diff --git a/Editor/AnimEditUtility/AnimEditUtilWindow.cs b/Editor/AnimEditUtility/AnimEditUtilWindow.cs index 334e8a0..829f8d2 100644 --- a/Editor/AnimEditUtility/AnimEditUtilWindow.cs +++ b/Editor/AnimEditUtility/AnimEditUtilWindow.cs @@ -186,23 +186,23 @@ public static void ShowWindow() window.SetSelection(Selection.GetFiltered(typeof(GameObject), SelectionMode.Editable | SelectionMode.ExcludePrefab)); } -#if ENV_VRCSDK3_AVATAR - [MenuItem("GameObject/WriteDefaultをオフにする", priority = 10)] - public static void ShowWindowWriteDefault() - { - var window = GetWindow(Title); - window.SetSelection(Selection.GetFiltered(typeof(GameObject), SelectionMode.Editable | SelectionMode.ExcludePrefab)); - window.modeEdit = Mathf.Max(0, ArrayUtility.IndexOf(window.modeTypes, typeof(ModeWriteDefaultTakedown))); - } - - [MenuItem("GameObject/AvatarMaskのセットアップ", priority = 10)] - public static void ShowWindowAvatarMask() - { - var window = GetWindow(Title); - window.SetSelection(Selection.GetFiltered(typeof(GameObject), SelectionMode.Editable | SelectionMode.ExcludePrefab)); - window.modeEdit = Mathf.Max(0, ArrayUtility.IndexOf(window.modeTypes, typeof(ModeSetupAvatarMask))); - } -#endif +//#if ENV_VRCSDK3_AVATAR +// [MenuItem("GameObject/WriteDefaultをオフにする", priority = 10)] +// public static void ShowWindowWriteDefault() +// { +// var window = GetWindow(Title); +// window.SetSelection(Selection.GetFiltered(typeof(GameObject), SelectionMode.Editable | SelectionMode.ExcludePrefab)); +// window.modeEdit = Mathf.Max(0, ArrayUtility.IndexOf(window.modeTypes, typeof(ModeWriteDefaultTakedown))); +// } + +// [MenuItem("GameObject/AvatarMaskのセットアップ", priority = 10)] +// public static void ShowWindowAvatarMask() +// { +// var window = GetWindow(Title); +// window.SetSelection(Selection.GetFiltered(typeof(GameObject), SelectionMode.Editable | SelectionMode.ExcludePrefab)); +// window.modeEdit = Mathf.Max(0, ArrayUtility.IndexOf(window.modeTypes, typeof(ModeSetupAvatarMask))); +// } +//#endif } }