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Power network #16
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This could help https://github.com/deathcap/voxel-quarry In the world of MC, at least with FTB, "RF" seems to be becoming the de facto standard lately, or is gaining popularity: http://forum.feed-the-beast.com/threads/update-on-the-future-of-ftb-modpacks-in-1-7.44850/. Don't know much how it works, or how its design compares to other energy systems (EU, MJ, or also UE: http://universalelectricity.com/) |
Something like redstone? |
Redstone is more of a logic signaling system than energy / power itself, though logic signals would be useful, too. In modded Minecraft, it seems that "Redstone Flux" (RF) has since gained prominence as a power system. |
Sorry still not too sure what RF is, is it some sort of measurement of energy density? |
Not quite sure either what it is or represents has been fully defined, but here's what their wiki says: http://ftbwiki.org/Redstone_Flux
Minecraft Joules is "pneumatic" mechanical energy introduced by the BuildCraft mod for Minecraft: http://ftbwiki.org/Minecraft_Joule
but personally I'm partial to the Energy Unit, from Industrial Craft: http://ftbwiki.org/Energy_Unit
though at most these are valuable for reference or inspiration, since a power network would have to be completely reimplemented for voxel.js in JavaScript. Making more "realistic" energy systems https://en.wikipedia.org/wiki/Electricity is also possible but think these RF, MJ, and EU systems are worth taking a look at since they are simplified practical energy networks for a virtual game world. |
Hmm i see, kind of like a machine that generates "coal" |
Some kind of power system / energy grid. Generate, transport, store, and consume using various machinery.
references:
http://wiki.industrial-craft.net/index.php?title=EU - electrical
http://teamcofh.com/index.php?page=redstone-flux-rf or http://ftbwiki.org/Redstone_Flux (RF)
http://www.mod-buildcraft.com/wiki/doku.php?id=energy (MJ) - 'pneumatic'
http://rotarycraft.wikia.com/wiki/Basics_of_Power_Transfer - mechanical
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