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bnetprotocol.h
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bnetprotocol.h
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/*
ent-ghost
Copyright [2011-2013] [Jack Lu]
This file is part of the ent-ghost source code.
ent-ghost is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
ent-ghost source code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with ent-ghost source code. If not, see <http://www.gnu.org/licenses/>.
ent-ghost is modified from GHost++ (http://ghostplusplus.googlecode.com/)
GHost++ is Copyright [2008] [Trevor Hogan]
*/
#ifndef BNETPROTOCOL_H
#define BNETPROTOCOL_H
//
// CBNETProtocol
//
#define BNET_HEADER_CONSTANT 255
class CIncomingGameHost;
class CIncomingChatEvent;
class CIncomingFriendList;
class CIncomingClanList;
class CBNETProtocol
{
public:
enum Protocol {
SID_NULL = 0, // 0x0
SID_STOPADV = 2, // 0x2
SID_GETADVLISTEX = 9, // 0x9
SID_ENTERCHAT = 10, // 0xA
SID_JOINCHANNEL = 12, // 0xC
SID_CHATCOMMAND = 14, // 0xE
SID_CHATEVENT = 15, // 0xF
SID_CHECKAD = 21, // 0x15
SID_STARTADVEX3 = 28, // 0x1C
SID_DISPLAYAD = 33, // 0x21
SID_NOTIFYJOIN = 34, // 0x22
SID_PING = 37, // 0x25
SID_LOGONRESPONSE = 41, // 0x29
SID_NETGAMEPORT = 69, // 0x45
SID_AUTH_INFO = 80, // 0x50
SID_AUTH_CHECK = 81, // 0x51
SID_AUTH_ACCOUNTLOGON = 83, // 0x53
SID_AUTH_ACCOUNTLOGONPROOF = 84, // 0x54
SID_WARDEN = 94, // 0x5E
SID_FRIENDSLIST = 101, // 0x65
SID_FRIENDSUPDATE = 102, // 0x66
SID_CLANCREATIONINVITATION = 114, // 0x72
SID_CLANINVITATION = 119, // 0x77
SID_CLANREMOVEMEMBER = 120, // 0x78
SID_CLANINVITATIONRESPONSE = 121, // 0x79
SID_CLANCHANGERANK = 122, // 0x7A
SID_CLANSETMOTD = 123, // 0x7B
SID_CLANMEMBERLIST = 125, // 0x7D
SID_CLANMEMBERSTATUSCHANGE = 127 // 0x7F
};
enum KeyResult {
KR_GOOD = 0,
KR_OLD_GAME_VERSION = 256,
KR_INVALID_VERSION = 257,
KR_ROC_KEY_IN_USE = 513,
KR_TFT_KEY_IN_USE = 529
};
enum IncomingChatEvent {
EID_SHOWUSER = 1, // received when you join a channel (includes users in the channel and their information)
EID_JOIN = 2, // received when someone joins the channel you're currently in
EID_LEAVE = 3, // received when someone leaves the channel you're currently in
EID_WHISPER = 4, // received a whisper message
EID_TALK = 5, // received when someone talks in the channel you're currently in
EID_BROADCAST = 6, // server broadcast
EID_CHANNEL = 7, // received when you join a channel (includes the channel's name, flags)
EID_USERFLAGS = 9, // user flags updates
EID_WHISPERSENT = 10, // sent a whisper message
EID_CHANNELFULL = 13, // channel is full
EID_CHANNELDOESNOTEXIST = 14, // channel does not exist
EID_CHANNELRESTRICTED = 15, // channel is restricted
EID_INFO = 18, // broadcast/information message
EID_ERROR = 19, // error message
EID_EMOTE = 23 // emote
};
enum RankCode {
CLAN_INITIATE = 0, // 0x00 First week member
CLAN_PARTIAL_MEMBER = 1, // 0x01 Peon
CLAN_MEMBER = 2, // 0x02 Grunt
CLAN_OFFICER = 3, // 0x03 Shaman
CLAN_LEADER = 4 // 0x04 Chieftain
};
private:
BYTEARRAY m_ClientToken; // set in constructor
BYTEARRAY m_LogonType; // set in RECEIVE_SID_AUTH_INFO
BYTEARRAY m_ServerToken; // set in RECEIVE_SID_AUTH_INFO
BYTEARRAY m_MPQFileTime; // set in RECEIVE_SID_AUTH_INFO
