forked from uakfdotb/ent-ghost
-
Notifications
You must be signed in to change notification settings - Fork 0
/
savegame.h
66 lines (50 loc) · 1.86 KB
/
savegame.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
/*
ent-ghost
Copyright [2011-2013] [Jack Lu]
This file is part of the ent-ghost source code.
ent-ghost is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
ent-ghost source code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with ent-ghost source code. If not, see <http://www.gnu.org/licenses/>.
ent-ghost is modified from GHost++ (http://ghostplusplus.googlecode.com/)
GHost++ is Copyright [2008] [Trevor Hogan]
*/
#ifndef SAVEGAME_H
#define SAVEGAME_H
#include "gameslot.h"
//
// CSaveGame
//
class CSaveGame : public CPacked
{
private:
string m_FileName;
string m_FileNameNoPath;
string m_MapPath;
string m_GameName;
unsigned char m_NumSlots;
vector<CGameSlot> m_Slots;
uint32_t m_RandomSeed;
BYTEARRAY m_MagicNumber;
public:
CSaveGame( );
virtual ~CSaveGame( );
string GetFileName( ) { return m_FileName; }
string GetFileNameNoPath( ) { return m_FileNameNoPath; }
string GetMapPath( ) { return m_MapPath; }
string GetGameName( ) { return m_GameName; }
unsigned char GetNumSlots( ) { return m_NumSlots; }
vector<CGameSlot> GetSlots( ) { return m_Slots; }
uint32_t GetRandomSeed( ) { return m_RandomSeed; }
BYTEARRAY GetMagicNumber( ) { return m_MagicNumber; }
void SetFileName( string nFileName ) { m_FileName = nFileName; }
void SetFileNameNoPath( string nFileNameNoPath ) { m_FileNameNoPath = nFileNameNoPath; }
void ParseSaveGame( );
};
#endif