diff --git a/autoPlay.user.js b/autoPlay.user.js
index cb6cf07..8a199aa 100644
--- a/autoPlay.user.js
+++ b/autoPlay.user.js
@@ -85,8 +85,6 @@
var showedUpdateInfo = getPreferenceBoolean("showedUpdateInfo", false);
- var lane_info = {};
-
var UPGRADES = {
LIGHT_ARMOR: 0,
AUTO_FIRE_CANNON: 1,
@@ -269,12 +267,6 @@
};
document.querySelector(".game_options").insertBefore(egg, document.querySelector(".leave_game_btn"));
- // Add "players in game" label
- var titleActivity = document.querySelector('.title_activity');
- var playersInGame = document.createElement('span');
- playersInGame.innerHTML = '0/1500 Players in room
';
- titleActivity.insertBefore(playersInGame, titleActivity.firstChild);
-
// Fix alignment
var activity = document.getElementById("activitylog");
activity.style.marginTop = "33px";
@@ -301,8 +293,6 @@
options_box.style.marginLeft = "auto";
options_box.style.marginRight = "auto";
- var info_box = options_box.cloneNode(true);
-
var options1 = document.createElement("div");
options1.style["-moz-column-count"] = 3;
options1.style["-webkit-column-count"] = 3;
@@ -329,21 +319,6 @@
options_box.appendChild(options1);
- info_box.innerHTML = "GAME INFO
";
- info_box.className = "info_box";
- info_box.style.right = "0px";
- lane_info = document.createElement("div");
- lane_info.style["-moz-column-count"] = 3;
- lane_info.style["-webkit-column-count"] = 3;
- lane_info.style["column-count"] = 3;
-
- lane_info.appendChild(document.createElement("div"));
- lane_info.appendChild(document.createElement("div"));
- lane_info.appendChild(document.createElement("div"));
-
- info_box.appendChild(lane_info);
- options_box.parentElement.appendChild(info_box);
-
var leave_game_box = document.querySelector(".leave_game_helper");
leave_game_box.parentElement.removeChild(leave_game_box);
@@ -373,25 +348,13 @@
w.g_Minigame.CurrentScene().TrySpendBadgePoints(w.$J(""), badgePoints % 100 );
}
- function updateLaneData() {
- var element_names = {1:":shelterwildfire:", 2:":waterrune:", 3:":Wisp:", 4:":FateTree:"};
- for(var i = 0; i < 3; i++) {
- var element = s().m_rgGameData.lanes[i].element;
- var abilities = s().m_rgLaneData[i].abilities;
- if(!abilities) {
- abilities = {};
- }
- var enemies = [];
- for (var j = 0; j < 4; j++) {
- var enemy = s().GetEnemy(i, j);
- if (enemy) {
- enemies.push(enemy);
- }
- }
- var players = s().m_rgLaneData[i].players;
- var output = "Lane " + (i+1) + " -
" + players + " players";
- lane_info.children[i].innerHTML = output;
- }
+ function updateStatisticsUI() {
+ var totalPlayers = 0;
+ w.$J.each(s().m_rgLaneData, function(i, lane) {
+ totalPlayers += lane.players;
+ w.$J('#lane' + i + '_player_count').text(lane.players + ' players');
+ });
+ w.$J('#players_in_game').text(totalPlayers + '/1500');
}
function fixActiveCapacityUI() {
@@ -455,7 +418,7 @@
wormHoleConstantUseOverride = (getRemainingTime()*3 < getItemCount(ABILITIES.WORMHOLE)) || (getRemainingTime()*3 < getItemCount(ABILITIES.LIKE_NEW));
wormHoleConstantUse = ((level % control.rainingRounds > 0) && (level % control.rainingRounds < 100 - control.rainingSafeRounds)) || wormHoleConstantUseOverride;
- updateLaneData();
+ updateStatisticsUI();
attemptRespawn();
if (wormholeInterval) {
@@ -507,7 +470,6 @@
useReviveIfRelevant(level);
}
- updatePlayersInGame();
if (level !== lastLevel) {
lastLevel = level;
@@ -979,13 +941,6 @@
s().m_rgClickNumbers.push(text);
}
- function updatePlayersInGame() {
- var totalPlayers = s().m_rgLaneData[0].players +
- s().m_rgLaneData[1].players +
- s().m_rgLaneData[2].players;
- document.getElementById("players_in_game").innerHTML = totalPlayers + "/1500";
- }
-
function goToRainingLane() {
// On a WH level, jump everyone to lane 0, unless there is a boss there, in which case jump to lane 1.
var targetLane = 0;
@@ -1557,9 +1512,6 @@
}
}, autoRefreshSecondsCheckLoadedDelay * 1000);
- // Append gameid to breadcrumbs
- var breadcrumbs = document.querySelector('.breadcrumbs');
-
function countdown(time) {
var hours = 0;
var minutes = 0;
@@ -1578,39 +1530,33 @@
return {hours : hours, minutes : minutes};
}
- if (breadcrumbs) {
- var element = document.createElement('span');
- element.textContent = ' > ';
- breadcrumbs.appendChild(element);
-
- element = document.createElement('span');
- element.style.color = '#D4E157';
- element.style.textShadow = '1px 1px 0px rgba( 0, 0, 0, 0.3 )';
- element.textContent = 'Room ' + w.g_GameID;
- breadcrumbs.appendChild(element);
-
- element = document.createElement('span');
- element.textContent = ' > ';
- breadcrumbs.appendChild(element);
-
- element = document.createElement('span');
- element.style.color = '#FFA07A';
- element.style.textShadow = '1px 1px 0px rgba( 0, 0, 0, 0.3 )';
- element.textContent = 'Level: 0, Expected Level: 0, Likely Level: 0';
- breadcrumbs.appendChild(element);
- document.ExpectedLevel = element;
+ function addBreadcrumb(id, text, css) {
+ if (css && !css.textShadow) {
+ css.textShadow = '1px 1px 0px rgba( 0, 0, 0, 0.3 )';
+ }
+ var $crumb = w.$J(' ').append(w.$J('').text(text).css(css));
+ w.$J('.breadcrumbs').remove('.breadcrumb:has(#' + id + ')').append($crumb);
+ }
- element = document.createElement('span');
- element.textContent = ' > ';
- breadcrumbs.appendChild(element);
+ w.$J(function OnDomReady() {
+ addBreadcrumb('crumb_game_id', 'Room ' + w.g_GameID, {
+ color: '#D4E157'
+ });
+ addBreadcrumb('crumb_level_predict', 'Level: 0, Expected Level: 0, Likely Level: 0', {
+ color: '#FFA07A'
+ });
+ addBreadcrumb('crumb_time_left', 'Remaining Time: 0 hours, 0 minutes', {
+ color: '#9AC0FF'
+ });
- element = document.createElement('span');
- element.style.color = '#9AC0FF';
- element.style.textShadow = '1px 1px 0px rgba( 0, 0, 0, 0.3 )';
- element.textContent = 'Remaining Time: 0 hours, 0 minutes.';
- breadcrumbs.appendChild(element);
- document.RemainingTime = element;
- }
+ // More player counts
+ w.$J('#lane0,#lane1,#lane2').each(function(i) {
+ var $l = w.$J(this);
+ $l.remove('#lane' + i + '_player_count').find('.label').after(w.$J('