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Earlier used with platform-dependent libraries for building games and animations, elements could be used as a platform-agnostic library for making primitives, such as sprites handling for a number of game and animation engines.
The text was updated successfully, but these errors were encountered:
Earlier used with platform-dependent libraries for building games and animations, elements could be used as a platform-agnostic library for making primitives, such as sprites handling for a number of game and animation engines.
The text was updated successfully, but these errors were encountered: