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Similar to the sonic-boom, the heal animation from the infinifruit causes a hitch when first loaded due to shader compile.
Is there a way we can efficiently precompile this shader on avatars to avoid this hitch, but also not add more hitching on avatars load? Is it worth investigating an avatar ubershader with these effects toggled via uniform?
This is somewhat related to the hair shader effects (B key to test).
The text was updated successfully, but these errors were encountered:
Similar to the
sonic-boom
, the heal animation from theinfinifruit
causes a hitch when first loaded due to shader compile.Is there a way we can efficiently precompile this shader on avatars to avoid this hitch, but also not add more hitching on avatars load? Is it worth investigating an avatar ubershader with these effects toggled via uniform?
This is somewhat related to the hair shader effects (
B
key to test).The text was updated successfully, but these errors were encountered: