Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Glow Material / Layer to Post Processing #3642

Open
lalalune opened this issue Aug 16, 2022 · 0 comments
Open

Add Glow Material / Layer to Post Processing #3642

lalalune opened this issue Aug 16, 2022 · 0 comments

Comments

@lalalune
Copy link
Contributor

Is your feature request related to a problem? Please describe.
In Babylon.js by default (and many other engines as an add-on) you can add glow to objects. This is ideal for objects such as lightsabers.

Describe the solution you'd like
We should add a post processing option for glow to our post processing application. If it is enabled, we will turn on the glow layer for objects that have a glow material. We will also need to implement a WebaverseGlowMaterial or something like that on the other side.

I'm really looking for sci fi glow for things like space ships engines, lightsabers, headlights, etc where bloom is okay but not quite enough to capture the vibe.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant