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The pathfinder is used to determine "unreachable" items.
The build-in pathfinder object of the game is only callable, if an EntityNPC is present. Thats why we spawn an invisible shopkeeper right now, which can cause issues in online coop & other mods.
Therefore, we should implement our own pathfinder, for example by using the A*-algorithm. Alternatively, we wait for Repentogon for Rep+, and use the Pathfinder provided by them.
I tested our a few git repos that implement A* in lua, but i couldnt get them to work reliable enough. therefore, this needs further investigation.
The text was updated successfully, but these errors were encountered:
The pathfinder is used to determine "unreachable" items.
The build-in pathfinder object of the game is only callable, if an EntityNPC is present. Thats why we spawn an invisible shopkeeper right now, which can cause issues in online coop & other mods.
Therefore, we should implement our own pathfinder, for example by using the A*-algorithm. Alternatively, we wait for Repentogon for Rep+, and use the Pathfinder provided by them.
I tested our a few git repos that implement A* in lua, but i couldnt get them to work reliable enough. therefore, this needs further investigation.
The text was updated successfully, but these errors were encountered: