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This is done enough that someone other than me could take it to the finish line.
needs to take in inputs from the actual hands, rather than the fakeQuaternion which was being used to test rotation orders (it's an easy switch, the necessary code is already there and commented out)
needs major cleanup/optimization, mostly for allocations which are everywhere in the face tracking code path. the cleanup is mostly mechanical as the code should be well behaved and abstracted already, the only problem being dead code and cloning.
This is done enough that someone other than me could take it to the finish line.
fakeQuaternion
which was being used to test rotation orders (it's an easy switch, the necessary code is already there and commented out)Originally posted by @avaer in #1788 (comment)
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