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Currently the models used for the corner and center pieces have too fine of details for ray casting to be performant and since BVH is being annoying to add, the models should be recreated to be lower poly count.
The text was updated successfully, but these errors were encountered:
Currently the models used for the corner and center pieces have too fine of details for ray casting to be performant and since BVH is being annoying to add, the models should be recreated to be lower poly count.
The text was updated successfully, but these errors were encountered: