.characteristics[getKeyByValue(TWODSIX.CHARACTERISTICS, data.characteristic)].mod; + flavorParts.push(game.i18n.format("TWODSIX.Rolls.using", {characteristic: game.i18n.localize("TWODSIX.Items.Skills." + data.characteristic)})); + } + + TwodsixRolls.skillRollResultDisplay(rollParts, flavorParts, showEffect, targetNumber); const roll = new Roll(rollParts.join('+'), data).roll(); const flavor = flavorParts.join(' '); @@ -120,16 +141,10 @@ export class TwodsixRolls { return roll; } - static async handleSkillRoll(event:Event, actor:TwodsixActor):Promise { - const element = event.currentTarget; - const dataset = element["dataset"]; + public static async performRoll(actor:TwodsixActor, itemId:string, dataset:DOMStringMap, advanced:boolean):Promise { const showEffect = game.settings.get("twodsix", "effectOrTotal"); - let skillId:string; - let item:TwodsixItem; - //Get the item - const itemId = $(event.currentTarget).parents('.item').attr('data-item-id'); - item = actor.getOwnedItem(itemId) as TwodsixItem; + let item = actor.getOwnedItem(itemId) as TwodsixItem; let skill:TwodsixItem; if ('skills' === item?.data?.data?.type) { @@ -154,10 +169,10 @@ export class TwodsixRolls { } else { //It's a characteristic roll, everything is set already. } - if (event["shiftKey"]) { - await TwodsixRolls.advancedSkillRoll(event, dataset, actor, item, showEffect); + if (advanced) { + await TwodsixRolls.advancedSkillRoll(dataset, actor, item, showEffect, skill); } else { - TwodsixRolls.simpleSkillRoll(dataset, actor, item, showEffect); + await TwodsixRolls.simpleSkillRoll(dataset, actor, item, showEffect); } } @@ -172,12 +187,16 @@ export class TwodsixRolls { } private static recalcMod(skill:TwodsixItem, actor:TwodsixActor) { - const keyByValue = getKeyByValue(TWODSIX.CHARACTERISTICS, skill.data.data.characteristic); - const characteristic = actor.data.data.characteristics[keyByValue]; - return calcModFor(characteristic.current); + if ('NONE' === skill.data.data.characteristic) { + return 0; + } else { + const keyByValue = getKeyByValue(TWODSIX.CHARACTERISTICS, skill.data.data.characteristic); + const characteristic = actor.data.data.characteristics[keyByValue]; + return calcModFor(characteristic.current); + } } - private static simpleSkillRoll(dataset:DOMStringMap, actor:TwodsixActor, item ?:TwodsixItem, showEffect:boolean = game.settings.get("twodsix", "effectOrTotal")):void { + private static async simpleSkillRoll(dataset:DOMStringMap, actor:TwodsixActor, item ?:TwodsixItem, showEffect:boolean = game.settings.get("twodsix", "effectOrTotal")):Promise { const rollParts = dataset.roll?.split("+") || []; const flavorParts:string[] = []; let label:string; @@ -197,20 +216,22 @@ export class TwodsixRolls { } } flavorParts.push(label); - TwodsixRolls.skillRollResultDisplay(rollParts, flavorParts, showEffect); + + + TwodsixRolls.skillRollResultDisplay(rollParts, flavorParts, showEffect, this.targetNumber()); const flavor = flavorParts.join(' '); const skillRoll = new Roll(rollParts.join('+'), actor.data.data); const result = skillRoll.roll(); - result.toMessage({ + await result.toMessage({ speaker: ChatMessage.getSpeaker({actor: actor}), flavor: flavor }); - this.rollDamage(item, showEffect, result._total, actor, false); + await this.rollDamage(item, showEffect, actor, false, result._total, this.targetNumber()); } - static async rollDamage(item:TwodsixItem, showEffect:boolean, total:number, actor:TwodsixActor, justRollIt:boolean):Promise { - const result = showEffect ? total : total - 8; + static async rollDamage(item:TwodsixItem, showEffect:boolean, actor:TwodsixActor, justRollIt = true, total = 0, targetNumber = 0):Promise { + const result = showEffect ? total : total - targetNumber; const rollDamage = game.settings.get("twodsix", "automateDamageRollOnHit") || justRollIt; if (result >= 0 && rollDamage && item?.data?.data?.damage != null) { const damageFormula = item.data.data.damage + (justRollIt ? "" : "+" + result); @@ -223,7 +244,7 @@ export class TwodsixRolls { } } - private static async advancedSkillRoll(event:{ preventDefault:() => void; currentTarget:any }, dataset:DOMStringMap, actor:TwodsixActor, item:TwodsixItem, showEffect:boolean) { + private static async advancedSkillRoll(dataset:DOMStringMap, actor:TwodsixActor, item:TwodsixItem, showEffect:boolean, skill:TwodsixItem) { const skillData = {}; const rollParts = dataset.roll?.split("+"); @@ -242,14 +263,14 @@ export class TwodsixRolls { } } - await TwodsixRolls.rollDialog(rollParts, skillData, flavorParts, title, ChatMessage.getSpeaker({actor: actor}), showEffect, actor, item); + await TwodsixRolls.rollDialog(rollParts, skillData, flavorParts, title, ChatMessage.getSpeaker({actor: actor}), showEffect, actor, item, skill); } - private static skillRollResultDisplay(rollParts:string[], flavorParts:string[], showEffect:boolean):void { + private static skillRollResultDisplay(rollParts:string[], flavorParts:string[], showEffect:boolean, targetNumber:number):void { if (showEffect) { //So that the result is the Effect of the skill roll. - rollParts.push(TwodsixRolls.DEFAULT_TARGET_NUMBER_MODIFIER); + rollParts.push("-" + String(targetNumber)); } const string = showEffect ? game.i18n.localize("TWODSIX.Rolls.Effect") : game.i18n.localize("TWODSIX.Rolls.sum"); flavorParts.push("(" + game.i18n.localize("TWODSIX.Rolls.resultShows") + " " + string + ")"); diff --git a/src/twodsix.ts b/src/twodsix.ts index be331dab2..5f94582db 100644 --- a/src/twodsix.ts +++ b/src/twodsix.ts @@ -14,6 +14,7 @@ import {TwodsixShipSheet} from "./module/sheets/TwodsixShipSheet"; import {TwodsixItemSheet} from "./module/sheets/TwodsixItemSheet"; import registerHandlebarsHelpers from "./module/handlebars"; import {registerSettings} from "./module/settings"; +import {rollItemMacro} from "./module/hooks/ready"; require('../static/styles/twodsix.css'); @@ -33,8 +34,8 @@ Hooks.once('init', async function () { game.twodsix = { TwodsixActor, - TwodsixItem - // rollItemMacro + TwodsixItem, + rollItemMacro }; // Actor diff --git a/static/assets/bg2.jpg b/static/assets/bg2.jpg index abc06472b..df63ae4e2 100644 Binary files a/static/assets/bg2.jpg and b/static/assets/bg2.jpg differ diff --git a/static/assets/twodsix_icons/General/Broker.svg b/static/assets/twodsix_icons/General/Broker.svg new file mode 100644 index 000000000..c21847b2e --- /dev/null +++ b/static/assets/twodsix_icons/General/Broker.svg @@ -0,0 +1 @@ + diff --git a/static/assets/twodsix_icons/General/Combat-armor.svg b/static/assets/twodsix_icons/General/Combat-armor.svg new file mode 100644 index 000000000..ef145a0a5 --- /dev/null +++ b/static/assets/twodsix_icons/General/Combat-armor.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/FGMP.svg b/static/assets/twodsix_icons/General/FGMP.svg new file mode 100644 index 000000000..73de4ce64 --- /dev/null +++ b/static/assets/twodsix_icons/General/FGMP.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/RAM-grenade-launcher.svg b/static/assets/twodsix_icons/General/RAM-grenade-launcher.svg new file mode 100644 index 000000000..a431342a5 --- /dev/null +++ b/static/assets/twodsix_icons/General/RAM-grenade-launcher.svg @@ -0,0 +1 @@ +RAMRAM \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/admin.svg b/static/assets/twodsix_icons/General/admin.svg new file mode 100644 index 000000000..a1fb18e99 --- /dev/null +++ b/static/assets/twodsix_icons/General/admin.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/advanced-combat-rifle.svg b/static/assets/twodsix_icons/General/advanced-combat-rifle.svg new file mode 100644 index 000000000..d9ca860dd --- /dev/null +++ b/static/assets/twodsix_icons/General/advanced-combat-rifle.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/advanced-vacc-suit.svg b/static/assets/twodsix_icons/General/advanced-vacc-suit.svg new file mode 100644 index 000000000..999375422 --- /dev/null +++ b/static/assets/twodsix_icons/General/advanced-vacc-suit.svg @@ -0,0 +1 @@ +advancedadvanced \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/advocate.svg b/static/assets/twodsix_icons/General/advocate.svg new file mode 100644 index 000000000..a8d9f733a --- /dev/null +++ b/static/assets/twodsix_icons/General/advocate.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/aircraft-rotor.svg b/static/assets/twodsix_icons/General/aircraft-rotor.svg new file mode 100644 index 000000000..187835b83 --- /dev/null +++ b/static/assets/twodsix_icons/General/aircraft-rotor.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/aircraft-winged.svg b/static/assets/twodsix_icons/General/aircraft-winged.svg new file mode 100644 index 000000000..4697b5082 --- /dev/null +++ b/static/assets/twodsix_icons/General/aircraft-winged.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/aircraft.svg b/static/assets/twodsix_icons/General/aircraft.svg new file mode 100644 index 000000000..9920a5acd --- /dev/null +++ b/static/assets/twodsix_icons/General/aircraft.svg @@ -0,0 +1 @@ + diff --git a/static/assets/twodsix_icons/General/anagathic.svg b/static/assets/twodsix_icons/General/anagathic.svg new file mode 100644 index 000000000..527e078da --- /dev/null +++ b/static/assets/twodsix_icons/General/anagathic.svg @@ -0,0 +1 @@ + diff --git a/static/assets/twodsix_icons/General/animals-farming.svg b/static/assets/twodsix_icons/General/animals-farming.svg new file mode 100644 index 000000000..8bbd3be5d --- /dev/null +++ b/static/assets/twodsix_icons/General/animals-farming.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/animals-riding.svg b/static/assets/twodsix_icons/General/animals-riding.svg new file mode 100644 index 000000000..aca4b7e63 --- /dev/null +++ b/static/assets/twodsix_icons/General/animals-riding.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/animals-survival.svg b/static/assets/twodsix_icons/General/animals-survival.svg new file mode 100644 index 000000000..28fbd0fb3 --- /dev/null +++ b/static/assets/twodsix_icons/General/animals-survival.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/animals-veterinary-medicine.svg b/static/assets/twodsix_icons/General/animals-veterinary-medicine.svg new file mode 100644 index 000000000..928420f6b --- /dev/null +++ b/static/assets/twodsix_icons/General/animals-veterinary-medicine.svg @@ -0,0 +1 @@ +VV \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/animals.svg b/static/assets/twodsix_icons/General/animals.svg new file mode 100644 index 000000000..1adc294b1 --- /dev/null +++ b/static/assets/twodsix_icons/General/animals.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/anti-radiation.svg b/static/assets/twodsix_icons/General/anti-radiation.svg new file mode 100644 index 000000000..a69b05df6 --- /dev/null +++ b/static/assets/twodsix_icons/General/anti-radiation.svg @@ -0,0 +1 @@ +antianti \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/artificial-gill-unit.svg b/static/assets/twodsix_icons/General/artificial-gill-unit.svg new file mode 100644 index 000000000..7e2af4f3d --- /dev/null +++ b/static/assets/twodsix_icons/General/artificial-gill-unit.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/artificial-gill.svg b/static/assets/twodsix_icons/General/artificial-gill.svg new file mode 100644 index 000000000..5b5f106a4 --- /dev/null +++ b/static/assets/twodsix_icons/General/artificial-gill.svg @@ -0,0 +1 @@ +internalinternal \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/assault-rifle.svg b/static/assets/twodsix_icons/General/assault-rifle.svg new file mode 100644 index 000000000..4464ba02b --- /dev/null +++ b/static/assets/twodsix_icons/General/assault-rifle.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/athletics.svg b/static/assets/twodsix_icons/General/athletics.svg new file mode 100644 index 000000000..793e162c7 --- /dev/null +++ b/static/assets/twodsix_icons/General/athletics.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/augmented-joints.svg b/static/assets/twodsix_icons/General/augmented-joints.svg new file mode 100644 index 000000000..a40a539da --- /dev/null +++ b/static/assets/twodsix_icons/General/augmented-joints.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/auto-pistol.svg b/static/assets/twodsix_icons/General/auto-pistol.svg new file mode 100644 index 000000000..79a3c5953 --- /dev/null +++ b/static/assets/twodsix_icons/General/auto-pistol.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/auto-rifle.svg b/static/assets/twodsix_icons/General/auto-rifle.svg new file mode 100644 index 000000000..693afce58 --- /dev/null +++ b/static/assets/twodsix_icons/General/auto-rifle.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/axe.svg b/static/assets/twodsix_icons/General/axe.svg new file mode 100644 index 000000000..3145595af --- /dev/null +++ b/static/assets/twodsix_icons/General/axe.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/backpack.svg b/static/assets/twodsix_icons/General/backpack.svg new file mode 100644 index 000000000..acd564927 --- /dev/null +++ b/static/assets/twodsix_icons/General/backpack.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/battle-dress.svg b/static/assets/twodsix_icons/General/battle-dress.svg new file mode 100644 index 000000000..d7acf6063 --- /dev/null +++ b/static/assets/twodsix_icons/General/battle-dress.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/bayonet.svg b/static/assets/twodsix_icons/General/bayonet.svg new file mode 100644 index 000000000..aaa5482cd --- /dev/null +++ b/static/assets/twodsix_icons/General/bayonet.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/berserker-module.svg b/static/assets/twodsix_icons/General/berserker-module.svg new file mode 100644 index 000000000..8ada8ece8 --- /dev/null +++ b/static/assets/twodsix_icons/General/berserker-module.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/binoculars.svg b/static/assets/twodsix_icons/General/binoculars.svg new file mode 100644 index 000000000..87901d0c8 --- /dev/null +++ b/static/assets/twodsix_icons/General/binoculars.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/bionic-arms.svg b/static/assets/twodsix_icons/General/bionic-arms.svg new file mode 100644 index 000000000..a8dad8172 --- /dev/null +++ b/static/assets/twodsix_icons/General/bionic-arms.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/bionic-legs.svg b/static/assets/twodsix_icons/General/bionic-legs.svg new file mode 100644 index 000000000..5fac21810 --- /dev/null +++ b/static/assets/twodsix_icons/General/bionic-legs.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/blade.svg b/static/assets/twodsix_icons/General/blade.svg new file mode 100644 index 000000000..e962ba3ea --- 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b/static/assets/twodsix_icons/General/telepathy.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/teleport.svg b/static/assets/twodsix_icons/General/teleport.svg new file mode 100644 index 000000000..83dee6a26 --- /dev/null +++ b/static/assets/twodsix_icons/General/teleport.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/teller-mine.svg b/static/assets/twodsix_icons/General/teller-mine.svg new file mode 100644 index 000000000..adadefb4a --- /dev/null +++ b/static/assets/twodsix_icons/General/teller-mine.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/tent.svg b/static/assets/twodsix_icons/General/tent.svg new file mode 100644 index 000000000..f06af70a6 --- /dev/null +++ b/static/assets/twodsix_icons/General/tent.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/thruster-pack.svg b/static/assets/twodsix_icons/General/thruster-pack.svg new file mode 100644 index 000000000..d3cc898b7 --- /dev/null +++ b/static/assets/twodsix_icons/General/thruster-pack.svg @@ -0,0 +1 @@ + diff --git a/static/assets/twodsix_icons/General/torch.svg b/static/assets/twodsix_icons/General/torch.svg new file mode 100644 index 000000000..93cb5d3ec --- /dev/null +++ b/static/assets/twodsix_icons/General/torch.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/unarmed.svg b/static/assets/twodsix_icons/General/unarmed.svg new file mode 100644 index 000000000..80111e210 --- /dev/null +++ b/static/assets/twodsix_icons/General/unarmed.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/vacc-suit.svg b/static/assets/twodsix_icons/General/vacc-suit.svg new file mode 100644 index 000000000..1d5675207 --- /dev/null +++ b/static/assets/twodsix_icons/General/vacc-suit.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/vacuum-adaptation.svg b/static/assets/twodsix_icons/General/vacuum-adaptation.svg new file mode 100644 index 000000000..d88ef105c --- /dev/null +++ b/static/assets/twodsix_icons/General/vacuum-adaptation.svg @@ -0,0 +1 @@ +adaptationadaptation \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/vehicle-mole.svg b/static/assets/twodsix_icons/General/vehicle-mole.svg new file mode 100644 index 000000000..8d50cd686 --- /dev/null +++ b/static/assets/twodsix_icons/General/vehicle-mole.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/vehicle-tracked-vehicle.svg b/static/assets/twodsix_icons/General/vehicle-tracked-vehicle.svg new file mode 100644 index 000000000..89760d072 --- /dev/null +++ b/static/assets/twodsix_icons/General/vehicle-tracked-vehicle.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/vehicle-wheeled-vehicle.svg b/static/assets/twodsix_icons/General/vehicle-wheeled-vehicle.svg new file mode 100644 index 000000000..ba977287e --- /dev/null +++ b/static/assets/twodsix_icons/General/vehicle-wheeled-vehicle.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/vibro-blade.svg b/static/assets/twodsix_icons/General/vibro-blade.svg new file mode 100644 index 000000000..994c75e43 --- /dev/null +++ b/static/assets/twodsix_icons/General/vibro-blade.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/water-canteen.svg b/static/assets/twodsix_icons/General/water-canteen.svg new file mode 100644 index 000000000..763ceb099 --- /dev/null +++ b/static/assets/twodsix_icons/General/water-canteen.svg @@ -0,0 +1 @@ + diff --git a/static/assets/twodsix_icons/General/watercraft-motorboats.svg b/static/assets/twodsix_icons/General/watercraft-motorboats.svg new file mode 100644 index 000000000..417a4d669 --- /dev/null +++ b/static/assets/twodsix_icons/General/watercraft-motorboats.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/watercraft-ocean-ships.svg b/static/assets/twodsix_icons/General/watercraft-ocean-ships.svg new file mode 100644 index 000000000..1d8bf03e6 --- /dev/null +++ b/static/assets/twodsix_icons/General/watercraft-ocean-ships.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/watercraft-sailing-ships.svg b/static/assets/twodsix_icons/General/watercraft-sailing-ships.svg new file mode 100644 index 000000000..daebf5408 --- /dev/null +++ b/static/assets/twodsix_icons/General/watercraft-sailing-ships.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/watercraft-submarine.svg b/static/assets/twodsix_icons/General/watercraft-submarine.svg new file mode 100644 index 000000000..350543d40 --- /dev/null +++ b/static/assets/twodsix_icons/General/watercraft-submarine.svg @@ -0,0 +1 @@ + diff --git a/static/assets/twodsix_icons/General/watercraft.svg b/static/assets/twodsix_icons/General/watercraft.svg new file mode 100644 index 000000000..5e48c8f4b --- /dev/null +++ b/static/assets/twodsix_icons/General/watercraft.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/assets/twodsix_icons/General/weave.svg b/static/assets/twodsix_icons/General/weave.svg new file mode 100644 index 000000000..6361ed0c4 --- /dev/null +++ b/static/assets/twodsix_icons/General/weave.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/static/lang/en.json b/static/lang/en.json index 7226dac50..047fbfb8d 100644 --- a/static/lang/en.json +++ b/static/lang/en.json @@ -144,6 +144,7 @@ "INT": "INT", "Level": "Level", "Modifier": "Modifier", + "NONE": "---", "PSI": "PSI", "SOC": "SOC", "STR": "STR", @@ -179,7 +180,8 @@ "Rolling": "Rolling", "With": "with", "resultShows": "result shows", - "sum": "sum" + "sum": "sum", + "using": "using {characteristic}" }, "Settings": { "absoluteBonusValueForEachTimeIncrement": { @@ -247,6 +249,14 @@ "ShowRangeBandAndHideRange": { "hint": "true=Shows 'Range Band', false=Shows 'Range'", "name": "Show 'Range Band' and *hide* 'Range' on weapon sheets and the character sheet" + }, + "difficultyListUsed": { + "hint": "Select which variant's difficulty list should be used.", + "name": "Select which variant's difficulty list should be used." + }, + "difficultiesAsTargetNumber": { + "hint": "true=Use target number rather than modifier for difficulties, false=Use modifiers", + "name": "Use target numbers rather than modifiers for difficulties." } }, "Yes": "Yes" diff --git a/static/lang/es.json b/static/lang/es.json index 2565fd810..d8ffef85c 100644 --- a/static/lang/es.json +++ b/static/lang/es.json @@ -94,6 +94,9 @@ "OtherModifiers": "Otros modificadores", "Type": "Tipo tirada" } + }, + "Handlebars": { + "CantShowCharacteristic": "AVISO Necesitas volver a seleccionar la características en todas las habilidades marcadas con XXX." }, "Items": { "Armor": { @@ -152,13 +155,21 @@ "Weapon": { "Ammo": "Cargador", "Damage": "Daño", - "Range": "Alcance" + "Range": "Alcance", + "lawLevel": "Nivel de Ley", + "rangeBand": "Banda de Alcance", + "weaponType": "Tipo Arma", + "damageType": "Tipo Daño", + "rateOfFire": "Cadencia de Tiro", + "recoil": "Retroceso" } }, "Migration": { "Completed": "¡Migración del sistema Twodsix a la version {version} completada!", - "DoNotClose": "Migrando Twodsix a {version}. No cierre su partida o apague el servidor." + "DoNotClose": "Migrando Twodsix a {version}. No cierre su partida o apague el servidor.", + "MigrationError0.6.25": "Error de Migración: No se ha podido procesar el precio de ${name}, era ${price} ahora 0." }, + "No": "No", "Rolls": { "AdjustedDamage": "Daño ajustado (+Efecto):", "Cancel": "Cancelar", @@ -175,16 +186,16 @@ "hint": "Dejar vacío para utilizar por defecto (+/-1). Sin utilidad actualmente.", "name": "Qué bonus/penalización aplicar a cada incremento en una tarea." }, - "automateDamageRollOnHit": { - "hint": "true=Tirar daño, modificado por el efecto de la tirada de habilidad. false=No tirar el daño.", + "automateDamageRollOnHit": { + "hint": "verdadero=Tirar daño, modificado por el efecto de la tirada de habilidad. falso=No tirar el daño.", "name": "¿Tirar daño automaticamente en las tiradas de habilidad que impacten (Ej: efecto > 0) con objetos que puedan dañar?" }, "defaultTokenSettings": { "hint": "Automáticamente asignar configuración al token de nuevos Actores.", "name": "Configuración por defecto del token" }, - "effectOrTotal": { - "hint": "true=Mostrar Efecto (Ej: tirada+modificadores-objetivo, normalmente 8), false=Mostrar Valor (Ej: tirada+modificadores)", + "effectOrTotal": { + "hint": "verdadero=Mostrar Efecto (Ej: tirada+modificadores-objetivo, normalmente 8), falso=Mostrar Valor (Ej: tirada+modificadores)", "name": "Mostrar el Efecto o el Valor final en las tiradas de habilidad y característica." }, "initiativeFormula": { @@ -212,8 +223,33 @@ "termForDisadvantage": { "hint": "No utilizar el mismo término que en Ventaja.", "name": "Nombre de las tiradas con Desventaja (3d6kl2)." + }, + "ShowLawLevel": { + "hint": "verdadero=Mostrar campo 'Nivel de Ley', falso=Esconder", + "name": "Mostrar campo 'Nivel de Ley' en las armas" + }, + "ShowRecoil": { + "hint": "verdadero=Mostrar campo 'Retroceso', falso=Esconder", + "name": "Mostrar campo 'Retroceso' en las armas" + }, + "ShowRateOfFire": { + "name": "verdadero=Mostrar campo 'Cadencia de Tiro', falso=Esconder", + "hint": "Mostrar campo 'Cadencia de Tiro' en las armas" + }, + "ShowDamageType": { + "hint": "verdadero=Mostrar campo 'Tipo Daño', falso=Esconder", + "name": "Mostrar campo 'Tipo Daño' en las armas" + }, + "ShowWeaponType": { + "hint": "verdadero=Mostrar campo 'Tipo Arma', falso=Esconder", + "name": "Mostrar campo 'Tipo Arma' en las armas" + }, + "ShowRangeBandAndHideRange": { + "hint": "verdadero=Shows 'Range Band', falso=Shows 'Range'", + "name": "Show 'Range Band' and *hide* 'Range' on weapon sheets and the character sheet" } - } + }, + "Yes": "Si" }, "VeryDifficult": "Muy Difícil" } diff --git a/static/lang/sv.json b/static/lang/sv.json index fd73ea538..4bf646bf7 100644 --- a/static/lang/sv.json +++ b/static/lang/sv.json @@ -5,7 +5,6 @@ "Difficult": "Svårt", "Disadvantage": "Fördel", "Easy": "Lätt", - "False": "Falskt", "Formidable": "Formidabelt", "Impossible": "Omöjligt", "Normal": "Normal", @@ -145,6 +144,7 @@ "INT": "INT", "Level": "Nivå", "Modifier": "Modifierare", + "NONE": "---", "PSI": "PSI", "SOC": "SOC", "STR": "STY", @@ -180,7 +180,9 @@ "Rolling": "Rullar", "With": "med", "resultShows": "resultatet är", - "sum": "summan" + "sum": "summan", + "using": "med {characteristic}" + }, "Settings": { "absoluteBonusValueForEachTimeIncrement": { @@ -248,6 +250,14 @@ "ShowRangeBandAndHideRange": { "name": "Visa 'Räckviddsband' och *göm* 'Räckvidd' på vapenblad och karaktärsblad", "hint": "sant=Visar 'Räckviddsband', falskt=Visar 'Räckvidd'" + }, + "difficultyListUsed": { + "hint": "Välj vilken variants svårighetslista som ska användas.", + "name": "Välj vilken variants svårighetslista som ska användas." + }, + "difficultiesAsTargetNumber": { + "hint": "sant=Använd målnummer istf modifierare för svårigheter, false=Använd modifierare", + "name": "Använd målnummer istf modifierare för svårigheter." } }, "Yes": "Ja" diff --git a/static/packs/ce-light-armor.db b/static/packs/ce-light-armor.db new file mode 100644 index 000000000..a8a58e0e2 --- /dev/null +++ b/static/packs/ce-light-armor.db @@ -0,0 +1,12 @@ +{"_id":"2KX9BC4lH3RrGFIo","name":"Mesh","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"armor","data":{"name":"","techLevel":6,"description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

A jacket lined with a flexible metal or plastic mesh
\n

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Jacket lined with a flexible protective metal or plastic mesh","quantity":1,"weight":1,"price":150,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","armor":3,"type":"armor","location":["inventory","storage"]},"flags":{"exportSource":{"world":"on_the_run","system":"twodsix","coreVersion":"0.6.6","systemVersion":"0.6.27"}},"img":"./systems/twodsix/assets/twodsix_icons/General/mesh.svg"} +{"_id":"3yXO6yzR1dJVVTJ6","name":"Hostile Environment Vacc Suit","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"armor","data":{"name":"","techLevel":10,"description":"A heavy-duty vacc suit designed for extreme conditions, such as Corrosive and Invasive atmospheres. Counts as three items for encumbrance. Protects against Vaccum, Tained, Exotic, and Corrosive atmospheres (as well as airborne pathogens) and provides 2D hours of protection from Insidious atmospheres. Carries life support supplies for 6 hours. Reduces radiation by 150 rads.

Skill Required: Zero-G 1
","shortdescr":"A heavy-duty Vacc Suit","quantity":1,"weight":3,"price":18000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","armor":10,"type":"armor","location":["inventory","storage"]},"flags":{"exportSource":{"world":"on_the_run","system":"twodsix","coreVersion":"0.6.6","systemVersion":"0.6.27"}},"img":"./systems/twodsix/assets/twodsix_icons/General/hostile-environment-vacc-suit.svg"} +{"_id":"9y4Vy51tiYZ9NCv7","name":"Reflec","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"armor","data":{"name":"","techLevel":10,"description":"
Armor: 0/14 vs. lasers

Reflec is highly effective against lasers but is ineffective against anything else. Reflec be worn over another suit of armor for additional anti-laser protection. Reflec armor does not count towards encumbrance.
","shortdescr":"anti-laser reflective armor","quantity":1,"weight":0,"price":1500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","armor":0,"type":"armor","location":["inventory","storage"]},"flags":{"exportSource":{"world":"on_the_run","system":"twodsix","coreVersion":"0.6.6","systemVersion":"0.6.27"}},"img":"./systems/twodsix/assets/twodsix_icons/General/reflec.svg"} +{"_id":"DWe0AlvFktzwEx7T","name":"Combat Armor","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"armor","data":{"name":"","techLevel":11,"description":"Combat Armor (TL11): enclosed rigid military armor. Combat armor can also serve as a vacc suit with 6 hours of life-support. Counts as 2 items for encumbrance. Reduces radiation by 50 rads.

