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hp-manager.js
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hp-manager.js
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import * as THREE from 'three';
// import physx from './physx.js';
// import physicsManager from './physics-manager.js';
import {world} from './world.js';
import {damageMaterial} from './shaders.js';
import {scene} from './renderer.js';
import * as metaverseModules from './metaverse-modules.js';
import * as sounds from './sounds.js';
import metaversefileApi from 'metaversefile';
// const localVector = new THREE.Vector3();
const localEuler = new THREE.Euler();
// const localMatrix = new THREE.Matrix4();
// const localMatrix2 = new THREE.Matrix4();
const _makeDamagePhysicsMesh = () => {
const geometry = new THREE.BoxBufferGeometry(1, 1, 1);
const material = damageMaterial.clone();
const mesh = new THREE.Mesh(geometry, material);
mesh.frustumCulled = false;
mesh.physicsId = 0;
return mesh;
};
const damagePhysicsMesh = _makeDamagePhysicsMesh();
damagePhysicsMesh.visible = false;
scene.add(damagePhysicsMesh);
const hitAnimationLength = 300;
let damageAnimation = null;
const update = (timestamp, timeDiff) => {
if (damageAnimation) {
if (timestamp < damageAnimation.endTime) {
const animationDuration = damageAnimation.endTime - damageAnimation.startTime;
const f = (timestamp - damageAnimation.startTime) / animationDuration;
damagePhysicsMesh.material.uniforms.uTime.value = 1-f;
damagePhysicsMesh.material.uniforms.uTime.needsUpdate = true;
damagePhysicsMesh.updateMatrixWorld();
} else {
damageAnimation = null;
}
}
damagePhysicsMesh.visible = !!damageAnimation;
};
const triggerDamageAnimation = collisionId => {
const timestamp = performance.now();
const physicsObject = metaversefileApi.getPhysicsObjectByPhysicsId(collisionId);
const {physicsMesh} = physicsObject;
damagePhysicsMesh.geometry = physicsMesh.geometry;
damagePhysicsMesh.matrix.copy(physicsMesh.matrixWorld);
damagePhysicsMesh.matrixWorld.copy(physicsMesh.matrixWorld)
.decompose(damagePhysicsMesh.position, damagePhysicsMesh.quaternion, damagePhysicsMesh.scale);
damagePhysicsMesh.updateMatrixWorld();
damageAnimation = {
startTime: timestamp,
endTime: timestamp + hitAnimationLength,
};
};
const makeHitTracker = ({
totalHp = 100,
} = {}) => {
const hitTracker = new THREE.Object3D();
hitTracker.name = 'hitTracker';
let hitTime = -1;
hitTracker.hp = totalHp;
hitTracker.totalHp = totalHp;
let currentApp = null;
const frame = e => {
hitTracker.update(e.data.timeDiff);
};
hitTracker.bind = app => {
if (!currentApp) {
app.parent.add(hitTracker);
hitTracker.add(app);
hitTracker.updateMatrixWorld();
world.appManager.addEventListener('frame', frame);
app.hitTracker = hitTracker;
currentApp = app;
} else {
throw new Error('already bound');
}
};
hitTracker.unbind = () => {
if (currentApp) {
if (hitTracker.parent) {
hitTracker.parent.add(currentApp);
} else {
hitTracker.remove(currentApp);
}
currentApp.updateMatrixWorld();
if (hitTracker.parent) {
hitTracker.parent.remove(hitTracker);
}
currentApp = null;
world.appManager.removeEventListener('frame', frame);
} else {
throw new Error('not bound');
}
};
hitTracker.hit = (damage, opts) => {
const result = hitTracker.damage(damage);
const {hit, died} = result;
if (hit) {
const {collisionId, hitPosition, hitDirection, hitQuaternion} = opts;
if (died) {
triggerDamageAnimation(collisionId);
sounds.playSoundName('enemyDeath');
}
{
const damageMeshApp = metaversefileApi.createApp();
(async () => {
await metaverseModules.waitForLoad();
const {modules} = metaversefileApi.useDefaultModules();
const m = modules['damageMesh'];
await damageMeshApp.addModule(m);
})();
damageMeshApp.position.copy(hitPosition);
localEuler.setFromQuaternion(hitQuaternion, 'YXZ');
localEuler.x = 0;
localEuler.z = 0;
damageMeshApp.quaternion.setFromEuler(localEuler);
damageMeshApp.updateMatrixWorld();
scene.add(damageMeshApp);
}
sounds.playSoundName('enemyCut');
const hitEvent = {
type: 'hit',
collisionId,
hitPosition,
hitDirection,
hitQuaternion,
// willDie,
hp: hitTracker.hp,
totalHp: hitTracker.totalHp,
};
// hitTracker.dispatchEvent(hitEvent);
currentApp.dispatchEvent(hitEvent);
if (died) {
const dieEvent = {
type: 'die',
// position: cylinderMesh.position,
// quaternion: cylinderMesh.quaternion,
};
// hitTracker.dispatchEvent();
currentApp.dispatchEvent(dieEvent);
}
}
return result;
};
hitTracker.damage = damage => {
if (hitTime === -1) {
hitTracker.hp = Math.max(hitTracker.hp - damage, 0);
if (hitTracker.hp > 0) {
hitTime = 0;
/* hitTracker.dispatchEvent({
type: 'hit',
hp,
totalHp,
position: cylinderMesh.startPosition.clone(),
quaternion: cylinderMesh.quaternion.clone(),
}); */
return {
hit: true,
died: false,
};
} else {
return {
hit: true,
died: true,
};
}
} else {
return {
hit: false,
died: false,
};
}
};
// hitTracker.willDieFrom = damage => (hitTracker.hp - damage) <= 0;
hitTracker.update = timeDiff => {
if (hitTime !== -1) {
hitTime += timeDiff;
const scale = (1-hitTime/hitAnimationLength) * 0.1;
hitTracker.position.set((-1+Math.random()*2)*scale, (-1+Math.random()*2)*scale, (-1+Math.random()*2)*scale);
hitTracker.updateMatrixWorld();
if (hitTime > hitAnimationLength) {
hitTime = -1;
}
}
};
return hitTracker;
};
const hpManager = {
makeHitTracker,
update,
// triggerDamageAnimation,
};
export default hpManager;