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Is it possible to move this logic to MonoBehaviour.Awake method so that it is possible to access created entity at runtime right after GameObject instantiation using ConvertToEntity.TryGetEntity? Not 100% sure it would work here but it did with with my custom MonoBehaviour. If so it could make us possible to access an entity values directly after instantiation at runtime with "ConvertAndSave" set. Thanks
The text was updated successfully, but these errors were encountered:
UniLeo-Lite/Runtime/MonoHelpers/ConvertToEntity.cs
Line 23 in 3726d31
Is it possible to move this logic to MonoBehaviour.Awake method so that it is possible to access created entity at runtime right after GameObject instantiation using ConvertToEntity.TryGetEntity? Not 100% sure it would work here but it did with with my custom MonoBehaviour. If so it could make us possible to access an entity values directly after instantiation at runtime with "ConvertAndSave" set. Thanks
The text was updated successfully, but these errors were encountered: