diff --git a/apps/freeablo/faworld/missile/missile.cpp b/apps/freeablo/faworld/missile/missile.cpp
index 7b08eb296..4d4857f2c 100644
--- a/apps/freeablo/faworld/missile/missile.cpp
+++ b/apps/freeablo/faworld/missile/missile.cpp
@@ -8,8 +8,7 @@
 namespace FAWorld::Missile
 {
     Missile::Missile(MissileId missileId, Actor& creator, Misc::Point dest)
-        : mCreator(&creator), mMissileId(missileId), mLevel(creator.getLevel()),
-          mSrcPoint(creator.getPos().current()), mAttr(Attributes::fromId(missileId))
+        : mCreator(&creator), mMissileId(missileId), mLevel(creator.getLevel()), mSrcPoint(creator.getPos().current()), mAttr(Attributes::fromId(missileId))
     {
         mAttr.mCreation(*this, dest);
 
@@ -17,9 +16,7 @@ namespace FAWorld::Missile
             Engine::ThreadManager::get()->playSound(missileData().mSoundEffect);
     }
 
-    Missile::Missile(FASaveGame::GameLoader& loader)
-        : mMissileId(static_cast<MissileId>(loader.load<int32_t>())),
-          mAttr(Attributes::fromId(mMissileId))
+    Missile::Missile(FASaveGame::GameLoader& loader) : mMissileId(static_cast<MissileId>(loader.load<int32_t>())), mAttr(Attributes::fromId(mMissileId))
     {
         auto creatorId = loader.load<int32_t>();
         auto levelIndex = loader.load<int32_t>();
diff --git a/apps/freeablo/faworld/missile/missile.h b/apps/freeablo/faworld/missile/missile.h
index fb0b25217..361d2d274 100644
--- a/apps/freeablo/faworld/missile/missile.h
+++ b/apps/freeablo/faworld/missile/missile.h
@@ -38,7 +38,7 @@ namespace FAWorld::Missile
         {
         public:
             Creation() = delete;
-            typedef std::function<void (Missile& missile, Misc::Point dest)> Method;
+            typedef std::function<void(Missile& missile, Misc::Point dest)> Method;
 
             static void singleFrame16Direction(Missile& missile, Misc::Point dest);
             static void animated16Direction(Missile& missile, Misc::Point dest);
@@ -50,7 +50,7 @@ namespace FAWorld::Missile
         {
         public:
             Movement() = delete;
-            typedef std::function<void (Missile& missile, MissileGraphic& graphic)> Method;
+            typedef std::function<void(Missile& missile, MissileGraphic& graphic)> Method;
 
             static void stationary(Missile& missile, MissileGraphic& graphic);
             static Method linear(FixedPoint speed);
@@ -64,7 +64,7 @@ namespace FAWorld::Missile
         {
         public:
             ActorEngagement() = delete;
-            typedef std::function<void (Missile& missile, MissileGraphic& graphic, Actor& actor)> Method;
+            typedef std::function<void(Missile& missile, MissileGraphic& graphic, Actor& actor)> Method;
 
             static void none(Missile& missile, MissileGraphic& graphic, Actor& actor);
             static void damageEnemy(Missile& missile, MissileGraphic& graphic, Actor& actor);