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Avatar CPU is not tracked but can easily be with a small refactor.
Right now vrm apps do not useFrame to update, but instead the update is triggered by the character controller, which is why the avatar CPU usage does not show up in the list. We need to move the player + avatar update handling to be under a useFrame call for the VRM app, which will get the avatar bones/physics CPU stats included in that app.
The text was updated successfully, but these errors were encountered:
Avatar CPU is not tracked but can easily be with a small refactor.
Right now vrm apps do not useFrame to update, but instead the update is triggered by the character controller, which is why the avatar CPU usage does not show up in the list. We need to move the player + avatar update handling to be under a useFrame call for the VRM app, which will get the avatar bones/physics CPU stats included in that app.
The text was updated successfully, but these errors were encountered: