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pde.py
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#!/usr/bin/env python
# vim: set fileencoding=utf-8 foldmethod=marker:
# {{{ Copyright header
# pde - pydink editor: editor for pydink games.
# Copyright 2011 Bas Wijnen
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# }}}
# {{{ Imports
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from gi.repository import Gdk
from gi.repository import GLib
import gui
import re
import os
import sys
import dink
import gtkdink
import StringIO
import math
import random
import Image
import tempfile
import fhs
#}}}
# {{{ Utility functions
def keylist(x, keyfun):
l = x.keys()
l.sort(key = keyfun)
return l
def seqlist():
return keylist(data.seq.seq, lambda x: data.seq.seq[x].code)
def collectionlist():
return keylist(data.seq.collection, lambda x: data.seq.collection[x]['code'])
def fullseqlist():
ret = seqlist()
for c in collectionlist():
for d in(1,2,3,4,5,6,7,8,9):
if d in data.seq.collection[c]:
ret += ('%s %d' % (c, d),)
return ret
def musiclist():
return [''] + keylist(data.sound.music, lambda x: x)
def soundslist():
return [''] + keylist(data.sound.sound, lambda x: x)
def make_avg():
assert len(spriteselect) != 0
avg = (0, 0)
l = 0
for s in spriteselect:
if s[1]:
# Don't paste warp points.
continue
avg = avg[0] + s[0].x, avg[1] + s[0].y
l += 1
return(avg[0] / l) * screenzoom / 50, avg[1] / l * screenzoom / 50
def make_dist(a, b):
# Make sure it cannot be 0 by adding 1.
return int(math.sqrt((a[0] - b[0]) ** 2 + (a[1] - b[1]) ** 2)) + 1
def add_warptarget(sp):
if sp.warp == None:
return
if sp.warp[0] in warptargets:
warptargets[sp.warp[0]].add(sp)
elif sp.warp[0] in data.world.map:
warptargets[sp.warp[0]] = set([sp])
else:
warptargets['broken'].add(sp)
def remove_warptarget(sp):
if sp.warp == None or sp.warp[0] not in warptargets or sp not in warptargets[sp.warp[0]]:
return
warptargets[sp.warp[0]].remove(sp)
def reset_globals():
global copybuffer, copystart, select, spriteselect, warptargets
copybuffer = set() # Set of tile blocks currently in the buffer. Each element is(map,x,y,tmap,tx,ty), which is the location followed by the content. tmap is always 0-41.
copystart = (0, 0, 0) # Start tile at the time ctrl-c was pressed.
select = Select() # Current tiles selection. See Select class above for contents.
spriteselect = [] # Currently selected sprites: set of(Sprite, is_warp)
warptargets = {'broken':set()} # Map of warp targets per map screen.
# }}}
class Select: # {{{ For tile selections
def __init__(self):
self.start = (0, 0, 0)
self.data = set()
def clear(self):
self.data.clear()
def toggle(self, pos, type):
p = (pos[0], pos[1], type)
if p in self.data:
self.data.remove(p)
else:
self.data.add(p)
def empty(self):
return len(self.data) == 0
def compute(self):
return [[x[t] - self.start[t] for t in range(2)] for x in self.data if x[2] == self.start[2]]
# }}}
# {{{ Global variables
screenzoom = 50 # Number of pixels per tile in view.
updating = True # Flag if the edit-gui is being updated(which means don't respond to changes).
reset_globals()
# }}}
class View(Gtk.DrawingArea): # {{{
components = []
started = None
collectiontype = None
def make_gc(self, color):
ret = Gdk.GC(self.get_window())
c = Gdk.colormap_get_system().alloc_color(color)
ret.set_foreground(c)
ret.set_line_attributes(1, Gdk.LINE_SOLID, Gdk.CAP_ROUND, Gdk.JOIN_ROUND)
return ret
def start(self, widget):
if View.started != None:
View.configure(self, self)
View.update(self)
return
View.started = False
self.connect('draw', self.expose)
self.connect('key-press-event', self.keypress)
self.connect('button-press-event', self.button_on)
self.connect('button-release-event', self.button_off)
self.connect('motion-notify-event', self.move)
self.connect('configure-event', self.configure)
self.connect('enter-notify-event', self.enter)
data.set_window(self.get_window())
data.set_scale(screenzoom)
View.gc = self.make_gc(the_gui.default_gc)
View.gridgc = self.make_gc(the_gui.grid_gc)
View.gridgc.set_line_attributes(1, Gdk.LINE_ON_OFF_DASH, Gdk.CAP_ROUND, Gdk.JOIN_ROUND)
View.gridgc.set_dashes(0, (2, 3))
View.bordergc = self.make_gc(the_gui.border_gc)
View.invalidgc = self.make_gc(the_gui.invalid_gc)
View.selectgc = self.make_gc(the_gui.select_gc)
View.noselectgc = self.make_gc(the_gui.noselect_gc)
View.noshowgc = self.make_gc(the_gui.noshow_gc)
View.hardgc = self.make_gc(the_gui.hard_gc)
View.warpgc = self.make_gc(the_gui.warp_gc)
View.bggc = self.make_gc(the_gui.hard_gc)
View.bggc.set_line_attributes(1, Gdk.LINE_ON_OFF_DASH, Gdk.CAP_ROUND, Gdk.JOIN_ROUND)
View.bggc.set_dashes(3, (6, 4))
View.warpbggc = self.make_gc(the_gui.warp_gc)
View.warpbggc.set_line_attributes(1, Gdk.LINE_ON_OFF_DASH, Gdk.CAP_ROUND, Gdk.JOIN_ROUND)
View.warpbggc.set_dashes(3, (6, 4))
View.pastegc = self.make_gc(the_gui.paste_gc)
View.emptygc = self.make_gc(the_gui.empty_gc)
View.whitegc = self.make_gc(the_gui.white_gc)
View.pathgc = self.make_gc(the_gui.path_gc)
View.pathgc.set_line_attributes(5, Gdk.LINE_SOLID, Gdk.CAP_ROUND, Gdk.JOIN_ROUND)
View.started = True
View.configure(self, self)
View.update(self)
def __init__(self):
Gtk.DrawingArea.__init__(self)
View.components += (self,)
self.buffer = None # Backing store for the screen.
self.pointer_pos = (0, 0) # Current position of pointer.
self.selecting = False # Whether tiles are being selected, or a sequence is being moved at this moment.
self.panning = False # Whether the screen is panned at this moment.
self.offset = (0, 0) # Current pan setting, in pixels(so after zoom)
self.screensize = (0, 0) # Size of the viewport in pixels(updated by configure).
self.set_can_focus(True)
self.connect_after('realize', self.start)
self.add_events(Gdk.EventMask.KEY_PRESS_MASK | Gdk.EventMask.BUTTON_PRESS_MASK | Gdk.EventMask.BUTTON_RELEASE_MASK | Gdk.EventMask.POINTER_MOTION_MASK | Gdk.EventMask.POINTER_MOTION_HINT_MASK | Gdk.EventMask.ENTER_NOTIFY_MASK)
def enter(self, widget, dummy):
self.grab_focus()
def configure(self, widget, e = None):
mid = [(self.offset[x] + self.screensize[x] / 2) * 50 / screenzoom for x in range(2)]
a = widget.get_allocation()
x, y, width, height = a.x, a.y, a.width, a.height
self.screensize = (width, height)
if self.screensize != (0, 0):
self.offset = [mid[x] * screenzoom / 50 - self.screensize[x] / 2 for x in range(2)]
if not View.started:
return
if the_gui.nobackingstore:
self.buffer = self.get_window()
else:
self.buffer = Gdk.Pixmap(self.get_window(), width, height)
self.clamp_offset()
if View.started == True:
self.move(None, None)
View.update(self)
def clamp_offset(self):
for t in range(2):
if self.offset[t] + self.screensize[t] > self.tiles[t] * screenzoom:
self.offset[t] = self.tiles[t] * screenzoom - self.screensize[t]
if self.offset[t] < 0:
self.offset[t] = 0
def expose(self, widget, ctx):
if the_gui.nobackingstore:
self.update()
else:
self.get_window().draw_drawable(View.gc, self.buffer, 0, 0, 0, 0, self.screensize[0], self.screensize[1])
def draw_tile(self, screenpos, worldpos, screen_lines):
b = self.find_tile(worldpos)
tiles = data.get_tiles(b[0])
if tiles != None:
w, h = tiles.get_size()
if b[1] * screenzoom >= w or b[2] * screenzoom >= h:
self.buffer.draw_rectangle(View.invalidgc, True, screenpos[0], screenpos[1], screenzoom, screenzoom)
else:
self.buffer.draw_drawable(View.gc, tiles, b[1] * screenzoom, b[2] * screenzoom, screenpos[0], screenpos[1], screenzoom, screenzoom)
else:
self.buffer.draw_rectangle(View.invalidgc, True, screenpos[0], screenpos[1], screenzoom, screenzoom)
if worldpos[1] % 8 == 0:
self.buffer.draw_line(View.bordergc, screenpos[0], screenpos[1], screenpos[0] + screenzoom - 1, screenpos[1])
if worldpos[0] % 12 == 0:
self.buffer.draw_line(View.bordergc, screenpos[0], screenpos[1], screenpos[0], screenpos[1] + screenzoom - 1)
if screen_lines and screenzoom >= 10:
if worldpos[1] % 8 != 0:
self.buffer.draw_line(View.gridgc, screenpos[0], screenpos[1], screenpos[0] + screenzoom - 1, screenpos[1])
if worldpos[0] % 12 != 0:
self.buffer.draw_line(View.gridgc, screenpos[0], screenpos[1] + 1, screenpos[0], screenpos[1] + screenzoom - 1)
def draw_tile_hard(self, screenpos, worldpos):
n = (worldpos[1] / 8) * 32 + (worldpos[0] / 12) + 1
if n not in data.world.map:
return
h = data.world.map[n].hard
if h != '':
tiles = data.get_hard_tiles(h)
if tiles:
self.buffer.draw_pixbuf(View.gc, tiles, (worldpos[0] % 12) * screenzoom, (worldpos[1] % 8) * screenzoom, screenpos[0], screenpos[1], screenzoom, screenzoom)
return
b = self.find_tile(worldpos)
if b[0] >= 0:
tiles = data.get_hard_tiles(b[0])
w, h = tiles.get_width(), tiles.get_height()
if b[1] * screenzoom >= w or b[2] * screenzoom >= h:
return
self.buffer.draw_pixbuf(None, tiles, b[1] * screenzoom, b[2] * screenzoom, screenpos[0], screenpos[1], screenzoom, screenzoom)
def make_pixbuf50(self, pb, newsize): # TODO: scale to fit window.