Skill Required: Zero-G 1
","shortdescr":"enclosed rigid military armor","quantity":1,"weight":2,"price":20000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","armor":11,"type":"armor","location":["inventory","storage"]},"flags":{"exportSource":{"world":"on_the_run","system":"twodsix","coreVersion":"0.6.6","systemVersion":"0.6.27"}},"img":"./systems/twodsix/assets/twodsix_icons/General/Combat-armor.svg"} +{"_id":"U3XsqVPaM68ZX9lr","name":"Combat Environment Suit","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"armor","data":{"name":"","techLevel":10,"description":"An environmentally-protected armored soft-suit utilizing advanced ballistic polymers. Provides the wearer full protection from Tainted and Exotic atmospheres, 1D hours of protection from Corrosive atmospheres, and 2D6 minutes of protection from Insidious atmospheres. Counts as two items for encumbrance. Reduces radiation by 40 rads.","shortdescr":"An environmentally-protected armored soft-suit utilizing advanced ballistic polymers","quantity":1,"weight":2,"price":1000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","armor":9,"type":"armor","location":["inventory","storage"]},"flags":{"exportSource":{"world":"on_the_run","system":"twodsix","coreVersion":"0.6.6","systemVersion":"0.6.27"}},"img":"./systems/twodsix/assets/twodsix_icons/General/combat-environment-suit.svg"} +{"_id":"V6cwoOJuTilpBMif","name":"Advanced Vacc Suit","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"armor","data":{"name":"","techLevel":13,"description":"
Armor: 6/14 vs. lasers

The final evolution of the space suit. An advanced vacc suit does not count as an item for encumbrance, is easy enough to use even without a Zero-G skill and provides life support for 12 hours. Offers the same environmental protection as a regular vacc suit.","shortdescr":"The final evolution of the space suit","quantity":1,"weight":40,"price":15000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","armor":6,"type":"armor","location":["inventory","storage"]},"flags":{"exportSource":{"world":"on_the_run","system":"twodsix","coreVersion":"0.6.6","systemVersion":"0.6.27"}},"img":"./systems/twodsix/assets/twodsix_icons/General/advanced-vacc-suit.svg"} +{"_id":"fAXTEoPjhSiHHKIO","name":"Powered Armor","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"armor","data":{"name":"","techLevel":13,"description":"This powerful armor Grants DM+4 to STR and DEX, though this does not apply to wound levels. Powered armor grants DM+4 to all melee damage done by its wearer and is shielded against vacuum and hostile environments, as a vacc suit, with 6 hours of life support supplies. Powered armor does not count as an item for encumbrance when worn. Reduces radiation by 50 rads.

Skill Required: Zero-G 2
","shortdescr":"motorized combat armor","quantity":1,"weight":0,"price":200000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","armor":18,"type":"armor","location":["inventory","storage"]},"flags":{"exportSource":{"world":"on_the_run","system":"twodsix","coreVersion":"0.6.6","systemVersion":"0.6.27"}},"img":"./systems/twodsix/assets/twodsix_icons/General/powered-armor.svg"} +{"_id":"jYRgF6XKvdsgrUS7","name":"Environmental Protection Suit","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"armor","data":{"name":"","techLevel":5,"description":"
A full-body sealed suit with attached filters and an option to attach oxygen tanks. Fully protects against Tainted and Exotic atmospheres (the latter requiring oxygen tanks) and airborne pathogens; protects against Corrosive atmospheres for 1Dx10 minutes. Reduces radiation by 20 rads.
","shortdescr":"A full-body sealed suit ","quantity":1,"weight":1,"price":700,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","armor":3,"type":"armor","location":["inventory","storage"]},"flags":{"exportSource":{"world":"on_the_run","system":"twodsix","coreVersion":"0.6.6","systemVersion":"0.6.27"}},"img":"./systems/twodsix/assets/twodsix_icons/General/environmental-protection-suit.svg"} +{"_id":"szbtkgLdM3P0kdDO","name":"Jack","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"armor","data":{"name":"","techLevel":1,"description":"
\n\t\t\t
\n\t\t\t\t
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A natural or synthetic leather jacket or body suit covering the torso and upper arms.
\n

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\n\t\t\t
\n\t\t
","shortdescr":"Leather jacket or medieval leather armor","quantity":1,"weight":1,"price":50,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","armor":2,"type":"armor","location":["inventory","storage"]},"flags":{"exportSource":{"world":"on_the_run","system":"twodsix","coreVersion":"0.6.6","systemVersion":"0.6.27"}},"img":"./systems/twodsix/assets/twodsix_icons/General/jack.svg"} +{"_id":"uyc1j4irkaHYs22D","name":"Weave","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"armor","data":{"name":"","techLevel":13,"description":"An advanced bio-engineerd spider-silk armor. Weave is easily concealable and does not count as an item for encumbrance.","shortdescr":"Spider Silk Armor","quantity":1,"weight":2,"price":6000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","armor":8,"type":"armor","location":["inventory","storage"]},"flags":{"exportSource":{"world":"on_the_run","system":"twodsix","coreVersion":"0.6.6","systemVersion":"0.6.27"}},"img":"./systems/twodsix/assets/twodsix_icons/General/weave.svg"} +{"_id":"wXZVLyviAPZ2sTiZ","name":"Vacc Suit","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"armor","data":{"name":"","techLevel":9,"description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

A Vacc suit carries life support supplies for up to 6 hours. Counts as two items towards encumbrance. Protects against Vaccum, Tained and Exotic atmospheres, as well as airborne pathogens. Offers 2D hours of protection against Corrosive atmospheres, and 1Dx10 minutes protection against insidious atmospheres. Reduces radiation by 60 rads.


Skill Required: Zero-G 0

\n\t\t\t\t
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","shortdescr":"A standard, futuristic space suit","quantity":1,"weight":2,"price":9000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","armor":6,"type":"armor","location":["inventory","storage"]},"flags":{"exportSource":{"world":"on_the_run","system":"twodsix","coreVersion":"0.6.6","systemVersion":"0.6.27"}},"img":"./systems/twodsix/assets/twodsix_icons/General/vacc-suit.svg"} +{"_id":"yFSHrK7bOiHQxeTq","name":"Cloth","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"armor","data":{"name":"","techLevel":7,"description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

Cloth (TL7): modern heavy-duty ballistic-cloth armor. Cloth may be worn under clothes.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"modern heavy-duty ballistic-cloth armor","quantity":1,"weight":1,"price":250,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","armor":6,"type":"armor","location":["inventory","storage"]},"flags":{"exportSource":{"world":"on_the_run","system":"twodsix","coreVersion":"0.6.6","systemVersion":"0.6.27"}},"img":"./systems/twodsix/assets/twodsix_icons/General/cloth.svg"} diff --git a/static/packs/ce-light-augments.db b/static/packs/ce-light-augments.db new file mode 100644 index 000000000..78d7d8f5a --- /dev/null +++ b/static/packs/ce-light-augments.db @@ -0,0 +1,19 @@ +{"_id":"28x0nRU2RKdGkEQI","name":"Hacking Module","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":11,"description":"Hacking Module (TL11, Cr50000): grants DM+1 to the character’s Computer skill and allows remote hacking of electronics at a distance of up to 3m.","shortdescr":"Grants DM+1 to the character’s Computer skill and allows remote hacking of electronics at a distance of up to 3m","quantity":1,"weight":0,"price":50000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Head","type":"augment","bonus":"Computer DM+1, remote hacking 3m","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"CSHGDpfF8FCqiPXu","name":"Neural Booster","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":13,"description":"Neural Booster (TL13, Cr100000): this invasive augmentation to the character’s nervous system and adrenal glands grants three actions per round rather than the usual two. It counts as three implants.","shortdescr":"Grants additional action per round","quantity":1,"weight":0,"price":100000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Full-Body","type":"equipment","bonus":"+1 Action/Round","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/neural-booster.svg"} +{"_id":"DTLJNmEHPO1K4GFX","name":"Internal Omnicomm","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":10,"description":"Internal Omnicomm (TL10, Cr1000): as an Omnicomm (see below) but with a neural interface; allows communication without audible speech. This does not count as an implant. Highly common on high-tech worlds. Today’s smartphones will eventually evolve into an Omnicomm, a combination of all your telecom needs in one place, with holographic augmented reality capability. ","shortdescr":"Neural interface that allows communication without audible speech","quantity":1,"weight":0,"price":1000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Head","type":"augment","bonus":"internal comm interface","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/internal-omnicomm.svg"} +{"_id":"FJRdjK7ljyqZrGlp","name":"Data Safe","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":12,"description":"Data safe (TL12, Cr10000): this stows encrypted files in the character’s skull. The data safe can only be detected by TL12+ sensors.","shortdescr":"Stows encrypted files in the character’s skull","quantity":1,"weight":0,"price":10000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Head","type":"augment","bonus":"secure storage","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/data-safe.svg"} +{"_id":"ISoCSp8gSABuQkEL","name":"Artificial Gill","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":10,"description":"Artificial gill (TL10, Cr7500): allows breathing underwater in worlds with atmospheres 4-9.","shortdescr":"allows breathing underwater in worlds with atmospheres 4-9","quantity":1,"weight":0,"price":7500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Head","type":"augment","bonus":"breathing underwater","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/artificial-gill.svg"} +{"_id":"N5HyOh23uYWhs42X","name":"Subdermal Armor","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":12,"description":"
Subdermal Armor (TL12, Cr20000): provides 6 points of armor. Subdermal armor is detectable upon visual inspection and counts as two implants. Subdermal armor is added to the protection rating of any worn armor.
","shortdescr":"embedded armor","quantity":1,"weight":0,"price":20000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Full-Body","type":"augment","bonus":"+6 points armor","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/subdermal-armor.svg"} +{"_id":"W1mxz38reCq018kf","name":"Neural Cyberspace Interface","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":11,"description":"
Neural Cyberspace Interface (TL11, Cr5000): character can mentally input text or sound to external computers via neural command and receive visual and audial output from external computers.
","shortdescr":"Can mentally input text or sound to external computers via neural command and receive visual and audial output from external computers","quantity":1,"weight":0,"price":5000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Head","type":"augment","bonus":"computer interface","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"W2CAKiPspC3qlwcf","name":"Internal Storage Pouch","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":10,"description":"Internal Stowage Pouch (TL10, Cr2000): abdominal pouch accessible via an artificial sphincter. Stows items up to 0.5 kg in weight and 0.5 liters in volume.","shortdescr":"abdominal storage pouch","quantity":1,"weight":0,"price":2000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Torso","type":"augment","bonus":"abdominal pouch","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"XjM5gmwtu428XUkX","name":"Bionic Legs","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":12,"description":"Bionic Legs (TL12, Cr100000): as an action, the character may throw Athletics 8+ to jump 9m horizontally in any direction or 3m upwards. Also reduce falling damage by 1D. This counts as two implants as it replaces both legs. STR is considered 4 points higher for purposes of calculating encumbrance limits. This implant also doubles the character's movement speed to 18m per action (up to 36m per round if the character uses both actions for movement).","shortdescr":"Bionic Legs to increase movement and carry weight","quantity":1,"weight":0,"price":100000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Legs","type":"augment","bonus":"2x movement, Athletics 8+ to jump, Str +4 for encumbrance","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/bionic-legs.svg"} +{"_id":"Yv2IRCF4jkDFdPyu","name":"Internal Breather","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":10,"description":"
Internal Breather (TL10, Cr1500): allows breathing in atmospheres 2-9.
","shortdescr":"Allows breathing in atmospheres 2-9","quantity":1,"weight":0,"price":1500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Torso","type":"augment","bonus":"breathing in Atm 2-9","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/internal-breather.svg"} +{"_id":"dzhktkSnBNqNCKxx","name":"Prehensile Tail","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":10,"description":"
Prehensile Tail (TL10, Cr25000): Provides an additional grasping/manipulating appendage. The tail is strong enough to support the weight of the owner.
","shortdescr":"Provides an additional grasping/manipulating appendage","quantity":1,"weight":0,"price":25000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Torso","type":"augment","bonus":"none","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/prehensile-tail.svg"} +{"_id":"fAU8JxFPA8KvAqFR","name":"Vacuum Adaptation","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":14,"description":"Vacuum Adaptation (TL14, MCr5): Internal oxygen reserves and micro-seals allow an hour of operation in vacuum without a vacc suit. An integral grav unit allows short-range maneuvering in low and micro-gravity, though this requires the Zero-G skill. The grav unit is too weak to maneuver in any gravity beyond 0.05g. This augment also provides 5 points of integral armor and reduces radiation by 6 rads. Counts as four implants.","shortdescr":"Function without Vac Suit","quantity":1,"weight":0,"price":5000000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Full-Body","type":"augment","bonus":"+5 armor, can survive in vac","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/vacuum-adaptation.svg"} +{"_id":"gFIV5UyUz5OYjXAM","name":"Internal Omnicomp","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":10,"description":"Internal Omnicomp (TL10, Cr3000): as an Omnicomp (see below) but with a neural interface. This does not count as an implant. Omnicomp – a hand- held, light-weight computer which evolved from both the laptop and the tablet computer.","shortdescr":"Internal computer","quantity":1,"weight":0,"price":3000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Head","type":"augment","bonus":"Internal computer","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/internal-omnicomp.svg"} +{"_id":"jc6O6ZmLPakm2xFd","name":"Berserker Module","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":13,"description":"Berserker Module (TL13, Cr120000): as long as the character remains conscious, they use their full Characteristic DMs regardless of any characteristic damage for an hour following injury. Afterwards, the character suffers from the usual reduced DMs and is Fatigued. This augment counts as three implants.","shortdescr":"Full characteristic DMs regardless of any characteristic damage","quantity":1,"weight":0,"price":120000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Full-Body","type":"augment","bonus":"stat modifiers don't change","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/berserker-module.svg"} +{"_id":"mVCrmdoECzXK9Jv4","name":"Head Bomb","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":11,"description":"Head bomb (TL11, Cr10000): A tiny remote-controlled explosive device positioned in the brain. Its detonation will kill the subject without risking any collateral damage. These are rarely implanted voluntarily.","shortdescr":"A tiny remote-controlled explosive device positioned in the brain","quantity":1,"weight":0,"price":10000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Head","type":"augment","bonus":"special","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/head-bomb.svg"} +{"_id":"p63ZI9U1DemXJjHd","name":"Augmented Joints","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":12,"description":"
Augmented Joints (TL12, Cr50000): This replaces the character's joints with synthetics, granting inhuman precision. The Grants DM+2 to any task requiring fine manipulation.
","shortdescr":"This replaces the character's joints with synthetics, granting inhuman precision","quantity":1,"weight":0,"price":50000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Full-Body","type":"augment","bonus":"DM+2 to fine manipulation tasks","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/augmented-joints.svg"} +{"_id":"wUnQDvRk2gAOa3yL","name":"Cybernetic Eye","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":11,"description":"Cybernetic Eye (TL11, Cr25000): provides telescopic vision, infra-red imaging, and low-light vision.","shortdescr":"Telescopic vision, infra-red imaging, and low-light vision.","quantity":1,"weight":0,"price":25000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Head","type":"augment","bonus":"telescopic and low light vision","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/cybernetic-eye.svg"} +{"_id":"wpRvtC5CbeJieAph","name":"Internal Blade","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":10,"description":"Internal Blade (TL10, Cr2000): the character’s unarmed attacks do 2D damage. Blades are made with ceramic composites in order to avoid detection. Only a TL11+ medical sensor will reveal their presence.","shortdescr":"Unarmed attacks do 2D damage","quantity":1,"weight":0,"price":2000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Arms","type":"augment","bonus":"unarmed damage 2D6","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/internal-blade.svg"} +{"_id":"zwgVVUdr0c3FEM3e","name":"Bionic Arms","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"augment","data":{"name":"","techLevel":11,"description":"Bionic Arms (TL11, Cr20000): +4 STR and +4 DEX for arm/manipulation tasks as well as for calculating unarmed combat damage. This counts as two implants, as it replaces both arms.","shortdescr":"+4 STR and +4 DEX for arm/manipulation tasks as well as for calculating unarmed combat damage","quantity":1,"weight":0,"price":20000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Arms","type":"augment","bonus":"+4 STR and +4 DEX for arm/manipulation tasks ","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/bionic-arms.svg"} diff --git a/static/packs/ce-light-equipment.db b/static/packs/ce-light-equipment.db new file mode 100644 index 000000000..845d9f948 --- /dev/null +++ b/static/packs/ce-light-equipment.db @@ -0,0 +1,28 @@ +{"_id":"0nsrs4S8wgdY4hhP","name":"Long-Range Communicator","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":7,"description":"","shortdescr":"Long-Range Communicator (500km range)","quantity":1,"weight":1,"price":250,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/long-range-communicator.svg"} +{"_id":"9lUvj5AlZig7Ojts","name":"Oxygen Tanks","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":5,"description":"Oxygen Tanks (6 hours)","shortdescr":"Oxygen Tanks (6 hours)","quantity":1,"weight":1,"price":250,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/oxygen-tanks.svg"} +{"_id":"Bm92GUQRDdDBxPhf","name":"Water Canteen","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":4,"description":"","shortdescr":"","quantity":1,"weight":0,"price":5,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/water-canteen.svg"} +{"_id":"BpUBwyqxTgZUKSFy","name":"Omnicomm","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":9,"description":"Today’s smartphones will eventually evolve into an Omnicomm, a combination of all your telecom needs in one place, with holographic augmented reality capability. ","shortdescr":"smart communicator","quantity":1,"weight":1,"price":50,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/omnicomm.svg"} +{"_id":"DM32QedgoL9ju2ov","name":"Compass","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":3,"description":"","shortdescr":"","quantity":1,"weight":0,"price":5,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/compass.svg"} +{"_id":"DoPTxhRHbjJBWAmv","name":"Breather","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":5,"description":"Combination of a 
Respirator: A small compressor that allows an individual to breathe in very thin atmospheres (type 3).
Filter Mask: A filter set that allows an individual to breathe tainted atmospheres (types 4, 7, and 9). Also protects against the inhalation of heavy smoke or dust.
","shortdescr":"Allows breathing in thin and tainted atmospheres (3,4,7, & 9)","quantity":1,"weight":0,"price":75,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/breather.svg"} +{"_id":"ILcxz5CeLzad3zg3","name":"Artificial Gill","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":8,"description":"An Artificial Gill allows unlimited underwater activity on worlds with atmospheres 4-9.","shortdescr":"allows unlimited underwater activity","quantity":1,"weight":0,"price":4000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/artificial-gill-unit.svg"} +{"_id":"JvYsx7ZN1O6v8R2Y","name":"Handcuffs","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":2,"description":"","shortdescr":"","quantity":1,"weight":0,"price":10,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/handcuffs.svg"} +{"_id":"L9H2rZAnY3s02pAJ","name":"Backpack","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":1,"description":"A Backpack does not count as an item for encumbrance when worn. The items in the backpack still do count towards encumbrance.","shortdescr":"","quantity":1,"weight":0,"price":50,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/backpack.svg"} +{"_id":"M4icH1y5sJEL1JcY","name":"Disguise Kit","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":7,"description":"","shortdescr":"Disguise Kit","quantity":1,"weight":1,"price":300,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/disguise-kit.svg"} +{"_id":"Mx2PUe2HwE1VsIV5","name":"Pressure Tent","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":7,"description":"A Pressure Tent lacks an airlock and must be depressurized to enter or leave; it can house up to 2 people and requires external oxygen tanks.","shortdescr":"A Pressure Tent w/o an airlock","quantity":1,"weight":1,"price":2000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"RgDgmqmCNx5z4Dy1","name":"Rope, 70m","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":1,"description":"","shortdescr":"","quantity":1,"weight":0,"price":50,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/rope-70m.svg"} +{"_id":"Rjvy95ZKiCC4EYwW","name":"Advanced Base","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":8,"description":"The Advanced Base is pressurized, modular, and capable of housing 6 persons. It requires 12 person- hours to assemble.","shortdescr":"pressurized, modular housing for up to 6 persons","quantity":1,"weight":4,"price":50000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"Sc2QsdxUdfCGukhM","name":"Multiscanner","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":10,"description":"The Multiscanner combines several sensor functions: it can detect radiation, electromagnetic emissions, metals, and a limited set of chemicals and biological compounds. It can also perform standard blood tests.","shortdescr":"Multiscanner combines several sensor functions","quantity":1,"weight":1,"price":2000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"Tb0zc8JV2GQrvCCu","name":"Binoculars","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":3,"description":"Binoculars: Allows the user to see further. At TL 8 electronic enhancement allows images to be captured; light- intensification allows them to be used in the dark. Cr750. At TL 12 PRIS (Portable Radiation Imaging System) allows the user to observe a large section of the EM-spectrum, from infrared to gamma rays. Cr3,500.","shortdescr":"Allows the user to see further","quantity":1,"weight":0,"price":75,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/binoculars.svg"} +{"_id":"XgPQRONtSXvbpO3M","name":"Lockpicks","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":5,"description":"Picking a lock without Lockpicks invokes a DM-2 penalty to the attempt. Allows picking of ordinary mechanical locks. Lock pick sets are illegal on worlds of law level 8+; on such worlds the cost rises to Cr100 or more.","shortdescr":"","quantity":1,"weight":0,"price":25,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/lockpicks.svg"} +{"_id":"YLUYMUCfy3NHKw9O","name":"Medkit","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":7,"description":"","shortdescr":"Medkit","quantity":1,"weight":1,"price":100,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/medkit.svg"} +{"_id":"bJ9pSrioA4EwyC93","name":"Night Visor","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":8,"description":"The Night Visor combines low-light and infra-red vision.","shortdescr":"low-light vision","quantity":1,"weight":1,"price":100,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/night-visor.svg"} +{"_id":"cJKIowkhi8NckZ8L","name":"Field Rations","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":1,"description":"5-days' worth of Field Rations count as a single item for encumbrance.","shortdescr":"","quantity":5,"weight":0,"price":125,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/field-rations.svg"} +{"_id":"dWAplyEXdaqXfPXn","name":"Thruster Pack","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":8,"description":"A Thruster Pack allows maneuvering in zero-G conditions.","shortdescr":"pack for maneuvering in zero-g","quantity":1,"weight":1,"price":200,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/thruster-pack.svg"} +{"_id":"drxYCpO9qspnhkuR","name":"Torch","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":1,"description":"
A torch burns for 1 hour, clearly illuminating a 6 meter radius and providing shadowy illumination out to a 12 meter radius. 5 Torches count as a single item for encumbrance.
","shortdescr":"","quantity":1,"weight":0,"price":1,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/torch.svg"} +{"_id":"kOT5aJSlyO4UEayq","name":"Rescue Bubble","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":9,"description":"A Rescue Bubble is a 2m-diameter plastic bubble. Piezoelectric layers translate the user’s movement to electricity to recharge the bubble’s battery. It contains supplies for 2 person/hours of operation. The bubble’s skin can self-repair all but the most serious punctures.","shortdescr":"A two person survival bubble","quantity":1,"weight":1,"price":900,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"o4dDzL0bGaQUrjj9","name":"Tent","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":2,"description":"
Tent: Basic shelter for two persons offering protection from precipitation, storms, and temperatures down to 0o Celsius, and withstanding light to moderate winds. Larger, more elaborate tents capable of sheltering more people, higher winds or colder temperatures weigh and cost more.

","shortdescr":"basic shelter","quantity":1,"weight":0,"price":100,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/tent.svg"} +{"_id":"qx47soo4Ua9TrrjH","name":"LED Flashlight","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":7,"description":"
Electric Torch: The common flashlight. It is battery powered and will last for about 6 hours of continuous use. A torch produces a wide cone of light up to 18 meters long with a radius of 6 meters at the end of the beam. Later TL models have adjustable beams allowing them to also produce a tight beam of light up to 36 meters long, with a 1 meter radius, or be used to illuminate a circle of 10 meter radius.
","shortdescr":"Common Flashlight","quantity":1,"weight":0,"price":5,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/led-flashlight.svg"} +{"_id":"rCBYeOCjoZQWgOUK","name":"Portable Fusion Generator","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":10,"description":"","shortdescr":"portable power generator","quantity":1,"weight":3,"price":500000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/portable-fusion-generator.svg"} +{"_id":"tLqjnGSu5OBig9js","name":"Tech Toolkit","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":5,"description":"","shortdescr":"Tech Toolkit","quantity":1,"weight":1,"price":300,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/tech-toolkit.svg"} +{"_id":"vhuKCTi2AgSqlAJ0","name":"Omnicomp","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":9,"description":"Omnicomp – a hand-held, light-weight computer which evolved from both the laptop and the tablet computer. TL9 batteries last for months between recharging.","shortdescr":"portable computer","quantity":1,"weight":1,"price":250,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/omnicomp.svg"} +{"_id":"yQTBS0u5XoBM4IiU","name":"Cold Weather Clothing","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":10,"description":"
Cold weather clothing has a TL10 version costing Cr800, which does not count as an item for encumbrance.
","shortdescr":"","quantity":1,"weight":1,"price":200,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/cold-weather-clothing.svg"} diff --git a/static/packs/ce-light-grenades.db b/static/packs/ce-light-grenades.db new file mode 100644 index 000000000..ae2914e4c --- /dev/null +++ b/static/packs/ce-light-grenades.db @@ -0,0 +1,9 @@ +{"_id":"1FhFtBtCQgyygBlD","name":"Plastique","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":6,"description":"Plastique (TL6): This generic, multi-purpose plastic explosive is a favorite of military units, terrorists, demolition teams and adventurers across known space.","shortdescr":"multi-purpose plastic explosive","quantity":1,"weight":null,"price":200,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"6d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"placed","weaponType":"Demolition","damageType":"Explosive - AV 4D, Blast 10","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/plastique.svg"} +{"_id":"3HoedsCiIzgqfDtN","name":"Dynamite","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":4,"description":"","shortdescr":"Crude Explosive","quantity":1,"weight":1,"price":75,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":1,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"Thrown","weaponType":"Ranged","damageType":"Explosive - AV 2D, Blast 1","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/dynamite.svg"} +{"_id":"5Ek11fspn7HVYXgh","name":"Smoke","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":6,"description":"Smoke Grenade (TL6): Deploys a cloud of thick smoke upon impact. Apply DM-2 to all attacks passing through its “Blast” radius. They also apply a further DM-1 to laser weapons. The smoke stays in the air for 1D combat rounds.","shortdescr":"Deploys a cloud of thick smoke upon impact","quantity":1,"weight":null,"price":15,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"0d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"Thrown str/2*str","weaponType":"Thrown","damageType":"Explosive - Blast 10, Smoke","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/smoke.svg"} +{"_id":"6aA40p6YgjR9mpkO","name":"Incendiary","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":6,"description":"Incendiary Grenade (TL6): Military-grade fire-bomb grenade.","shortdescr":"Military-grade fire-bomb grenade.","quantity":1,"weight":null,"price":30,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"Thrown str/2*str","weaponType":"Thrown","damageType":"Explosive - Blast 3, Fire","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/incendiary.svg"} +{"_id":"8Eb45A5L4Zem1Rgj","name":"Improvised Explosive Device","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":5,"description":"Improvised Explosive Device (TL5): Home-made incendiary bomb commonly made from a glass container filled with highly flammable liquid and lit with a fuse.","shortdescr":"Home-made incendiary bomb commonly made from a glass container filled with highly flammable liquid and lit with a fuse.","quantity":1,"weight":null,"price":5,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"Thrown str/2*str","weaponType":"Ranged","damageType":"Explosive - Blast 2, Fire","rateOfFire":"1","recoil":true},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/improvised-explosive-device.svg"} +{"_id":"Fqk4JauS8oFlzLlR","name":"EMP","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":8,"description":"

