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Use __dirname in glsl paths? #12
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Strange, tried this:
but then beefy vmv inexplicably fails:
|
@deathcap that bufcopy issue is a bug in the stream handling inside beefy (cc @chrisdickinson) because there's an error String coming out of the build, rather than a Buffer. |
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https://github.com/stackgl/glslify#browserify-transform uses
__dirname +
for shader filename paths:voxel-shader probably should to, instead of
./
relative:The text was updated successfully, but these errors were encountered: