diff --git a/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs index 4ce3c50f7c53..a3409bef4bb8 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs @@ -30,7 +30,7 @@ public ArgonJudgementPiece(HitResult result) AutoSizeAxes = Axes.Both; Origin = Anchor.Centre; - Y = 160; + Y = 140; } [BackgroundDependencyLoader] @@ -52,7 +52,7 @@ protected override SpriteText CreateJudgementText() => Origin = Anchor.Centre, Blending = BlendingParameters.Additive, Spacing = new Vector2(10, 0), - Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular), + Font = OsuFont.Default.With(size: 34, weight: FontWeight.Regular), }; /// @@ -93,14 +93,14 @@ public virtual void PlayAnimation() private partial class RingExplosion : CompositeDrawable { - private readonly float travel = 52; + private readonly float travel = 0; public RingExplosion(HitResult result) { - const float thickness = 4; + const float thickness = 0; - const float small_size = 9; - const float large_size = 14; + const float small_size = 0; + const float large_size = 0; Anchor = Anchor.Centre; Origin = Anchor.Centre; diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index fed338b012f8..6efb5606f4d7 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -35,22 +35,22 @@ public enum HitResult [Order(5)] Miss, - [Description(@"Meh")] + [Description(@"MAX 10%")] [EnumMember(Value = "meh")] [Order(4)] Meh, - [Description(@"OK")] + [Description(@"MAX 30%")] [EnumMember(Value = "ok")] [Order(3)] Ok, - [Description(@"Good")] + [Description(@"MAX 80%")] [EnumMember(Value = "good")] [Order(2)] Good, - [Description(@"Great")] + [Description(@"MAX 90%")] [EnumMember(Value = "great")] [Order(1)] Great, @@ -62,7 +62,7 @@ public enum HitResult /// By default, this does not give any bonus accuracy or score. /// To have it affect scoring, consider adding a nested bonus object. /// - [Description(@"Perfect")] + [Description(@"MAX 100%")] [EnumMember(Value = "perfect")] [Order(0)] Perfect,