size = [pb.get_width(), pb.get_height()]
if size[0] <= newsize and size[1] <= newsize:
pass
elif size[0] > size[1]:
size[1] = (size[1] * newsize) / size[0]
size[0] = newsize
else:
size[0] = (size[0] * newsize) / size[1]
size[1] = newsize
return pb.scale_simple(size[0], size[1], Gdk.INTERP_NEAREST)
def draw_tiles(self, which):
origin = [x / screenzoom for x in self.offset]
offset = [x % screenzoom for x in self.offset]
maps = set()
# Fill maps with all maps from which sprites should be drawn.
for y in range(origin[1] / 8, (origin[1] + self.screensize[1] / screenzoom) / 8 + 1):
if y >= 24:
break
for x in range(origin[0] / 12, (origin[0] + self.screensize[0] / screenzoom) / 12 + 1):
if x >= 32:
break
maps.add(y * 32 + x + 1)
# Draw tiles.
for y in range(origin[1], origin[1] + self.screensize[1] / screenzoom + 2):
for x in range(origin[0], origin[0] + self.screensize[0] / screenzoom + 2):
if (x < 0 or x >= self.tiles[0]) or (y < 0 or y >= self.tiles[1]):
self.buffer.draw_rectangle(self.emptygc, True, (x - origin[0]) * screenzoom, (y - origin[1]) * screenzoom, screenzoom, screenzoom)
continue
screenpos = (x - origin[0]) * screenzoom - offset[0], (y - origin[1]) * screenzoom - offset[1]
worldpos = x, y
self.draw_tile(screenpos, worldpos)
check = (worldpos[0], worldpos[1], which)
if check in select.data:
if check == select.start:
self.buffer.draw_rectangle(self.noshowgc, False, screenpos[0] + 1, screenpos[1] + 1, screenzoom - 2, screenzoom - 2)
else:
self.buffer.draw_rectangle(self.selectgc, False, screenpos[0] + 1, screenpos[1] + 1, screenzoom - 2, screenzoom - 2)
return maps
def update(self):
for c in View.components:
if c.buffer == None:
continue
c.update()
def tileselect(self, x, y, clear, type):
if clear:
select.clear()
self.selecting = True
select.start = (x, y, type)
select.toggle((x, y), type)
# This is called from button_on, not move, so it's acceptable to be a bit slow.
View.update(self)
def button_off(self, widget, e):
if e.button == 1:
self.selecting = False
if e.button == 3:
self.panning = False
def move(self, widget, e):
ex, ey, emask = self.get_window().get_pointer()
pos = int(ex), int(ey)
diff = [(pos[x] - self.pointer_pos[x]) * 50 / screenzoom for x in range(2)]
self.pointer_pos = pos
if self.panning:
self.offset = [self.offset[x] - diff[x] for x in range(2)]
self.clamp_offset()
update_maps()
self.update()
def pos_from_event(self, e):
return [(self.offset[x] + int(e[x])) / screenzoom for x in range(2)]
def select_tiles(self, tile, which):
if self.pointer_tile == tile:
return
def sort(ref, a, b):
'Sort coordinates a and b with respect to a reference point; used for detrmining the effect of a pointer move. Return value is usable in range(), so the second value is one higher than the maximum.'
if (a <= ref and b >= ref) or (a >= ref and b <= ref):
if a < b:
return a, b + 1
return b, a + 1
if a < ref:
if a < b:
return a, b
return b, a
if a < b:
return a + 1, b + 1
return b + 1, a + 1
if self.pointer_tile[0] != tile[0]:
# adjust horizontal size of selection.
for x in range(*sort(select.start[0], tile[0], self.pointer_tile[0])):
if x == select.start[0]:
continue
# The other axis is not yet adjusted, so use the old coordinate(tile), not the new one(self.pointer_tile).
for y in range(*sort(select.start[1], select.start[1], tile[1])):
select.toggle((x, y), which)
if self.pointer_tile[1] != tile[1]:
# adjust vertical size of selection.
for y in range(*sort(select.start[1], tile[1], self.pointer_tile[1])):
if y == select.start[1]:
continue
# The other axis is already adjusted, so use the new coordinate(self.pointer_tile), not the old one(tile).
for x in range(*sort(select.start[0], select.start[0], self.pointer_tile[0])):
select.toggle((x, y), which)
def find_tile(self, pos, which):
if which == 0:
return viewmap.find_tile(pos)
else:
return viewtiles.find_tile(pos)
def draw_seq(self, pos, pixbuf):
dpos = [pos[t] * self.tilesize for t in range(2)]
if pixbuf == None:
self.buffer.draw_rectangle(self.invalidgc, True, dpos[0], dpos[1], self.tilesize, self.tilesize)
else:
self.buffer.draw_rectangle(self.whitegc, True, dpos[0], dpos[1], self.tilesize, self.tilesize)
self.buffer.draw_pixbuf(None, self.make_pixbuf50(pixbuf, self.tilesize), 0, 0, dpos[0], dpos[1])
def key_global(self, key, ctrl, shift):
if ctrl and not shift and key == Gtk.keysyms.q: # Quit.
the_gui(False)
elif not ctrl and not shift and key == Gtk.keysyms.Escape: # Cancel operation.
the_gui.setmap = True
else:
return False
return True
def key_seq(self, key, ctrl, shift):
if not ctrl and not shift and key == Gtk.keysyms.t: # set touch sequence.
for s in spriteselect:
if s[1]:
continue
s[0].touch_seq = self.get_selected_sequence()
the_gui.setmap = True
else:
return False
return True
def key_collection(self, key, ctrl, shift):
if not ctrl and not shift and key == Gtk.keysyms.a: # set base attack.
for s in spriteselect:
if s[1]:
continue
s[0].base_attack = self.get_selected_collection()
the_gui.setmap = True
elif not ctrl and not shift and key == Gtk.keysyms.w: # set base walk.
