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It will be necessary to interpolate walk/run smoothly due to frame timing differences. We don't want to get into a mid-frame case where the run was triggered when we should have been walking. Smoothing the frame difference will look way better, and no longer look like it's glitched.
The text was updated successfully, but these errors were encountered:
It will be necessary to interpolate walk/run smoothly due to frame timing differences. We don't want to get into a mid-frame case where the run was triggered when we should have been walking. Smoothing the frame difference will look way better, and no longer look like it's glitched.
The text was updated successfully, but these errors were encountered: