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light.h
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/*
* Copyright (c) 2012 Samuel Rødal
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef LIGHT_H
#define LIGHT_H
#include <QVector>
#include <QVector3D>
class Camera;
class Map;
class QOpenGLShaderProgram;
class QObject;
class Light
{
public:
Light(int zone, int index)
: m_zone(zone)
, m_index(index)
{
}
void render(const Map &map, const Camera &camera) const;
static void initialize(QObject *parent);
private:
int m_zone;
int m_index;
static uint m_vertexAttr;
static uint m_normalAttr;
static uint m_matrixUniform;
static uint m_offsetUniform;
static QOpenGLShaderProgram *m_program;
static QVector<QVector3D> m_normalBuffer;
static QVector<QVector3D> m_vertexBuffer;
static QVector<ushort> m_indexBuffer;
};
#endif