EMP Grenade (TL8): Electro-Magnetic Pulse grenade emitting a powerful magnetic pulse capable of disrupting electronics but harmless to organic beings. It causes full damage to robots. Characters with implanted cybernetics are vulnerable to EMP but only take half stun \"damage\" (rounded up) from it. Non- cybered organic beings are immune to this stun damage.
","shortdescr":"Electro-Magnetic Pulse grenade emitting a powerful magnetic pulse capable of disrupting electronics but harmless to organic beings.","quantity":1,"weight":1,"price":50,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"Thrown str/2*str","weaponType":"Thrown","damageType":"Explosive - Blast 5, Stun (Machines)","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/emp.svg"} +{"_id":"FsiLDWvoROmpJkWu","name":"Flashbang","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":7,"description":"Non-lethal stun grenade emitting a powerful flash and deafening noise upon detonation.","shortdescr":"Non-lethal stun grenade emitting a powerful flash and deafening noise upon detonation","quantity":1,"weight":null,"price":30,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"Thrown str/2*str","weaponType":"Thrown","damageType":"Explosive - Blast 10, Stun","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/flashbang.svg"} +{"_id":"GiQOSN9J8wGrLixn","name":"Fragmentation","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":5,"description":"Fragmentation Grenade (TL5): Basic anti-personnel hand grenade exploding into a hail of shrapnel.","shortdescr":"anti-personnel hand grenade","quantity":1,"weight":1,"price":30,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"Thrown - str/str*2","weaponType":"Ranged","damageType":"Explosive - AV 2D, Blast 5","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/fragmentation.svg"} +{"_id":"Ythn8ueS1bRKpMvj","name":"HEAP","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":7,"description":"HEAP Grenade (TL7): High Explosive Armor-Piercing anti-tank grenade using a focused blast to penetrate armor.","shortdescr":"High Explosive Armor-Piercing anti-tank grenade using a focused blast to penetrate armor.","quantity":1,"weight":null,"price":50,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"5d6","damageBonus":0,"magazineSize":0,"ammo":1,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"requires launcher","weaponType":"Explosive","damageType":"AP - AV 5D, Blast 1.5","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} diff --git a/static/packs/ce-light-items.db b/static/packs/ce-light-items.db new file mode 100644 index 000000000..e69de29bb diff --git a/static/packs/ce-light-pharma.db b/static/packs/ce-light-pharma.db new file mode 100644 index 000000000..65a6ee597 --- /dev/null +++ b/static/packs/ce-light-pharma.db @@ -0,0 +1,8 @@ +{"_id":"1Qwq8eR57B8dxnKy","name":"Fast Forward","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":10,"description":"Fast Forward: slows metabolism by a ratio of 60 to 1 – a subjective day to the user is actually 2 months. Note that this drug will greatly reduce life-support consumption.","shortdescr":"slows metabolism by a ratio of 60 to 1","quantity":1,"weight":0,"price":200,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/fast-forward.svg"} +{"_id":"5VagX28eHzurqJFj","name":"Medicinal","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":5,"description":"Medicinal: this drug represents a wide variety of vaccines, antitoxins, antibiotics, and other pharmaceuticals. Medicinal allows a character with at least Medicine-1 to neutralize a disease or poison on a throw of Medicine 5+. The cost of any particular drug is at the Referee’s discretion. Each TL increase provides a DM+1 to the Medicine throw, at double the cost.","shortdescr":"Wide variety of vaccines, antitoxins, antibiotics, and other pharmaceuticals","quantity":1,"weight":0,"price":5,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/medicinal.svg"} +{"_id":"J6KR9FvyHQrpCOC8","name":"Medicinal Metabolic Accelerator","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":11,"description":"Medicinal Metabolic Accelerator: greatly accelerates the user’s metabolic rate, thus facilitating healing. Medicinal Metabolic Accelerator enables a patient to undergo a month’s worth of healing in a single day. Medicinal Metabolic Accelerator, when properly administered, will completely heal all serious wounds within a single day. Only a physician (Medicine-3 or better) may administer this drug, and this requires a medical facility – at least a ship’s medbay. If administered improperly, the character will die a horrible, messy death.","shortdescr":"greatly accelerates healing","quantity":1,"weight":0,"price":1000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/medicinal-slow.svg"} +{"_id":"KGr4PLIpLJOkrnt9","name":"Stim","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":8,"description":"Stim: removes Fatigue. Stims cause 1 point of damage upon use. Using Stim again without an intervening 8-hour period of sleep will cause 1D damage per dose.","shortdescr":"removes fatigue","quantity":1,"weight":0,"price":50,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/stim.svg"} +{"_id":"LMfsSkCY4UHPaWbx","name":"Panacea","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":8,"description":"Panacea: allows any character, even those without the Medicine skill, to neutralize diseases or poisons on a throw of Medicine 5+ (assume Medicine-0 for characters lacking the Medicine skill when administering Panacea). Each one TL increase provides a DM+1 to the Medicine throw, at double the cost.","shortdescr":"neutralize diseases or poisons","quantity":1,"weight":0,"price":200,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/panacea.svg"} +{"_id":"cXoAwJ5lxTpU5gBN","name":"Anti-radiation","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":8,"description":"Anti-radiation: administered before or immediately after radiation exposure, this drug absorbs 100 rads. Taking more than one dose a day causes 1D permanent END damage.","shortdescr":"drug absorbs 100 rads","quantity":1,"weight":0,"price":1000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/anti-radiation.svg"} +{"_id":"d4DQ70O30GPPX1G3","name":"Anagathic","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":15,"description":"Anagathic: prevents aging. For it to be effective, a character must take one dose each month. If a character misses one month of medication they must immediately roll on the Aging Table (see the Character Generation chapter) using the character’s full chronological age.","shortdescr":"prevents aging","quantity":1,"weight":0,"price":2000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/anagathic.svg"} +{"_id":"yijZSjgr0DEV1etR","name":"Metabolic Accelerator","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":10,"description":"Metabolic Accelerator: provides DM+8 to initiative throws and allows the user to take 3 actions per round rather than the usual 2. Effect begins 8 rounds after application and lasts 10 minutes (60 rounds), after which the user suffers 2D damage and is Fatigued.","shortdescr":"+1 Action","quantity":1,"weight":0,"price":500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/metabolic-accelerator.svg"} diff --git a/static/packs/ce-light-ranged-weapon-accessories.db b/static/packs/ce-light-ranged-weapon-accessories.db new file mode 100644 index 000000000..b8ba334c9 --- /dev/null +++ b/static/packs/ce-light-ranged-weapon-accessories.db @@ -0,0 +1,6 @@ +{"name":"Bayonet","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":2,"description":"
You may attach a Bayonet (TL2), identical to a dagger in its game statistics on its own, to any rifle-sized weapon. A rifle with a bayonet serves as a melee weapon equivalent to a Spear (3D damage).
","shortdescr":"Dagger Weapon Attachement","quantity":1,"weight":1,"price":10,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"43LrcyfcA3i8G2yN"} +{"name":"Underbarrel Grenade Launcher","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":7,"description":"Underbarrel Grenade Launcher (TL7): as the grenade launcher support weapon but has a magazine of 1 and is not Bulky.","shortdescr":"grenade launcher support","quantity":1,"weight":0,"price":1000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"ENarqTaQipshvNNQ"} +{"name":"Smart Weapon","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":10,"description":"Smart Weapon (TL10): connects to a HUD or an implanted Omnicomp. Grants DM+1 to all attacks. Cumulative with laser sights.","shortdescr":"Implanted Omnicomp grants DM+1 to all attacks.","quantity":1,"weight":0,"price":1000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"Rvcvqor3j4W8pb7I"} +{"name":"Scope","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":6,"description":"Scope (TL6): the weapon avoids the penalty for firing beyond effective range, as long as the character used the Aimed Shot action before firing. Maximum range still applies.","shortdescr":"no penalty for firing beyond effective range with aimed shot","quantity":1,"weight":0,"price":200,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"W2H2IcpfTYfbY6ZL"} +{"name":"Silencer","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":6,"description":"Silencer (TL6): May be attached to any firearm. Silencers work for single shots, and short bursts, but never Full Auto attacks. Silencers provide a DM-4 to hear the gunshot sound.","shortdescr":"DM-4 to hear gunshot","quantity":1,"weight":0,"price":250,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"c3BJILFY2kfNWPZO"} +{"name":"Laser Sight","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"equipment","data":{"name":"","techLevel":7,"description":"Laser Sight (TL7): the bonus for Aimed Shots increases to DM+2, but only within Effective range.","shortdescr":"Aiming bonus DM+2","quantity":1,"weight":0,"price":100,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"cmyigqzvERHsc4PJ"} diff --git a/static/packs/ce-light-robots.db b/static/packs/ce-light-robots.db new file mode 100644 index 000000000..4dbd3d9ae --- /dev/null +++ b/static/packs/ce-light-robots.db @@ -0,0 +1,8 @@ +{"_id":"3Zg60Rn8t0uKH3n1","name":"Warbot","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"traveller","data":{"name":"","homeWorld":"","species":"Robot","age":{"value":"18","min":0},"hits":{"value":0,"min":0,"max":0},"gender":"none","radiationDose":{"value":0,"max":0,"min":0},"contacts":"","allies":"","enemies":"","description":"","bio":"","notes":"
Warbot (TL12, Cr100000): an armored combat robot. CAF750, Gun Combat-2, Melee Combat-1
Armor 9, Combat Arms (3D damage), Laser Rifle (5D damage).
","finances":{"cash":"0","pension":"0","debt":"0","payments":"0","livingCosts":"0","financial-notes":""},"characteristics":{"strength":{"key":"strength","value":12,"damage":0,"label":"Strength","shortLabel":"STR","current":12,"mod":2},"dexterity":{"key":"dexterity","value":10,"damage":0,"label":"Dexterity","shortLabel":"DEX","current":10,"mod":1},"endurance":{"key":"endurance","value":15,"damage":0,"label":"Endurance","shortLabel":"END","current":15,"mod":3},"intelligence":{"key":"intelligence","value":7,"damage":0,"label":"Intelligence","shortLabel":"INT","current":7,"mod":0},"education":{"key":"education","value":5,"damage":0,"label":"Education","shortLabel":"EDU","current":5,"mod":-1},"socialStanding":{"key":"socialStanding","value":0,"damage":0,"label":"Social Standing","shortLabel":"SOC","current":0,"mod":-2},"psionicStrength":{"key":"psionicStrength","value":0,"damage":0,"label":"Psionic Strength","shortLabel":"PSI","current":0,"mod":-2}}},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Warbot","displayName":40,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":30,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"3Zg60Rn8t0uKH3n1","actorLink":true,"actorData":{},"disposition":1,"displayBars":50,"bar1":{"attribute":"hits"},"bar2":{},"randomImg":false},"items":[{"_id":"sK9MalqotXXURwkv","flags":{},"name":"Melee","type":"skills","img":"./systems/twodsix/assets/twodsix_icons/General/melee.svg","data":{"name":"Skill Name","value":1,"characteristic":"STR","type":"skills","description":"Fighting hand-to-hand, either with a weapon or unarmed","shortdescr":"Fighting hand-to-hand, either with a weapon or unarmed","subtype":"","reference":"","key":"key"},"sort":100000},{"_id":"zTwyVpHvHH5t01pX","flags":{},"name":"Gun Combat","type":"skills","img":"./systems/twodsix/assets/twodsix_icons/General/gun-combat.svg","data":{"name":"Skill Name","value":2,"characteristic":"DEX","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

Using small arms, crossbows, and bows in combat.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Using small arms, crossbows, and bows in combat","subtype":"","reference":"","key":"key"},"sort":200000},{"_id":"fzFwgr7z4aBldrp6","flags":{},"name":"Unarmed","type":"weapon","img":"./systems/twodsix/assets/twodsix_icons/General/unarmed.svg","data":{"name":"Unarmed","techLevel":0,"description":"Unarmed","shortdescr":"Unarmed - melee","quantity":1,"weight":0,"price":0,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"sK9MalqotXXURwkv","range":"0","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"0","rangeBand":"close","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":true},"sort":300000},{"_id":"Gw5E7v65a9pzFjSx","flags":{},"name":"Laser Rifle","type":"weapon","img":"./systems/twodsix/assets/twodsix_icons/General/laser-rifle.svg","data":{"name":"Laser Rifle","techLevel":9,"description":"Laser Rifle (TL9): Heavier version of the laser carbine, with better armor penetration, range, and even anti-vehicular capabilities. Requires a rechargeable heavy backpack power unit (which counts as an item).

Double Tap: may fire 2 bullets in one attack to gain DM+1 to damage.

Laser: susceptible to Reflec armor. At the Referee's discretion, atmospheric conditions, such as thick smoke, might incur a negative DM to laser fire. All lasers have the Zero-G aspect automatically.
","shortdescr":"Laser Rifle - ranged","quantity":1,"weight":1,"price":3500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"zTwyVpHvHH5t01pX","range":"300/500","damage":"5d6","damageBonus":0,"magazineSize":0,"ammo":30,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"300/500","weaponType":"ranged","damageType":"E - AV 2D, Double tap, Laser","rateOfFire":"1-2","recoil":true},"sort":400000}]} +{"_id":"CFxIJXStwESwYXN7","name":"Repair Robot","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"traveller","data":{"name":"","homeWorld":"","species":"Robot","age":{"value":"18","min":0},"hits":{"value":0,"min":0,"max":0},"gender":"none","radiationDose":{"value":0,"max":0,"min":0},"contacts":"","allies":"","enemies":"","description":"","bio":"","notes":"
Repair Robot (TL12, Cr10000): a utility robot capable of repairs and maintenance.
585560 Repair-1, Gun Combat-0
Electronic Toolkit, Mechanical Toolkit, Laser Welder (1D damage).
","finances":{"cash":"0","pension":"0","debt":"0","payments":"0","livingCosts":"0","financial-notes":""},"characteristics":{"strength":{"key":"strength","value":5,"damage":0,"label":"Strength","shortLabel":"STR","current":5,"mod":-1},"dexterity":{"key":"dexterity","value":8,"damage":0,"label":"Dexterity","shortLabel":"DEX","current":8,"mod":0},"endurance":{"key":"endurance","value":5,"damage":0,"label":"Endurance","shortLabel":"END","current":5,"mod":-1},"intelligence":{"key":"intelligence","value":5,"damage":0,"label":"Intelligence","shortLabel":"INT","current":5,"mod":-1},"education":{"key":"education","value":6,"damage":0,"label":"Education","shortLabel":"EDU","current":6,"mod":0},"socialStanding":{"key":"socialStanding","value":0,"damage":0,"label":"Social Standing","shortLabel":"SOC","current":0,"mod":-2},"psionicStrength":{"key":"psionicStrength","value":0,"damage":0,"label":"Psionic Strength","shortLabel":"PSI","current":0,"mod":-2}}},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Repair Robot","displayName":40,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":30,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"CFxIJXStwESwYXN7","actorLink":true,"actorData":{},"disposition":1,"displayBars":50,"bar1":{"attribute":"hits"},"bar2":{},"randomImg":false},"items":[{"_id":"bvQnjHNNGHAfS7YN","flags":{},"name":"Gun Combat","type":"skills","img":"./systems/twodsix/assets/twodsix_icons/General/gun-combat.svg","data":{"name":"Skill Name","value":0,"characteristic":"DEX","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

Using small arms, crossbows, and bows in combat.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Using small arms, crossbows, and bows in combat","subtype":"","reference":"","key":"key"},"sort":100000},{"_id":"5WfJr60btbgP0XNa","flags":{},"name":"Repair","type":"skills","img":"./systems/twodsix/assets/twodsix_icons/General/repair.svg","data":{"name":"Skill Name","value":1,"characteristic":"EDU","type":"skills","description":"The ability to maintain, repair and build mechanical and electronic devices of all sorts. Also covers lockpicking, both mechanical and electronic. Ship-specific systems are covered by Engineering, and Computers covers the use of electronic devices","shortdescr":"Maintain, repair and build mechanical and electronic devices ","subtype":"","reference":"","key":"key"},"sort":200000},{"_id":"QZZDxSk3KvrM8WJl","flags":{},"name":"Tech Toolkit","type":"equipment","img":"./systems/twodsix/assets/twodsix_icons/General/tech-toolkit.svg","data":{"name":"","techLevel":5,"description":"","shortdescr":"Tech Toolkit","quantity":1,"weight":1,"price":300,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"sort":300000},{"_id":"GjwHKwAWx1qxYMKv","flags":{},"name":"Welder","type":"weapon","img":"icons/svg/mystery-man.svg","data":{"name":"New Weapon","techLevel":0,"description":"","shortdescr":"","quantity":1,"weight":0,"price":null,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"bvQnjHNNGHAfS7YN","range":0,"damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"0","rangeBand":"","weaponType":"","damageType":"","rateOfFire":"","recoil":false},"sort":400000}]} +{"_id":"FQ9wZzfRMU5V6bTx","name":"Autodoc","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"traveller","data":{"name":"","homeWorld":"","species":"Robot","age":{"value":"18","min":0},"hits":{"value":0,"min":0,"max":0},"gender":"none","radiationDose":{"value":0,"max":0,"min":0},"contacts":"","allies":"","enemies":"","description":"","bio":"","notes":"
Autodoc (TL14, MCr0.5): an immobile medical robot installed inside vehicles and spacecraft. An autodoc is capable of full-scale medical care and even trauma surgery. Its full volume is 3.5 cubic meters, or 0.25 ship displacement ton.
6F3AF0, Medicine-3
Medical and surgical equipment. Specific drugs must be purchased separately.
","finances":{"cash":"0","pension":"0","debt":"0","payments":"0","livingCosts":"0","financial-notes":""},"characteristics":{"strength":{"key":"strength","value":6,"damage":0,"label":"Strength","shortLabel":"STR","current":6,"mod":0},"dexterity":{"key":"dexterity","value":15,"damage":0,"label":"Dexterity","shortLabel":"DEX","current":15,"mod":3},"endurance":{"key":"endurance","value":3,"damage":0,"label":"Endurance","shortLabel":"END","current":3,"mod":-1},"intelligence":{"key":"intelligence","value":10,"damage":0,"label":"Intelligence","shortLabel":"INT","current":10,"mod":1},"education":{"key":"education","value":15,"damage":0,"label":"Education","shortLabel":"EDU","current":15,"mod":3},"socialStanding":{"key":"socialStanding","value":0,"damage":0,"label":"Social Standing","shortLabel":"SOC","current":0,"mod":-2},"psionicStrength":{"key":"psionicStrength","value":0,"damage":0,"label":"Psionic Strength","shortLabel":"PSI","current":0,"mod":-2}}},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Autodoc","displayName":40,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":30,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"FQ9wZzfRMU5V6bTx","actorLink":true,"actorData":{},"disposition":1,"displayBars":50,"bar1":{"attribute":"hits"},"bar2":{},"randomImg":false},"items":[{"_id":"f4A9d54jSPUB6TZh","flags":{},"name":"Medicine","type":"skills","img":"./systems/twodsix/assets/twodsix_icons/General/medicine.svg","data":{"name":"Skill Name","value":3,"characteristic":"EDU","type":"skills","description":"Training in the medical sciences, from diagnosis and triage to surgery.","shortdescr":"Training in the medical sciences, from diagnosis and triage to surgery","subtype":"","reference":"","key":"key"},"sort":100000},{"_id":"dOmWHW3Y43IYmHVV","flags":{},"name":"Medkit","type":"equipment","img":"./systems/twodsix/assets/twodsix_icons/General/medkit.svg","data":{"name":"","techLevel":7,"description":"","shortdescr":"Medkit","quantity":1,"weight":1,"price":100,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"sort":200000},{"_id":"UJUtFquwZxvDIgbM","flags":{},"name":"Multiscanner","type":"equipment","img":"icons/svg/mystery-man.svg","data":{"name":"","techLevel":10,"description":"The Multiscanner combines several sensor functions: it can detect radiation, electromagnetic emissions, metals, and a limited set of chemicals and biological compounds. It can also perform standard blood tests.","shortdescr":"Multiscanner combines several sensor functions","quantity":1,"weight":1,"price":2000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"sort":300000}]} +{"_id":"MZxnQ5DppIIDKy8h","name":"Cargo Robot","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"traveller","data":{"name":"","homeWorld":"","species":"Robot","age":{"value":"18","min":0},"hits":{"value":0,"min":0,"max":0},"gender":"none","radiationDose":{"value":0,"max":0,"min":0},"contacts":"","allies":"","enemies":"","description":"
","bio":"","notes":"
Cargo Robot (TL9, Cr75000): a simple, and dumb, heavy-duty lifting and transport bot.
K4F220 (with K being 20), Melee Combat-0
Huge size (4 meters tall), Armor 8, Crushing Strength (3D damage).
","finances":{"cash":"0","pension":"0","debt":"0","payments":"0","livingCosts":"0","financial-notes":""},"characteristics":{"strength":{"key":"strength","value":20,"damage":0,"label":"Strength","shortLabel":"STR","current":20,"mod":4},"dexterity":{"key":"dexterity","value":4,"damage":0,"label":"Dexterity","shortLabel":"DEX","current":4,"mod":-1},"endurance":{"key":"endurance","value":15,"damage":0,"label":"Endurance","shortLabel":"END","current":15,"mod":3},"intelligence":{"key":"intelligence","value":2,"damage":0,"label":"Intelligence","shortLabel":"INT","current":2,"mod":-2},"education":{"key":"education","value":2,"damage":0,"label":"Education","shortLabel":"EDU","current":2,"mod":-2},"socialStanding":{"key":"socialStanding","value":0,"damage":0,"label":"Social Standing","shortLabel":"SOC","current":0,"mod":-2},"psionicStrength":{"key":"psionicStrength","value":0,"damage":0,"label":"Psionic Strength","shortLabel":"PSI","current":0,"mod":-2}}},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Cargo Robot","displayName":40,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":30,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"MZxnQ5DppIIDKy8h","actorLink":true,"actorData":{},"disposition":1,"displayBars":50,"bar1":{"attribute":"hits"},"bar2":{},"randomImg":false},"items":[{"_id":"PsWYcYPy4oBBzvdZ","flags":{},"name":"Melee","type":"skills","img":"./systems/twodsix/assets/twodsix_icons/General/melee.svg","data":{"name":"Skill Name","value":0,"characteristic":"STR","type":"skills","description":"Fighting hand-to-hand, either with a weapon or unarmed","shortdescr":"Fighting hand-to-hand, either with a weapon or unarmed","subtype":"","reference":"","key":"key"},"sort":100000},{"_id":"lOiojABNI5kPi4KG","flags":{},"name":"Unarmed","type":"weapon","img":"./systems/twodsix/assets/twodsix_icons/General/unarmed.svg","data":{"name":"Unarmed","techLevel":0,"description":"Unarmed","shortdescr":"Unarmed - melee","quantity":1,"weight":0,"price":0,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"PsWYcYPy4oBBzvdZ","range":"0","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"0","rangeBand":"close","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":true},"sort":200000}]} +{"_id":"Mn9MO8dlK8b4LACD","name":"Servitor","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"traveller","data":{"name":"","homeWorld":"","species":"Robot","age":{"value":"18","min":0},"hits":{"value":0,"min":0,"max":0},"gender":"none","radiationDose":{"value":0,"max":0,"min":0},"contacts":"","allies":"","enemies":"","description":"","bio":"","notes":"
Servitor (TL13, Cr120000): humanoid robot used as a servant or butler for the elite.
797770, Steward-2, Liaison-1
Fine manipulators, glossy chrome finish; Robot punch (1D damage).
","finances":{"cash":"0","pension":"0","debt":"0","payments":"0","livingCosts":"0","financial-notes":""},"characteristics":{"strength":{"key":"strength","value":7,"damage":0,"label":"Strength","shortLabel":"STR","current":7,"mod":0},"dexterity":{"key":"dexterity","value":9,"damage":0,"label":"Dexterity","shortLabel":"DEX","current":9,"mod":1},"endurance":{"key":"endurance","value":7,"damage":0,"label":"Endurance","shortLabel":"END","current":7,"mod":0},"intelligence":{"key":"intelligence","value":7,"damage":0,"label":"Intelligence","shortLabel":"INT","current":7,"mod":0},"education":{"key":"education","value":7,"damage":0,"label":"Education","shortLabel":"EDU","current":7,"mod":0},"socialStanding":{"key":"socialStanding","value":0,"damage":0,"label":"Social Standing","shortLabel":"SOC","current":0,"mod":-2},"psionicStrength":{"key":"psionicStrength","value":0,"damage":0,"label":"Psionic Strength","shortLabel":"PSI","current":0,"mod":-2}}},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Servitor","displayName":40,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":30,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"Mn9MO8dlK8b4LACD","actorLink":true,"actorData":{},"disposition":1,"displayBars":50,"bar1":{"attribute":"hits"},"bar2":{},"randomImg":false},"items":[{"_id":"cejsBFcZpTM60wR2","flags":{},"name":"Steward","type":"skills","img":"icons/svg/mystery-man.svg","data":{"name":"Skill Name","value":2,"characteristic":"INT","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

The care and serving of passengers and other guests.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"The care and serving of passengers and other guests","subtype":"","reference":"","key":"key"},"sort":100000},{"_id":"Vr1fjemeb8aPJKiO","flags":{},"name":"Liaison","type":"skills","img":"./systems/twodsix/assets/twodsix_icons/General/liaison.svg","data":{"name":"Skill Name","value":1,"characteristic":"INT","type":"skills","description":"The art and practice of negotiation and diplomacy in a myriad of social situations. This skill covers diplomatic meetings, haggling in interstellar trading negotiations, or at the shouq.","shortdescr":"Negotiation and diplomacy in social situations","subtype":"","reference":"","key":"key"},"sort":200000},{"_id":"hMcxGw9b3TAXThRl","flags":{},"name":"Melee","type":"skills","img":"./systems/twodsix/assets/twodsix_icons/General/melee.svg","data":{"name":"Skill Name","value":0,"characteristic":"STR","type":"skills","description":"Fighting hand-to-hand, either with a weapon or unarmed","shortdescr":"Fighting hand-to-hand, either with a weapon or unarmed","subtype":"","reference":"","key":"key"},"sort":300000},{"_id":"yvEv4wDjxRqBFsin","flags":{},"name":"Robot Punch","type":"weapon","img":"./systems/twodsix/assets/twodsix_icons/General/unarmed.svg","data":{"name":"Unarmed","techLevel":0,"description":"Unarmed","shortdescr":"Unarmed - melee","quantity":1,"weight":0,"price":0,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"hMcxGw9b3TAXThRl","range":"0","damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"0","rangeBand":"close","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":true},"sort":400000},{"_id":"I1sTfWPdILPVaqGI","flags":{},"name":"Augmented Joints","type":"augment","img":"./systems/twodsix/assets/twodsix_icons/General/augmented-joints.svg","data":{"name":"","techLevel":12,"description":"
Augmented Joints (TL12, Cr50000): This replaces the character's joints with synthetics, granting inhuman precision. The Grants DM+2 to any task requiring fine manipulation.
","shortdescr":"This replaces the character's joints with synthetics, granting inhuman precision","quantity":1,"weight":0,"price":50000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","auglocation":"Full-Body","type":"augment","bonus":"DM+2 to fine manipulation tasks","location":["inventory","storage"]},"sort":500000}]} +{"_id":"gticd9Sz7agNtKdv","name":"Mining Drone","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"traveller","data":{"name":"","homeWorld":"","species":"Robot","age":{"value":"18","min":0},"hits":{"value":0,"min":0,"max":0},"gender":"none","radiationDose":{"value":0,"max":0,"min":0},"contacts":"","allies":"","enemies":"","description":"
","bio":"","notes":"
Mining Drone (TL9, Cr50000): a remote-operated mining machine – the mainstay of belting operations across the galaxy.
A7A000, Computer-1
Grav modules capable of 400 km/h, Mining equipment, Laser drill (5D damage)
","finances":{"cash":"0","pension":"0","debt":"0","payments":"0","livingCosts":"0","financial-notes":""},"characteristics":{"strength":{"key":"strength","value":10,"damage":0,"label":"Strength","shortLabel":"STR","current":10,"mod":1},"dexterity":{"key":"dexterity","value":7,"damage":0,"label":"Dexterity","shortLabel":"DEX","current":7,"mod":0},"endurance":{"key":"endurance","value":10,"damage":0,"label":"Endurance","shortLabel":"END","current":10,"mod":1},"intelligence":{"key":"intelligence","value":0,"damage":0,"label":"Intelligence","shortLabel":"INT","current":0,"mod":-2},"education":{"key":"education","value":0,"damage":0,"label":"Education","shortLabel":"EDU","current":0,"mod":-2},"socialStanding":{"key":"socialStanding","value":0,"damage":0,"label":"Social Standing","shortLabel":"SOC","current":0,"mod":-2},"psionicStrength":{"key":"psionicStrength","value":0,"damage":0,"label":"Psionic Strength","shortLabel":"PSI","current":0,"mod":-2}}},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Mining Drone","displayName":40,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":30,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"gticd9Sz7agNtKdv","actorLink":true,"actorData":{},"disposition":1,"displayBars":50,"bar1":{"attribute":"hits"},"bar2":{},"randomImg":false},"items":[{"_id":"KPGQyuAmM9iovI2T","flags":{},"name":"Computers","type":"skills","img":"./systems/twodsix/assets/twodsix_icons/General/computers.svg","data":{"name":"Skill Name","value":1,"characteristic":"INT","type":"skills","description":"
Programming, working with computer hardware, and hacking. This skill also covers the use of sensors and communications gear.
","shortdescr":"Programming, working (and hacking) with computer hardware, comms and sensors","subtype":"","reference":"","key":"key"},"sort":100000},{"_id":"VC6XDo6UizssRb4f","flags":{},"name":"Laser Drill","type":"weapon","img":"icons/svg/mystery-man.svg","data":{"name":"New Weapon","techLevel":0,"description":"","shortdescr":"","quantity":1,"weight":0,"price":null,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"8Ti1pDcP5YdZE6KG","range":0,"damage":"5d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"0","rangeBand":"","weaponType":"","damageType":"","rateOfFire":"","recoil":false},"sort":200000},{"_id":"8Ti1pDcP5YdZE6KG","flags":{},"name":"Heavy Weapons","type":"skills","img":"icons/svg/mystery-man.svg","data":{"name":"Skill Name","value":0,"characteristic":"STR","type":"skills","description":"
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\n\t\t\t\t
\n\t\t\t\t\t

Using plasma guns, rocket launchers, and other portable support weapons.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Using plasma guns, rocket launchers, and other portable support weapons","subtype":"","reference":"","key":"key"},"sort":300000}]} +{"_id":"l1JhMjFdkyqtiiBo","name":"Personal Drone","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"traveller","data":{"name":"","homeWorld":"","species":"","age":{"value":"18","min":0},"hits":{"value":0,"min":0,"max":0},"gender":"","radiationDose":{"value":0,"max":0,"min":0},"contacts":"","allies":"","enemies":"","description":"","bio":"","notes":"
Personal Drone (TL11, Cr2000): a small floating globe with integral grav-thrusters, and a holographic projector used to maintain a long-distance virtual presence. Lower-tech (TL8) versions use a wheeled platform instead.
171000, No skills
Tiny size, Grav modules, Comm, Holographic Projector.
","finances":{"cash":"0","pension":"0","debt":"0","payments":"0","livingCosts":"0","financial-notes":""},"characteristics":{"strength":{"key":"strength","value":1,"damage":0,"label":"Strength","shortLabel":"STR","current":1,"mod":-2},"dexterity":{"key":"dexterity","value":7,"damage":0,"label":"Dexterity","shortLabel":"DEX","current":7,"mod":0},"endurance":{"key":"endurance","value":1,"damage":0,"label":"Endurance","shortLabel":"END","current":1,"mod":-2},"intelligence":{"key":"intelligence","value":0,"damage":0,"label":"Intelligence","shortLabel":"INT","current":0,"mod":-2},"education":{"key":"education","value":0,"damage":0,"label":"Education","shortLabel":"EDU","current":0,"mod":-2},"socialStanding":{"key":"socialStanding","value":0,"damage":0,"label":"Social Standing","shortLabel":"SOC","current":0,"mod":-2},"psionicStrength":{"key":"psionicStrength","value":0,"damage":0,"label":"Psionic Strength","shortLabel":"PSI","current":0,"mod":-2}}},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Personal Drone","displayName":40,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":30,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"l1JhMjFdkyqtiiBo","actorLink":true,"actorData":{},"disposition":1,"displayBars":50,"bar1":{"attribute":"hits"},"bar2":{},"randomImg":false},"items":[{"_id":"WS46aycCabkCa9IE","flags":{},"name":"Omnicomm","type":"equipment","img":"./systems/twodsix/assets/twodsix_icons/General/omnicomm.svg","data":{"name":"","techLevel":9,"description":"Today’s smartphones will eventually evolve into an Omnicomm, a combination of all your telecom needs in one place, with holographic augmented reality capability. ","shortdescr":"smart communicator","quantity":1,"weight":1,"price":50,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"sort":100000}]} +{"_id":"tzFKX3knn9ABZB5P","name":"Probe Drone","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"traveller","data":{"name":"","homeWorld":"","species":"Robot","age":{"value":"18","min":0},"hits":{"value":0,"min":0,"max":0},"gender":"none","radiationDose":{"value":0,"max":0,"min":0},"contacts":"","allies":"","enemies":"","description":"
","bio":"","notes":"
Probe Drone (TL9, Cr15000): a survey drone with a 500km operation range. Can reach a maximum speed of 300 km/h in gravitic flight; can enter atmospheres and reach orbit from surface.
373000, No skills
Grav modules, Armor 5, 500km-range comms, Sensor suite, Holographic Projector.
","finances":{"cash":"0","pension":"0","debt":"0","payments":"0","livingCosts":"0","financial-notes":""},"characteristics":{"strength":{"key":"strength","value":3,"damage":0,"label":"Strength","shortLabel":"STR","current":3,"mod":-1},"dexterity":{"key":"dexterity","value":7,"damage":0,"label":"Dexterity","shortLabel":"DEX","current":7,"mod":0},"endurance":{"key":"endurance","value":3,"damage":0,"label":"Endurance","shortLabel":"END","current":3,"mod":-1},"intelligence":{"key":"intelligence","value":0,"damage":0,"label":"Intelligence","shortLabel":"INT","current":0,"mod":-2},"education":{"key":"education","value":0,"damage":0,"label":"Education","shortLabel":"EDU","current":0,"mod":-2},"socialStanding":{"key":"socialStanding","value":0,"damage":0,"label":"Social Standing","shortLabel":"SOC","current":0,"mod":-2},"psionicStrength":{"key":"psionicStrength","value":0,"damage":0,"label":"Psionic Strength","shortLabel":"PSI","current":0,"mod":-2}}},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Probe Drone","displayName":40,"img":"icons/svg/mystery-man.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":30,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"tzFKX3knn9ABZB5P","actorLink":true,"actorData":{},"disposition":1,"displayBars":50,"bar1":{"attribute":"hits"},"bar2":{},"randomImg":false},"items":[{"_id":"HoVdBsTXPrc2chMt","flags":{},"name":"Multiscanner","type":"equipment","img":"icons/svg/mystery-man.svg","data":{"name":"","techLevel":10,"description":"The Multiscanner combines several sensor functions: it can detect radiation, electromagnetic emissions, metals, and a limited set of chemicals and biological compounds. It can also perform standard blood tests.","shortdescr":"Multiscanner combines several sensor functions","quantity":1,"weight":1,"price":2000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"sort":100000},{"_id":"fQ0cVTnNsETRLqIq","flags":{},"name":"Long-Range Communicator","type":"equipment","img":"./systems/twodsix/assets/twodsix_icons/General/long-range-communicator.svg","data":{"name":"","techLevel":7,"description":"","shortdescr":"Long-Range Communicator (500km range)","quantity":1,"weight":1,"price":250,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","type":"equipment","location":["inventory","storage"]},"sort":200000}]} diff --git a/static/packs/ce-light-skills.db b/static/packs/ce-light-skills.db new file mode 100644 index 000000000..ec2eb5027 --- /dev/null +++ b/static/packs/ce-light-skills.db @@ -0,0 +1,31 @@ +{"_id":"0l7v8onySPQi37rq","name":"Melee","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"STR","type":"skills","description":"Fighting hand-to-hand, either with a weapon or unarmed","shortdescr":"Fighting hand-to-hand, either with a weapon or unarmed","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/melee.svg"} +{"_id":"5zq3IS2LANMFGedA","name":"Piloting","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
Operating, controlling, and navigating interplanetary and interstellar space craft, both in real space and in jump space.
","shortdescr":"Operating space craft","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/piloting.svg"} +{"_id":"DEYEQ5f8K8ByX2UE","name":"Driving","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"","shortdescr":"Controlling and using ground vehicles","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/driving.svg"} +{"_id":"DwHrpWx9TOiNwov5","name":"Aircraft","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

Controlling and using atmospheric aircraft.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Controlling and using atmospheric aircraft","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/aircraft.svg"} +{"_id":"GcxJxF6rQlACo6nD","name":"Demolition / Explosives","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"
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\n\t\t\t\t
\n\t\t\t\t\t

This skill coversworking with explosives to blow stuff up! This skill also covers defusing said explosives before they blow up!

","shortdescr":"Working with explosives","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/demolition_explosives.svg"} +{"_id":"GuZ9e7yd5OX1CpMY","name":"Computers","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"INT","type":"skills","description":"
Programming, working with computer hardware, and hacking. This skill also covers the use of sensors and communications gear.
","shortdescr":"Programming, working (and hacking) with computer hardware, comms and sensors","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/computers.svg"} +{"_id":"JBHvALgz1dPgXODU","name":"Liaison","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"The art and practice of negotiation and diplomacy in a myriad of social situations. This skill covers diplomatic meetings, haggling in interstellar trading negotiations, or at the shouq.","shortdescr":"Negotiation and diplomacy in social situations","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/liaison.svg"} +{"_id":"THhV3OYskkxWdpAg","name":"Gunnery","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

Using vehicle-mounted or spaceship- mounted weapons

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Using vehicle-mounted or spaceship- mounted weapons","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/gunnery.svg"} +{"_id":"TdJtaiwpiAyzVyC0","name":"Athletics","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"STR","type":"skills","description":"The ability to exert oneself physically. You may add the Athletics skill to appropriate physical characteristic rolls. This skill is never rolled unskilled.","shortdescr":"The ability to exert oneself physically","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/athletics.svg"} +{"_id":"ZsxdK3UMCUwibCsg","name":"Recon","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"INT","type":"skills","description":"Scouting for danger and spotting threats","shortdescr":"Scouting for danger and spotting threats","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/recon.svg"} +{"_id":"aR0a4L9nHjSalQOe","name":"Animals","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t

The care and training of animalsAlso covers riding and general agriculture.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"The care and training of animals","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/animals.svg"} +{"_id":"ekLrsshQxFxCpKZ0","name":"Leadership","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"Motivating and directing others, often in times of crisis.
","shortdescr":"Motivating and directing others, often in times of crisis","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/leadership.svg"} +{"_id":"fSXOIKT7olOFKrdp","name":"Heavy Weapons","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"STR","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

Using plasma guns, rocket launchers, and other portable support weapons.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Using plasma guns, rocket launchers, and other portable support weapons","subtype":"","reference":"","key":"key"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"fpwE44xQDWSgvNBP","name":"Tactics","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

Tactical planning and decision making, whether on the ground or in space.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Tactical planning and decision making, whether on the ground or in space","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/tactics.svg"} +{"_id":"hZ77Al4K8U1Qgolt","name":"Medicine","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"Training in the medical sciences, from diagnosis and triage to surgery.","shortdescr":"Training in the medical sciences, from diagnosis and triage to surgery","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/medicine.svg"} +{"_id":"hsczHP6dWFWc7XO9","name":"Jack-of-All-Trades","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"INT","type":"skills","description":"This special skill reduces the unskilled penalty (DM-3, noted above) by its level. For example, a character with Jack o’ Trades at level 2 would only suffer DM-1 to unskilled rolls. You may not gain more than 3 levels in this skill and cannot improve it after character generation.","shortdescr":"Reduces the unskilled penalty for not having the appropriate skill","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/jack-of-all-trades.svg"} +{"_id":"ktBgaO9Weg6QIRR7","name":"Repair","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"The ability to maintain, repair and build mechanical and electronic devices of all sorts. Also covers lockpicking, both mechanical and electronic. Ship-specific systems are covered by Engineering, and Computers covers the use of electronic devices","shortdescr":"Maintain, repair and build mechanical and electronic devices ","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/repair.svg"} +{"_id":"mxIFnM2VUhU8eTX8","name":"Engineering","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"
The use and maintenance of starship drives and power plants.
","shortdescr":"Use and maintenance of starship drives and power plants.","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/engineering.svg"} +{"_id":"nHXLQHtmhLOcFHI9","name":"Zero-G","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

Working and living under microgravity conditions. Also covers the use of vacc suits and heavy armor.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Working and living under microgravity conditions","subtype":"","reference":"","key":"key"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"njqTCJpl3Q8pskST","name":"Streetwise","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t

Familiarity with underworld society and the ways of working with it

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Familiarity with underworld society and the ways of working with it","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/streetwise.svg"} +{"_id":"nycWZMnLBDKYlt6g","name":"Admin","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t

Administration and dealing with bureaucracies and law.  Also covers forgery. 

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Administration and dealing with bureaucracies and law","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/admin.svg"} +{"_id":"rGzQXO8Gon8T3SXG","name":"Grav Vehicles","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

Controlling and using gravitic vehicles.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Controlling and using gravitic vehicles","subtype":"","reference":"","key":"key"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"rUE0Xlb9pero4G14","name":"Carouse","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"
\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t

The art of mingling in social settings to achieve your goals. Also covers gambling.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"The art of mingling in social settings to achieve your goals","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/carouse.svg"} +{"_id":"rgUG9XOqzYhlIyLI","name":"Stealth","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"Training in being unseen and unheard","shortdescr":"Training in being unseen and unheard","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/stealth.svg"} +{"_id":"rpF0luM4aA8JKXav","name":"Deception","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"","shortdescr":"Convincingly avoiding the truth and misleading other people","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/deception.svg"} +{"_id":"sALQ5RwASXphE2gJ","name":"Watercraft","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
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The various specialties of this skill cover different types of watercraft and ocean travel: Motorboats, Ocean Ships, Sailing Ships or\nSubmarine. 

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\n\t\t
","shortdescr":"Controlling and using watercraft, including submarines","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/watercraft.svg"} +{"_id":"sYA1HTqQjkKbNJEM","name":"Investigate","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"INT","type":"skills","description":"
This skill combines keen observation, forensics, research, and detailed analysis.
","shortdescr":"This skill combines keen observation, forensics, research, and detailed analysis","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/investigate.svg"} +{"_id":"t0ldWElDlT97OrZX","name":"Gun Combat","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
\n\t\t\t
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Using small arms, crossbows, and bows in combat.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Using small arms, crossbows, and bows in combat","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/gun-combat.svg"} +{"_id":"uwCF0PblLSkXDC5C","name":"Survival","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"
\n\t\t\t
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\n\t\t\t\t\t

Staying alive in the wilderness. This also covers “outdoor” skills such as tracking, foraging, and fishing.

\n\t\t\t\t
\n\t\t\t
\n\t\t
","shortdescr":"Staying alive in the wilderness","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/survival.svg"} +{"_id":"wJUoVQorWOGt19pt","name":"Science","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"INT","type":"skills","description":"The multi-disciplinary scientific skill, as would be typical for a starship’s science officer.
","shortdescr":"Multi-disciplinary scientific skill","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/science-physical-sciences.svg"} +{"_id":"wSrpjViln446L1pN","name":"Steward","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"
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The care and serving of passengers and other guests.

\n\t\t\t\t
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\n\t\t
","shortdescr":"The care and serving of passengers and other guests","subtype":"","reference":"","key":"key"},"flags":{},"img":"icons/svg/mystery-man.svg"} diff --git a/static/packs/ce-light-weapons.db b/static/packs/ce-light-weapons.db new file mode 100644 index 000000000..4fb15bff9 --- /dev/null +++ b/static/packs/ce-light-weapons.db @@ -0,0 +1,48 @@ +{"_id":"3ASgmRQnOP7DlqJ4","name":"Under-barrel Grenade Launcher","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":7,"description":"Grenade Launcher (TL7): Grenade launchers are used to fire grenades over long distances. Grenades for a grenade launcher are not interchangeable with handheld grenades. An under-barrel version (described above) is also available.","shortdescr":"Grenade launchers are used to fire grenades over long distances. ","quantity":1,"weight":1,"price":1000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"By Grenade","damageBonus":0,"magazineSize":0,"ammo":1,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"50/200","weaponType":"Ranged","damageType":"Explosive","rateOfFire":"1","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"3o7rKJ221eLiV1UO","name":"Advanced Combat Rifle","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Advanced Combat Rifle","techLevel":10,"description":"Advanced Combat Rifle (TL10): \"Pulse rifle\" firing electrically-ignited caseless high explosive, armor-piercing rounds. Provides a high rate of fire and a large magazine capacity.

Auto 3: These weapons fire multiple rounds with every pull of the trigger, filling the air with a hail of fire. A weapon with the Auto aspect can make attacks in three fire modes: single, burst, and full auto, as described in the Combat chapter.

Scope (TL6): the weapon avoids the penalty for firing beyond effective range, as long as the character used the Aimed Shot action before firing. Maximum range still applies.
","shortdescr":"Advanced Combat Rifle - ranged","quantity":1,"weight":1,"price":1000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"200/400","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":40,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"200/400","weaponType":"ranged","damageType":"P - AV 1D, Auto 3, Scope","rateOfFire":"1-3","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/advanced-combat-rifle.svg"} +{"_id":"54DKy7ogXDGrFw7G","name":"Snub Revolver","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Snub Pistol","techLevel":8,"description":"
Snub Revolver (TL8): Low-velocity, low-recoil revolver designed for zero-g and hard vacuum use.

Zero-G: does not suffer a penalty for firing a weapon in zero-g conditions.
","shortdescr":"Snub Revolver - ranged","quantity":1,"weight":1,"price":150,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"5/20","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":6,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"5/20","weaponType":"ranged","damageType":"P - zero g","rateOfFire":"1","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"5fMQr5ZdGpykAPwS","name":"Rocket Launcher","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":6,"description":"Rocket Launcher (TL6): Man-portable rocket launcher utilizing unguided munitions. Rocket launchers are unsafe to use in enclosed spaces. Rocket payloads are considered high explosive and are not particularly effective against armored vehicles. Armor piercing rockets cost Cr500 per rocket: trade Blast 6 for AV 5D, Blast 1. An anti-aircraft homing missile costs Cr10000 and does not suffer a penalty when firing at fast-moving air vehicles.","shortdescr":"Man-portable rocket launcher utilizing unguided munitions","quantity":1,"weight":20,"price":200,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"5d6","damageBonus":0,"magazineSize":0,"ammo":1,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"50/200","weaponType":"ranged","damageType":"Explosive - AV 2D, Blast 6, Bulky","rateOfFire":"1","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/rocket-launcher.svg"} +{"_id":"6FLsdpl7Gcm0Im10","name":"Laser Pistol","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Laser Pistol","techLevel":10,"description":"Laser Pistol (TL10): Handgun-sized directed energy weapon attached to a belt-mounted power pack (the pistol and its power pack are considered as one Item together).

Double Tap: may fire 2 bullets in one attack to gain DM+1 to damage.

Laser: susceptible to Reflec armor. At the Referee's discretion, atmospheric conditions, such as thick smoke, might incur a negative DM to laser fire. All lasers have the Zero-G aspect automatically.
","shortdescr":"Laser Pistol - ranged","quantity":1,"weight":1,"price":1500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"50/200","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":10,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"50/200","weaponType":"ranged","damageType":"E - double tap, laser","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/laser-pistol.svg"} +{"_id":"7rS2Ieb8ZLrtYMSY","name":"Dagger","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Dagger","techLevel":0,"description":"Dagger (TL0): a straight, short knife. When wielding a Dagger, a character may use both actions in a combat round to attack.","shortdescr":"Dagger - melee","quantity":1,"weight":1,"price":10,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"5","rangeBand":"reach or thrown","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/dagger.svg"} +{"_id":"8TJoqBrr8M99rwMz","name":"Body Pistol","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Body Pistol","techLevel":8,"description":"Body Pistol (TL8): This is an especially light, discreet, and concealable weapon made from advanced polymers. A concealed body pistol can also be disguised as a number of more innocuous items, like comms, digital recorders, and so on.

Double Tap: may fire 2 bullets in one attack to gain DM+1 to damage.
","shortdescr":"Body Pistol - ranged","quantity":1,"weight":1,"price":50,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"5/20","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":6,"magazineCost":0,"type":"weapon","location":"","lawLevel":"1","rangeBand":"5/20","weaponType":"ranged","damageType":"P - Double tap","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/body-pistol.svg"} +{"_id":"8Z8KAyIUnOP95cll","name":"Broadsword","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Broadsword","techLevel":2,"description":"
Broadsword (TL2), a large two-handed sword, counts as 2 “Items” for encumbrance purposes. A two- handed Great-Axe uses the same stats.

Bulky: A Bulky weapon has powerful recoil or is simply extremely heavy – this makes it difficult to use effectively in combat by someone of a weak physical stature. Characters with STR 8 or less suffer DM-2 when using such weapons.
","shortdescr":"Broadsword - melee","quantity":1,"weight":2,"price":300,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"S","rateOfFire":"n/a","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/broadsword.svg"} +{"_id":"90l56fAiMYKwjpYA","name":"Revolver","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Revolver","techLevel":4,"description":"
Revolver (TL4): Simple semi-automatic pistol using a manually-loaded rotating drum to feed the bullets. A highly reliable weapon. Reloading takes one combat round.
","shortdescr":"Revolver - ranged","quantity":1,"weight":1,"price":150,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"10/50","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":6,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"10/50","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/revolver.svg"} +{"_id":"BHBH6mnKrRnn6yjP","name":"Flamethrower","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":6,"description":"Flamethrower (TL6): Spews a 5m-long cone of fire which is 3m wide at its far end. All targets within this cone suffer damage and might catch fire. The tank for the flamethrower holds enough fuel for five full attacks and counts as two items for encumbrance.","shortdescr":"Flamethrower","quantity":1,"weight":3,"price":1000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":5,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"special","weaponType":"support","damageType":"Fire","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/flamethrower.svg"} +{"_id":"CtfWwiCqwYDicG8R","name":"Machete","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Sword","techLevel":3,"description":"A simple yet sturdy broad blade used for cutting foliage and foes alike.","shortdescr":"Machete - melee","quantity":1,"weight":1,"price":50,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"P/S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/machete.svg"} +{"_id":"EXZTY8B1VWDgyt1K","name":"GP Machinegun","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":6,"description":"\"General Purpose\" belt-fed medium machinegun. Often carried on vehicles as a support weapon but is also man-portable.","shortdescr":"\"General Purpose\" belt-fed medium machinegun.","quantity":1,"weight":2,"price":1500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":100,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"200/400","weaponType":"ranged","damageType":"P - AV 2D, Auto 4, Bulky","rateOfFire":"1-4","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/gp-machinegun.svg"} +{"_id":"FYCy7CQSeaxHyvfe","name":"Laser Carbine","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Laser Carbine","techLevel":8,"description":"Laser Carbine (TL8): Early directed-energy weapon firing a laser beam. It requires a backpack power unit (which counts as an item). The power unit may be charged from a local power grid or starship power plant.

Double Tap: may fire 2 bullets in one attack to gain DM+1 to damage.

Laser: susceptible to Reflec armor. At the Referee's discretion, atmospheric conditions, such as thick smoke, might incur a negative DM to laser fire. All lasers have the Zero-G aspect automatically.
","shortdescr":"Laser Carbine - ranged","quantity":1,"weight":2,"price":2500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"100/400","damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":15,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"100/400","weaponType":"ranged","damageType":"P - AV 1D, Double tap, Laser","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/laser-carbine.svg"} +{"_id":"FqSPqQFifsgopU4O","name":"Assault Rifle","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Assault Rifle","techLevel":7,"description":"A lighter and less expensive version of the automatic rifle.","shortdescr":"Assault Rifle - ranged","quantity":1,"weight":1,"price":300,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"200/400","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":30,"magazineCost":0,"type":"weapon","location":"","lawLevel":"4","rangeBand":"50/200","weaponType":"ranged","damageType":"P, AV 1D, Auto 2","rateOfFire":"1-2","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/assault-rifle.svg"} +{"_id":"GDNhFBniVaWolBZr","name":"Heavy Blaster","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Laser Rifle","techLevel":13,"description":"Advanced laser weapons with a compact, internal battery, which is also removable and rechargeable.","shortdescr":"Heavy Blaster - ranged","quantity":1,"weight":1,"price":10000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"200/400","damage":"5d6","damageBonus":0,"magazineSize":0,"ammo":50,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"200/400","weaponType":"ranged","damageType":"E - AV 2D, Auto 3, Laser","rateOfFire":"1-3","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"HMuoXJ7qFWE5zMzQ","name":"Submachinegun","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Submachinegun","techLevel":5,"description":"
Submachinegun (TL5): Light automatic weapon using pistol rounds. Bullets are interchangeable with the Autopistol; at the Referee's discretion, so are the magazines.

Auto 3: These weapons fire multiple rounds with every pull of the trigger, filling the air with a hail of fire. A weapon with the Auto aspect can make attacks in three fire modes: single, burst, and full auto, as described in the Combat chapter.
","shortdescr":"Submachinegun - ranged","quantity":1,"weight":2.5,"price":500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"30/100","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":30,"magazineCost":0,"type":"weapon","location":"","lawLevel":"4","rangeBand":"30/100","weaponType":"ranged","damageType":"P - Auto 3","rateOfFire":"0/4","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/submachinegun.svg"} +{"_id":"MQ5oUFuvXTWKATNw","name":"Plasma Rifle","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Laser Rifle","techLevel":16,"description":"The ultimate small arm, using miniaturized plasma gun technology to propel magnetically-shaped pockets of super-hot plasma at its targets.","shortdescr":"Plasma Rifle - ranged","quantity":1,"weight":6,"price":15000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"150/300","damage":"6d6","damageBonus":0,"magazineSize":0,"ammo":10,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"150/300","weaponType":"ranged","damageType":"E - AV 2D","rateOfFire":"1-3","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/plasma-rifle.svg"} +{"_id":"NbMWuWzTn14GA4Kn","name":"Staff","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":0,"description":"A long wooden shaft, sometimes with metal fittings, used with two hands.","shortdescr":"A long wooden shaft","quantity":1,"weight":1,"price":15,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"reach","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"8","rangeBand":"melee","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/staff.svg"} +{"_id":"PYBmSpDKGtL3wW8Y","name":"Laser Rifle","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Laser Rifle","techLevel":9,"description":"Laser Rifle (TL9): Heavier version of the laser carbine, with better armor penetration, range, and even anti-vehicular capabilities. Requires a rechargeable heavy backpack power unit (which counts as an item).

Double Tap: may fire 2 bullets in one attack to gain DM+1 to damage.

Laser: susceptible to Reflec armor. At the Referee's discretion, atmospheric conditions, such as thick smoke, might incur a negative DM to laser fire. All lasers have the Zero-G aspect automatically.
","shortdescr":"Laser Rifle - ranged","quantity":1,"weight":1,"price":3500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"300/500","damage":"5d6","damageBonus":0,"magazineSize":0,"ammo":30,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"300/500","weaponType":"ranged","damageType":"E - AV 2D, Double tap, Laser","rateOfFire":"1-2","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/laser-rifle.svg"} +{"_id":"QRLyxczhwUUUz44o","name":"Auto Rifle","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Auto Rifle","techLevel":6,"description":"Autorifle (TL6): Finetuned rifle converted for automatic fire. Enjoys longer range than both the Assault Rifle and the Light Machinegun but is supplanted by them at TL7.

Auto 2: These weapons fire multiple rounds with every pull of the trigger, filling the air with a hail of fire. A weapon with the Auto aspect can make attacks in three fire modes: single, burst, and full auto, as described in the Combat chapter.
","shortdescr":"Auto Rifle - ranged","quantity":1,"weight":1,"price":1000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"200/400","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":20,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"200/400","weaponType":"ranged","damageType":"P - AV 1D, Auto 2","rateOfFire":"1-2","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/auto-rifle.svg"} +{"_id":"SArupsbcfO56c4Uo","name":"Fusion Gun","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":14,"description":"Fusion Gun (TL14): Advanced development of the plasma gun, firing bolts undergoing microfusion for massive damage. Utilizes a back-mounted microfusion reactor and thus, for game purposes, has unlimited ammunition. The ammo cost in this case represents purchasing such a backpack. Note that the backpack and gun constitute 4 items in total for encumbrance.","shortdescr":"Advanced development of the plasma gun, firing bolts undergoing microfusion for massive damage.","quantity":1,"weight":4,"price":100000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"16d6","damageBonus":0,"magazineSize":0,"ammo":null,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"300/600","weaponType":"Ranged","damageType":"Energy - AV 6D, Bulky","rateOfFire":"1","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"TC9byEkqCM1ZZTq5","name":"Light Machinegun","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":7,"description":"Standard mid-tech squad-level support automatic weapon, typically belt-fed. Considered as two items for encumbrance purposes.

Auto 3: These weapons fire multiple rounds with every pull of the trigger, filling the air with a hail of fire. A weapon with the Auto aspect can make attacks in three fire modes: single, burst, and full auto, as described in the Combat chapter.

Bulky: A Bulky weapon has powerful recoil or is simply extremely heavy – this makes it difficult to use effectively in combat by someone of a weak physical stature. Characters with STR 8 or less suffer DM-2 when using such weapons.
","shortdescr":"","quantity":1,"weight":2,"price":1200,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"100/300","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":100,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"4","rangeBand":"100/300","weaponType":"ranged","damageType":"AV 1D, Auto 3, Bulky","rateOfFire":"1-3","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/light-machinegun.svg"} +{"_id":"WjRY7T02jHolo7TX","name":"Unarmed","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Unarmed","techLevel":0,"description":"Unarmed","shortdescr":"Unarmed - melee","quantity":1,"weight":0,"price":0,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"0","rangeBand":"close","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/unarmed.svg"} +{"_id":"X3Vgd7x3o3X9wT81","name":"Blaster","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Laser Pistol","techLevel":13,"description":"Advanced laser weapons with a compact, internal battery, which is also removable and rechargeable.

Laser: susceptible to Reflec armor. At the Referee's discretion, atmospheric conditions, such as thick smoke, might incur a negative DM to laser fire. All lasers have the Zero-G aspect automatically.
","shortdescr":"Blaster - ranged","quantity":1,"weight":1,"price":5000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"50/200","damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":20,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"50/200","weaponType":"ranged","damageType":"E - AV 1D, laser","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/blaster.svg"} +{"_id":"YLrvrBL6MS4qnJ7G","name":"Stun Prod","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":8,"description":"A high-tech riot weapon augmenting the baton's blunt force with an electric charge capable of stunning opponents. These weapons are designed to deal non-lethal damage and will incapacitate a living target instead of killing it. Damage is only deducted from END, considering any armor. If the target’s END is reduced to 0, the target is incapacitated and unable to perform any actions for a number of rounds by which the damage exceeded his END. Damage received from Stun weapons is completely healed after one hour of rest.","shortdescr":"high-tech riot weapon - stun","quantity":1,"weight":1,"price":300,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"melee","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"0","rangeBand":"melee","weaponType":"melee","damageType":"B - stun","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/stun-prod.svg"} +{"_id":"ZT812ktCBWy7OsCN","name":"Support Laser","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":8,"description":"Support Laser (TL8): Heavy directed-energy man-portable weapon for fire support and light anti-vehicular duties. Its back-mounted power pack counts as two Items for encumbrance purposes.","shortdescr":"Heavy directed-energy man-portable weapon for fire support and light anti-vehicular duties","quantity":1,"weight":20,"price":5000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"6d6","damageBonus":0,"magazineSize":0,"ammo":100,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"100/400","weaponType":"Ranged","damageType":"Energy - AV 3D, Bulky","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/support-laser.svg"} +{"_id":"aCmhAOLAa2WDMkZx","name":"Shield","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":10,"description":"Shield (TL0): A personal shield, which can bash enemies for 1D damage and applies DM-1 to opponents trying to hit its bearer. If a shield is used with the overwatch action in combat, the wielder is treated as having partial cover.","shortdescr":"A personal shield","quantity":1,"weight":1,"price":20,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"melee","weaponType":"melee","damageType":"B","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/shield.svg"} +{"_id":"afz8KINi5O8ezwfZ","name":"Accelerator Rifle","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Accelerator Rifle","techLevel":9,"description":"Accelerator Rifle (TL8): Also known as a \"Gyrojet\". Designed for use in zero-G environment, the accelerator rifle fires self-propelled rocket rounds. It has minimal recoil and works perfectly in hard vacuum.

Auto 2: These weapons fire multiple rounds with every pull of the trigger, filling the air with a hail of fire. A weapon with the Auto aspect can make attacks in three fire modes: single, burst, and full auto, as described in the Combat chapter.

Zero-G: does not suffer a penalty for firing a weapon in zero-g conditions. 
","shortdescr":"Accelerator Rifle - ranged","quantity":1,"weight":1,"price":900,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"100/400","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":20,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"100/400","weaponType":"ranged","damageType":"P - AV 1D, Auto 2, Zero G","rateOfFire":"1-2","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"eqlDjjbbOUJ8lgTD","name":"Vibro-blade","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":13,"description":"An intermediate-sized bladed weapon using hypersonic micro-vibrations of the blade to create a potent cutting force.","shortdescr":"High-tech Blade","quantity":1,"weight":1,"price":500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"5","rangeBand":"melee","weaponType":"melee","damageType":"S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/vibro-blade.svg"} +{"_id":"gZ0V7VxEOSZB4BIL","name":"Shotgun","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Shotgun","techLevel":4,"description":"Shotgun (TL4): Scattergun firing a \"shot\" palette capable of hitting multiple targets at once. These particulate stats represent a pump-action weapon with an internal magazine.

Scattergun: Each attack fills the air with a hail of small projectiles, either flechettes or shot. Scatterguns cause 4D damage at Effective range or closer and attacks with scatterguns are DM+1. Anyone within 1.5m of the main target is also attacked by the scattergun effect. Scatterguns enjoy DM+2 to hit flying targets within Effective range. Beyond Effective range, scatterguns only inflict 2D damage and have no bonus to hit.
","shortdescr":"Shotgun - ranged","quantity":1,"weight":1,"price":200,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"20/40","damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":6,"magazineCost":0,"type":"weapon","location":"","lawLevel":"7","rangeBand":"20/40","weaponType":"ranged","damageType":"P - scattergun","rateOfFire":"1","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/shotgun.svg"} +{"_id":"hdGwUIKOrDZXk0GP","name":"Cutlass","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Cutlass","techLevel":3,"description":"
Cutlass (TL3): A short, broad slashing sword with a slightly curved blade and basket-guard hilt. Traditionally used by marines.
","shortdescr":"Cutlass - melee","quantity":1,"weight":1,"price":100,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/cutlass.svg"} +{"_id":"jFq7W0ptF2YZSsCE","name":"Sword","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Sword","techLevel":1,"description":"Sword (TL1): one of any variety of medium-sized one- handed swords, from gladius (shortsword) to longsword.","shortdescr":"Sword - melee","quantity":1,"weight":1,"price":150,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"P/S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/sword.svg"} +{"_id":"kABOmf3nyTiWpN3n","name":"Plasma Gun","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":12,"description":"Plasma Gun (TL12): High-energy anti-vehicular man-portable weapon firing magnetically-contained plasma bolts. It requires a back-mounted, rechargeable power pack counting as two Items for encumbrance purposes.","shortdescr":"High-energy anti-vehicular man-portable weapon firing magnetically-contained plasma bolts","quantity":1,"weight":20,"price":20000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"10d6","damageBonus":0,"magazineSize":0,"ammo":40,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"200/500","weaponType":"Rnaged","damageType":"Energy - AV 5D, Bulky","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/plasma-gun.svg"} +{"_id":"lMf14Ypaz5WYxDm0","name":"Carbine","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Carbine","techLevel":5,"description":"Carbine (TL5): Lighter military longarm using a smaller caliber than a full-scale rifle, and often shorter than it. A common survival \"tool\".

Double Tap: may fire 2 bullets in one attack to gain DM+1 to damage.
","shortdescr":"Carbine - ranged","quantity":1,"weight":1,"price":250,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"50/200","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":10,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"50/200","weaponType":"ranged","damageType":"P - doubletap","rateOfFire":"1","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/carbine.svg"} +{"_id":"oOlPAkbjMNDdcmUp","name":"Light Assault Gun","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":8,"description":"Heavy anti-vehicle rifle firing large armor-piercing shells.","shortdescr":"Heavy anti-vehicle rifle firing large armor-piercing shells","quantity":1,"weight":20,"price":600,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"5d6","damageBonus":0,"magazineSize":0,"ammo":5,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"100/300","weaponType":"Ranged","damageType":"AP - AV 4D, Bulky","rateOfFire":"1","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/light-assault-gun.svg"} +{"_id":"oS6UP7BmuDkT3jNL","name":"Cudgel","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Cudgel","techLevel":0,"description":"A large club or mace.","shortdescr":"Cudgel - melee","quantity":1,"weight":1,"price":10,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"9","rangeBand":"close or thrown","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/cudgel.svg"} +{"_id":"pjRLv9JLCASfHpWy","name":"Gauss Pistol","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Gauss Rifle","techLevel":12,"description":"Gauss Pistol and Rifle (TL12): These weapons accelerate small metal spikes to supersonic velocities. Though the principles behind their function are well understood since the early industrial age, it is typically beyond the manufacturing capabilities of frontier worlds. It does appear, from time to time, in the hands of well-equipped mercenary forces.

Auto 2: These weapons fire multiple rounds with every pull of the trigger, filling the air with a hail of fire. A weapon with the Auto aspect can make attacks in three fire modes: single, burst, and full auto, as described in the Combat chapter.

","shortdescr":"Gauss Pistol - ranged","quantity":1,"weight":1,"price":1000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"20/100","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":30,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"20/100","weaponType":"ranged","damageType":"P - AV 1D, Auto 2","rateOfFire":"1-2","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/gauss-pistol.svg"} +{"_id":"qVTTND7CAfZE5HJf","name":"Crossbow","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Crossbow","techLevel":2,"description":"Crossbows (TL 2): muscle-powered ranged weapons.  A Crossbow requires 2 actions to reload; a quiver holds 20 crossbow quarrels and counts as one encumbrance item.","shortdescr":"Crossbow - ranged","quantity":1,"weight":2,"price":75,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"300/600","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":1,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"300/600","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/crossbow.svg"} +{"_id":"qcUmiUMtXXcxYh8u","name":"Grenade Launcher","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":7,"description":"Grenade Launcher (TL7): Grenade launchers are used to fire grenades over long distances. Grenades for a grenade launcher are not interchangeable with handheld grenades. An under-barrel version (described above) is also available.","shortdescr":"Grenade launchers are used to fire grenades over long distances","quantity":1,"weight":2,"price":400,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"by grenade","damageBonus":0,"magazineSize":0,"ammo":6,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"100/500","weaponType":"Ranged","damageType":"Blast - Bulky","rateOfFire":"1","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/grenade-launcher.svg"} +{"_id":"rJ6yOJvSTlvovEnL","name":"Bow","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Bow","techLevel":0,"description":"Bows (TL0): muscle-powered ranged weapons. Ammunition for a Bow is held in a quiver of 20 arrows, which counts as one encumbrance item. A Bow may fire once a round;","shortdescr":"Bow - ranged","quantity":1,"weight":2,"price":60,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"300/600","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":20,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"300/600","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/bow.svg"} +{"_id":"rRTnu2FIeMBHhaXG","name":"Rifle","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Rifle","techLevel":5,"description":"
Rifle (TL5): Standard military arm on low-tech worlds, using a large caliber. At higher TLs, up to and including TL9, such weapons serve as dedicated sniper rifles.

Double Tap: may fire 2 bullets in one attack to gain DM+1 to damage.
","shortdescr":"Rifle - ranged","quantity":1,"weight":1,"price":500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"200/400","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":10,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"200/400","weaponType":"ranged","damageType":"P - AV 1D, Double tap","rateOfFire":"1","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/rifle.svg"} +{"_id":"tAj9cNt6GD5UmYMK","name":"Gauss Rifle","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Gauss Rifle","techLevel":12,"description":"
Gauss Pistol and Rifle (TL12): These weapons accelerate small metal spikes to supersonic velocities. Though the principles behind their function are well understood since the early industrial age, it is typically beyond the manufacturing capabilities of frontier worlds. It does appear, from time to time, in the hands of well-equipped mercenary forces.

Auto 4: These weapons fire multiple rounds with every pull of the trigger, filling the air with a hail of fire. A weapon with the Auto aspect can make attacks in three fire modes: single, burst, and full auto, as described in the Combat chapter.","shortdescr":"Gauss Rifle - ranged","quantity":1,"weight":1,"price":1500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"300/600","damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":100,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"300/600","weaponType":"ranged","damageType":"P - AV 1D, Auto 4","rateOfFire":"1-4","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"tCd8xpMhYLUoc1Nv","name":"Axe","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":0,"description":"A one-handed axe made from metal or stone, anything from a stone-age tool through a medieval war axe to a modern fire axe.","shortdescr":"A one-handed axe","quantity":1,"weight":1,"price":25,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"reach or thrown","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"5","rangeBand":"reach or thrown","weaponType":"melee","damageType":"S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/axe.svg"} +{"_id":"v33DUcnflpjbKfgJ","name":"Spear","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Spear","techLevel":0,"description":"Spear (TL0): from a sharpened shaft to a metal- tipped spear, this is a basic, yet effective, melee weapon.","shortdescr":"Spear - melee","quantity":1,"weight":1,"price":15,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/spear.svg"} +{"_id":"wztpzUQtAxksTSKL","name":"Auto Pistol","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Auto Pistol","techLevel":5,"description":"Autopistol (TL5): Semi-automatic handgun fed from a magazine. Preloaded magazines may be inserted into an empty pistol, but require a reload action to complete.

Double Tap: may fire 2 bullets in one attack to gain DM+1 to damage.
","shortdescr":"Auto Pistol - ranged","quantity":1,"weight":1,"price":200,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"10/50","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":16,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"10/50","weaponType":"ranged","damageType":"P - doubletap","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/auto-pistol.svg"} +{"_id":"xjgUK9QU8oz0bgkI","name":"Stunner","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Laser Pistol","techLevel":10,"description":"Stunner (TL10): Firing a precise electromagnetic pulse, this non-lethal weapon disrupts the target's neural processes, leading to stun and potentially unconsciousness.

Stun: These weapons are designed to deal non-lethal damage and will incapacitate a living target instead of killing it. Damage is only deducted from END, considering any armor. If the target’s END is reduced to 0, the target is incapacitated and unable to perform any actions for a number of rounds by which the damage exceeded his END. Damage received from Stun weapons is completely healed after one hour of rest.

