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This is a repository for the test suite for DirectX Tool Kit for DirectX 11 on GitHub.
cd mypath
git clone https://github.com/Microsoft/DirectXTK.git
cd DirectXTK
git clone https://github.com/walbourn/directxtktest.git Tests
These cover the entire library for Windows desktop (aka Windows classic) including DirectXTK for Audio using XAudio 2.8.
DirectXTK_Tests_Desktop_2010_DXSDK, DirectXTK_Tests_Desktop_2012_DXSDK, DirectXTK_Tests_Desktop_2013_DXSDK, DirectXTK_Tests_Desktop_2015_DXSDK
These cover just DirectXTK for Audio using XAudio 2.7 for down-level support on Windows 7 which requires the legacy DirectX SDK to build, and the legacy DXSETUP to deploy the required DLL.
This covers the GamePad component which uses the Windows 10 Windows.Gaming.Input
WinRT API, as well as DirectXTK for Audio using XAudio 2.9 for Windows desktop (aka Windows classic).
This covers GamePad, Keyboard, and Mouse when using the WinRT APIs as well as graphics components for Universal Windows Platform (UWP) apps.
This repo does contains the Xbox One XDK test artifacts, but building them requires access to the Xbox One XDK. See the wiki for details on building the required shaders.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.