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FewerGameLogs.csproj
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FewerGameLogs.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netframework3.5</TargetFramework>
<AssemblyVersion>1.0.2.1</AssemblyVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>portable</DebugType>
<IsPublishable>True</IsPublishable>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>none</DebugType>
<IsPublishable>True</IsPublishable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CitiesHarmony.API" Version="2.2.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ColossalManaged">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\Managed\ColossalManaged.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ICities">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICities.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PopsApiWrapper">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\Managed\PopsApiWrapper.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="rd /s /q "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)"
mkdir "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)"
xcopy /e /y "$(TargetDir)" "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)"" />
</Target>
<ItemGroup>
<Reference Update="System">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Core">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Data">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Drawing">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Runtime.Serialization">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Xml">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Xml.Linq">
<Private>False</Private>
</Reference>
</ItemGroup>
<Import Project="..\WillCommons\WillCommonsPatchingShared.projitems" Label="Shared" />
</Project>