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Wrong intro time calculation #16
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Throughout years making 4k intros I found working with time in seconds exceedingly uncomfortable. It may be added as an option if you really want to use that, but this should be a rather rare special case for e.g. music that doesn't really have strong rhythm to sync to. Can you share a project that has tick-time synchronization problems? |
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Calculation time with Samples per tick works wrong, if you have 140 bpm music.
push SAMPLES_PER_TICK * 8 * 4
This time doesn't match anything real usesefull ;)
It's mutch better to to calculate time in real seconds not in strange ticks.
push SAMPLE_RATE * 2 * 4; ; SAMPLE_RATE = 44100
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