for s in spriteselect:
if s[1]:
continue
s[0].base_walk = self.get_selected_collection()
the_gui.setmap = True
elif not ctrl and not shift and key == Gtk.keysyms.d: # set base death.
for s in spriteselect:
if s[1]:
continue
s[0].base_death = self.get_selected_collection()
the_gui.setmap = True
elif not ctrl and not shift and key == Gtk.keysyms.i: # set base idle.
for s in spriteselect:
if s[1]:
continue
s[0].base_idle = self.get_selected_collection()
the_gui.setmap = True
else:
return False
return True
def key_home(self, key, ctrl, shift):
if not ctrl and not shift and key == Gtk.keysyms.Home: # center map
s = (12, 8)
# Find screen where center is.
m = self.get_pointed_map()
self.offset = [(m[t] * s[t] + s[t] / 2) * screenzoom - self.screensize[t] / 2 for t in range(2)]
self.clamp_offset()
self.update()
return True
return False
def key_tiles(self, key, ctrl, shift):
global copystart
if self.key_home(key, ctrl, shift):
pass
elif key == Gtk.keysyms.t: # return to map
the_gui.setmap = True
elif key == Gtk.keysyms.y: # yank tiles into buffer
copybuffer.clear()
for i in select.data:
s = View.find_tile(self, i, i[2])
copybuffer.add((i[0], i[1], i[2], s[0], s[1], s[2]))
copystart = select.start
the_gui.setmap = True
elif ctrl and not shift and key == Gtk.keysyms.Prior: # Zoom in.
viewmap.zoom_screen(True)
elif ctrl and not shift and key == Gtk.keysyms.Next: # Zoom out.
viewmap.zoom_screen(False)
elif ctrl and not shift and key == Gtk.keysyms.Home: # Restore zoom.
viewmap.zoom_screen(50)
else:
return False
return True
def get_offsets(self, x0, y0, frames):
if x0 + frames - 1 <= self.width:
off = x0 # Start frames at x0 if it fits.
else:
off = max(0, self.width - (frames - 1)) # Otherwise, start as high as possible.
rows = (off + frames - 1 + self.width - 1) / self.width # Number of rows for frame list.
if y0 + rows >= self.height:
yoff = y0 - rows - 1
else:
yoff = y0
return off, yoff
def get_info(self, list, get_seq):
self.pointer_tile = [self.pointer_pos[x] / self.tilesize for x in range(2)] # Position of pointer in tiles.
x0, y0 = self.selected_seq # Position of seq that was clicked.
pos0 = y0 * self.width + x0 # Position in list of selected seq.
frames = get_seq(list[pos0]).frames # Number of frames in selected seq.
off, yoff = self.get_offsets(x0, y0, len(frames))
lx = self.pointer_tile[0]
ly = self.pointer_tile[1] - yoff - 1
lframe = ly * self.width + lx + 1 - off
if self.pointer_tile[0] == x0 and self.pointer_tile[1] == y0:
frame = 1
elif lframe >= 0 and lframe < len(frames):
frame = lframe
else:
# Selected nothing; return to selection.
self.selected_seq = None
return None, None, None, None
return list[y0 * self.width + x0], frame, x0, y0
# }}}
class ViewMap(View): # {{{
def __init__(self):
View.__init__(self)
self.mapsource = None # Source for a newly created map(for copying).
self.moveinfo = None # Information for what to do with pointer move events.
self.pointer_tile = (0, 0) # Tile that the pointer is currently pointing it, in world coordinates. That is: pointer_pos / 50.
self.waitselect = None # Selection to use if button is released without moving.
self.tiles = (12 * 32, 8 * 24) # Total number of tiles on map.
self.current_selection = 0 # Index of "current" sprite in selection.
self.set_size_request(50 * 12, 50 * 8)
self.update_handle = None
def find_tile(self, worldpos):
n = (worldpos[1] / 8) * 32 + (worldpos[0] / 12) + 1
if n in data.world.map:
return data.world.map[n].tiles[worldpos[1] % 8][worldpos[0] % 12]
return [-1, -1, -1]
def draw_tile(self, screenpos, worldpos):
View.draw_tile(self, screenpos, worldpos, True)
if not self.selecting:
if self.moveinfo is None and (worldpos[0] - self.pointer_tile[0] + select.start[0], worldpos[1] - self.pointer_tile[1] + select.start[1], select.start[2]) in select.data:
self.buffer.draw_rectangle(self.pastegc, False, screenpos[0] + 1, screenpos[1] + 1, screenzoom - 2, screenzoom - 2)
def update(self):
if self.update_handle is not None:
return
self.update_handle = GLib.idle_add(self.do_update)
def do_update(self):
self.update_handle = None
if self.buffer is None:
return False
maps = View.draw_tiles(self, 0)
# Draw sprites.
lst = []
