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gameprotocol.h
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gameprotocol.h
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/*
ent-ghost
Copyright [2011-2013] [Jack Lu]
This file is part of the ent-ghost source code.
ent-ghost is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
ent-ghost source code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with ent-ghost source code. If not, see <http://www.gnu.org/licenses/>.
ent-ghost is modified from GHost++ (http://ghostplusplus.googlecode.com/)
GHost++ is Copyright [2008] [Trevor Hogan]
*/
#ifndef GAMEPROTOCOL_H
#define GAMEPROTOCOL_H
//
// CGameProtocol
//
#define W3GS_HEADER_CONSTANT 247
#define GAME_NONE 0 // this case isn't part of the protocol, it's for internal use only
#define GAME_FULL 2
#define GAME_PUBLIC 16
#define GAME_PRIVATE 17
#define GAMETYPE_CUSTOM 1
#define GAMETYPE_BLIZZARD 9
#define PLAYERLEAVE_DISCONNECT 1
#define PLAYERLEAVE_LOST 7
#define PLAYERLEAVE_LOSTBUILDINGS 8
#define PLAYERLEAVE_WON 9
#define PLAYERLEAVE_DRAW 10
#define PLAYERLEAVE_OBSERVER 11
#define PLAYERLEAVE_LOBBY 13
#define PLAYERLEAVE_GPROXY 100
#define REJECTJOIN_FULL 9
#define REJECTJOIN_STARTED 10
#define REJECTJOIN_WRONGPASSWORD 27
#include "gameslot.h"
class CGamePlayer;
class CIncomingJoinPlayer;
class CIncomingAction;
class CIncomingChatPlayer;
class CIncomingMapSize;
class CGameProtocol
{
public:
CGHost *m_GHost;
enum Protocol {
W3GS_PING_FROM_HOST = 1, // 0x01
W3GS_SLOTINFOJOIN = 4, // 0x04
W3GS_REJECTJOIN = 5, // 0x05
W3GS_PLAYERINFO = 6, // 0x06
W3GS_PLAYERLEAVE_OTHERS = 7, // 0x07
W3GS_GAMELOADED_OTHERS = 8, // 0x08
W3GS_SLOTINFO = 9, // 0x09
W3GS_COUNTDOWN_START = 10, // 0x0A
W3GS_COUNTDOWN_END = 11, // 0x0B
W3GS_INCOMING_ACTION = 12, // 0x0C
W3GS_CHAT_FROM_HOST = 15, // 0x0F
W3GS_START_LAG = 16, // 0x10
W3GS_STOP_LAG = 17, // 0x11
W3GS_HOST_KICK_PLAYER = 28, // 0x1C
W3GS_REQJOIN = 30, // 0x1E
W3GS_LEAVEGAME = 33, // 0x21
W3GS_GAMELOADED_SELF = 35, // 0x23
W3GS_OUTGOING_ACTION = 38, // 0x26
W3GS_OUTGOING_KEEPALIVE = 39, // 0x27
W3GS_CHAT_TO_HOST = 40, // 0x28
W3GS_DROPREQ = 41, // 0x29
W3GS_SEARCHGAME = 47, // 0x2F (UDP/LAN)
W3GS_GAMEINFO = 48, // 0x30 (UDP/LAN)
W3GS_CREATEGAME = 49, // 0x31 (UDP/LAN)
W3GS_REFRESHGAME = 50, // 0x32 (UDP/LAN)
W3GS_DECREATEGAME = 51, // 0x33 (UDP/LAN)
W3GS_CHAT_OTHERS = 52, // 0x34
W3GS_PING_FROM_OTHERS = 53, // 0x35
W3GS_PONG_TO_OTHERS = 54, // 0x36
W3GS_MAPCHECK = 61, // 0x3D
W3GS_STARTDOWNLOAD = 63, // 0x3F
W3GS_MAPSIZE = 66, // 0x42
W3GS_MAPPART = 67, // 0x43
W3GS_MAPPARTOK = 68, // 0x44
W3GS_MAPPARTNOTOK = 69, // 0x45 - just a guess, received this packet after forgetting to send a crc in W3GS_MAPPART (f7 45 0a 00 01 02 01 00 00 00)
W3GS_PONG_TO_HOST = 70, // 0x46
W3GS_INCOMING_ACTION2 = 72 // 0x48 - received this packet when there are too many actions to fit in W3GS_INCOMING_ACTION
};
CGameProtocol( CGHost *nGHost );
~CGameProtocol( );
// receive functions
CIncomingJoinPlayer *RECEIVE_W3GS_REQJOIN( BYTEARRAY data );
uint32_t RECEIVE_W3GS_LEAVEGAME( BYTEARRAY data );
bool RECEIVE_W3GS_GAMELOADED_SELF( BYTEARRAY data );
CIncomingAction *RECEIVE_W3GS_OUTGOING_ACTION( BYTEARRAY data, unsigned char PID );
uint32_t RECEIVE_W3GS_OUTGOING_KEEPALIVE( BYTEARRAY data );
CIncomingChatPlayer *RECEIVE_W3GS_CHAT_TO_HOST( BYTEARRAY data );
bool RECEIVE_W3GS_SEARCHGAME( BYTEARRAY data, unsigned char war3Version );
CIncomingMapSize *RECEIVE_W3GS_MAPSIZE( BYTEARRAY data, BYTEARRAY mapSize );
uint32_t RECEIVE_W3GS_MAPPARTOK( BYTEARRAY data );
uint32_t RECEIVE_W3GS_PONG_TO_HOST( BYTEARRAY data );
// send functions
BYTEARRAY SEND_W3GS_PING_FROM_HOST( );
BYTEARRAY SEND_W3GS_SLOTINFOJOIN( unsigned char PID, BYTEARRAY port, BYTEARRAY externalIP, vector<CGameSlot> &slots, uint32_t randomSeed, unsigned char layoutStyle, unsigned char playerSlots );
BYTEARRAY SEND_W3GS_REJECTJOIN( uint32_t reason );
BYTEARRAY SEND_W3GS_PLAYERINFO( unsigned char PID, string name, BYTEARRAY externalIP, BYTEARRAY internalIP );
BYTEARRAY SEND_W3GS_PLAYERLEAVE_OTHERS( unsigned char PID, uint32_t leftCode );
BYTEARRAY SEND_W3GS_GAMELOADED_OTHERS( unsigned char PID );
BYTEARRAY SEND_W3GS_SLOTINFO( vector<CGameSlot> &slots, uint32_t randomSeed, unsigned char layoutStyle, unsigned char playerSlots );
BYTEARRAY SEND_W3GS_COUNTDOWN_START( );
BYTEARRAY SEND_W3GS_COUNTDOWN_END( );
BYTEARRAY SEND_W3GS_INCOMING_ACTION( queue<CIncomingAction *> actions, uint16_t sendInterval );
BYTEARRAY SEND_W3GS_CHAT_FROM_HOST( unsigned char fromPID, BYTEARRAY toPIDs, unsigned char flag, BYTEARRAY flagExtra, string message );
BYTEARRAY SEND_W3GS_START_LAG( vector<CGamePlayer *> players, bool loadInGame = false );
BYTEARRAY SEND_W3GS_STOP_LAG( CGamePlayer *player, bool loadInGame = false );
BYTEARRAY SEND_W3GS_SEARCHGAME( bool TFT, unsigned char war3Version );
BYTEARRAY SEND_W3GS_GAMEINFO( bool TFT, unsigned char war3Version, BYTEARRAY mapGameType, BYTEARRAY mapFlags, BYTEARRAY mapWidth, BYTEARRAY mapHeight, string gameName, string hostName, uint32_t upTime, string mapPath, BYTEARRAY mapCRC, uint32_t slotsTotal, uint32_t slotsOpen, uint16_t port, uint32_t hostCounter, uint32_t entryKey );
BYTEARRAY SEND_CUSTOM_GAMELIST( string username, string gamename, string owner, uint32_t slotsTaken, uint32_t slotsTotal );
BYTEARRAY SEND_W3GS_CREATEGAME( bool TFT, unsigned char war3Version );
BYTEARRAY SEND_W3GS_REFRESHGAME( uint32_t players, uint32_t playerSlots );
BYTEARRAY SEND_W3GS_DECREATEGAME( );
BYTEARRAY SEND_W3GS_MAPCHECK( string mapPath, BYTEARRAY mapSize, BYTEARRAY mapInfo, BYTEARRAY mapCRC, BYTEARRAY mapSHA1 );
BYTEARRAY SEND_W3GS_STARTDOWNLOAD( unsigned char fromPID );