BYTEARRAY m_IX86VerFileName; // set in RECEIVE_SID_AUTH_INFO
BYTEARRAY m_ValueStringFormula; // set in RECEIVE_SID_AUTH_INFO
BYTEARRAY m_KeyState; // set in RECEIVE_SID_AUTH_CHECK
BYTEARRAY m_KeyStateDescription; // set in RECEIVE_SID_AUTH_CHECK
BYTEARRAY m_Salt; // set in RECEIVE_SID_AUTH_ACCOUNTLOGON
BYTEARRAY m_ServerPublicKey; // set in RECEIVE_SID_AUTH_ACCOUNTLOGON
BYTEARRAY m_UniqueName; // set in RECEIVE_SID_ENTERCHAT
BYTEARRAY m_ClanLastInviteTag; // set in RECEIVE_SID_CLANCREATIONINVITATION, SID_CLANINVITATIONRESPONSE
BYTEARRAY m_ClanLastInviteName; // set in RECEIVE_SID_CLANCREATIONINVITATION, SID_CLANINVITATIONRESPONSE
public:
CBNETProtocol( );
~CBNETProtocol( );
BYTEARRAY GetClientToken( ) { return m_ClientToken; }
BYTEARRAY GetLogonType( ) { return m_LogonType; }
BYTEARRAY GetServerToken( ) { return m_ServerToken; }
BYTEARRAY GetMPQFileTime( ) { return m_MPQFileTime; }
BYTEARRAY GetIX86VerFileName( ) { return m_IX86VerFileName; }
string GetIX86VerFileNameString( ) { return string( m_IX86VerFileName.begin( ), m_IX86VerFileName.end( ) ); }
BYTEARRAY GetValueStringFormula( ) { return m_ValueStringFormula; }
string GetValueStringFormulaString( ) { return string( m_ValueStringFormula.begin( ), m_ValueStringFormula.end( ) ); }
BYTEARRAY GetKeyState( ) { return m_KeyState; }
string GetKeyStateDescription( ) { return string( m_KeyStateDescription.begin( ), m_KeyStateDescription.end( ) ); }
BYTEARRAY GetSalt( ) { return m_Salt; }
BYTEARRAY GetServerPublicKey( ) { return m_ServerPublicKey; }
BYTEARRAY GetUniqueName( ) { return m_UniqueName; }
// receive functions
bool RECEIVE_SID_NULL( BYTEARRAY data );
CIncomingGameHost *RECEIVE_SID_GETADVLISTEX( BYTEARRAY data );
bool RECEIVE_SID_ENTERCHAT( BYTEARRAY data );
CIncomingChatEvent *RECEIVE_SID_CHATEVENT( BYTEARRAY data );
bool RECEIVE_SID_CHECKAD( BYTEARRAY data );
bool RECEIVE_SID_STARTADVEX3( BYTEARRAY data );
BYTEARRAY RECEIVE_SID_PING( BYTEARRAY data );
bool RECEIVE_SID_LOGONRESPONSE( BYTEARRAY data );
bool RECEIVE_SID_AUTH_INFO( BYTEARRAY data );
bool RECEIVE_SID_AUTH_CHECK( BYTEARRAY data );
bool RECEIVE_SID_AUTH_ACCOUNTLOGON( BYTEARRAY data );
bool RECEIVE_SID_AUTH_ACCOUNTLOGONPROOF( BYTEARRAY data );
BYTEARRAY RECEIVE_SID_WARDEN( BYTEARRAY data );
vector<CIncomingFriendList *> RECEIVE_SID_FRIENDSLIST( BYTEARRAY data );
vector<CIncomingClanList *> RECEIVE_SID_CLANMEMBERLIST( BYTEARRAY data );
CIncomingClanList *RECEIVE_SID_CLANMEMBERSTATUSCHANGE( BYTEARRAY data );
string RECEIVE_SID_CLANCREATIONINVITATION( BYTEARRAY data );
string RECEIVE_SID_CLANINVITATIONRESPONSE( BYTEARRAY data );
// send functions
BYTEARRAY SEND_PROTOCOL_INITIALIZE_SELECTOR( );
BYTEARRAY SEND_SID_NULL( );
BYTEARRAY SEND_SID_STOPADV( );
BYTEARRAY SEND_SID_GETADVLISTEX( string gameName );
BYTEARRAY SEND_SID_ENTERCHAT( );
BYTEARRAY SEND_SID_JOINCHANNEL( string channel );
BYTEARRAY SEND_SID_CHATCOMMAND( string command );
BYTEARRAY SEND_SID_CHECKAD( );
BYTEARRAY SEND_SID_STARTADVEX3( unsigned char state, BYTEARRAY mapGameType, BYTEARRAY mapFlags, BYTEARRAY mapWidth, BYTEARRAY mapHeight, string gameName, string hostName, uint32_t upTime, string mapPath, BYTEARRAY mapCRC, BYTEARRAY mapSHA1, uint32_t hostCounter );
BYTEARRAY SEND_SID_NOTIFYJOIN( string gameName );
BYTEARRAY SEND_SID_PING( BYTEARRAY pingValue );
BYTEARRAY SEND_SID_LOGONRESPONSE( BYTEARRAY clientToken, BYTEARRAY serverToken, BYTEARRAY passwordHash, string accountName );
BYTEARRAY SEND_SID_NETGAMEPORT( uint16_t serverPort );
BYTEARRAY SEND_SID_AUTH_INFO( unsigned char ver, bool TFT, uint32_t localeID, string countryAbbrev, string country );
BYTEARRAY SEND_SID_AUTH_CHECK( bool TFT, BYTEARRAY clientToken, BYTEARRAY exeVersion, BYTEARRAY exeVersionHash, BYTEARRAY keyInfoROC, BYTEARRAY keyInfoTFT, string exeInfo, string keyOwnerName );
BYTEARRAY SEND_SID_AUTH_ACCOUNTLOGON( BYTEARRAY clientPublicKey, string accountName );
BYTEARRAY SEND_SID_AUTH_ACCOUNTLOGONPROOF( BYTEARRAY clientPasswordProof );
BYTEARRAY SEND_SID_WARDEN( BYTEARRAY wardenResponse );
BYTEARRAY SEND_SID_FRIENDSLIST( );
BYTEARRAY SEND_SID_CLANMEMBERLIST( );
BYTEARRAY SEND_SID_CLANINVITATION( string accountName );
BYTEARRAY SEND_SID_CLANREMOVEMEMBER( string accountName );
BYTEARRAY SEND_SID_CLANCHANGERANK( string accountName, CBNETProtocol :: RankCode rank );
BYTEARRAY SEND_SID_CLANSETMOTD( string motd );
BYTEARRAY SEND_SID_CLANCREATIONINVITATION( bool accept );
BYTEARRAY SEND_SID_CLANINVITATIONRESPONSE( bool accept );
// other functions
private:
bool AssignLength( BYTEARRAY &content );
bool ValidateLength( BYTEARRAY &content );
};
//
// CIncomingGameHost
//
class CIncomingGameHost
{
private:
BYTEARRAY m_IP;
uint16_t m_Port;
string m_GameName;
BYTEARRAY m_HostCounter;
public:
CIncomingGameHost( BYTEARRAY &nIP, uint16_t nPort, string nGameName, BYTEARRAY &nHostCounter );
~CIncomingGameHost( );
BYTEARRAY GetIP( ) { return m_IP; }
string GetIPString( );
uint16_t GetPort( ) { return m_Port; }
string GetGameName( ) { return m_GameName; }
BYTEARRAY GetHostCounter( ) { return m_HostCounter; }
};
//
// CIncomingChatEvent
//
class CIncomingChatEvent
{
private:
CBNETProtocol :: IncomingChatEvent m_ChatEvent;
int32_t m_Ping;
string m_User;
string m_Message;
public:
CIncomingChatEvent( CBNETProtocol :: IncomingChatEvent nChatEvent, int32_t nPing, string nUser, string nMessage );
~CIncomingChatEvent( );
CBNETProtocol :: IncomingChatEvent GetChatEvent( ) { return m_ChatEvent; }
int32_t GetPing( ) { return m_Ping; }
string GetUser( ) { return m_User; }
string GetMessage( ) { return m_Message; }
};
//
// CIncomingFriendList
//
class CIncomingFriendList
{
private:
string m_Account;
unsigned char m_Status;
unsigned char m_Area;
string m_Location;
public:
CIncomingFriendList( string nAccount, unsigned char nStatus, unsigned char nArea, string nLocation );
~CIncomingFriendList( );
string GetAccount( ) { return m_Account; }
unsigned char GetStatus( ) { return m_Status; }
unsigned char GetArea( ) { return m_Area; }
string GetLocation( ) { return m_Location; }
string GetDescription( );
private:
string ExtractStatus( unsigned char status );
string ExtractArea( unsigned char area );
string ExtractLocation( string location );
};
//
// CIncomingClanList
//
class CIncomingClanList
{
private:
string m_Name;
unsigned char m_Rank;
unsigned char m_Status;
public:
CIncomingClanList( string nName, unsigned char nRank, unsigned char nStatus );
~CIncomingClanList( );
string GetName( ) { return m_Name; }
string GetRank( );
string GetStatus( );
string GetDescription( );
};
#endif