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VoxCraft

An expanded version of my unreleased voxel game/engine. This code was thrown together, so I'm not very proud of it (e.g. world serialisation via SQL is a horrible way of doing things).

Building on Linux

You use linux, your smart. Figure it out.

Building on Mac

# Make sure you have XCode (bleh) dev tools installed. If your not sure, or don't have them, run:
sudo xcode-select --install

# Make sure you have brew installed. If not:
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"

# Then get cmake, make, git, etc....
brew install cmake make git glm glfw sqlite

# Then clone
cd ~/Downloads
git clone https://github.com/IsaccBarker/VoxCraft.git
cd VoxCraft
mkdir build
cd build
cmake ..
make
cd ../

# Then run to run the app
./build/VoxCraft

Built With

References