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[BUG] Various Syndicate ID shortcomings #253

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VladinXXV opened this issue Feb 20, 2022 · 2 comments
Open

[BUG] Various Syndicate ID shortcomings #253

VladinXXV opened this issue Feb 20, 2022 · 2 comments

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@VladinXXV
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VladinXXV commented Feb 20, 2022

Round ID: Not relevant but....

310

Testmerges: Not relevant, but here, I guess.

#175: 'Adds the Mechaton-Class Robotics Production Facility (Improved)' by DAKKA-WAAAGH at commit 52a7b9bc72
#234: 'Dehardcodes overmap planet spawning' by SuperNovaa41 at commit c9c5ee7d05
#216: 'Add some safety to overmap/dynamic interaction' by Dennok at commit 08e854ecf7

Reproduction:

When joining a syndicate ship, your ID will lack all of the following:
Name
Age
Job
Account (this is easily fixed yourself, but still)

Additionally, you have to pay to get things from your own vendor. More than you can really afford. Meanwhile the shitsec and captains of NT ships can get everything out of YOUR SYNDICATE VENDOR for FREE.

These are mostly known but I figured it was a good idea to make an actual issue report on git.

Examples from the Courage-class, added 2/24/22:
image
image

@dwasint
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dwasint commented Feb 21, 2022

Additionally, you have to pay to get things from your own vendor. More than you can really afford. Meanwhile the shitsec and captains of NT ships can get everything out of YOUR SYNDICATE VENDOR for FREE.

What ships in particular are you getting the Syndicate vendor from? twinkleshines seem to have syndicate access which the marine vendors use

@dwasint
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dwasint commented Feb 21, 2022

oh i see twinkle has the all items free prefix on it...

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