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world_builder.go
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world_builder.go
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// MIT License
//
// Copyright (c) 2021 Wojciech Franczyk
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package ento
import (
"container/list"
"fmt"
"reflect"
)
type WorldBuilder struct {
componentIds map[reflect.Type]int
componentStoreProviders []StoreProvider
}
func NewWorldBuilder() *WorldBuilder {
return &WorldBuilder{
componentIds: make(map[reflect.Type]int, 256),
componentStoreProviders: make([]StoreProvider, 0, 256),
}
}
func (b *WorldBuilder) WithComponent(component interface{}, provider StoreProvider) *WorldBuilder {
componentType := reflect.TypeOf(component)
if _, ok := b.componentIds[componentType]; ok {
panic(fmt.Sprintf("component of type '%t' already registered", component))
}
b.componentIds[componentType] = len(b.componentIds)
b.componentStoreProviders = append(b.componentStoreProviders, provider)
return b
}
func (b *WorldBuilder) WithSparseComponents(components ...interface{}) *WorldBuilder {
for _, component := range components {
b.WithComponent(component, SparseStoreProvider(component))
}
return b
}
func (b *WorldBuilder) WithDenseComponents(components ...interface{}) *WorldBuilder {
for _, component := range components {
b.WithComponent(component, DenseStoreProvider(component))
}
return b
}
func (b *WorldBuilder) WithSingletonComponents(components ...interface{}) *WorldBuilder {
for _, component := range components {
b.WithComponent(component, SingletonStoreProvider(component))
}
return b
}
func (b *WorldBuilder) Build(capacity int) *World {
stores := make([]Store, len(b.componentStoreProviders))
for i, provider := range b.componentStoreProviders {
stores[i] = provider(capacity)
}
world := &World{
componentIds: b.componentIds,
componentStores: stores,
entities: list.New(),
entitiesIndexes: NewIndexPool(capacity),
}
b.componentIds = nil
b.componentStoreProviders = nil
return world
}