# First get a list of sprites to draw, with their que so they can be drawn in the right order.
# Check only maps in the viewport.
for s in maps:
if s not in data.world.map:
# This map doesn't exist, so doesn't have sprites.
continue
# Add all sprites from this map to the list.
for sp in data.world.map[s].sprite:
if visibility(sp.layer) < 0:
# Ignore invisible foreground sprites.
continue
pos = (sp.x - self.offset[0] * 50 / screenzoom, sp.y - self.offset[1] * 50 / screenzoom)
seq = data.seq.find_seq(sp.seq)
is_selected = (sp, False) in spriteselect
item = (pos, sp, seq, is_selected)
if item not in lst:
lst.append(item)
# Add warp targets.
for s in maps:
if s not in warptargets:
continue
for sp in warptargets[s]:
if visibility(sp.layer) < 0:
# Ignore invisible foreground sprites.
continue
is_selected = (sp, True) in spriteselect
lst += (((None, 0), sp, None, is_selected),)
# Add all selected sprites and warp targets in any case.
for sp in spriteselect:
if sp[1]:
item = ((None, 0), sp[0], None, True)
else:
pos = (sp[0].x - self.offset[0] * 50 / screenzoom, sp[0].y - self.offset[1] * 50 / screenzoom)
seq = data.seq.find_seq(sp[0].seq)
item = (pos, sp[0], seq, True)
if item not in lst:
lst.append(item)
# Sort the list by y coordinate, taking depth que into account.
lst.sort(key = lambda x: x[0][1] - x[1].que)
# Now draw them all in the right order. First the pixbufs, then hardness, then wireframe information.
for s in lst:
if s[2] is None or s[0][0] == None:
# There is no seq, or this is a warp target.
continue
# Visibility -1 is not present; visibility is 0, 1 or 2.
alpha = [0, 0x80, 0xff][visibility(s[1].layer)]
if alpha == 0:
continue
try:
(x, y), (left, top, right, bottom), box = data.seq.get_box(s[1].size, s[0], s[2].frames[s[1].frame], (s[1].left, s[1].top, s[1].right, s[1].bottom))
except IndexError:
# Frame may not be available; don't abort function in that case. TODO: draw "invalid frame" pixmap.
continue
box = [x * screenzoom / 50 for x in box]
w = (right - left) * screenzoom / 50
h = (bottom - top) * screenzoom / 50
if w > 0 and h > 0 and left * screenzoom / 50 > -w and top * screenzoom / 50 > -h and left * screenzoom / 50 < self.screensize[0] and top * screenzoom / 50 < self.screensize[1]:
# Draw the pixbuf.
pb = data.get_seq(s[2], s[1].frame)
if not pb:
continue
pb = pb.subpixbuf(box[0], box[1], box[2] - box[0], box[3] - box[1])
pb = pb.scale_simple(w, h, Gdk.INTERP_NEAREST)
if alpha < 0xff:
newpb = Gdk.Pixbuf(Gdk.COLORSPACE_RGB, True, 8, w, h)
newpb.fill(0x00000000)
pb.composite(newpb, 0, 0, w, h, 0, 0, 1, 1, Gdk.INTERP_NEAREST, alpha)
pb = newpb
self.buffer.draw_pixbuf(None, pb, 0, 0, left * screenzoom / 50, top * screenzoom / 50)
for s in lst:
# Draw per-sprite tile hardness
if s[2] is None or s[0][0] == None or not s[1].use_hard:
# There is no seq, or this is a warp target, or we don't want sprite hardness.
continue
hard = data.get_hard_seq(s[2], s[1].frame)
if not hard:
continue
(x, y), (left, top, right, bottom), box = data.seq.get_box(s[1].size, s[0], s[2].frames[s[1].frame], (s[1].left, s[1].top, s[1].right, s[1].bottom))
box = [x * screenzoom / 50 for x in box]
w = (right - left) * screenzoom / 50
h = (bottom - top) * screenzoom / 50
hard = hard.subpixbuf(box[0], box[1], box[2] - box[0], box[3] - box[1])
hard = hard.scale_simple(w, h, Gdk.INTERP_NEAREST)
newpb = Gdk.Pixbuf(Gdk.COLORSPACE_RGB, True, 8, w, h)
newpb.fill(0x00000000)
hard.composite(newpb, 0, 0, w, h, 0, 0, 1, 1, Gdk.INTERP_NEAREST, 0x80)
self.buffer.draw_pixbuf(None, newpb, 0, 0, left * screenzoom / 50, top * screenzoom / 50)
# Tile hardness.
origin = [x / screenzoom for x in self.offset]
offset = [x % screenzoom for x in self.offset]
for y in range(offset[1] / screenzoom, (self.screensize[1] + offset[1] + screenzoom) / screenzoom):
for x in range(offset[0] / screenzoom, (self.screensize[0] + offset[0] + screenzoom) / screenzoom):
if (origin[0] + x < 0 or origin[0] + x >= self.tiles[0]) or (origin[1] + y < 0 or origin[1] + y >= self.tiles[1]):
continue
self.draw_tile_hard((x * screenzoom - offset[0], y * screenzoom - offset[1]), (origin[0] + x, origin[1] + y))
# Sprite hardness.
for spr in lst:
if spr[2] is None:
continue
vis = visibility(spr[1].layer)
if spr[0][0] == None:
# This is a warp target.
continue
if not spr[1].hard:
continue
if spr[1].warp is not None:
gc = self.warpbggc if vis < 2 else self.warpgc
else:
gc = self.bggc if vis < 2 else self.hardgc
try:
(x, y), (left, top, right, bottom), box = data.seq.get_box(spr[1].size, spr[0], spr[2].frames[spr[1].frame], (spr[1].left, spr[1].top, spr[1].right, spr[1].bottom))
except:
sys.stderr.write("Warning: unable to draw sprite\n")
continue
w = (right - left) * screenzoom / 50
h = (bottom - top) * screenzoom / 50
if w > 0 and h > 0 and left >= -w and top >= -h and left < self.screensize[0] and top < self.screensize[1]:
self.buffer.draw_rectangle(gc, False, (x + spr[2].frames[spr[1].frame].hardbox[0]) * screenzoom / 50, (y + spr[2].frames[spr[1].frame].hardbox[1]) * screenzoom / 50, (spr[2].frames[spr[1].frame].hardbox[2] - spr[2].frames[spr[1].frame].hardbox[0] - 1) * screenzoom / 50, (spr[2].frames[spr[1].frame].hardbox[3] - spr[2].frames[spr[1].frame].hardbox[1] - 1) * screenzoom / 50)