Zero-G: does not suffer a penalty for firing a weapon in zero-g conditions. Lasers automatically have the Zero-G aspect.
","shortdescr":"Stunner - ranged","quantity":1,"weight":1,"price":600,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"10/30","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":10,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"10/30","weaponType":"ranged","damageType":"E - Stun, Zero-g","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/stunner.svg"} +{"_id":"yR2fguBNU89PMxRM","name":"Disposable Anti-Vehicle Rocket","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":7,"description":"Disposable Anti-Vehicle Rocket (TL7): Cheap one-use man-portable rocket. Functions as an armor-piercing rocket as described above.","shortdescr":"Cheap one-use man-portable rocket","quantity":1,"weight":1,"price":200,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"5d6","damageBonus":0,"magazineSize":0,"ammo":1,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"50/200","weaponType":"Ranged","damageType":"AP - AV 5D, Blast 1","rateOfFire":"1","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/disposable-anti-vehicle-rocket.svg"} +{"_id":"ywIVcT75QqolVqbI","name":"RAM Grenade Launcher","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":8,"description":"RAM Grenade Launcher (TL8): Advanced grenade launcher utilizing sophisticated rocket-assisted grenades (not interchangeable with those of the older grenade launcher). Provides better range and magazine capacity than a standard grenade launcher.","shortdescr":"Advanced grenade launcher utilizing sophisticated rocket-assisted grenades","quantity":1,"weight":10,"price":800,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"By Grenade","damageBonus":0,"magazineSize":0,"ammo":10,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"50/200","weaponType":"Ranged","damageType":"Explosive - Auto 3, Bulky","rateOfFire":"1-3","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/RAM-grenade-launcher.svg"} diff --git a/static/packs/ce-skills.db b/static/packs/ce-skills.db index a6cbdf81d..b35d52216 100644 --- a/static/packs/ce-skills.db +++ b/static/packs/ce-skills.db @@ -1,73 +1,64 @@ -{"_id":"1S3pPsOrhsaO0GdN","name":"Jack of All Trades","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Jack of All Trades","value":-3,"characteristic":"STR","type":"skills","description":"The Jack of All Trades skill works differently to other skills. It reduces the unskilled penalty a character receives for not having the appropriate skill by one for every level of Jack of All Trades. Jack of All Trades cannot grant a skill bonus at higher levels.","shortdescr":"The Jack of All Trades skill works differently to other skills."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"4TXCyTZkkKBmQLyq","name":"Admin","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Admin","value":-3,"characteristic":"STR","type":"skills","description":"The character has experience with bureaucratic agencies, and understands the requirements of dealing with and managing them. When attempting tasks like avoiding police harassment, ensuring the prompt issuance of licenses, approval of applications, avoidance of close inspection of papers, etc., a successful Admin skill check (with a Difficulty based on Base Difficulty by Law Level table), will provide a positive outcome to the situation.","shortdescr":"The character has experience with bureaucratic agencies, and understands the requirements of dealing with and managing them."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"55c8g1hWooO6TQVJ","name":"Gun Combat (Energy Pistol)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gun Combat (Energy Pistol)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using advanced pistol-style energy weapons like laser pistols and stunners.","shortdescr":"The character is skilled at using advanced pistol-style energy weapons like laser pistols and stunners."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"6axDoBKQ6IV9gkXo","name":"Vehicle (Mole)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Vehicle (Mole)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on vehicles that move through solid matter using drills or other earth-moving technologies, like plasma torches or cavitation.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on vehicles that move through solid matter using drills or other earth-moving technologies, like plasma torches or cavitation."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"8BcuXZtbPNEqd8or","name":"Melee Weapons (Piercing Weapons)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Melee Weapons (Piercing Weapons)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using piercing and thrusting weapons, such as spears and polearms, in personal combat.","shortdescr":"The character is skilled at using piercing and thrusting weapons, such as spears and polearms, in personal combat."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"8ie6tShazDYqM5RE","name":"Broker","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Broker","value":-3,"characteristic":"STR","type":"skills","description":"A broker is skilled in locating suppliers and buyers, and facilitating the purchase and resale of commercial goods, as per the Trade and Commerce rules.","shortdescr":"A broker is skilled in locating suppliers and buyers, and facilitating the purchase and resale of commercial goods, as per the Trade and Commerce rules."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"9WtC1VHJu3TjLjiH","name":"Streetwise","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Streetwise","value":-3,"characteristic":"STR","type":"skills","description":"A character with the Streetwise skill understands the urban environment and the power structures in society. A skilled character knows where to go for information, how to handle strangers without offending them, and who can handle activities bordering on the fringe of legality.","shortdescr":"A character with the Streetwise skill understands the urban environment and the power structures in society."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"A7YMHSvL90JRzCUQ","name":"Gun Combat (Archery)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gun Combat (Archery)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using bows and crossbows for hunting or in combat.","shortdescr":"The character is skilled at using bows and crossbows for hunting or in combat."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"AF6LDrUXtGBUefTd","name":"Electronics","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Electronics","value":-3,"characteristic":"STR","type":"skills","description":"The character is practiced in installing, using, maintaining, repairing and/or creating electronic devices and equipment. The character can practice a trade and make a decent living, earning a paycheck for every week of dedicated work. The character knows how to use the tools of the trade, how to perform routine tasks, how to supervise untrained helpers, and how to handle common problems. Disabling Devices: The character is skilled at disarming alarm systems, picking electronic locks, disabling a malfunctioning robot, or similar tasks involving electronic devices.","shortdescr":"The character is practiced in installing, using, maintaining, repairing and/or creating electronic devices and equipment."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"ClbW0WZSDwknaaKe","name":"Animals (Survival)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Survival)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"Cpc8XG4UYid26rtn","name":"Science (Space Sciences)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Science (Space Sciences)","value":-3,"characteristic":"STR","type":"skills","description":"This skill represents theoretical and practical knowledge derived from several scientific disciplines that study phenomena occurring in interplanetary and interstellar space, and the celestial bodies that exist within that space. This covers a wide range of related fields, such as astronomy, cosmology, planetology and xenology.","shortdescr":"This skill represents theoretical and practical knowledge derived from several scientific disciplines that study phenomena occurring in interplanetary and interstellar space, and the celestial bodies that exist within that space."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"CqbrSJgWgZxTgKQU","name":"Carousing","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Carousing","value":-3,"characteristic":"STR","type":"skills","description":"This skill reflects the interpersonal art of interacting and socializing with others. The character is skilled in the art of small talk and making others feel at ease in their presence in almost any social situation, such as a party, ball, inauguration, bar hopping, etc.","shortdescr":"This skill reflects the interpersonal art of interacting and socializing with others."},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"1S3pPsOrhsaO0GdN","name":"Jack of All Trades","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Jack of All Trades","value":-3,"characteristic":"STR","type":"skills","description":"The Jack of All Trades skill works differently to other skills. It reduces the unskilled penalty a character receives for not having the appropriate skill by one for every level of Jack of All Trades. Jack of All Trades cannot grant a skill bonus at higher levels.","shortdescr":"The Jack of All Trades skill works differently to other skills."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/jack-of-all-trades.svg"} +{"_id":"4TXCyTZkkKBmQLyq","name":"Admin","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Admin","value":-3,"characteristic":"STR","type":"skills","description":"The character has experience with bureaucratic agencies, and understands the requirements of dealing with and managing them. When attempting tasks like avoiding police harassment, ensuring the prompt issuance of licenses, approval of applications, avoidance of close inspection of papers, etc., a successful Admin skill check (with a Difficulty based on Base Difficulty by Law Level table), will provide a positive outcome to the situation.","shortdescr":"The character has experience with bureaucratic agencies, and understands the requirements of dealing with and managing them."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/admin.svg"} +{"_id":"55c8g1hWooO6TQVJ","name":"Gun Combat (Energy Pistol)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gun Combat (Energy Pistol)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using advanced pistol-style energy weapons like laser pistols and stunners.","shortdescr":"The character is skilled at using advanced pistol-style energy weapons like laser pistols and stunners."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/gun-combat-energy-pistol.svg"} +{"_id":"6axDoBKQ6IV9gkXo","name":"Vehicle (Mole)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Vehicle (Mole)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on vehicles that move through solid matter using drills or other earth-moving technologies, like plasma torches or cavitation.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on vehicles that move through solid matter using drills or other earth-moving technologies, like plasma torches or cavitation."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/vehicle-mole.svg"} +{"_id":"8BcuXZtbPNEqd8or","name":"Melee Weapons (Piercing Weapons)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Melee Weapons (Piercing Weapons)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using piercing and thrusting weapons, such as spears and polearms, in personal combat.","shortdescr":"The character is skilled at using piercing and thrusting weapons, such as spears and polearms, in personal combat."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/melee-combat-piercing-weapons.svg"} +{"_id":"8ie6tShazDYqM5RE","name":"Broker","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Broker","value":-3,"characteristic":"STR","type":"skills","description":"A broker is skilled in locating suppliers and buyers, and facilitating the purchase and resale of commercial goods, as per the Trade and Commerce rules.","shortdescr":"A broker is skilled in locating suppliers and buyers, and facilitating the purchase and resale of commercial goods, as per the Trade and Commerce rules."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/Broker.svg"} +{"_id":"9WtC1VHJu3TjLjiH","name":"Streetwise","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Streetwise","value":-3,"characteristic":"STR","type":"skills","description":"A character with the Streetwise skill understands the urban environment and the power structures in society. A skilled character knows where to go for information, how to handle strangers without offending them, and who can handle activities bordering on the fringe of legality.","shortdescr":"A character with the Streetwise skill understands the urban environment and the power structures in society."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/streetwise.svg"} +{"_id":"A7YMHSvL90JRzCUQ","name":"Gun Combat (Archery)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gun Combat (Archery)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using bows and crossbows for hunting or in combat.","shortdescr":"The character is skilled at using bows and crossbows for hunting or in combat."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/gun-combat-archery.svg"} +{"_id":"AF6LDrUXtGBUefTd","name":"Electronics","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Electronics","value":-3,"characteristic":"STR","type":"skills","description":"The character is practiced in installing, using, maintaining, repairing and/or creating electronic devices and equipment. The character can practice a trade and make a decent living, earning a paycheck for every week of dedicated work. The character knows how to use the tools of the trade, how to perform routine tasks, how to supervise untrained helpers, and how to handle common problems. Disabling Devices: The character is skilled at disarming alarm systems, picking electronic locks, disabling a malfunctioning robot, or similar tasks involving electronic devices.","shortdescr":"The character is practiced in installing, using, maintaining, repairing and/or creating electronic devices and equipment."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/electronics.svg"} +{"_id":"ClbW0WZSDwknaaKe","name":"Animals (Survival)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Survival)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/animals-survival.svg"} +{"_id":"Cpc8XG4UYid26rtn","name":"Science (Space Sciences)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Science (Space Sciences)","value":-3,"characteristic":"STR","type":"skills","description":"This skill represents theoretical and practical knowledge derived from several scientific disciplines that study phenomena occurring in interplanetary and interstellar space, and the celestial bodies that exist within that space. This covers a wide range of related fields, such as astronomy, cosmology, planetology and xenology.","shortdescr":"This skill represents theoretical and practical knowledge derived from several scientific disciplines that study phenomena occurring in interplanetary and interstellar space, and the celestial bodies that exist within that space."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/science-space-sciences.svg"} +{"_id":"CqbrSJgWgZxTgKQU","name":"Carousing","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Carousing","value":-3,"characteristic":"STR","type":"skills","description":"This skill reflects the interpersonal art of interacting and socializing with others. The character is skilled in the art of small talk and making others feel at ease in their presence in almost any social situation, such as a party, ball, inauguration, bar hopping, etc.","shortdescr":"This skill reflects the interpersonal art of interacting and socializing with others."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/carousing.svg"} {"_id":"DU2Mmn0P6wn5eIwh","name":"Aircraft (Grav Vehicle)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Aircraft (Grav Vehicle)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on air/rafts and other vehicles that use gravitic technology. Grav vehicles have theoretically perfect maneuverability and can hover, but skill checks may be necessary when performing high-speed aerobatics","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on air/rafts and other vehicles that use gravitic technology."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"DYMmDtXUtGCeLltO","name":"Aircraft (Winged Aircraft)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Aircraft (Winged Aircraft)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on jets and other airplanes using a lifting body. Winged aircraft must keep moving forwards or they will stall and fall out of the sky.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on jets and other airplanes using a lifting body."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"DdwYTmEOrlPuioqh","name":"Gunnery (Turret Weapons)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gunnery (Turret Weapons)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at operating turret-mounted weapons on board a ship.","shortdescr":"The character is skilled at operating turret-mounted weapons on board a ship."},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"DYMmDtXUtGCeLltO","name":"Aircraft (Winged Aircraft)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Aircraft (Winged Aircraft)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on jets and other airplanes using a lifting body. Winged aircraft must keep moving forwards or they will stall and fall out of the sky.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on jets and other airplanes using a lifting body."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/aircraft-winged.svg"} +{"_id":"DdwYTmEOrlPuioqh","name":"Gunnery (Turret Weapons)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gunnery (Turret Weapons)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at operating turret-mounted weapons on board a ship.","shortdescr":"The character is skilled at operating turret-mounted weapons on board a ship."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/gunnery-turret-weapons.svg"} {"_id":"ETTy79dvAMkcPc2U","name":"Gunnery (Heavy Weapons)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gunnery (Heavy Weapons)","value":-3,"characteristic":"STR","type":"skills","description":"The Heavy Weapons skill covers man-portable and larger weapons that cause extreme property damage, such as rocket launchers, artillery and plasma weapons.","shortdescr":"The Heavy Weapons skill covers man-portable and larger weapons that cause extreme property damage, such as rocket launchers, artillery and plasma weapons."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"G7dJd1mVH9uJddiG","name":"Riding ","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Riding ","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and provide basic, routine care for horses and other living creatures that are trained to bear a rider.","shortdescr":"This skill grants the ability to properly maneuver and provide basic, routine care for horses and other living creatures that are trained to bear a rider."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"Hd5ykvDZ3yRLwUm2","name":"Bribery","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Bribery","value":-3,"characteristic":"STR","type":"skills","description":"The character has experience in bribing petty and not-so petty officials in order to circumvent regulations or ignore cumbersome laws. The amount of a bribe is often based on the level of offense, as outlined in the Bribery Checks By Offense table. If the bribe is less than the minimum bribe required, the attempt will automatically fail. Characters may offer more than the minimum bribe required and receive a +1 DM for each multiple of the bribe offered. If the first offer is refused, a character may make a second attempt at twice the previous value of the bribe. If both attempts are refused (failed), the Referee should have the character make a Social Standing check, with a Difficulty based on Base Difficulty by Law Level table. If this also fails, the character will be brought up on charges of attempted bribery. For example, a character trying to bribe an official to ignore a minor smuggling infraction would have to offer a minimum bribe of Cr200. If the character offered Cr400 instead the character could gain a +1 DM on the check. If Cr600 were offered, the character could gain a +2 DM, etc.","shortdescr":"The character has experience in bribing petty and not-so petty officials in order to circumvent regulations or ignore cumbersome laws."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"I7P7UZX3EEsPx4IH","name":"Tactics","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Tactics","value":-3,"characteristic":"STR","type":"skills","description":"This skill covers tactical planning and decision making, from board games to squad level combat to fleet engagements.","shortdescr":"This skill covers tactical planning and decision making, from board games to squad level combat to fleet engagements."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"IlsqWRiFvh0MYzjo","name":"Advocate","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Advocate","value":-3,"characteristic":"STR","type":"skills","description":"The character is familiar with the general laws and regulations that govern interstellar travel, commerce and relations. This skill does not impart knowledge of the myriad of laws on each individual world, nor does it allow the person to act as an attorney","shortdescr":"The character is familiar with the general laws and regulations that govern interstellar travel, commerce and relations."},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"G7dJd1mVH9uJddiG","name":"Riding ","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Riding ","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and provide basic, routine care for horses and other living creatures that are trained to bear a rider.","shortdescr":"This skill grants the ability to properly maneuver and provide basic, routine care for horses and other living creatures that are trained to bear a rider."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/riding.svg"} +{"_id":"Hd5ykvDZ3yRLwUm2","name":"Bribery","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Bribery","value":-3,"characteristic":"STR","type":"skills","description":"The character has experience in bribing petty and not-so petty officials in order to circumvent regulations or ignore cumbersome laws. The amount of a bribe is often based on the level of offense, as outlined in the Bribery Checks By Offense table. If the bribe is less than the minimum bribe required, the attempt will automatically fail. Characters may offer more than the minimum bribe required and receive a +1 DM for each multiple of the bribe offered. If the first offer is refused, a character may make a second attempt at twice the previous value of the bribe. If both attempts are refused (failed), the Referee should have the character make a Social Standing check, with a Difficulty based on Base Difficulty by Law Level table. If this also fails, the character will be brought up on charges of attempted bribery. For example, a character trying to bribe an official to ignore a minor smuggling infraction would have to offer a minimum bribe of Cr200. If the character offered Cr400 instead the character could gain a +1 DM on the check. If Cr600 were offered, the character could gain a +2 DM, etc.","shortdescr":"The character has experience in bribing petty and not-so petty officials in order to circumvent regulations or ignore cumbersome laws."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/bribery.svg"} +{"_id":"I7P7UZX3EEsPx4IH","name":"Tactics","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Tactics","value":-3,"characteristic":"STR","type":"skills","description":"This skill covers tactical planning and decision making, from board games to squad level combat to fleet engagements.","shortdescr":"This skill covers tactical planning and decision making, from board games to squad level combat to fleet engagements."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/tactics.svg"} +{"_id":"IlsqWRiFvh0MYzjo","name":"Advocate","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Advocate","value":-3,"characteristic":"STR","type":"skills","description":"The character is familiar with the general laws and regulations that govern interstellar travel, commerce and relations. This skill does not impart knowledge of the myriad of laws on each individual world, nor does it allow the person to act as an attorney","shortdescr":"The character is familiar with the general laws and regulations that govern interstellar travel, commerce and relations."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/advocate.svg"} {"_id":"KKPaTxJ13h6cQzXX","name":"Steward","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Steward","value":-3,"characteristic":"STR","type":"skills","description":"The Steward skill allows the character to serve and care for nobles and high-class passengers. This includes knowledge of concierge duties, housekeeping services, meal preparation and presentation, personal grooming assistance and valet service, and proper social etiquette.","shortdescr":"The Steward skill allows the character to serve and care for nobles and high-class passengers."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"L51gfOnHPUkzbicr","name":"Animals (Veterinary Medicine)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Veterinary Medicine)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"Ldq1Gqo8SbdSkkyw","name":"Watercraft (Ocean Ships)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Watercraft (Ocean Ships)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on large motorized sea-going ships.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on large motorized sea-going ships."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"Mq5R0qJbqTae1Wdy","name":"Veterinary Medicine","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Veterinary Medicine","value":-3,"characteristic":"STR","type":"skills","description":"The individual has training and skill in the medical care and treatment of animals. This skill represents the character's ability to provide animals with emergency care, short term care, long-term care, and specialized treatment for diseases, poisons and debilitating injuries.","shortdescr":"The individual has training and skill in the medical care and treatment of animals."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"N9m1X6jcxB50tUSP","name":"Vehicle (Wheeled Vehicle)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Vehicle (Wheeled Vehicle)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on automobiles and similar wheeled vehicles.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on automobiles and similar wheeled vehicles."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"O7Ik3VUlUaUDGGLn","name":"Survival ","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Survival ","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled in the art of survival in the wild, including hunting or trapping animals, avoiding exposure, locating sources of food and fresh water (if available), producing fires (where possible), finding shelter, avoiding dangerous flora and fauna, avoiding getting lost, and dealing with the dangers of hazardous climates (arctic, desert, etc.).","shortdescr":"The character is skilled in the art of survival in the wild, including hunting or trapping animals, avoiding exposure, locating sources of food and fresh water (if available), producing fires (where possible), finding shelter, avoiding dangerous flora and fauna, avoiding getting lost, and dealing with the dangers of hazardous climates (arctic, desert, etc."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"P4itcpHOF4hJBVNN","name":"Recon","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Recon","value":-3,"characteristic":"STR","type":"skills","description":"This skill represents the ability to scout out dangers and spot threats, unusual objects or out of place people. Characters skilled in Recon are adept at staying unseen and unheard.","shortdescr":"This skill represents the ability to scout out dangers and spot threats, unusual objects or out of place people."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"PMRwW9QpXNpZaApz","name":"Medicine","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Medicine","value":-3,"characteristic":"STR","type":"skills","description":"The individual has training and skill in the medical arts and sciences, from diagnosis and triage to surgery and other corrective treatments. This skill represents a character's ability to provide emergency care, short term care, long-term care, and specialized treatment for diseases, poisons and debilitating injuries. When treating a patient of a race other than their own, the character suffers a -2 DM.","shortdescr":"The individual has training and skill in the medical arts and sciences, from diagnosis and triage to surgery and other corrective treatments."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"PS0sTLeHQDJVqIL6","name":"Science (Social Sciences)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Science (Social Sciences)","value":-3,"characteristic":"STR","type":"skills","description":"This skill represents theoretical and practical knowledge derived from the scientific study of sophont society and social relationships. This covers a wide range of related fields, such as archeology, economics, history, philosophy, psychology and sophontology.","shortdescr":"This skill represents theoretical and practical knowledge derived from the scientific study of sophont society and social relationships."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"PSaMFB86A2qrLw4t","name":"Liaison","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Liaison","value":-3,"characteristic":"STR","type":"skills","description":"The character is trained in the art of dealing with others, including knowledge of proper protocols, manners of address, codes of conduct and other information needed when dealing with a wide range of societal types. Such a character is quite useful when attempting to negotiate a particularly edgy deal, to convince the Duke's secretary to admit the party into the Duke's presence, help settle a dispute between two opposing groups, or other acts of negotiation and diplomacy. Influencing Others: The character can change others' attitudes with a successful check. In negotiations, participants roll opposed Liaison checks to see who gains the advantage. Opposed checks also resolve cases when two diplomats are engaged in negotiations.","shortdescr":"The character is trained in the art of dealing with others, including knowledge of proper protocols, manners of address, codes of conduct and other information needed when dealing with a wide range of societal types."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"QUW8d2v9MoutspzH","name":"Animals (Riding)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Riding)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"QfuklqiDdD1E4CQB","name":"Science (Physical Sciences)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Science (Physical Sciences)","value":-3,"characteristic":"STR","type":"skills","description":"This skill represents theoretical and practical knowledge derived from the scientific study of the nature and properties of energy and non-living matter. This covers a wide range of related fields, such as chemistry, electronics, geology and physics.","shortdescr":"This skill represents theoretical and practical knowledge derived from the scientific study of the nature and properties of energy and non-living matter."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"RKnBn0K7RvoJ4vnR","name":"Melee Combat (Bludgeoning Weapons)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Melee Combat (Bludgeoning Weapons)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using bludgeoning weapons, such as clubs, staffs and really big wrenches, in personal combat.","shortdescr":"The character is skilled at using bludgeoning weapons, such as clubs, staffs and really big wrenches, in personal combat."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"RfRlllrAnC2CyGRs","name":"Gun Combat (Shotguns)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gun Combat (Shotguns)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using shotguns.","shortdescr":"The character is skilled at using shotguns."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"RgYs2d7PV9BorLAE","name":"Gunnery (Screens)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gunnery (Screens)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at activating and using a ship’s energy screens like nuclear dampers or meson screens","shortdescr":"The character is skilled at activating and using a ship’s energy screens like nuclear dampers or meson screens"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"UimO4CvqZQoXCnek","name":"Athletics","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Athletics","value":-3,"characteristic":"STR","type":"skills","description":"This skill covers physical fitness and training, similar to that of a trained athlete. This includes acts requiring physical coordination, such as climbing, juggling or throwing, acts of endurance, such as long-distance running or hiking, and acts of strength, such as weight-lifting or bodybuilding. Aliens with Wings: For alien species with wings, this skill is also used to reflect their ability to fly.","shortdescr":"This skill covers physical fitness and training, similar to that of a trained athlete."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"VHgp0s44tLzdzn6D","name":"Watercraft (Motorboats)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Watercraft (Motorboats)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on small motorized watercraft.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on small motorized watercraft."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"VPoFbZjnSDGIO7rI","name":"Linguistics","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Linguistics","value":-3,"characteristic":"STR","type":"skills","description":"The character can read and write a different language for every level of Linguistics they possess. All characters can speak and read their native language without needing the Linguistics skill, and automated computer translator programs mean that the Linguistics skill are not always needed on other worlds. Having Linguistics-0 implies that the character has a smattering of simple phrases in many languages. In addition, Linguistics can be used to attempt to decipher the general meaning of a preserved specimen of language, such as an inscription or a recorded message.","shortdescr":"The character can read and write a different language for every level of Linguistics they possess."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"XFzCybZvvpx3UTnY","name":"Navigation","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Navigation","value":-3,"characteristic":"STR","type":"skills","description":"The character is trained in the science of normal and Jump space navigation. The Navigator on a starship plots the course and ensures that the astrogational information required by the pilot and other crewmembers is available when it is needed. This skill includes the ability to determine a ship's new location after a Jump ends, plotting a standard course through normal space, and plotting a Jump route through Jump space. A starship cannot make a Jump safely without a Jump route.","shortdescr":"The character is trained in the science of normal and Jump space navigation."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"XUZmlRj178kjuksh","name":"Piloting","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Piloting","value":-3,"characteristic":"STR","type":"skills","description":"The individual has training and experience in the operation of interplanetary and interstellar spacecraft. Piloting expertise is necessary to handle such craft, though a check is usually only made when circumstances become challenging, such as due to rough atmospheric conditions or hostile action.","shortdescr":"The individual has training and experience in the operation of interplanetary and interstellar spacecraft."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"YeLjOcb0uJm3Qt4O","name":"Watercraft (Submarine)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Watercraft (Submarine)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on vehicles that travel underwater.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on vehicles that travel underwater."},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"L51gfOnHPUkzbicr","name":"Animals (Veterinary Medicine)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Veterinary Medicine)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/animals-veterinary-medicine.svg"} +{"_id":"Ldq1Gqo8SbdSkkyw","name":"Watercraft (Ocean Ships)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Watercraft (Ocean Ships)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on large motorized sea-going ships.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on large motorized sea-going ships."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/watercraft-ocean-ships.svg"} +{"_id":"Mq5R0qJbqTae1Wdy","name":"Veterinary Medicine","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Veterinary Medicine","value":-3,"characteristic":"STR","type":"skills","description":"The individual has training and skill in the medical care and treatment of animals. This skill represents the character's ability to provide animals with emergency care, short term care, long-term care, and specialized treatment for diseases, poisons and debilitating injuries.","shortdescr":"The individual has training and skill in the medical care and treatment of animals."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/animals-veterinary-medicine.svg"} +{"_id":"N9m1X6jcxB50tUSP","name":"Vehicle (Wheeled Vehicle)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Vehicle (Wheeled Vehicle)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on automobiles and similar wheeled vehicles.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on automobiles and similar wheeled vehicles."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/vehicle-wheeled-vehicle.svg"} +{"_id":"O7Ik3VUlUaUDGGLn","name":"Survival ","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Survival ","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled in the art of survival in the wild, including hunting or trapping animals, avoiding exposure, locating sources of food and fresh water (if available), producing fires (where possible), finding shelter, avoiding dangerous flora and fauna, avoiding getting lost, and dealing with the dangers of hazardous climates (arctic, desert, etc.).","shortdescr":"The character is skilled in the art of survival in the wild, including hunting or trapping animals, avoiding exposure, locating sources of food and fresh water (if available), producing fires (where possible), finding shelter, avoiding dangerous flora and fauna, avoiding getting lost, and dealing with the dangers of hazardous climates (arctic, desert, etc."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/survival.svg"} +{"_id":"P4itcpHOF4hJBVNN","name":"Recon","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Recon","value":-3,"characteristic":"STR","type":"skills","description":"This skill represents the ability to scout out dangers and spot threats, unusual objects or out of place people. Characters skilled in Recon are adept at staying unseen and unheard.","shortdescr":"This skill represents the ability to scout out dangers and spot threats, unusual objects or out of place people."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/recon.svg"} +{"_id":"PMRwW9QpXNpZaApz","name":"Medicine","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Medicine","value":-3,"characteristic":"STR","type":"skills","description":"The individual has training and skill in the medical arts and sciences, from diagnosis and triage to surgery and other corrective treatments. This skill represents a character's ability to provide emergency care, short term care, long-term care, and specialized treatment for diseases, poisons and debilitating injuries. When treating a patient of a race other than their own, the character suffers a -2 DM.","shortdescr":"The individual has training and skill in the medical arts and sciences, from diagnosis and triage to surgery and other corrective treatments."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/medicine.svg"} +{"_id":"PS0sTLeHQDJVqIL6","name":"Science (Social Sciences)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Science (Social Sciences)","value":-3,"characteristic":"STR","type":"skills","description":"This skill represents theoretical and practical knowledge derived from the scientific study of sophont society and social relationships. This covers a wide range of related fields, such as archeology, economics, history, philosophy, psychology and sophontology.","shortdescr":"This skill represents theoretical and practical knowledge derived from the scientific study of sophont society and social relationships."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/science-social-sciences.svg"} +{"_id":"PSaMFB86A2qrLw4t","name":"Liaison","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Liaison","value":-3,"characteristic":"STR","type":"skills","description":"The character is trained in the art of dealing with others, including knowledge of proper protocols, manners of address, codes of conduct and other information needed when dealing with a wide range of societal types. Such a character is quite useful when attempting to negotiate a particularly edgy deal, to convince the Duke's secretary to admit the party into the Duke's presence, help settle a dispute between two opposing groups, or other acts of negotiation and diplomacy. Influencing Others: The character can change others' attitudes with a successful check. In negotiations, participants roll opposed Liaison checks to see who gains the advantage. Opposed checks also resolve cases when two diplomats are engaged in negotiations.","shortdescr":"The character is trained in the art of dealing with others, including knowledge of proper protocols, manners of address, codes of conduct and other information needed when dealing with a wide range of societal types."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/liaison.svg"} +{"_id":"QUW8d2v9MoutspzH","name":"Animals (Riding)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Riding)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/animals-riding.svg"} +{"_id":"QfuklqiDdD1E4CQB","name":"Science (Physical Sciences)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Science (Physical Sciences)","value":-3,"characteristic":"STR","type":"skills","description":"This skill represents theoretical and practical knowledge derived from the scientific study of the nature and properties of energy and non-living matter. This covers a wide range of related fields, such as chemistry, electronics, geology and physics.","shortdescr":"This skill represents theoretical and practical knowledge derived from the scientific study of the nature and properties of energy and non-living matter."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/science-physical-sciences.svg"} +{"_id":"RKnBn0K7RvoJ4vnR","name":"Melee Combat (Bludgeoning Weapons)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Melee Combat (Bludgeoning Weapons)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using bludgeoning weapons, such as clubs, staffs and really big wrenches, in personal combat.","shortdescr":"The character is skilled at using bludgeoning weapons, such as clubs, staffs and really big wrenches, in personal combat."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/melee-combat-bludgeoning-weapons.svg"} +{"_id":"RfRlllrAnC2CyGRs","name":"Gun Combat (Shotguns)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gun Combat (Shotguns)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using shotguns.","shortdescr":"The character is skilled at using shotguns."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/gun-combat-shotguns.svg"} +{"_id":"RgYs2d7PV9BorLAE","name":"Gunnery (Screens)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gunnery (Screens)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at activating and using a ship’s energy screens like nuclear dampers or meson screens","shortdescr":"The character is skilled at activating and using a ship’s energy screens like nuclear dampers or meson screens"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/gunnery-screens.svg"} +{"_id":"UimO4CvqZQoXCnek","name":"Athletics","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Athletics","value":-3,"characteristic":"STR","type":"skills","description":"This skill covers physical fitness and training, similar to that of a trained athlete. This includes acts requiring physical coordination, such as climbing, juggling or throwing, acts of endurance, such as long-distance running or hiking, and acts of strength, such as weight-lifting or bodybuilding. Aliens with Wings: For alien species with wings, this skill is also used to reflect their ability to fly.","shortdescr":"This skill covers physical fitness and training, similar to that of a trained athlete."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/athletics.svg"} +{"_id":"VHgp0s44tLzdzn6D","name":"Watercraft (Motorboats)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Watercraft (Motorboats)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on small motorized watercraft.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on small motorized watercraft."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/watercraft-motorboats.svg"} +{"_id":"VPoFbZjnSDGIO7rI","name":"Linguistics","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Linguistics","value":-3,"characteristic":"STR","type":"skills","description":"The character can read and write a different language for every level of Linguistics they possess. All characters can speak and read their native language without needing the Linguistics skill, and automated computer translator programs mean that the Linguistics skill are not always needed on other worlds. Having Linguistics-0 implies that the character has a smattering of simple phrases in many languages. In addition, Linguistics can be used to attempt to decipher the general meaning of a preserved specimen of language, such as an inscription or a recorded message.","shortdescr":"The character can read and write a different language for every level of Linguistics they possess."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/linguistics.svg"} +{"_id":"XFzCybZvvpx3UTnY","name":"Navigation","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Navigation","value":-3,"characteristic":"STR","type":"skills","description":"The character is trained in the science of normal and Jump space navigation. The Navigator on a starship plots the course and ensures that the astrogational information required by the pilot and other crewmembers is available when it is needed. This skill includes the ability to determine a ship's new location after a Jump ends, plotting a standard course through normal space, and plotting a Jump route through Jump space. A starship cannot make a Jump safely without a Jump route.","shortdescr":"The character is trained in the science of normal and Jump space navigation."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/navigation.svg"} +{"_id":"XUZmlRj178kjuksh","name":"Piloting","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Piloting","value":-3,"characteristic":"STR","type":"skills","description":"The individual has training and experience in the operation of interplanetary and interstellar spacecraft. Piloting expertise is necessary to handle such craft, though a check is usually only made when circumstances become challenging, such as due to rough atmospheric conditions or hostile action.","shortdescr":"The individual has training and experience in the operation of interplanetary and interstellar spacecraft."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/piloting.svg"} +{"_id":"YeLjOcb0uJm3Qt4O","name":"Watercraft (Submarine)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Watercraft (Submarine)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on vehicles that travel underwater.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on vehicles that travel underwater."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/watercraft-submarine.svg"} {"_id":"aWc6peT2U2Yf3ocH","name":"Zero-G","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Zero-G","value":-3,"characteristic":"STR","type":"skills","description":"The character is acclimated to working and living in micro-gravity environments and freefall. The character is trained and familiar with the use of weapons and combat in such environments. In addition, the individual has been trained in the wearing, care, and maintenance of all types of Vacuum Suits and Combat Armor commonly used in these conditions.","shortdescr":"The character is acclimated to working and living in micro-gravity environments and freefall."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"bIWRyWGUlfkPPVgZ","name":"Gun Combat (Slug Pistol)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gun Combat (Slug Pistol)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using projectile-based pistols like the body pistol or snub pistol.","shortdescr":"The character is skilled at using projectile-based pistols like the body pistol or snub pistol."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"bif8PNeVwZVaG6JE","name":"Aircraft (Rotor Aircraft)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Aircraft (Rotor Aircraft)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on helicopters, hovercraft and other similar craft. Rotor aircraft can hover but may require skill checks to keep steady in the face of adverse environmental conditions.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on helicopters, hovercraft and other similar craft."},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"bIWRyWGUlfkPPVgZ","name":"Gun Combat (Slug Pistol)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gun Combat (Slug Pistol)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using projectile-based pistols like the body pistol or snub pistol.","shortdescr":"The character is skilled at using projectile-based pistols like the body pistol or snub pistol."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/gun-combat-slug-pistol.svg"} +{"_id":"bif8PNeVwZVaG6JE","name":"Aircraft (Rotor Aircraft)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Aircraft (Rotor Aircraft)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on helicopters, hovercraft and other similar craft. Rotor aircraft can hover but may require skill checks to keep steady in the face of adverse environmental conditions.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on helicopters, hovercraft and other similar craft."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/aircraft-rotor.svg"} {"_id":"bomsdK5XIwtM58nu","name":"Gunnery (Bay Weapons)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gunnery (Bay Weapons)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at operating bay weapons on board a ship.","shortdescr":"The character is skilled at operating bay weapons on board a ship."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"d6OkcvW8R5U3dmFt","name":"Animals (Farming)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Farming)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"kqMSKodJZZCxChRM","name":"Engineering","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Engineering","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled in the operation and maintenance of starship maneuver drives, Jump drives, and power plants. The character can practice a trade and make a decent living, earning a paycheck for every week of dedicated work. The character knows how to use the tools of the trade, how to perform routine tasks, how to supervise untrained helpers, and how to handle common problems. Engineering is particularly important in diverting power to the Jump Drives for a successful transition into Jump space.","shortdescr":"The character is skilled in the operation and maintenance of starship maneuver drives, Jump drives, and power plants."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"nUxZAMtHxgBacnSi","name":"Science (Life Sciences)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Science (Life Sciences)","value":-3,"characteristic":"STR","type":"skills","description":"This skill represents theoretical and practical knowledge derived from the scientific study of living organisms. This covers a wide range of related fields, such as biochemistry, biology, botany, cybernetics, genetics, physiology and psionocology.","shortdescr":"This skill represents theoretical and practical knowledge derived from the scientific study of living organisms."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"nY3ztgf20S42ivFt","name":"Demolitions","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Demolitions","value":-3,"characteristic":"STR","type":"skills","description":"This skill covers the use of demolition charges and other explosive devices, including assembling or disarming bombs.","shortdescr":"This skill covers the use of demolition charges and other explosive devices, including assembling or disarming bombs."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"neWkZoc5vHSwGZIF","name":"Battle Dress","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Battle Dress","value":-3,"characteristic":"STR","type":"skills","description":"This skill permits the character to operate advanced battle armor, a powered form of combat armor that enhances the wearer's capabilities in various ways. Ground-based military forces, and numerous mercenaries, are often trained in the basics of battle dress operation. This skill also covers the ability to operate vehicles designed as mechanical exoskeletons.","shortdescr":"This skill permits the character to operate advanced battle armor, a powered form of combat armor that enhances the wearer's capabilities in various ways."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"o22qwUgnk4uA1a1k","name":"Vehicle (Tracked Vehicle)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Vehicle (Tracked Vehicle)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on tanks and other vehicles that move on tracks.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on tanks and other vehicles that move on tracks."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"pJvcdMJx7VUzzxTA","name":"Mechanics","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Mechanics","value":-3,"characteristic":"STR","type":"skills","description":"The character is practiced in installing, using, maintaining, repairing and/or creating mechanical devices and equipment. The character can practice a trade and make a decent living, earning a paycheck for every week of dedicated work. The character knows how to use the tools of the trade, how to perform routine tasks, how to supervise untrained helpers, and how to handle common problems. Disabling Devices: The character is skilled at disabling mechanical alarm systems, picking mechanical locks, or similar tasks involving mechanical devices.","shortdescr":"The character is practiced in installing, using, maintaining, repairing and/or creating mechanical devices and equipment."},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"d6OkcvW8R5U3dmFt","name":"Animals (Farming)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Farming)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/animals-farming.svg"} +{"_id":"kqMSKodJZZCxChRM","name":"Engineering","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Engineering","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled in the operation and maintenance of starship maneuver drives, Jump drives, and power plants. The character can practice a trade and make a decent living, earning a paycheck for every week of dedicated work. The character knows how to use the tools of the trade, how to perform routine tasks, how to supervise untrained helpers, and how to handle common problems. Engineering is particularly important in diverting power to the Jump Drives for a successful transition into Jump space.","shortdescr":"The character is skilled in the operation and maintenance of starship maneuver drives, Jump drives, and power plants."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/engineering.svg"} +{"_id":"nUxZAMtHxgBacnSi","name":"Science (Life Sciences)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Science (Life Sciences)","value":-3,"characteristic":"STR","type":"skills","description":"This skill represents theoretical and practical knowledge derived from the scientific study of living organisms. This covers a wide range of related fields, such as biochemistry, biology, botany, cybernetics, genetics, physiology and psionocology.","shortdescr":"This skill represents theoretical and practical knowledge derived from the scientific study of living organisms."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/science-life-sciences.svg"} +{"_id":"nY3ztgf20S42ivFt","name":"Demolitions","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Demolitions","value":-3,"characteristic":"STR","type":"skills","description":"This skill covers the use of demolition charges and other explosive devices, including assembling or disarming bombs.","shortdescr":"This skill covers the use of demolition charges and other explosive devices, including assembling or disarming bombs."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/demolitions.svg"} +{"_id":"neWkZoc5vHSwGZIF","name":"Battle Dress","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Battle Dress","value":-3,"characteristic":"STR","type":"skills","description":"This skill permits the character to operate advanced battle armor, a powered form of combat armor that enhances the wearer's capabilities in various ways. Ground-based military forces, and numerous mercenaries, are often trained in the basics of battle dress operation. This skill also covers the ability to operate vehicles designed as mechanical exoskeletons.","shortdescr":"This skill permits the character to operate advanced battle armor, a powered form of combat armor that enhances the wearer's capabilities in various ways."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/battle-dress.svg"} +{"_id":"o22qwUgnk4uA1a1k","name":"Vehicle (Tracked Vehicle)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Vehicle (Tracked Vehicle)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on tanks and other vehicles that move on tracks.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on tanks and other vehicles that move on tracks."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/vehicle-tracked-vehicle.svg"} +{"_id":"pJvcdMJx7VUzzxTA","name":"Mechanics","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Mechanics","value":-3,"characteristic":"STR","type":"skills","description":"The character is practiced in installing, using, maintaining, repairing and/or creating mechanical devices and equipment. The character can practice a trade and make a decent living, earning a paycheck for every week of dedicated work. The character knows how to use the tools of the trade, how to perform routine tasks, how to supervise untrained helpers, and how to handle common problems. Disabling Devices: The character is skilled at disabling mechanical alarm systems, picking mechanical locks, or similar tasks involving mechanical devices.","shortdescr":"The character is practiced in installing, using, maintaining, repairing and/or creating mechanical devices and equipment."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/mechanics.svg"} {"_id":"qPNp8pqw416VaYwO","name":"Gravitics","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gravitics","value":-3,"characteristic":"STR","type":"skills","description":"The character is practiced in installing, maintaining, repairing and/or creating gravitic devices and equipment. Such items include air/raft lift modules, grav belts, grav sleds, grav tanks, etc. Gravitics skill deals with the technical details of such vehicles, Grav Vehicle skill is required to actually pilot or drive them. The character can practice a trade and make a decent living, earning a paycheck for every week of dedicated work. The character knows how to use the tools of the trade, how to perform routine tasks, how to supervise untrained helpers, and how to handle common problems.","shortdescr":"The character is practiced in installing, maintaining, repairing and/or creating gravitic devices and equipment."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"r2ygPoXJeMs3SQ1W","name":"Gunnery (Spinal Mounts)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gunnery (Spinal Mounts)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at operating bay or spinal mount weapons on board a ship. These weapons can be used against other ships or for planetary bombardment or attacks on stationary targets.","shortdescr":"The character is skilled at operating bay or spinal mount weapons on board a ship."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"rUad3kFJo1lfUDeC","name":"Melee Combat (Slashing Weapons)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Melee Combat (Slashing Weapons)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using cutting and slashing weapons, such as swords and axes, in personal combat.","shortdescr":"The character is skilled at using cutting and slashing weapons, such as swords and axes, in personal combat."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"tXOjzJMIoJbpj5Du","name":"Computer","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Computer","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled in the programming and operation of electronic and fiber optic computers, both ground and shipboard models. Computers can be found on any world with a TL of 8 or higher, becoming exponentially more common at higher technology levels. A character without at least some computer training might find himself at disadvantage in the highly technical universe of science fiction. Anyone with Computer-0 or better can perform the following without a skill check: Log on to a Datanet, send and receive messages, search for non-classified information, and retrieve data and files. More skilled users can create or break data encryption, mine data effectively, create or break data and network security protocols, and perform other general programming tasks.","shortdescr":"The character is skilled in the programming and operation of electronic and fiber optic computers, both ground and shipboard models."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"u63yAxtDjhPBVnn2","name":"Watercraft (Sailing Ships)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Watercraft (Sailing Ships)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on wind-driven watercraft.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on wind-driven watercraft."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"uk3gY6IcJgqxT7qn","name":"Leadership","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Leadership","value":-3,"characteristic":"STR","type":"skills","description":"The character possesses the ability to rally, inspire, organize and direct team efforts to ensure the best cooperation and productivity possible. Coordinating Effort: Whenever a task requires one or more characters to combine their efforts (i.e. Teamwork, each makes a skill or ability check towards a common goal), the character gains a pool of points equal to the Effect of the skill check (minimum of 1), which can be distributed by the leader to individual team members as DMs (grant a +1 DM per point) on skill or ability checks made toward the common goal. Improving Initiative: The Leadership skill can be used to increase another character's Initiative. The character with Leadership makes a Leadership check, and the target character's Initiative is increased by the Effect of the check. Making a Leadership skill check is a significant action.","shortdescr":"The character possesses the ability to rally, inspire, organize and direct team efforts to ensure the best cooperation and productivity possible."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"vIPPbcuioLpHvRa0","name":"Gun Combat (Energy Rifle)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gun Combat (Energy Rifle)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using advanced energy weapons like laser rifles or plasma rifles.","shortdescr":"The character is skilled at using advanced energy weapons like laser rifles or plasma rifles."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"vJQ6CyiCPwdxOkZD","name":"Comms","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Comms","value":-3,"characteristic":"STR","type":"skills","description":"The character is trained in the use, repair, and maintenance of communications and sensor devices. While anyone can press the button and make a communicator function, this skill is necessary to understand why the device does not work, or how to use the device for purposes other than open transmission. When using sensors, this skill allows the character to interpret the long-range data of a ship's sensors and scanners. Skilled characters can boost an incoming or outgoing signal, create or break a secure channel, detect signals and anomalies, hide or piggyback on another signal, jam local communications, locate and assess potential threats, and analyze complex sensor data.","shortdescr":"The character is trained in the use, repair, and maintenance of communications and sensor devices."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"vQzGyaFUi2l8tJkI","name":"Farming","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Farming","value":-3,"characteristic":"STR","type":"skills","description":"The character can grow and harvest crops and raise animals. This also covers hydroponic farming and clone harvesting for food production, at sufficiently high tech levels.","shortdescr":"The character can grow and harvest crops and raise animals."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"vi3HkT99zy7xBZv6","name":"Melee Combat (Natural Weapons)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Melee Combat (Natural Weapons)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using their natural weapons in personal combat. Among humans, this includes brawling, martial arts and wrestling.","shortdescr":"The character is skilled at using their natural weapons in personal combat."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"yPgBDR216iLTm5Pp","name":"Gun Combat (Slug Rifle)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gun Combat (Slug Rifle)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using projectile-based rifle weapons such as the autorifle or gauss rifle.","shortdescr":"The character is skilled at using projectile-based rifle weapons such as the autorifle or gauss rifle."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"yYsVgcmb8e8IoeK1","name":"Gambling","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gambling","value":-3,"characteristic":"STR","type":"skills","description":"The individual is well informed on games of chance, and wise in their play. He or she has an advantage over nonexperts, and is generally capable of winning when engaged in such games. Gambling, however, should not be confused with general risk-taking. Non-Competitive Games: These are games such as Slots, Roulette, Blackjack, Keno, etc. These games are played strictly against the house and the odds are pretty much constant, as are the payoff values. The character chooses a game by its odds of winning (high, average, low, small or remote) and places a bet. The Referee determines if the game is rigged. The character then rolls their Gambling score. On a success, the character receives the payoff amount based on the amount of their initial bet. House always wins on a natural 2. Competitive Games: If playing against a group of other players, each member of the game will make their Gambling skill check with the highest roll taking the pot. A character may attempt to cheat during a game at any time by stating his or her intent to cheat and making an extra Gambling check. If any other player in the game makes a successful opposing Gambling check against the character's attempt at cheating they are caught redhanded. Otherwise the player has successfully cheated and takes the pot. If more than one person attempts to cheat during the same round of play, the person with the highest roll wins the pot.","shortdescr":"The individual is well informed on games of chance, and wise in their play."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"QUW8d2v9MoutspzH","name":"Animals (Riding)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Riding)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"UimO4CvqZQoXCnek","name":"Athletics","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Athletics","value":-3,"characteristic":"STR","type":"skills","description":"This skill covers physical fitness and training, similar to that of a trained athlete. This includes acts requiring physical coordination, such as climbing, juggling or throwing, acts of endurance, such as long-distance running or hiking, and acts of strength, such as weight-lifting or bodybuilding. Aliens with Wings: For alien species with wings, this skill is also used to reflect their ability to fly.","shortdescr":"This skill covers physical fitness and training, similar to that of a trained athlete."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"L51gfOnHPUkzbicr","name":"Animals (Veterinary Medicine)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Veterinary Medicine)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"ClbW0WZSDwknaaKe","name":"Animals (Survival)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Survival)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"QUW8d2v9MoutspzH","name":"Animals (Riding)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Riding)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"QUW8d2v9MoutspzH","name":"Animals (Riding)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Animals (Riding)","value":-3,"characteristic":"STR","type":"skills","description":"The various specialties of this skill cover different aspects of animal handling.","shortdescr":"The various specialties of this skill cover different aspects of animal handling."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"DU2Mmn0P6wn5eIwh","name":"Aircraft (Grav Vehicle)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Aircraft (Grav Vehicle)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on air/rafts and other vehicles that use gravitic technology. Grav vehicles have theoretically perfect maneuverability and can hover, but skill checks may be necessary when performing high-speed aerobatics","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on air/rafts and other vehicles that use gravitic technology."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"bif8PNeVwZVaG6JE","name":"Aircraft (Rotor Aircraft)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Aircraft (Rotor Aircraft)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on helicopters, hovercraft and other similar craft. Rotor aircraft can hover but may require skill checks to keep steady in the face of adverse environmental conditions.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on helicopters, hovercraft and other similar craft."},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"DYMmDtXUtGCeLltO","name":"Aircraft (Winged Aircraft)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Aircraft (Winged Aircraft)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on jets and other airplanes using a lifting body. Winged aircraft must keep moving forwards or they will stall and fall out of the sky.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on jets and other airplanes using a lifting body."},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"r2ygPoXJeMs3SQ1W","name":"Gunnery (Spinal Mounts)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gunnery (Spinal Mounts)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at operating bay or spinal mount weapons on board a ship. These weapons can be used against other ships or for planetary bombardment or attacks on stationary targets.","shortdescr":"The character is skilled at operating bay or spinal mount weapons on board a ship."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/gunnery-spinal-mounts.svg"} +{"_id":"rUad3kFJo1lfUDeC","name":"Melee Combat (Slashing Weapons)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Melee Combat (Slashing Weapons)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using cutting and slashing weapons, such as swords and axes, in personal combat.","shortdescr":"The character is skilled at using cutting and slashing weapons, such as swords and axes, in personal combat."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/melee-combat-slashing-weapons.svg"} +{"_id":"tXOjzJMIoJbpj5Du","name":"Computer","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Computer","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled in the programming and operation of electronic and fiber optic computers, both ground and shipboard models. Computers can be found on any world with a TL of 8 or higher, becoming exponentially more common at higher technology levels. A character without at least some computer training might find himself at disadvantage in the highly technical universe of science fiction. Anyone with Computer-0 or better can perform the following without a skill check: Log on to a Datanet, send and receive messages, search for non-classified information, and retrieve data and files. More skilled users can create or break data encryption, mine data effectively, create or break data and network security protocols, and perform other general programming tasks.","shortdescr":"The character is skilled in the programming and operation of electronic and fiber optic computers, both ground and shipboard models."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/computer.svg"} +{"_id":"u63yAxtDjhPBVnn2","name":"Watercraft (Sailing Ships)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Watercraft (Sailing Ships)","value":-3,"characteristic":"STR","type":"skills","description":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on wind-driven watercraft.","shortdescr":"This skill grants the ability to properly maneuver and perform basic, routine maintenance on wind-driven watercraft."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/watercraft-sailing-ships.svg"} +{"_id":"uk3gY6IcJgqxT7qn","name":"Leadership","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Leadership","value":-3,"characteristic":"STR","type":"skills","description":"The character possesses the ability to rally, inspire, organize and direct team efforts to ensure the best cooperation and productivity possible. Coordinating Effort: Whenever a task requires one or more characters to combine their efforts (i.e. Teamwork, each makes a skill or ability check towards a common goal), the character gains a pool of points equal to the Effect of the skill check (minimum of 1), which can be distributed by the leader to individual team members as DMs (grant a +1 DM per point) on skill or ability checks made toward the common goal. Improving Initiative: The Leadership skill can be used to increase another character's Initiative. The character with Leadership makes a Leadership check, and the target character's Initiative is increased by the Effect of the check. Making a Leadership skill check is a significant action.","shortdescr":"The character possesses the ability to rally, inspire, organize and direct team efforts to ensure the best cooperation and productivity possible."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/leadership.svg"} +{"_id":"vIPPbcuioLpHvRa0","name":"Gun Combat (Energy Rifle)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gun Combat (Energy Rifle)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using advanced energy weapons like laser rifles or plasma rifles.","shortdescr":"The character is skilled at using advanced energy weapons like laser rifles or plasma rifles."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/gun-combat-energy-rifle.svg"} +{"_id":"vJQ6CyiCPwdxOkZD","name":"Comms","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Comms","value":-3,"characteristic":"STR","type":"skills","description":"The character is trained in the use, repair, and maintenance of communications and sensor devices. While anyone can press the button and make a communicator function, this skill is necessary to understand why the device does not work, or how to use the device for purposes other than open transmission. When using sensors, this skill allows the character to interpret the long-range data of a ship's sensors and scanners. Skilled characters can boost an incoming or outgoing signal, create or break a secure channel, detect signals and anomalies, hide or piggyback on another signal, jam local communications, locate and assess potential threats, and analyze complex sensor data.","shortdescr":"The character is trained in the use, repair, and maintenance of communications and sensor devices."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/comms.svg"} +{"_id":"vQzGyaFUi2l8tJkI","name":"Farming","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Farming","value":-3,"characteristic":"STR","type":"skills","description":"The character can grow and harvest crops and raise animals. This also covers hydroponic farming and clone harvesting for food production, at sufficiently high tech levels.","shortdescr":"The character can grow and harvest crops and raise animals."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/farming.svg"} +{"_id":"vi3HkT99zy7xBZv6","name":"Melee Combat (Natural Weapons)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Melee Combat (Natural Weapons)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using their natural weapons in personal combat. Among humans, this includes brawling, martial arts and wrestling.","shortdescr":"The character is skilled at using their natural weapons in personal combat."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/melee-combat-natural-weapons.svg"} +{"_id":"yPgBDR216iLTm5Pp","name":"Gun Combat (Slug Rifle)","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gun Combat (Slug Rifle)","value":-3,"characteristic":"STR","type":"skills","description":"The character is skilled at using projectile-based rifle weapons such as the autorifle or gauss rifle.","shortdescr":"The character is skilled at using projectile-based rifle weapons such as the autorifle or gauss rifle."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/gun-combat-slug-rifle.svg"} +{"_id":"yYsVgcmb8e8IoeK1","name":"Gambling","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"skills","data":{"name":"Gambling","value":-3,"characteristic":"STR","type":"skills","description":"The individual is well informed on games of chance, and wise in their play. He or she has an advantage over nonexperts, and is generally capable of winning when engaged in such games. Gambling, however, should not be confused with general risk-taking. Non-Competitive Games: These are games such as Slots, Roulette, Blackjack, Keno, etc. These games are played strictly against the house and the odds are pretty much constant, as are the payoff values. The character chooses a game by its odds of winning (high, average, low, small or remote) and places a bet. The Referee determines if the game is rigged. The character then rolls their Gambling score. On a success, the character receives the payoff amount based on the amount of their initial bet. House always wins on a natural 2. Competitive Games: If playing against a group of other players, each member of the game will make their Gambling skill check with the highest roll taking the pot. A character may attempt to cheat during a game at any time by stating his or her intent to cheat and making an extra Gambling check. If any other player in the game makes a successful opposing Gambling check against the character's attempt at cheating they are caught redhanded. Otherwise the player has successfully cheated and takes the pot. If more than one person attempts to cheat during the same round of play, the person with the highest roll wins the pot.","shortdescr":"The individual is well informed on games of chance, and wise in their play."},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/gambling.svg"} diff --git a/static/packs/ce-weapons.db b/static/packs/ce-weapons.db index 9d88b4f87..57b238347 100644 --- a/static/packs/ce-weapons.db +++ b/static/packs/ce-weapons.db @@ -1,36 +1,32 @@ -{"_id":"0CTPgjXstiB4BRGE","name":"Submachinegun","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Submachinegun","techLevel":"5","description":"A small automatic weapon designed to fire pistol ammunition. Magazines holding 30 cartridges are inserted into the weapon forward of the trigger guard or in the pistol grip, depending on the design. The gun fires a burst of four rounds per pull of the trigger. Replacement of an empty magazine requires one combat round. Submachinegun ammunition (but not magazines) is interchangeable with autopistol ammunition. Most submachineguns are equipped with slings for ease of carrying. Some are small enough to be carried in a shoulder or hip holster.","shortdescr":"Submachinegun - ranged","quantity":1,"weight":"2.5","price":"50","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"4","rangeBand":"assault weapon","weaponType":"ranged","damageType":"P","rateOfFire":"0/4","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"3nNUhSrFjwE7DC4M","name":"Unarmed","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Unarmed","techLevel":"0","description":"Unarmed","shortdescr":"Unarmed - melee","quantity":1,"weight":"0","price":"0","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"0","rangeBand":"close","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"5Hhly0Vqr6I8f565","name":"Sword","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Sword","techLevel":"1","description":"The standard long-edged weapon, featuring a flat, two-edged blade. It may or may not have a basket hilt or hand protector. A scabbard to carry the sword may be attached to the belt, or to straps (or a sash) over the shoulder. Blade length may vary from 700 to 950mm.","shortdescr":"Sword - melee","quantity":1,"weight":"1","price":"150","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"P/S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"6db9neLRXvCUUVEV","name":"Spear","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Spear","techLevel":"0","description":"A weapon with a long shaft and a pointed tip, typically of metal, used for thrusting or throwing. Length: 3000mm.","shortdescr":"Spear - melee","quantity":1,"weight":"1.5","price":"10","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"A794LOjys3aDhnW1","name":"Cudgel","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Cudgel","techLevel":"0","description":"A basic stick used as a weapon. Easily obtained from standing trees or through the use of an unloaded long gun such as a rifle or carbine (laser weapons are too delicate to be used as cudgels). Length: 1000 to 2000mm.","shortdescr":"Cudgel - melee","quantity":1,"weight":"1","price":"10","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"9","rangeBand":"close or thrown","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"AllnaMaBPEMnTInS","name":"Halberd","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Halberd","techLevel":"2","description":"A two-handed pole weapon having an axe-like blade and a steel spike mounted on the end of a long shaft. Length: 2500mm.","shortdescr":"Halberd - melee","quantity":1,"weight":"3","price":"75","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"CY7uusoEeyI8SXGE","name":"Blade","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Blade","techLevel":"3","description":"A hybrid knife weapon with a heavy, flat two-edged blade nearly 300mm in length, and (often, but not always) a semi-basket handguard. Because of the bulk of the handguard, it is generally carried in a belt scabbard. Blades are as much survival tools as weapons, and are often found in emergency kits, lifeboats etc.","shortdescr":"Blade - melee","quantity":1,"weight":"0.35","price":"50","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"FOuouVJ62YKhInCf","name":"Crossbow","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Crossbow","techLevel":"2","description":"A horizontal bow set into a mechanical firing mechanism and stronger-than-normal pull, crossbows are very powerful weapons that are very time consuming to reload. At higher technology levels, crossbows are built with crank and pulley systems that make the weapons easier to reload, even self-loading at TL9. Reloading a TL2 crossbow takes 6 minor actions, at TL4 this is reduced to 3 minor actions.","shortdescr":"Crossbow - ranged","quantity":1,"weight":"3","price":"75","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"rifle","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"FuCCC7NS7Ph909zy","name":"Laser Carbine","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Laser Carbine","techLevel":"8","description":"A lightweight version of the laser rifle, firing high energy bolts using current from a backpack battery/power pack. The laser carbine fires a 2mm beam of energy, aimed by integrated optic sights. The power pack is capable of producing 50 shots before it requires recharging. Recharging requires at least eight hours connected to a high-energy source. The laser carbine is connected to the power pack by a heavy-duty cable.","shortdescr":"Laser Carbine - ranged","quantity":1,"weight":"5","price":"2500","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"pistol","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"IcpIV0DG7mIrb72c","name":"Assault Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Assault Rifle","techLevel":"7","description":"A lighter and less expensive version of the automatic rifle.","shortdescr":"Assault Rifle - ranged","quantity":1,"weight":"3","price":"300","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"4","rangeBand":"assault weapon","weaponType":"ranged","damageType":"P","rateOfFire":"1-4","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"IiETZpFVpP5PZQno","name":"Bow","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Bow","techLevel":"1","description":"A stout but supple piece of wood carved to a specific shape and strung with a piece of cord, string or gut to increase tension. The string is pulled back and released to hurl an arrow long distances with surprising force. At higher technology levels, bows are modified with additional strings and pulley systems to add accuracy and power.","shortdescr":"Bow - ranged","quantity":1,"weight":"1","price":"60","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"assault weapon","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"NEjDYOVYWwwltiED","name":"Advanced Combat Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Advanced Combat Rifle","techLevel":"10","description":"A progressive development of the assault rifle.","shortdescr":"Advanced Combat Rifle - ranged","quantity":1,"weight":"3.5","price":"1000","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"rifle","weaponType":"ranged","damageType":"P","rateOfFire":"1-4","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"NZMrlmL5uxuuFrAv","name":"Body Pistol","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Body Pistol","techLevel":"7","description":"A small, non-metallic semiautomatic pistol designed to evade detection by most weapon detectors. One cartridge is fired for each pull of the trigger. Pre-loaded magazines may be inserted into the pistol when it is empty, requiring a reload action to do so. Body pistol ammunition is not interchangeable with the ammunition for any other types of guns.","shortdescr":"Body Pistol - ranged","quantity":1,"weight":"0.25","price":"50","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"1","rangeBand":"pistol","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"RLfCiuJrojhBdfmC","name":"Broadsword","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Broadsword","techLevel":"2","description":"The largest of the sword weapons, also called the two-handed sword because it requires both hands to swing. The blade is extremely heavy, two-edged, and about 1000 to 1200mm in length. The hilt is relatively simple, generally a cross-piece only, with little basketwork or protection. When carried, the broadsword is worn in a metal scabbard attached to the belt; less frequently, the scabbard is worn on the back, and the broadsword is drawn over the shoulder.","shortdescr":"Broadsword - melee","quantity":1,"weight":"3","price":"300","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"TLCX0FzON6C1d2Hs","name":"Cutlass","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Cutlass","techLevel":"3","description":"A heavy, flat-bladed, single-edged weapon featuring a full basket hilt to protect the hand. The cutlass is the standard shipboard blade weapon and sometimes kept in lockers on the bulkhead near important locations; when worn, a belt scabbard is used. Blade length varies from 600 to 900mm.","shortdescr":"Cutlass - melee","quantity":1,"weight":"1.25","price":"100","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"UvIGIceHDC4058Ao","name":"Carbine","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Carbine","techLevel":"5","description":"A short type of rifle firing a small caliber round. A magazine containing ten rounds is inserted into the underside of the carbine ahead of the trigger guard or behind the handgrip (this configuration is referred to as “Bullpup”, and in some localities carbines may be referred to as Bullpups), and one round is fired with each pull of the trigger. Replacement of an empty magazine takes a reload action. Carbine ammunition is not interchangeable with any other type of ammunition. In essence, a carbine is a short rifle, firing a cartridge of smaller, lighter caliber. A sling usually allows the carbine to be carried on the shoulder, out of the way.","shortdescr":"Carbine - ranged","quantity":1,"weight":"3","price":"200","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"shotgun","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"0CTPgjXstiB4BRGE","name":"Submachinegun","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Submachinegun","techLevel":"5","description":"A small automatic weapon designed to fire pistol ammunition. Magazines holding 30 cartridges are inserted into the weapon forward of the trigger guard or in the pistol grip, depending on the design. The gun fires a burst of four rounds per pull of the trigger. Replacement of an empty magazine requires one combat round. Submachinegun ammunition (but not magazines) is interchangeable with autopistol ammunition. Most submachineguns are equipped with slings for ease of carrying. Some are small enough to be carried in a shoulder or hip holster.","shortdescr":"Submachinegun - ranged","quantity":1,"weight":"2.5","price":"50","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"4","rangeBand":"assault weapon","weaponType":"ranged","damageType":"P","rateOfFire":"0/4","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/submachinegun.svg"} +{"_id":"3nNUhSrFjwE7DC4M","name":"Unarmed","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Unarmed","techLevel":"0","description":"Unarmed","shortdescr":"Unarmed - melee","quantity":1,"weight":"0","price":"0","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"0","rangeBand":"close","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/unarmed.svg"} +{"_id":"5Hhly0Vqr6I8f565","name":"Sword","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Sword","techLevel":"1","description":"The standard long-edged weapon, featuring a flat, two-edged blade. It may or may not have a basket hilt or hand protector. A scabbard to carry the sword may be attached to the belt, or to straps (or a sash) over the shoulder. Blade length may vary from 700 to 950mm.","shortdescr":"Sword - melee","quantity":1,"weight":"1","price":"150","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"P/S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/sword.svg"} +{"_id":"6db9neLRXvCUUVEV","name":"Spear","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Spear","techLevel":"0","description":"A weapon with a long shaft and a pointed tip, typically of metal, used for thrusting or throwing. Length: 3000mm.","shortdescr":"Spear - melee","quantity":1,"weight":"1.5","price":"10","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/spear.svg"} +{"_id":"A794LOjys3aDhnW1","name":"Cudgel","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Cudgel","techLevel":"0","description":"A basic stick used as a weapon. Easily obtained from standing trees or through the use of an unloaded long gun such as a rifle or carbine (laser weapons are too delicate to be used as cudgels). Length: 1000 to 2000mm.","shortdescr":"Cudgel - melee","quantity":1,"weight":"1","price":"10","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"9","rangeBand":"close or thrown","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/cudgel.svg"} +{"_id":"AllnaMaBPEMnTInS","name":"Halberd","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Halberd","techLevel":"2","description":"A two-handed pole weapon having an axe-like blade and a steel spike mounted on the end of a long shaft. Length: 2500mm.","shortdescr":"Halberd - melee","quantity":1,"weight":"3","price":"75","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/halberd.svg"} +{"_id":"CY7uusoEeyI8SXGE","name":"Blade","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Blade","techLevel":"3","description":"A hybrid knife weapon with a heavy, flat two-edged blade nearly 300mm in length, and (often, but not always) a semi-basket handguard. Because of the bulk of the handguard, it is generally carried in a belt scabbard. Blades are as much survival tools as weapons, and are often found in emergency kits, lifeboats etc.","shortdescr":"Blade - melee","quantity":1,"weight":"0.35","price":"50","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/blade.svg"} +{"_id":"FOuouVJ62YKhInCf","name":"Crossbow","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Crossbow","techLevel":"2","description":"A horizontal bow set into a mechanical firing mechanism and stronger-than-normal pull, crossbows are very powerful weapons that are very time consuming to reload. At higher technology levels, crossbows are built with crank and pulley systems that make the weapons easier to reload, even self-loading at TL9. Reloading a TL2 crossbow takes 6 minor actions, at TL4 this is reduced to 3 minor actions.","shortdescr":"Crossbow - ranged","quantity":1,"weight":"3","price":"75","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"rifle","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/crossbow.svg"} +{"_id":"FuCCC7NS7Ph909zy","name":"Laser Carbine","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Laser Carbine","techLevel":"8","description":"A lightweight version of the laser rifle, firing high energy bolts using current from a backpack battery/power pack. The laser carbine fires a 2mm beam of energy, aimed by integrated optic sights. The power pack is capable of producing 50 shots before it requires recharging. Recharging requires at least eight hours connected to a high-energy source. The laser carbine is connected to the power pack by a heavy-duty cable.","shortdescr":"Laser Carbine - ranged","quantity":1,"weight":"5","price":"2500","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"pistol","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/laser-carbine.svg"} +{"_id":"IcpIV0DG7mIrb72c","name":"Assault Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Assault Rifle","techLevel":"7","description":"A lighter and less expensive version of the automatic rifle.","shortdescr":"Assault Rifle - ranged","quantity":1,"weight":"3","price":"300","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"4","rangeBand":"assault weapon","weaponType":"ranged","damageType":"P","rateOfFire":"1-4","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/assault-rifle.svg"} +{"_id":"IiETZpFVpP5PZQno","name":"Bow","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Bow","techLevel":"1","description":"A stout but supple piece of wood carved to a specific shape and strung with a piece of cord, string or gut to increase tension. The string is pulled back and released to hurl an arrow long distances with surprising force. At higher technology levels, bows are modified with additional strings and pulley systems to add accuracy and power.","shortdescr":"Bow - ranged","quantity":1,"weight":"1","price":"60","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"assault weapon","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/bow.svg"} +{"_id":"NEjDYOVYWwwltiED","name":"Advanced Combat Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Advanced Combat Rifle","techLevel":"10","description":"A progressive development of the assault rifle.","shortdescr":"Advanced Combat Rifle - ranged","quantity":1,"weight":"3.5","price":"1000","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"rifle","weaponType":"ranged","damageType":"P","rateOfFire":"1-4","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/advanced-combat-rifle.svg"} +{"_id":"NZMrlmL5uxuuFrAv","name":"Body Pistol","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Body Pistol","techLevel":7,"description":"A small, non-metallic semiautomatic pistol designed to evade detection by most weapon detectors. One cartridge is fired for each pull of the trigger. Pre-loaded magazines may be inserted into the pistol when it is empty, requiring a reload action to do so. Body pistol ammunition is not interchangeable with the ammunition for any other types of guns.","shortdescr":"Body Pistol - ranged","quantity":1,"weight":0.25,"price":50,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"1","rangeBand":"pistol","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/body-pistol.svg"} +{"_id":"RLfCiuJrojhBdfmC","name":"Broadsword","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Broadsword","techLevel":"2","description":"The largest of the sword weapons, also called the two-handed sword because it requires both hands to swing. The blade is extremely heavy, two-edged, and about 1000 to 1200mm in length. The hilt is relatively simple, generally a cross-piece only, with little basketwork or protection. When carried, the broadsword is worn in a metal scabbard attached to the belt; less frequently, the scabbard is worn on the back, and the broadsword is drawn over the shoulder.","shortdescr":"Broadsword - melee","quantity":1,"weight":"3","price":"300","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/broadsword.svg"} +{"_id":"TLCX0FzON6C1d2Hs","name":"Cutlass","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Cutlass","techLevel":"3","description":"A heavy, flat-bladed, single-edged weapon featuring a full basket hilt to protect the hand. The cutlass is the standard shipboard blade weapon and sometimes kept in lockers on the bulkhead near important locations; when worn, a belt scabbard is used. Blade length varies from 600 to 900mm.","shortdescr":"Cutlass - melee","quantity":1,"weight":"1.25","price":"100","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"S","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/cutlass.svg"} +{"_id":"UvIGIceHDC4058Ao","name":"Carbine","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Carbine","techLevel":"5","description":"A short type of rifle firing a small caliber round. A magazine containing ten rounds is inserted into the underside of the carbine ahead of the trigger guard or behind the handgrip (this configuration is referred to as “Bullpup”, and in some localities carbines may be referred to as Bullpups), and one round is fired with each pull of the trigger. Replacement of an empty magazine takes a reload action. Carbine ammunition is not interchangeable with any other type of ammunition. In essence, a carbine is a short rifle, firing a cartridge of smaller, lighter caliber. A sling usually allows the carbine to be carried on the shoulder, out of the way.","shortdescr":"Carbine - ranged","quantity":1,"weight":"3","price":"200","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"shotgun","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/carbine.svg"} {"_id":"XAqam3Zunvqap5ky","name":"Snub Pistol","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Snub Pistol","techLevel":"8","description":"A low velocity revolver designed for use shipboard and in zero-g environments.","shortdescr":"Snub Pistol - ranged","quantity":1,"weight":"0.25","price":"150","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"pistol","weaponType":"ranged","damageType":"E","rateOfFire":"1","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} {"_id":"Z88IId9mbxajqSNI","name":"Gauss Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Gauss Rifle","techLevel":"12","description":"The ultimate development of the slug thrower, the gauss rifle generates an electromagnetic field along the length of the barrel which accelerates a bullet to high velocities. The round itself consists of a dense armor piercing core surrounded by a softer metal covering, ending in a hollow point, giving the round excellent stopping power and good armor penetration.","shortdescr":"Gauss Rifle - ranged","quantity":1,"weight":"3.5","price":"1500","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"rifle","weaponType":"ranged","damageType":"P","rateOfFire":"1-4-10","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"cfSFk3jkIDuqnQaQ","name":"Revolver","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Revolver","techLevel":"3","description":"An early handgun, the revolver fires 9mm bullets with characteristics similar to those used by the automatic pistol but not interchangeable with them. No magazine is used: six cartridges are inserted into the revolver individually. Reloading takes two combat rounds, or one combat round if the individual foregoes the benefit of evasion.","shortdescr":"Revolver - ranged","quantity":1,"weight":"0.9","price":"150","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"pistol","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"eAO3QN5VI45uFnrb","name":"FGMP","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"FGMP","techLevel":"14","description":"It includes a gravity suspension system to reduce its inertia, making it easier to use than the PGMP (minimum Strength 9) and fires what amounts to a directed nuclear explosion. Those without radiation protection who are nearby when a FGMP is fired will suffer a lethal dose of radiation – each firing of an FGMP emits 2D6 x 20 rads, which will affect everyone within the immediate vicinity.","shortdescr":"FGMP - ranged","quantity":1,"weight":"12","price":"100000","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"16d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"rifle","weaponType":"ranged","damageType":"E","rateOfFire":"1-4","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"ewPDacuDflY3yooY","name":"Laser Pistol","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Laser Pistol","techLevel":"12","description":"A pistol equivalent of the laser carbine, though still dependent on an external power pack.","shortdescr":"Laser Pistol - ranged","quantity":1,"weight":"1.2","price":"1000","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"pistol","weaponType":"ranged","damageType":"E","rateOfFire":"1","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"g58czw1YVh00wfAH","name":"Shotgun","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Shotgun","techLevel":"5","description":"The basic weapon for maximum shock effect without regard to accuracy. The shotgun has an 18mm diameter barrel and fires shells containing either six 7mm bullets, or one hundred and thirty 3mm pellets. In each case, the projectiles weigh a total of 30 grams. Velocity for the projectiles is about 350 meters per second. A cylindrical magazine containing 10 shells is inserted under the barrel and parallel to it; cartridges are then fed automatically into the shotgun for firing. Reloading consists of replacing the cylindrical magazine and takes two combat rounds. One shot is fired for each pull of the trigger. Magazines measure approximately 350mm long by 20mm in diameter and are quite clumsy to carry. Shotguns are equipped with a sling for carrying.","shortdescr":"Shotgun - ranged","quantity":1,"weight":"3.75","price":"150","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"7","rangeBand":"shotgun","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"cfSFk3jkIDuqnQaQ","name":"Revolver","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Revolver","techLevel":"3","description":"An early handgun, the revolver fires 9mm bullets with characteristics similar to those used by the automatic pistol but not interchangeable with them. No magazine is used: six cartridges are inserted into the revolver individually. Reloading takes two combat rounds, or one combat round if the individual foregoes the benefit of evasion.","shortdescr":"Revolver - ranged","quantity":1,"weight":"0.9","price":"150","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"pistol","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/revolver.svg"} +{"_id":"eAO3QN5VI45uFnrb","name":"FGMP","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"FGMP","techLevel":"14","description":"It includes a gravity suspension system to reduce its inertia, making it easier to use than the PGMP (minimum Strength 9) and fires what amounts to a directed nuclear explosion. Those without radiation protection who are nearby when a FGMP is fired will suffer a lethal dose of radiation – each firing of an FGMP emits 2D6 x 20 rads, which will affect everyone within the immediate vicinity.","shortdescr":"FGMP - ranged","quantity":1,"weight":"12","price":"100000","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"16d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"rifle","weaponType":"ranged","damageType":"E","rateOfFire":"1-4","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/FGMP.svg"} +{"_id":"ewPDacuDflY3yooY","name":"Laser Pistol","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Laser Pistol","techLevel":"12","description":"A pistol equivalent of the laser carbine, though still dependent on an external power pack.","shortdescr":"Laser Pistol - ranged","quantity":1,"weight":"1.2","price":"1000","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"pistol","weaponType":"ranged","damageType":"E","rateOfFire":"1","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/laser-pistol.svg"} +{"_id":"g58czw1YVh00wfAH","name":"Shotgun","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Shotgun","techLevel":"5","description":"The basic weapon for maximum shock effect without regard to accuracy. The shotgun has an 18mm diameter barrel and fires shells containing either six 7mm bullets, or one hundred and thirty 3mm pellets. In each case, the projectiles weigh a total of 30 grams. Velocity for the projectiles is about 350 meters per second. A cylindrical magazine containing 10 shells is inserted under the barrel and parallel to it; cartridges are then fed automatically into the shotgun for firing. Reloading consists of replacing the cylindrical magazine and takes two combat rounds. One shot is fired for each pull of the trigger. Magazines measure approximately 350mm long by 20mm in diameter and are quite clumsy to carry. Shotguns are equipped with a sling for carrying.","shortdescr":"Shotgun - ranged","quantity":1,"weight":"3.75","price":"150","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"7","rangeBand":"shotgun","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/shotgun.svg"} {"_id":"jzUneW4Wj9mxfsAq","name":"PGMP","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"PGMP","techLevel":"12","description":"It is so heavy and bulky that it can only be used easily by a trooper with a Strength of 12 or more – usually attained by wearing battle dress. Every point by which a user’s Strength falls short is a –1 DM on any attack rolls made with it.","shortdescr":"PGMP - ranged","quantity":1,"weight":"10","price":"20000","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"10d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"rifle","weaponType":"ranged","damageType":"E","rateOfFire":"1-4","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"nP4AkKlfpA0WYOHp","name":"Pike","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Pike","techLevel":"1","description":"A two-handed weapon with a pointed steel or iron head on a long wooden shaft. Length: 3000 to 4000mm.","shortdescr":"Pike - melee","quantity":1,"weight":"8","price":"40","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"pb6EACB3KO8wAPjD","name":"Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Rifle","techLevel":"5","description":"The standard military arm, firing a 7mm, 10 gram bullet at a velocity of approximately 900 meters per second. Longer and heavier than a carbine, it is also more effective. Standard equipment includes provisions for attaching a bayonet and telescopic sights, and a shoulder sling. A twenty-round magazine is attached to the front of the trigger guard, and one round is fired with each pull of the trigger. Replacement of the empty magazine requires a reload action. Rifle ammunition may also be used in automatic rifles; rifle and auto rifle magazines are interchangeable, and weigh the same.","shortdescr":"Rifle - ranged","quantity":1,"weight":"4","price":"200","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"rifle","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"qc8Opn6bgCiqK2RD","name":"Laser Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Laser Rifle","techLevel":"9","description":"The standard high energy weapon, firing energy bolts in the same manner as the laser carbine. Heavier, the laser rifle is also capable of longer sustained action, and is somewhat sturdier. The power pack can provide 100 shots before recharging. As in the laser carbine, the laser rifle is connected to the power pack by a heavy-duty cable. Power packs are not interchangeable between the two weapons, however.","shortdescr":"Laser Rifle - ranged","quantity":1,"weight":"6","price":"3500","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"5d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"rifle","weaponType":"ranged","damageType":"E","rateOfFire":"1","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"qc9FlMPlGxESz3PU","name":"sample","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"sample","techLevel":"0","description":"0","shortdescr":"sample - melee","quantity":1,"weight":"0","price":"0","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"0","rangeBand":"close","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"nP4AkKlfpA0WYOHp","name":"Pike","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Pike","techLevel":"1","description":"A two-handed weapon with a pointed steel or iron head on a long wooden shaft. Length: 3000 to 4000mm.","shortdescr":"Pike - melee","quantity":1,"weight":"8","price":"40","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/pike.svg"} +{"_id":"pb6EACB3KO8wAPjD","name":"Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Rifle","techLevel":"5","description":"The standard military arm, firing a 7mm, 10 gram bullet at a velocity of approximately 900 meters per second. Longer and heavier than a carbine, it is also more effective. Standard equipment includes provisions for attaching a bayonet and telescopic sights, and a shoulder sling. A twenty-round magazine is attached to the front of the trigger guard, and one round is fired with each pull of the trigger. Replacement of the empty magazine requires a reload action. Rifle ammunition may also be used in automatic rifles; rifle and auto rifle magazines are interchangeable, and weigh the same.","shortdescr":"Rifle - ranged","quantity":1,"weight":"4","price":"200","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"rifle","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/rifle.svg"} +{"_id":"qc8Opn6bgCiqK2RD","name":"Laser Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Laser Rifle","techLevel":9,"description":"The standard high energy weapon, firing energy bolts in the same manner as the laser carbine. Heavier, the laser rifle is also capable of longer sustained action, and is somewhat sturdier. The power pack can provide 100 shots before recharging. As in the laser carbine, the laser rifle is connected to the power pack by a heavy-duty cable. Power packs are not interchangeable between the two weapons, however.","shortdescr":"Laser Rifle - ranged","quantity":1,"weight":6,"price":3500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"5d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"rifle","weaponType":"ranged","damageType":"E","rateOfFire":"1","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/laser-rifle.svg"} {"_id":"sJ46C84CBvZyF4Eq","name":"Foil","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Foil","techLevel":"3","description":"Also known as the rapier, this weapon is a light, sword-like weapon with a pointed, edged blade 800mm in length, and a basket or cup hilt to protect the hand. Foils are worn in scabbards attached to the belt.","shortdescr":"Foil - melee","quantity":1,"weight":"0.5","price":"100","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"8","rangeBand":"reach","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"sR0YXmjRVfrjn3gp","name":"Auto Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Auto Rifle","techLevel":"6","description":"A highly refined and tuned version of the rifle, capable of full automatic fire as well as semiautomatic shots. Normally, the automatic rifle fires bursts of four bullets for each pull of the trigger. It may be switched to semi-automatic fire at the end of a combat round, after all firing, in which case it is treated as a rifle until switched back to burst mode. Ammunition and magazines are identical to those used for the rifle.","shortdescr":"Auto Rifle - ranged","quantity":1,"weight":"5","price":"1000","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"rifle","weaponType":"ranged","damageType":"P","rateOfFire":"1-4","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"vILKzKxIX24pohpP","name":"Auto Pistol","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Auto Pistol","techLevel":"5","description":"Also referred to as a Semi-Automatic Pistol, Automatic Pistol or just a Pistol, the auto pistol is a basic repeating handgun. One cartridge is fired for each pull of the trigger. Auto pistol ammunition is interchangeable with submachinegun ammunition (although magazines are not). Preloaded magazines may be inserted into an empty pistol, but require a reload action to complete.","shortdescr":"Auto Pistol - ranged","quantity":1,"weight":"0.75","price":"200","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"pistol","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"sR0YXmjRVfrjn3gp","name":"Auto Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Auto Rifle","techLevel":"6","description":"A highly refined and tuned version of the rifle, capable of full automatic fire as well as semiautomatic shots. Normally, the automatic rifle fires bursts of four bullets for each pull of the trigger. It may be switched to semi-automatic fire at the end of a combat round, after all firing, in which case it is treated as a rifle until switched back to burst mode. Ammunition and magazines are identical to those used for the rifle.","shortdescr":"Auto Rifle - ranged","quantity":1,"weight":"5","price":"1000","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"rifle","weaponType":"ranged","damageType":"P","rateOfFire":"1-4","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/auto-rifle.svg"} +{"_id":"vILKzKxIX24pohpP","name":"Auto Pistol","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Auto Pistol","techLevel":"5","description":"Also referred to as a Semi-Automatic Pistol, Automatic Pistol or just a Pistol, the auto pistol is a basic repeating handgun. One cartridge is fired for each pull of the trigger. Auto pistol ammunition is interchangeable with submachinegun ammunition (although magazines are not). Preloaded magazines may be inserted into an empty pistol, but require a reload action to complete.","shortdescr":"Auto Pistol - ranged","quantity":1,"weight":"0.75","price":"200","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"pistol","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/auto-pistol.svg"} {"_id":"vrBQcAtNylbKQ5Qt","name":"Accelerator Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Accelerator Rifle","techLevel":"9","description":"Designed specifically for zero-g combat, the accelerator rifle fires a specially designed round which upon leaving the barrel is accelerated by a secondary propelling charge. Normally the rifle fires bursts of three rounds per pull of the trigger, but may be adjusted to fire single rounds.","shortdescr":"Accelerator Rifle - ranged","quantity":1,"weight":"2.5","price":"900","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"rifle","weaponType":"ranged","damageType":"P","rateOfFire":"1-3","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"xFxJnqrVdI97Q8wG","name":"Bayonet","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Bayonet","techLevel":"3","description":"A small knife-like weapon similar to a dagger, frequently attached to a rifle. When not attached to a rifle, the bayonet performs as a dagger.","shortdescr":"Bayonet - melee","quantity":1,"weight":"0.25","price":"10","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"5","rangeBand":"close","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"zaNVZypRaHpexteY","name":"Dagger","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Dagger","techLevel":"0","description":"A small knife weapon with a flat, two-edged blade approximately 200mm in length. Daggers are usually carried in a belt sheath, or less frequently concealed in a boot sheath or strapped to the forearm. Daggers are usually as much a tool as a last-resort weapon of defense, and worn constantly. Each weighs 250 grams; that weight, however, does not count against the weight load of the character as the weapon is worn constantly and comfortably.","shortdescr":"Dagger - melee","quantity":1,"weight":"0.25","price":"10","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"5","rangeBand":"reach or thrown","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"NZMrlmL5uxuuFrAv","name":"Body Pistol","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Body Pistol","techLevel":7,"description":"A small, non-metallic semiautomatic pistol designed to evade detection by most weapon detectors. One cartridge is fired for each pull of the trigger. Pre-loaded magazines may be inserted into the pistol when it is empty, requiring a reload action to do so. Body pistol ammunition is not interchangeable with the ammunition for any other types of guns.","shortdescr":"Body Pistol - ranged","quantity":1,"weight":0.25,"price":50,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"1","rangeBand":"pistol","weaponType":"ranged","damageType":"P","rateOfFire":"1","recoil":"true"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"qc8Opn6bgCiqK2RD","name":"Laser Rifle","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Laser Rifle","techLevel":9,"description":"The standard high energy weapon, firing energy bolts in the same manner as the laser carbine. Heavier, the laser rifle is also capable of longer sustained action, and is somewhat sturdier. The power pack can provide 100 shots before recharging. As in the laser carbine, the laser rifle is connected to the power pack by a heavy-duty cable. Power packs are not interchangeable between the two weapons, however.","shortdescr":"Laser Rifle - ranged","quantity":1,"weight":6,"price":3500,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"5d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"rifle","weaponType":"ranged","damageType":"E","rateOfFire":"1","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"$$deleted":true,"_id":"qc9FlMPlGxESz3PU"} +{"_id":"xFxJnqrVdI97Q8wG","name":"Bayonet","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Bayonet","techLevel":"3","description":"A small knife-like weapon similar to a dagger, frequently attached to a rifle. When not attached to a rifle, the bayonet performs as a dagger.","shortdescr":"Bayonet - melee","quantity":1,"weight":"0.25","price":"10","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"5","rangeBand":"close","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/bayonet.svg"} +{"_id":"zaNVZypRaHpexteY","name":"Dagger","permission":{"default":0,"d6IsI4dwnjN5zrFT":3},"type":"weapon","data":{"name":"Dagger","techLevel":"0","description":"A small knife weapon with a flat, two-edged blade approximately 200mm in length. Daggers are usually carried in a belt sheath, or less frequently concealed in a boot sheath or strapped to the forearm. Daggers are usually as much a tool as a last-resort weapon of defense, and worn constantly. Each weighs 250 grams; that weight, however, does not count against the weight load of the character as the weapon is worn constantly and comfortably.","shortdescr":"Dagger - melee","quantity":1,"weight":"0.25","price":"10","traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"5","rangeBand":"reach or thrown","weaponType":"melee","damageType":"P","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"systems/twodsix/assets/twodsix_icons/General/dagger.svg"} diff --git a/static/packs/expanded-ce-light-skills.db b/static/packs/expanded-ce-light-skills.db new file mode 100644 index 000000000..0e95bb564 --- /dev/null +++ b/static/packs/expanded-ce-light-skills.db @@ -0,0 +1,31 @@ +{"_id":"0buYNTgSyQBrIuqK","name":"Animals","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"
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The various specialties of this skill cover different aspects of animal handling: Farming, Riding, Survival, or Veterinary Medicine. Also covers riding and general agriculture.

