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WACustomSwitch

WACustomSwitch is custom component that allow user to create complex switch animation.

alt tag

Requirements

  • Xcode 7 or higher
  • Apple LLVM compiler
  • iOS 8.0 or higher (May work on previous versions, I just didnt test on it, feel free to edit)
  • ARC
  • Pod

Demo

Open and run the WACustomSwitchExample workspace in Xcode to see WACustomSwitch in action. The example a native look switch and day and night.

Installation

CocoaPods

Install CocoaPods if it is not installed yet:

$ [sudo] gem install cocoapods
$ pod setup

Add WATokenFieldView to Podfile:

pod 'WACustomSwitch'

Call 'pod install':

pod install

Manual install

You will need to drop WACustomView folder into your project and include headers. This project also requires facebook pop library.

Example usage

        //wa switch
        let nativeSwitch = WACustomSwitch(frame: CGRect(x:100, y:44, width:60, height:35), animationType: AnimationType.NativeAnimation)
        view.addSubview(nativeSwitch)
        
        let customSwitch = WACustomSwitch(frame: CGRect(x:100, y:144, width:100, height:50), animationType: AnimationType.DayNightAnimation)
        view.addSubview(customSwitch)
        //oberver customSwitch valued changed
        customSwitch.addTarget(self, action: Selector("toggleValueChanged:"), forControlEvents: UIControlEvents.ValueChanged)
        
    }

    func toggleValueChanged(toggle: WACustomSwitch){
        NSLog("value updated %@", toggle.on)    
    }
        

At the moment there are only 2 types of animation so feel free to add your custom one :)

Create your animation

All you need to do is subclassing WAAnimationView

    //OVERRIDE SETUPLAYERS AND ADD YOUR LAYER
    override func setupLayers() {
        super.setupLayers()
        //add your layer with animation to the array layerWithAnims
        self.layerWithAnims = [layer1, layer2, layer3]        
    }
    
    //OVERRIDE START ALL ANIMATION
    override func startAllAnimations() {
        super.startAllAnimations()
        
        //add your animation to their respective layer
        layer1.addAnimation("replace_with_animationGroup", forKey: "strokeBackgroundAnimations")
        layer2.addAnimation("replace_with_caKeyFrameAnimation", forKey: "backgroundAnimations")
        layer3.addAnimation("replace_with_cabasicAnmation", forKey: "thumbAnimations")
    }

Contact

Wendy Abrantes

License

The MIT License (MIT)

Copyright (c) 2015 Wendy Abrantes

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.