# Wireframe information.
def draw_target(n, x, y, active, gc):
x += ((n - 1) % 32) * 12 * 50 - 20
y += ((n - 1) / 32) * 8 * 50
x = x * screenzoom / 50
y = y * screenzoom / 50
x -= self.offset[0]
y -= self.offset[1]
s = 20 * screenzoom / 50
a = 15 * screenzoom / 50
if x >= -s and y >= -s and x - s < self.screensize[0] and y - s < self.screensize[1]:
if active:
self.buffer.draw_line(gc, x - s, y, x + s, y)
self.buffer.draw_line(gc, x, y - s, x, y + s)
self.buffer.draw_arc(gc, False, x - a, y - a, a * 2, a * 2, 0, 64 * 360)
for spr in lst:
if spr[0][0] is not None and spr[2] is None:
continue
if spr[3]:
continue
vis = visibility(spr[1].layer)
if spr[0][0] != None:
# This is a sprite, not a warp target.
if spr[1].layer == the_gui.active_layer:
try:
(x, y), (left, top, right, bottom), box = data.seq.get_box(spr[1].size, spr[0], spr[2].frames[spr[1].frame], (spr[1].left, spr[1].top, spr[1].right, spr[1].bottom))
except:
sys.stderr.write("Warning: unable to draw sprite\n")
continue
w = (right - left) * screenzoom / 50
h = (bottom - top) * screenzoom / 50
if w > 0 and h > 0 and left >= -w and top >= -h and left < self.screensize[0] and top < self.screensize[1]:
# Hotspot.
self.buffer.draw_line(self.bggc if vis < 2 else self.noselectgc, (x - 10) * screenzoom / 50, y * screenzoom / 50, (x + 10) * screenzoom / 50, y * screenzoom / 50)
self.buffer.draw_line(self.bggc if vis < 2 else self.noselectgc, x * screenzoom / 50, (y - 10) * screenzoom / 50, x * screenzoom / 50, (y + 10) * screenzoom / 50)
else:
# This is a warp target.
n, x, y = spr[1].warp
draw_target(n, x, y, spr[1].layer == the_gui.active_layer, self.bggc if vis < 2 else self.noselectgc)
# No matter what is visible, always show selected sprite's stuff on top.
for spr in lst:
if not spr[3]:
continue
if spr[0][0] != None:
# This is a sprite, not a warp target.
(x, y), (left, top, right, bottom), box = data.seq.get_box(spr[1].size, spr[0], spr[2].frames[spr[1].frame], (spr[1].left, spr[1].top, spr[1].right, spr[1].bottom))
w = (right - left) * screenzoom / 50
h = (bottom - top) * screenzoom / 50
if w > 0 and h > 0 and left * screenzoom / 50 >= -w and top * screenzoom / 50 >= -h and left * screenzoom / 50 < self.screensize[0] and top * screenzoom / 50 < self.screensize[1]:
# Que.
self.buffer.draw_line(self.noshowgc, (x - 40) * screenzoom / 50, (y - spr[1].que) * screenzoom / 50, (x + 40) * screenzoom / 50, (y - spr[1].que) * screenzoom / 50)
# Hotspot
self.buffer.draw_line(self.selectgc, (x - 10) * screenzoom / 50, y * screenzoom / 50, (x + 10) * screenzoom / 50, y * screenzoom / 50)
self.buffer.draw_line(self.selectgc, x * screenzoom / 50, (y - 10) * screenzoom / 50, x * screenzoom / 50, (y + 10) * screenzoom / 50)
else:
# This is a warp target.
n, x, y = spr[1].warp
draw_target(n, x, y, True, self.selectgc)
# Finally, draw a line if we're resizing.
if self.moveinfo != None and self.moveinfo[0] == 'resize':
avg = [self.moveinfo[1][0][t] - self.offset[t] for t in range(2)]
self.buffer.draw_line(self.noshowgc, avg[0], avg[1], self.pointer_pos[0], self.pointer_pos[1])
# And a box if we're selecting.
if self.moveinfo != None and self.moveinfo[0] == 'spriteselect' and self.moveinfo[1][0][0] != self.moveinfo[1][1][0] and self.moveinfo[1][0][1] != self.moveinfo[1][1][1]:
x = [(self.moveinfo[1][t][0] - self.offset[0]) * screenzoom / 50 for t in range(2)]
y = [(self.moveinfo[1][t][1] - self.offset[1]) * screenzoom / 50 for t in range(2)]
x.sort()
y.sort()
self.buffer.draw_rectangle(self.selectgc, False, x[0], y[0], x[1] - x[0], y[1] - y[0])
# And a hooked line if we're making a path.
if self.moveinfo is not None and self.moveinfo[0] == 'path':
tileset, origin, is_horizontal = self.moveinfo[1]
origin = tuple([origin[t] * screenzoom - self.offset[t] for t in range(2)])
ap = [(self.pointer_pos[t] + self.offset[t]) * 50 / screenzoom for t in range(2)]
pos = tuple([(ap[t] + 25) / 50 * screenzoom - self.offset[t] for t in range(2)])
if is_horizontal:
# First horizontal, then vertical.
self.buffer.draw_lines(self.pathgc, (origin, (pos[0], origin[1]), pos))
else:
