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I think this is insufficient for the types of vibration effects that are common on gamepads. For instance, most modern gamepads support vibrating at varying intensity levels rather than simple on/off durations as used by navigator.vibrate.
I've proposed an alternate extension for vibration effects, please take a look:
playEffect returns a Promise that resolves once the effect playback is complete. You can take advantage of this to simulate the on/off durations used by navigator.vibrate:
It would be nice to have pulse be like navigator.vibrate or to have something similar
Thoughts ?
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