BYTEARRAY SEND_W3GS_MAPPART( unsigned char fromPID, unsigned char toPID, uint32_t start, string *mapData );
BYTEARRAY SEND_W3GS_INCOMING_ACTION2( queue<CIncomingAction *> actions );
// other functions
private:
bool AssignLength( BYTEARRAY &content );
bool ValidateLength( BYTEARRAY &content );
BYTEARRAY EncodeSlotInfo( vector<CGameSlot> &slots, uint32_t randomSeed, unsigned char layoutStyle, unsigned char playerSlots );
};
//
// CIncomingJoinPlayer
//
class CIncomingJoinPlayer
{
private:
uint32_t m_HostCounter;
uint32_t m_EntryKey;
string m_Name;
BYTEARRAY m_InternalIP;
public:
CIncomingJoinPlayer( uint32_t nHostCounter, uint32_t nEntryKey, string nName, BYTEARRAY &nInternalIP );
~CIncomingJoinPlayer( );
uint32_t GetHostCounter( ) { return m_HostCounter; }
uint32_t GetEntryKey( ) { return m_EntryKey; }
string GetName( ) { return m_Name; }
BYTEARRAY GetInternalIP( ) { return m_InternalIP; }
};
//
// CIncomingAction
//
class CIncomingAction
{
private:
unsigned char m_PID;
BYTEARRAY m_CRC;
BYTEARRAY m_Action;
public:
CIncomingAction( unsigned char nPID, BYTEARRAY &nCRC, BYTEARRAY &nAction );
~CIncomingAction( );
unsigned char GetPID( ) { return m_PID; }
BYTEARRAY GetCRC( ) { return m_CRC; }
BYTEARRAY *GetAction( ) { return &m_Action; }
uint32_t GetLength( ) { return m_Action.size( ) + 3; }
};
//
// CIncomingChatPlayer
//
class CIncomingChatPlayer
{
public:
enum ChatToHostType
{
CTH_MESSAGE = 0, // a chat message
CTH_MESSAGEEXTRA = 1, // a chat message with extra flags
CTH_TEAMCHANGE = 2, // a team change request
CTH_COLOURCHANGE = 3, // a colour change request
CTH_RACECHANGE = 4, // a race change request
CTH_HANDICAPCHANGE = 5 // a handicap change request
};
private:
ChatToHostType m_Type;
unsigned char m_FromPID;
BYTEARRAY m_ToPIDs;
unsigned char m_Flag;
string m_Message;
unsigned char m_Byte;
BYTEARRAY m_ExtraFlags;
public:
CIncomingChatPlayer( unsigned char nFromPID, BYTEARRAY &nToPIDs, unsigned char nFlag, string nMessage );
CIncomingChatPlayer( unsigned char nFromPID, BYTEARRAY &nToPIDs, unsigned char nFlag, string nMessage, BYTEARRAY &nExtraFlags );
CIncomingChatPlayer( unsigned char nFromPID, BYTEARRAY &nToPIDs, unsigned char nFlag, unsigned char nByte );
~CIncomingChatPlayer( );
ChatToHostType GetType( ) { return m_Type; }
unsigned char GetFromPID( ) { return m_FromPID; }
BYTEARRAY GetToPIDs( ) { return m_ToPIDs; }
unsigned char GetFlag( ) { return m_Flag; }
string GetMessage( ) { return m_Message; }
unsigned char GetByte( ) { return m_Byte; }
BYTEARRAY GetExtraFlags( ) { return m_ExtraFlags; }
};
class CIncomingMapSize
{
private:
unsigned char m_SizeFlag;
uint32_t m_MapSize;
public:
CIncomingMapSize( unsigned char nSizeFlag, uint32_t nMapSize );
~CIncomingMapSize( );
unsigned char GetSizeFlag( ) { return m_SizeFlag; }
uint32_t GetMapSize( ) { return m_MapSize; }
};
#endif