# First vertical, then horizontal.
self.buffer.draw_lines(self.pathgc, (origin, (origin[0], pos[1]), pos))
if not the_gui.nobackingstore:
self.get_window().draw_drawable(self.gc, self.buffer, 0, 0, 0, 0, self.screensize[0], self.screensize[1])
return False
def make_global(self, map, pos):
s = (12, 8)
spos = ((map - 1) % 32, (map - 1) / 32)
return [pos[x] + s[x] * spos[x] * 50 for x in range(2)]
def goto(self, pos):
self.offset = [pos[x] * screenzoom / 50 - self.screensize[x] / 2 for x in range(2)]
self.clamp_offset()
self.update()
viewworld.update()
def get_pointed_map(self, pos = None):
if pos is None:
pos = self.pointer_pos
ret = [(self.offset[x] + pos[x]) / ((12, 8)[x] * screenzoom) for x in range(2)]
return(ret[0], ret[1], ret[0] + ret[1] * 32 + 1)
def get_current_map(self):
return self.get_pointed_map([self.screensize[t] / 2 for t in range(2)])
def make_cancel(self):
ret = [self.offset, [], screenzoom]
for s in spriteselect:
spr = s[0]
if s[1]:
ret[1] += (spr.warp,)
else:
ret[1] += (((spr.x, spr.y), spr.que, spr.size, (spr.left, spr.top, spr.right, spr.bottom)),)
return ret
def zoom_screen(self, zoom_in):
global screenzoom
mid = [(self.offset[x] + self.screensize[x] / 2) * 50 / screenzoom for x in range(2)]
if not isinstance(zoom_in, bool):
screenzoom = int(zoom_in)
elif zoom_in:
if screenzoom < 10:
screenzoom += 1
else:
screenzoom += 10
elif screenzoom > 10:
screenzoom -= 10
elif screenzoom > 1:
screenzoom -= 1
self.offset = [mid[x] * screenzoom / 50 - self.screensize[x] / 2 for x in range(2)]
data.set_scale(screenzoom)
self.clamp_offset()
update_maps()
the_gui.statusbar = 'Screen zoom changed'
viewtiles.update()
def finish_move(self):
# Panning is done with pointer button 2, and should not respond to keys.
if self.moveinfo is None or self.moveinfo[0] == 'pan':
return
if self.moveinfo[0] == 'path':
def put_tile(pos, tile):
n = (pos[1] / 8) * 32 + (pos[0] / 12) + 1
if n not in data.world.map:
return
data.world.map[n].tiles[pos[1] % 8][pos[0] % 12] = tile
def put_corner(pos, tileset, tiles):
x, y = pos
tx, ty = tiles
for yy in range(2):
for xx in range(2):
put_tile((x - 1 + xx, y - 1 + yy), (tileset, tx + xx, ty + yy))
# Put the tiles on the path.
tileset, origin, is_horizontal = self.moveinfo[1]
ap = [((self.pointer_pos[t] + self.offset[t]) * 50 / screenzoom + 25) / 50 for t in range(2)]
# There are three seqments, all of which may be length 0: the first leg, the corner, and the second leg.
if is_horizontal:
hleg = [origin, ap[0] - origin[0]]
vleg = [(ap[0], origin[1]), ap[1] - origin[1]]
if vleg[1] == 0:
# No corner and no vleg.
vleg = None
if hleg[1] == 0:
hleg = None
hoffset = 0
else:
if hleg[1] == 0:
hleg = None
if vleg[1] < 0:
voffset = 1
else:
voffset = 0
else:
put_corner(vleg[0], tileset, (((0, 4), (6, 0)), ((8, 2), (4, 0)))[hleg[1] > 0][vleg[1] > 0])
if abs(vleg[1]) == 1:
# No vleg.
vleg = None
else:
if vleg[1] < 0:
# Going up.
voffset = 1
vleg[0] = (vleg[0][0], vleg[0][1] - 1)
vleg[1] += 1
else:
# Going down.
voffset = 0
vleg[0] = (vleg[0][0], vleg[0][1] + 1)
vleg[1] -= 1
if abs(hleg[1]) == 1:
# No hleg.
hleg = None
else:
if hleg[1] < 0:
# Going left.
hleg[1] += 1
else:
# Going right.
hleg[1] -= 1
hoffset = hleg[1]
else:
vleg = [origin, ap[1] - origin[1]]
hleg = [(origin[0], ap[1]), ap[0] - origin[0]]
if hleg[1] == 0:
# No corner and no hleg.
hleg = None
if vleg[0] == 0:
vleg = None
voffset = 0
else:
if vleg[1] == 0:
vleg = None
if hleg[1] < 0:
hoffset = 1
else:
hoffset = 0
else:
put_corner(hleg[0], tileset, (((8, 0), (0, 0)), ((4, 4), (6, 2)))[vleg[1] > 0][hleg[1] > 0])
if abs(hleg[1]) == 1:
# No hleg.
hleg = None
else:
if hleg[1] < 0:
# Going left.
hoffset = 1
hleg[0] = (hleg[0][0] - 1, hleg[0][1])
hleg[1] += 1
else:
# Going right.
hoffset = 0
hleg[0] = (hleg[0][0] + 1, hleg[0][1])
hleg[1] -= 1
if abs(vleg[1]) == 1:
# No vleg.
vleg = None
else:
if vleg[1] < 0:
# Going up.
vleg[1] += 1
else:
# Going down.
vleg[1] -= 1
voffset = vleg[1]
if hleg is not None:
if hleg[1] < 0:
# Going left.
for t in range(-hleg[1]):
put_tile((hleg[0][0] - t - 1, hleg[0][1] - 1), [tileset, 2 + (t + hoffset) % 2, 4])
put_tile((hleg[0][0] - t - 1, hleg[0][1]), [tileset, 2 + (t + hoffset) % 2, 5])
else:
# Going right.
for t in range(hleg[1]):
put_tile((hleg[0][0] + t, hleg[0][1] - 1), [tileset, 2 + (t + hoffset) % 2, 0])
put_tile((hleg[0][0] + t, hleg[0][1]), [tileset, 2 + (t + hoffset) % 2, 1])
if vleg is not None:
if vleg[1] < 0:
# Going up.
for t in range(-vleg[1]):
put_tile((vleg[0][0] - 1, vleg[0][1] - t - 1), [tileset, 0, 2 + (t + voffset) % 2])
put_tile((vleg[0][0], vleg[0][1] - t - 1), [tileset, 1, 2 + (t + voffset) % 2])
else:
# Going down.
for t in range(vleg[1]):
put_tile((vleg[0][0] - 1, vleg[0][1] + t), [tileset, 4, 2 + (t + voffset) % 2])
put_tile((vleg[0][0], vleg[0][1] + t), [tileset, 5, 2 + (t + voffset) % 2])
# Auto-restart path from new start point
self.moveinfo = 'path', (tileset, ap, not is_horizontal), self.moveinfo[2]
the_gui.statusbar = 'Added path segment'
return
self.moveinfo = None
the_gui.statusbar = 'Operation finished'
def abort_move(self):
if self.moveinfo is None:
return
self.offset = self.moveinfo[2][0]
screenzoom = self.moveinfo[2][2]
data.set_scale(screenzoom)
self.clamp_offset()
for s in range(len(spriteselect)):
spriteselect[s][0].unregister()
spr = spriteselect[s][0]
if spriteselect[s][1]:
spr.warp = self.moveinfo[2][1][s]
else:
spr.x, spr.y = self.moveinfo[2][1][s][0]
spr.que = self.moveinfo[2][1][s][1]
spr.size = self.moveinfo[2][1][s][2]
spr.left, spr.top, spr.right, spr.bottom = self.moveinfo[2][1][s][3]
spriteselect[s][0].register()
update_editgui()
self.moveinfo = None
the_gui.statusbar = 'Operation cancelled'
def key_numpad(self, key, ap = None):
if key == Gtk.keysyms.KP_0 or key == Gtk.keysyms.KP_Insert: # new sprite from sequence
select.clear()
if ap is not None:
self.newinfo = ap
viewseq.update()
the_gui.setseq = True
elif key == Gtk.keysyms.KP_1 or key == Gtk.keysyms.KP_End: # new sprite with direction 1
select.clear()
if ap is not None:
self.newinfo = ap
viewcollection.direction(1)
the_gui.setcollection = True
elif key == Gtk.keysyms.KP_2 or key == Gtk.keysyms.KP_Down: # new sprite with direction 2
select.clear()
if ap is not None:
self.newinfo = ap
viewcollection.direction(2)
the_gui.setcollection = True
elif key == Gtk.keysyms.KP_3 or key == Gtk.keysyms.KP_Next: # new sprite with direction 3
select.clear()
if ap is not None:
self.newinfo = ap
viewcollection.direction(3)
the_gui.setcollection = True
elif key == Gtk.keysyms.KP_4 or key == Gtk.keysyms.KP_Left: # new sprite with direction 4
select.clear()
if ap is not None:
self.newinfo = ap
viewcollection.direction(4)
the_gui.setcollection = True
elif key == Gtk.keysyms.KP_5 or key == Gtk.keysyms.KP_Begin: # new sprite with direction die
select.clear()
if ap is not None:
self.newinfo = ap
viewcollection.direction('die')
the_gui.setcollection = True
elif key == Gtk.keysyms.KP_6 or key == Gtk.keysyms.KP_Right: # new sprite with direction 6
select.clear()
if ap is not None:
self.newinfo = ap
viewcollection.direction(6)
the_gui.setcollection = True
elif key == Gtk.keysyms.KP_7 or key == Gtk.keysyms.KP_Home: # new sprite with direction 7
select.clear()
if ap is not None:
self.newinfo = ap
viewcollection.direction(7)
the_gui.setcollection = True
elif key == Gtk.keysyms.KP_8 or key == Gtk.keysyms.KP_Up: # new sprite with direction 8
select.clear()
if ap is not None:
self.newinfo = ap
viewcollection.direction(8)
the_gui.setcollection = True
elif key == Gtk.keysyms.KP_9 or key == Gtk.keysyms.KP_Prior: # new sprite with direction 9
select.clear()
if ap is not None:
self.newinfo = ap
viewcollection.direction(9)
the_gui.setcollection = True
else:
return False
return True
def keypress(self, widget, e):
global copystart
p = [self.pointer_pos[x] + self.offset[x] for x in range(2)]
ap = [p[t] * 50 / screenzoom for t in range(2)]
sx = ap[0] / (12 * 50)
sy = ap[1] / (8 * 50)
ox = ap[0] - sx * 12 * 50
oy = ap[1] - sy * 8 * 50
n = sy * 32 + sx + 1
self.selecting = False
ctrl = e.state & Gdk.CONTROL_MASK
shift = e.state & Gdk.SHIFT_MASK
key = e.keyval
# File actions.
if ctrl and not shift and key == Gtk.keysyms.o: # Open.
show_open()
elif ctrl and not shift and key == Gtk.keysyms.s: # Save.
save()
elif ctrl and shift and key == Gtk.keysyms.S: # Save as.
show_save_as()
elif ctrl and not shift and key == Gtk.keysyms.q: # Quit.
the_gui(False)
# DMod actions.