diff --git a/apps/freeablo/faworld/missile/missile.cpp b/apps/freeablo/faworld/missile/missile.cpp index 7b08eb296..4d4857f2c 100644 --- a/apps/freeablo/faworld/missile/missile.cpp +++ b/apps/freeablo/faworld/missile/missile.cpp @@ -8,8 +8,7 @@ namespace FAWorld::Missile { Missile::Missile(MissileId missileId, Actor& creator, Misc::Point dest) - : mCreator(&creator), mMissileId(missileId), mLevel(creator.getLevel()), - mSrcPoint(creator.getPos().current()), mAttr(Attributes::fromId(missileId)) + : mCreator(&creator), mMissileId(missileId), mLevel(creator.getLevel()), mSrcPoint(creator.getPos().current()), mAttr(Attributes::fromId(missileId)) { mAttr.mCreation(*this, dest); @@ -17,9 +16,7 @@ namespace FAWorld::Missile Engine::ThreadManager::get()->playSound(missileData().mSoundEffect); } - Missile::Missile(FASaveGame::GameLoader& loader) - : mMissileId(static_cast<MissileId>(loader.load<int32_t>())), - mAttr(Attributes::fromId(mMissileId)) + Missile::Missile(FASaveGame::GameLoader& loader) : mMissileId(static_cast<MissileId>(loader.load<int32_t>())), mAttr(Attributes::fromId(mMissileId)) { auto creatorId = loader.load<int32_t>(); auto levelIndex = loader.load<int32_t>(); diff --git a/apps/freeablo/faworld/missile/missile.h b/apps/freeablo/faworld/missile/missile.h index fb0b25217..361d2d274 100644 --- a/apps/freeablo/faworld/missile/missile.h +++ b/apps/freeablo/faworld/missile/missile.h @@ -38,7 +38,7 @@ namespace FAWorld::Missile { public: Creation() = delete; - typedef std::function<void (Missile& missile, Misc::Point dest)> Method; + typedef std::function<void(Missile& missile, Misc::Point dest)> Method; static void singleFrame16Direction(Missile& missile, Misc::Point dest); static void animated16Direction(Missile& missile, Misc::Point dest); @@ -50,7 +50,7 @@ namespace FAWorld::Missile { public: Movement() = delete; - typedef std::function<void (Missile& missile, MissileGraphic& graphic)> Method; + typedef std::function<void(Missile& missile, MissileGraphic& graphic)> Method; static void stationary(Missile& missile, MissileGraphic& graphic); static Method linear(FixedPoint speed); @@ -64,7 +64,7 @@ namespace FAWorld::Missile { public: ActorEngagement() = delete; - typedef std::function<void (Missile& missile, MissileGraphic& graphic, Actor& actor)> Method; + typedef std::function<void(Missile& missile, MissileGraphic& graphic, Actor& actor)> Method; static void none(Missile& missile, MissileGraphic& graphic, Actor& actor); static void damageEnemy(Missile& missile, MissileGraphic& graphic, Actor& actor);