-
Notifications
You must be signed in to change notification settings - Fork 0
/
model_checkpoints_health.go
146 lines (118 loc) · 3.92 KB
/
model_checkpoints_health.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
/*
Uptrends API v4
This document describes Uptrends API version 4. This Swagger environment also lets you execute API methods directly. Please note that this is not a sandbox environment: these API methods operate directly on your actual Uptrends account. For more information, please visit https://www.uptrends.com/api.
API version: 1.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package uptrends
import (
"encoding/json"
)
// CheckpointsHealth CheckpointsHealth
type CheckpointsHealth struct {
// The number of healthy servers
HealthyServers int32 `json:"HealthyServers"`
// The health of each server
Servers []ServerHealth `json:"Servers,omitempty"`
}
// NewCheckpointsHealth instantiates a new CheckpointsHealth object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCheckpointsHealth(healthyServers int32) *CheckpointsHealth {
this := CheckpointsHealth{}
this.HealthyServers = healthyServers
return &this
}
// NewCheckpointsHealthWithDefaults instantiates a new CheckpointsHealth object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCheckpointsHealthWithDefaults() *CheckpointsHealth {
this := CheckpointsHealth{}
return &this
}
// GetHealthyServers returns the HealthyServers field value
func (o *CheckpointsHealth) GetHealthyServers() int32 {
if o == nil {
var ret int32
return ret
}
return o.HealthyServers
}
// GetHealthyServersOk returns a tuple with the HealthyServers field value
// and a boolean to check if the value has been set.
func (o *CheckpointsHealth) GetHealthyServersOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.HealthyServers, true
}
// SetHealthyServers sets field value
func (o *CheckpointsHealth) SetHealthyServers(v int32) {
o.HealthyServers = v
}
// GetServers returns the Servers field value if set, zero value otherwise.
func (o *CheckpointsHealth) GetServers() []ServerHealth {
if o == nil || isNil(o.Servers) {
var ret []ServerHealth
return ret
}
return o.Servers
}
// GetServersOk returns a tuple with the Servers field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CheckpointsHealth) GetServersOk() ([]ServerHealth, bool) {
if o == nil || isNil(o.Servers) {
return nil, false
}
return o.Servers, true
}
// HasServers returns a boolean if a field has been set.
func (o *CheckpointsHealth) HasServers() bool {
if o != nil && !isNil(o.Servers) {
return true
}
return false
}
// SetServers gets a reference to the given []ServerHealth and assigns it to the Servers field.
func (o *CheckpointsHealth) SetServers(v []ServerHealth) {
o.Servers = v
}
func (o CheckpointsHealth) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["HealthyServers"] = o.HealthyServers
}
if !isNil(o.Servers) {
toSerialize["Servers"] = o.Servers
}
return json.Marshal(toSerialize)
}
type NullableCheckpointsHealth struct {
value *CheckpointsHealth
isSet bool
}
func (v NullableCheckpointsHealth) Get() *CheckpointsHealth {
return v.value
}
func (v *NullableCheckpointsHealth) Set(val *CheckpointsHealth) {
v.value = val
v.isSet = true
}
func (v NullableCheckpointsHealth) IsSet() bool {
return v.isSet
}
func (v *NullableCheckpointsHealth) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCheckpointsHealth(val *CheckpointsHealth) *NullableCheckpointsHealth {
return &NullableCheckpointsHealth{value: val, isSet: true}
}
func (v NullableCheckpointsHealth) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCheckpointsHealth) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}