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Implement multiple control schemes support for Godot Engine. #36

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willnationsdev opened this issue Nov 26, 2019 · 0 comments
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Edit: This remains as a WIP branch on willnationsdev/godot. I believe I've got a basic implementation done, but the GUI for configuring it still needs to be written. This is easier said than done because the existing InputMap editor is completely intertwined with the code for the ProjectSettings editor and needs to be refactored out first.

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