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Converted entities runtime support #11

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baznzab opened this issue Apr 21, 2022 · 0 comments
Open

Converted entities runtime support #11

baznzab opened this issue Apr 21, 2022 · 0 comments

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@baznzab
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baznzab commented Apr 21, 2022

Is it possible to move this logic to MonoBehaviour.Awake method so that it is possible to access created entity at runtime right after GameObject instantiation using ConvertToEntity.TryGetEntity? Not 100% sure it would work here but it did with with my custom MonoBehaviour. If so it could make us possible to access an entity values directly after instantiation at runtime with "ConvertAndSave" set. Thanks

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