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","shortdescr":"The care and training of animals","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/animals.svg"} +{"_id":"187prC0I40HFkHbG","name":"Driving","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"","shortdescr":"Controlling and using ground vehicles","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/driving.svg"} +{"_id":"1PYLdryzWsax7yiJ","name":"Recon","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"INT","type":"skills","description":"This skill represents the ability to scout out dangers and spot threats, unusual objects or out of place people. Characters skilled in Recon are adept at staying unseen and unheard.","shortdescr":"Scouting for danger and spotting threats","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/recon.svg"} +{"_id":"3pDC3JzncdoHpp5u","name":"Survival","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"
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The character is skilled in the art of survival in the wild, including hunting or trapping animals, avoiding\nexposure, locating sources of food and fresh water (if available), producing fires (where possible), finding\nshelter, avoiding dangerous flora and fauna, avoiding getting lost, and dealing with the dangers of hazardous\nclimates (arctic, desert, etc.). 

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","shortdescr":"Staying alive in the wilderness","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/survival.svg"} +{"_id":"5IXvyeJAvw5lgq3i","name":"Investigate","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"INT","type":"skills","description":"","shortdescr":"This skill combines keen observation, forensics, research, and detailed analysis","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/investigate.svg"} +{"_id":"5TA2wvLtDU4oQ6wV","name":"Engineering","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"The character is skilled in the operation and maintenance of starship maneuver drives, Jump drives, and power plants. The character can practice a trade and make a decent living, earning a paycheck for every week of dedicated work. The character knows how to use the tools of the trade, how to perform routine tasks, how to supervise untrained helpers, and how to handle common problems. Engineering is particularly important in diverting power to the Jump Drives for a successful transition into Jump space.","shortdescr":"Use and maintenance of starship drives and power plants.","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/engineering.svg"} +{"_id":"7PtM2fNr0ZhjudDN","name":"Deception","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"","shortdescr":"Convincingly avoiding the truth and misleading other people","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/deception.svg"} +{"_id":"9eDkqJad7PA7DAKV","name":"Science","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"INT","type":"skills","description":"
This skill covers a variety of different knowledge: Life Sciences, Physical Sciences, Social Sciences, or Space Sciences.

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Life Sciences\n

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This skill represents theoretical and practical knowledge derived from the scientific study of living organisms.\nThis covers a wide range of related fields, such as biochemistry, biology, botany, cybernetics, genetics,\nphysiology and psionocology. 

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Physical Sciences
This skill represents theoretical and practical knowledge derived from the scientific study of the nature and properties of energy and non-living matter. This covers a wide range of related fields, such as chemistry, electronics, geology and physics.

Social Sciences
This skill represents theoretical and practical knowledge derived from the scientific study of sophont society and social relationships. This covers a wide range of related fields, such as archeology, economics, history, philosophy, psychology and sophontology.

Space Sciences
This skill represents theoretical and practical knowledge derived from several scientific disciplines that study phenomena occurring in interplanetary and interstellar space, and the celestial bodies that exist within that space. This covers a wide range of related fields, such as astronomy, cosmology, planetology and xenology.
","shortdescr":"the multi-disciplinary scientific skill, as would be typical for a starship’s science officer","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/science-physical-sciences.svg"} +{"_id":"DSs0ZrjQIek7Bf7y","name":"Aircraft","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
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The various specialties of this skill cover different types of flying vehicles: Grav Vehicle, Rotor Aircraft or Winged Aircraft. 

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","shortdescr":"Controlling and using atmospheric aircraft","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/aircraft.svg"} +{"_id":"HkD6yeRthUuHjM5B","name":"Gun Combat","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
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This skill cover different types of ranged personal weapons: Archery, Energy Pistol, Energy Rifle, Shotgun, Slug\nPistol, or Slug Rifle. 

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","shortdescr":"Using small arms, crossbows, and bows in combat","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/gun-combat.svg"} +{"_id":"MWy3g7tEasYHUFl3","name":"Leadership","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"
The character possesses the ability to rally, inspire, organize and direct team efforts to ensure the best cooperation and productivity possible.

Coordinating Effort: Whenever a task requires one or more characters to combine their efforts (i.e. Teamwork; each makes a skill or ability check towards a common goal), the character gains a pool of points equal to the Effect of the skill check (minimum of 1), which can be distributed by the leader to individual team members as DMs (grant a +1 DM per point) on skill or ability checks made toward the common goal.

Improving Initiative: The Leadership skill can be used to increase another character's Initiative. The character with Leadership makes a Leadership check, and the target character's Initiative is increased by the Effect of the check. Making a Leadership skill check is a significant action.
","shortdescr":"Motivating and directing others, often in times of crisis","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/leadership.svg"} +{"_id":"OwFzhvhsWs04DnRn","name":"Grav Vehicles","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
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This skill grants the ability to properly maneuver and perform basic, routine maintenance on air/rafts and other\nvehicles that use gravitic technology. Grav vehicles have theoretically perfect maneuverability and can hover,\nbut skill checks may be necessary when performing high-speed aerobatics. 

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","shortdescr":"Controlling and using gravitic vehicles","subtype":"","reference":"","key":"key"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"PKiI2Nf4ID7mQTW6","name":"Watercraft","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
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The various specialties of this skill cover different types of watercraft and ocean travel: Motorboats, Ocean Ships, Sailing Ships or\nSubmarine. 

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","shortdescr":"Controlling and using watercraft, including submarines","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/watercraft.svg"} +{"_id":"Q5zEduaxCRhnLHXG","name":"Demolition / Explosives","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"
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This skill covers the use of demolition charges and other explosive devices, including assembling or disarming\nbombs.

","shortdescr":"Working with explosives","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/demolition_explosives.svg"} +{"_id":"QsWW4pBWnYqLszNV","name":"Stealth","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"","shortdescr":"Training in being unseen and unheard","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/stealth.svg"} +{"_id":"RDUaj9046s0KkAyl","name":"Medicine","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"INT","type":"skills","description":"The individual has training and skill in the medical arts and sciences, from diagnosis and triage to surgery and other corrective treatments. This skill represents a character's ability to provide emergency care, short term care, long-term care, and specialized treatment for diseases, poisons and debilitating injuries. When treating a patient of a race other than their own, the character suffers a -2 DM.","shortdescr":"Training in the medical sciences, from diagnosis and triage to surgery","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/medicine.svg"} +{"_id":"UTNF5xzVijrNG9CT","name":"Zero-G","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
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The character is acclimated to working and living in micro-gravity environments and freefall. The character is\ntrained and familiar with the use of weapons and combat in such environments. In addition, the individual has\nbeen trained in the wearing, care, and maintenance of all types of Vacuum Suits and Combat Armor commonly\nused in these conditions. 

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","shortdescr":"Working and living under microgravity conditions","subtype":"","reference":"","key":"key"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"UgsSTKFU5KfviBGB","name":"Gunnery","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
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This skill cover different types of devastating weapons commonly used against vehicles,\nspaceships and ground installations: Bay Weapons, Heavy Weapons, Screens, Spinal Mounts, or Turret Weapons. 

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","shortdescr":"Using vehicle-mounted or spaceship- mounted weapons","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/gunnery.svg"} +{"_id":"Vb23HqVWb3gwiGHf","name":"Carouse","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"
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This skill reflects the interpersonal art of interacting and socializing with others. The character is skilled in the art\nof small talk and making others feel at ease in their presence in almost any social situation, such as a party, ball,\ninauguration, bar hopping, etc. Also covers gambling.

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","shortdescr":"The art of mingling in social settings to achieve your goals","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/carouse.svg"} +{"_id":"dQKHYTvEyedEByB2","name":"Liaison","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"This skill covers diplomatic meetings, haggling in interstellar trading negotiations, or at the shouq.

The character is trained in the art of dealing with others, including knowledge of proper protocols, manners of address, codes of conduct and other information needed when dealing with a wide range of societal types. Such a character is quite useful when attempting to negotiate a particularly edgy deal, to convince the Duke's secretary to admit the party into the Duke's presence, help settle a dispute between two opposing groups, or other acts of negotiation and diplomacy.

Influencing Others: The character can change others' attitudes with a successful check. In negotiations, participants roll opposed Liaison checks to see who gains the advantage. Opposed checks also resolve cases when two diplomats are engaged in negotiations.
","shortdescr":"Negotiation and diplomacy in social situations","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/liaison.svg"} +{"_id":"f65I09vAoWxiJAzi","name":"Tactics","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"
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This skill covers tactical planning and decision making, from board games to squad level combat to fleet\nengagements. 

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","shortdescr":"Tactical planning and decision making, whether on the ground or in space","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/tactics.svg"} +{"_id":"jL3rXXoitvXNUJ5L","name":"Melee","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"STR","type":"skills","description":"","shortdescr":"Fighting hand-to-hand, either with a weapon or unarmed","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/melee.svg"} +{"_id":"jyHcBCLvX3gNf9w0","name":"Steward","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"
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The Steward skill allows the character to serve and care for nobles and high-class passengers. This includes\nknowledge of concierge duties, housekeeping services, meal preparation and presentation, personal grooming\nassistance and valet service, and proper social etiquette. 

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","shortdescr":"The care and serving of passengers and other guests","subtype":"","reference":"","key":"key"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"mtV97IwwVKFLd9Y7","name":"Jack-of-All-Trades","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"INT","type":"skills","description":"This special skill reduces the unskilled penalty (DM-3, noted above) by its level. For example, a character with Jack o’ Trades at level 2 would only suffer DM-1 to unskilled rolls. You may not gain more than 3 levels in this skill and cannot improve it after character generation.","shortdescr":"Reduces the unskilled penalty for not having the appropriate skill","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/jack-of-all-trades.svg"} +{"_id":"oS3SFLvwzvqkK5vH","name":"Heavy Weapons","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"STR","type":"skills","description":"
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The Heavy Weapons skill covers man-portable and larger weapons that cause extreme property damage, such as rocket launchers, artillery and plasma weapons. 

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","shortdescr":"Using plasma guns, rocket launchers, and other portable support weapons","subtype":"","reference":"","key":"key"},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"_id":"pNoYbDXfVdwtiT6x","name":"Computers","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"INT","type":"skills","description":"The character is skilled in the programming and operation of electronic and fiber optic computers, both ground\nand shipboard models. Computers can be found on any world with a TL of 8 or higher, becoming exponentially\nmore common at higher technology levels. This skill also covers the use of sensors and communications gear.","shortdescr":"Programming, working (and hacking) with computer hardware, comms and sensors","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/computers.svg"} +{"_id":"rBFz65wjR1G7BldH","name":"Repair","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"EDU","type":"skills","description":"The ability to maintain, repair and build mechanical and electronic devices of all sorts. Also covers lockpicking, both mechanical and electronic. Ship-specific systems are covered by Engineering, and Computers covers the use of electronic devices","shortdescr":"Maintain, repair and build mechanical and electronic devices ","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/repair.svg"} +{"_id":"rNdRs554bTzGQI1W","name":"Athletics","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"STR","type":"skills","description":"This skill covers physical fitness and training, similar to that of a trained athlete. This includes acts requiring physical coordination, such as climbing, juggling or throwing; acts of endurance, such as long-distance running or hiking; and acts of strength, such as weight-lifting or bodybuilding.","shortdescr":"The ability to exert oneself physically","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/athletics.svg"} +{"_id":"xNp626ewvFMoPDEe","name":"Admin","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"
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The character has experience with bureaucratic agencies, and understands the requirements of dealing with and\nmanaging them. When attempting tasks like avoiding police harassment, ensuring the prompt issuance of\nlicenses, approval of applications, avoidance of close inspection of papers, etc.  Also covers forgery. 

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","shortdescr":"Administration and dealing with bureaucracies and law","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/admin.svg"} +{"_id":"xxuaDM06yisnayRW","name":"Piloting","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"DEX","type":"skills","description":"
The individual has training and experience in the operation of interplanetary and interstellar spacecraft. Piloting expertise is necessary to handle such craft, though a check is usually only made when circumstances become challenging, such as due to rough atmospheric conditions or hostile action.
","shortdescr":"Operating, controlling, and navigating interplanetary and interstellar space craft","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/piloting.svg"} +{"_id":"yDcmiWQRLPpZbApa","name":"Streetwise","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"skills","data":{"name":"Skill Name","value":-3,"characteristic":"SOC","type":"skills","description":"
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A character with the Streetwise skill understands the urban environment and the power structures in society. A\nskilled character knows where to go for information, how to handle strangers without offending them, and who\ncan handle activities bordering on the fringe of legality. 

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","shortdescr":"Familiarity with underworld society and the ways of working with it","subtype":"","reference":"","key":"key"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/streetwise.svg"} diff --git a/static/system.json b/static/system.json index a7e26ddf1..b0f59fbba 100644 --- a/static/system.json +++ b/static/system.json @@ -40,7 +40,8 @@ "name": "Svenska", "path": "lang/sv.json" } - ], "license": "LICENSE", + ], + "license": "LICENSE", "packs": [ { "name": "ce-skills", @@ -57,9 +58,99 @@ "module": "twodsix", "path": "./packs/ce-weapons.db", "entity": "Item" + }, + { + "name": "ce-light-armor", + "label": "ce light-armor", + "system": "twodsix", + "module": "twodsix", + "path": "./packs/ce-light-armor.db", + "entity": "Item" + }, + { + "name": "ce-light-augments", + "label": "ce light-augments", + "system": "twodsix", + "module": "twodsix", + "path": "./packs/ce-light-augments.db", + "entity": "Item" + }, + { + "name": "ce-light-equipment", + "label": "ce light-equipment", + "system": "twodsix", + "module": "twodsix", + "path": "./packs/ce-light-equipment.db", + "entity": "Item" + }, + { + "name": "ce-light-grenades", + "label": "ce light-grenades", + "system": "twodsix", + "module": "twodsix", + "path": "./packs/ce-light-grenades.db", + "entity": "Item" + }, + { + "name": "ce-light-items", + "label": "ce light-items", + "system": "twodsix", + "module": "twodsix", + "path": "./packs/ce-light-items.db", + "entity": "Item" + }, + { + "name": "ce-light-pharma", + "label": "ce light-pharma", + "system": "twodsix", + "module": "twodsix", + "path": "./packs/ce-light-pharma.db", + "entity": "Item" + }, + { + "name": "ce-light-ranged-weapon-accessories", + "label": "ce light-ranged-weapon-accessories", + "system": "twodsix", + "module": "twodsix", + "path": "./packs/ce-light-ranged-weapon-accessories.db", + "entity": "Item" + }, + { + "name": "ce-light-robots", + "label": "ce light-robots", + "system": "twodsix", + "module": "twodsix", + "path": "./packs/ce-light-robots.db", + "entity": "Item" + }, + { + "name": "ce-light-skills", + "label": "ce light-skills", + "system": "twodsix", + "module": "twodsix", + "path": "./packs/ce-light-skills.db", + "entity": "Item" + }, + { + "name": "ce-light-weapons", + "label": "ce light-weapons", + "system": "twodsix", + "module": "twodsix", + "path": "./packs/ce-light-weapons.db", + "entity": "Item" + }, + { + "name": "expanded-ce-light-skills", + "label": "expanded ce light-skills", + "system": "twodsix", + "module": "twodsix", + "path": "./packs/expanded-ce-light-skills.db", + "entity": "Item" } ], "primaryTokenAttribute": "hits", - "styles": ["./styles/twodsix.css"], + "styles": [ + "./styles/twodsix.css" + ], "templateVersion": 2 } diff --git a/static/templates/chat/roll-dialog.html b/static/templates/chat/roll-dialog.html index 629057eec..4e5407deb 100644 --- a/static/templates/chat/roll-dialog.html +++ b/static/templates/chat/roll-dialog.html @@ -21,6 +21,22 @@ +
+ +
diff --git a/webpack.config.ts b/webpack.config.ts index 03cb8e13e..ef62494ff 100644 --- a/webpack.config.ts +++ b/webpack.config.ts @@ -16,7 +16,6 @@ function getFoundryConfig():FoundryConfig { } } - module.exports = (env, argv) => { const config:Configuration = { context: __dirname,