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world.go
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world.go
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// MIT License
//
// Copyright (c) 2021 Wojciech Franczyk
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package ento
import (
"container/list"
"reflect"
)
type World struct {
componentIds map[reflect.Type]int
componentStores []Store
systems []systemBinder
entities *list.List
entitiesIndexes IndexPool
}
func (w *World) AddSystems(systems ...System) {
for _, system := range systems {
w.systems = append(w.systems, newSystemBinder(w, system))
}
}
func (w *World) AddEntity(components ...interface{}) *Entity {
entity := &Entity{world: w, index: w.entitiesIndexes.GetFree(), mask: makeMask(len(w.componentStores))}
entity.element = w.entities.PushBack(entity)
entity.Set(components...)
return entity
}
func (w *World) RemoveEntity(entity *Entity) {
w.entities.Remove(entity.element)
w.entitiesIndexes.Release(entity.index)
for i := 0; i < len(w.componentStores); i++ {
if entity.mask.Get(i) {
w.componentStores[i].Rem(entity.index)
}
}
entity.world, entity.element, entity.index, entity.mask = nil, nil, -1, nil
}
func (w *World) Update() {
for i := range w.systems {
for element := w.entities.Front(); element != nil; element = element.Next() {
entity := element.Value.(*Entity)
w.systems[i].update(entity)
}
}
}